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FOnline Development => 3D Development => Topic started by: xammurapi on November 03, 2012, 11:29:34 am

Title: How to make character rigging. Quick and easy.
Post by: xammurapi on November 03, 2012, 11:29:34 am
https://www.youtube.com/watch?v=wMPPBs38Dqc
https://www.youtube.com/watch?v=fBRhUBDwVtM
Title: Re: How to make character rigging. Quick and easy.
Post by: Haraldx on November 03, 2012, 01:15:51 pm
My god, it's true! All Russians play Quake! I mean... Yes, an interesting find indeed. However, is the rig compatible with already existing animations?
Title: Re: How to make character rigging. Quick and easy.
Post by: xammurapi on November 03, 2012, 02:34:24 pm
My god, it's true! All Russians play Quake! I mean...
This is not exactly Quake. This is a Quake-like browser-based game, the development of which I am engaged.
Quote
Yes, an interesting find indeed. However, is the rig compatible with already existing animations?
Unfortunately, there is no compatibility with the existing animations.
But there is an opportunity to apply their own base motion capture to different models (I later made ​​the video), in terms of skeletons.
Or the ability to apply motion capture or animation formats .bhv or .bip, speaking of the biped.
Also, this way you can make clothes rig (if fitting clothes). Rig armor or cloak can also be done, but most of all, quality will not be very acceptable and require manual editing of the envelopes and setting vertex weights.

Perhaps different types of rigging models will be subsequently combined?