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1
FOnline Projects / Re: parameters.dll
« Last post by remake on Today at 10:19:46 am »
1. Get and install Microsoft Visual Studio C++ 2010 and make sure that you have Microsoft.NET Framework 4.0
2. Run extensions.sln on it.
3. Make your own changes in parameters.
4. Build it as Release (not as Debug).

Make sure that platform toolset is set to v100.

I had some other issue with it, once - after Windows 7 reinstall - Incremental Linking (LNK1123), where something went wrong with Microsoft.NET Framework 4.0 while updating directly from Windows Update. If you'll receive the same:

1. Go to C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\
2. Find cvtres.exe
3. Rename it to something else, f.ex cvtres1.exe
4. Try build now.

Hope these tips will help. In any other problem add some more detailed description.
Cheers!
2
FOnline Projects / parameters.dll
« Last post by KingR on September 16, 2021, 07:13:49 pm »
Hi guys!

I would like to be able to modify the file "parameters.dll" in "scripts", because i want mod this formula :

"getParam_Ac"

I have the FOnline Reloaded season 2 files, and i try to decompile with WitchLord.exe, or compile "parameter.ccp" but it's very hard, and files are missing.

Do you know of a more recent program for this?

Thanks!

3
FOnline Projects / Re: Van Buren
« Last post by Merle on September 13, 2021, 11:06:42 pm »
:)

Any updates?

https://www.nma-fallout.com/threads/fallout-yesterday.219083/page-13


I know this is you, but did you officially ditch the Fonline engine and just make a single player game?

It says on their FB page (https://www.facebook.com/f3vanburen) dating from June 2nd 2021:

And to finally answer THE question... why we renamed the game?

Here's a handy list of all the reasons:

Fallout: Yesterday brings the game closer to one of its core plot themes.
The name is a nod towards classic Fallout games of yesterday. Not to mention it uses Fallout 2 engine.


It's playable but still a work in progress, apparently. I downloaded it yesterday; looking forward to testing it next weekend.
4
General Discussion / Re: Players and fonline future
« Last post by Merle on September 13, 2021, 07:54:35 pm »

I can't see a single reason for this situation to change, FOnline idea expired and dropped down into a niche for just a few sentimental adults with bills to pay and children to look after. Nothing is given forever.


Wichura dropping truth bombs :)

I still hold 2238 in my fondest memories. FO2 after that (hopefully a new season will start in the next 10 years).

And perhaps one day, "someone will make a niche server for hardcore madmax wannabes, with tier 2 as top one, and places to visit and scavenge instead of fighting in swarms, with that thrilling feeling and survival as main goal; not roleplaying a miner from Pennsylvania." ; )

P.S. Hope you're healthy & doing well (in Gdynia, iirc). All the best to you and we'll see each other in the wasteland... one day.
5
Questions and Answers / Re: WTB Fonline2238 SDK (2011 version)
« Last post by Merle on September 13, 2021, 09:10:24 am »
Ye, I wrote this post before I managed to find the one that you had sent me.

Forgot to update the thread so people know it's been resolved.

Thank you for the reminder.

Cheers!
6
Questions and Answers / Re: WTB Fonline2238 SDK (2011 version)
« Last post by Luther Blissett on September 13, 2021, 12:55:03 am »
If it's the same file you PM'd me about (the FOnline_v2_200111.zip), I've updated the link from this post: https://fodev.net/forum/index.php/topic,26833.msg231673.html#msg231673

It's now reuploaded here:
Google Drive Upload 12/09/2021

I thought it worth posting in case anyone else is looking for it. I think the Google Drive link should stay up for a long time.

Hope everyone is well!
7
General Discussion / Re: Players and fonline future
« Last post by Wichura on September 11, 2021, 08:52:10 pm »


I've played on 2238, TLA mkII, FO2, Reloaded, FO3, Requiem and probably some more I've already forgot about. Hours and hours of fun and feeling of time well wasted spent. I still play once in a while here or there, but not even close to no-life marathons anymore though.

These server and dev work are incredible, but, what do these server need to bring back fallout addict ?
Nothing.
Nothing can be done about it, way too late. Like 10 years too late. The real Fallout addicts still remaining around FOnline This or FOnline That are just a handful of dust, blown away by wind one by one. Advertising over antisocial media and YouTube won't change much in long term. FOnline has nothing to offer and is unable to attract people who never played Fallout 1 or 2 and is discouraging and ugly for those who played Fallout 3 or 4 only.

Everybody switched to Reloaded from 2238, which was good, but had its problems. 
Well yes but actually no. Just before Reloaded's been launched, there was a premature release of FOnline 2. So no, not "everybody switched to Reloaded" as numbers in the beginning of FOnline 2 were significant and hard to ignore.

The high quality ores/minerals timer in 2238 kept the economy in balance, in Reloaded everything became too abundant and so nobody had a real need to PvP.
Timers/cooldowns were simple pain in the butt and economy never existed in any FOnline, regardless of the developers' efforts. Experienced or smart enough players were always finding a way around any limits, cooldowns, restrictions etc., so it was neverending battle impossible to win. War, war never changes...

With all that said, Reloaded was still very good, UNTIL season 3, when they gutted PvP.
This caused the game to die, as all the players who switched to Reloaded from 2238 simply quit because of the PvP change, myself included.  Also town control was never close to what it was in 2238.
Yeah, that was a massive gameplay change and since playerbase got used to full loot feature for years, bringing it with season 3 was a great shock. However it makes a paradise for casual players, all 15 of them, others just vanished like tears in the rain. Surprisingly for myself I have to admit I was totally wrong in my predictions after no loot became a thing there. Obviously there is not enough Mad Max Wannabes around to rush the Reloaded and enjoy it.

No worthy successor has come since then, and even if one did come along, we don't have the hype we used to have of 'an online Fallout game'.
It would take some big youtubers to bring attention to it, but there is nothing good to bring attention to currently sadly :(
Oh come on, you have some alternatives, look:
https://fodev.net/status/
Checking details of every server leaves no doubt - numbers are stable for long time (years...), playerbase seems to keep them solid. I can't see a single reason for this situation to change, FOnline idea expired and dropped down into a niche for just a few sentimental adults with bills to pay and children to look after. Nothing is given forever.

To sum up, which FOnline to play?
- FOnline2 - if you don't mind everybody has everything due to 5+ years season and the only fun is gang wars/toilet control
- FOnline3 - if you don't mind short few months seasons, random changes of random stuff, lack of balance, chaos and weird things all over the place
- Reloaded - if you don't mind playing multiplayer game in singleplayer mode or if you and a bunch of other casuals have couple of evenings to feed nostalgia while shooting raiders, caravans and such like
- Requiem - if you don't mind cyrillic alphabet and want to see how 2238 should look and feel like in 2010 to keep hundreds of Fallout fans
8
Questions and Answers / WTB Fonline2238 SDK (2011 version) - SOLVED
« Last post by Merle on September 11, 2021, 05:27:14 pm »
Must be version from 2011, before all the fun-crippling cancer was added.

Willing to barter as well.

I can send bottles of homemade slivovitz or some other kind of nice rakija or ex-yugo food specialties (like orehnjańća) via postal services. However, I am a poor southern Slav, so don't expect fuckin' gift baskets.

Also willing to murder people (as long as the target is in Croatia (since I can't travel anywhere because I didn't take the eugenics shot).

This is most urgent, because I'd very much like to revisit that old version of 2238 before some hormonally-imbalanced Vegas GAE tranny (Global American Empire) drones my house for refusing to faggerize until 2030.

Thank you and God bless!

P.S. Happy September 11th

UPDATE: the quest for the holiest of holies has ended thanks to good people of fodev.net! (Specifically, @Luther Blissett)
9
Share Your Work / Guide to how I recolor assets for fonline and fallout 1 and 2.
« Last post by phrophet on September 08, 2021, 02:32:41 am »
Sorry about the double post.

Alright so here we go lol I do not usually post on here. First the tools
https://www.xnview.com/en/xnconvert/

Xnconvert is a batch image changer you use this to recolor the assets

Second you need this
http://www.mediafire.com/?64kbhk1ijkqrym3

Its the tools to unpack the frm files called frame animator



 Step one unpack the files using frame animator

make sure to choose the   automate choice inside of the file tab.
choose you source frm files which would be all the files you want to unpack.
ignore everything else except destination choose a place to unpack your  frm files.

After that just choose fpr project and unpack the files. It will take awhile depending  on your rig.

once the files are unpacked start up xnconvert load all the images into it.

make a script in the actions tab
basically you set it up to do changes to one image it will then do it to all images. Since fallout assets only use so many colors its ez to re color stuff.

The next step is too choose and output folder.

inside the output tab choose your save location and also make sure the files are the same as original and so the name and format have to be the same.

I usually overwrite the original files since it is easier to re import afterwards.

After that you do the automate stuff in frame animator and choose your unpacked fpr files which are linked to your changed images. and choose to turn them back into frms the same way you unpacked them. Sorry if any of this is hard to understand but hopefully it causes some bros to make custom assets.
10
General Discussion / Guide on how to recolor assets for fonline and fallout 1 and 2
« Last post by phrophet on September 08, 2021, 02:30:54 am »
Alright so here we go lol I do not usually post on here. First the tools
https://www.xnview.com/en/xnconvert/

Xnconvert is a batch image changer you use this to recolor the assets

Second you need this
http://www.mediafire.com/?64kbhk1ijkqrym3

Its the tools to unpack the frm files



 Step one unpack the files using frame animator

make sure to choose the   automate choice inside of the file tab.
choose you source frm files which would be all the files you want to unpack.
ignore everything else except destination choose a place to unpack your  frm files. 

After that just choose fpr project and unpack the files. It will take awhile depending  on your rig.

once the files are unpacked start up xnconvert load all the images into it.

make a script in the actions tab
basically you set it up to do changes to one image it will then do it to all images. Since fallout assets only use so many colors its ez to re color stuff.

The next step is too choose and output folder.

inside the output tab choose your save location and also make sure the files are the same as original and so the name and format have to be the same.

I usually overwrite the original files since it is easier to re import afterwards.

After that you do the automate stuff in frame animator and choose your unpacked fpr files which are linked to your changed images. and choose to turn them back into frms the same way you unpacked them. Sorry if any of this is hard to understand but hopefully it causes some bros to make custom assets.

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