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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: A Traitor on June 10, 2013, 05:22:00 pm

Title: Release The Codes.
Post by: A Traitor on June 10, 2013, 05:22:00 pm
Release the codes.
9Ø% of us will do nothing with it. We won’t know how. (I’m probably in that boat.) Of the remainder, 9Ø% will only run it as a single-player or limited number of player game (if I can figure out how, I’ll be in that boat). 1% might make it an open-public game, but of those 9Ø% will probably fail after only a month or so, due to lack of interest, lack of buᵶᵶ (advertising), or lack of funding. ¹/₁øᵗʰ of 1% might make it a “successful” publicly played game, in that they defined success as “Hey, I play with one guy from somewhere, don’t even know the country, really, I think he’s Spanish or something,  but ¡I consider that a success!” Let us define success our own way; Give us a chance to do so, at very least.
Release the codes.
Title: Re: Release The Codes.
Post by: Mike Crosser on June 10, 2013, 05:26:05 pm
Release the codes.
9Ø% of us will do nothing with it. We won’t know how. (I’m probably in that boat.) Of the remainder, 9Ø% will only run it as a single-player or limited number of player game (if I can figure out how, I’ll be in that boat). 1% might make it an open-public game, but of those 9Ø% will probably fail after only a month or so, due to lack of interest, lack of buᵶᵶ (advertising), or lack of funding. ¹/₁øᵗʰ of 1% might make it a “successful” publicly played game, in that they defined success as “Hey, I play with one guy from somewhere, don’t even know the country, really, I think he’s Spanish or something,  but ¡I consider that a success!” Let us define success our own way; Give us a chance to do so, at very least.
Release the codes.
Aren't there already 2 other threads discussing this?
Title: Re: Release The Codes.
Post by: A Traitor on June 10, 2013, 07:33:44 pm
Aren't there already 2 other threads discussing this?
This is the first poll. ;)
Title: Re: Release The Codes.
Post by: Tomowolf on June 10, 2013, 07:44:50 pm
If someone gets the code, and start's the shit again without any big changes, it would be boring.
I would suggest doing new DEV team or other which is interessted in continuing in developing this kind of game in diffirent place (new WM), cities, npcs, and weaponary, with several gameplay features like new TC role, player caravans (selling materials needed for industry/weaponary craftin), introducing food/farming to the game, to make it more interesting, not just pure quake shooter.
Title: Re: Release The Codes.
Post by: A Traitor on June 10, 2013, 07:57:03 pm
Also, release character information and ONE tent map per email-address, based on username.
If someone gets the code, and start's the shit again without any big changes, it would be boring.
9Ø% of those that try to go public will fail quickly. ONE might succeed.
But at least give them the chance to try and fail.
I would suggest doing new DEV team or other which is interessted in continuing in developing this kind of game in diffirent place (new WM), cities, npcs, and weaponary, with several gameplay features like new TC role, player caravans (selling materials needed for industry/weaponary craftin), introducing food/farming to the game, to make it more interesting, not just pure quake shooter.
Well, that is something the clones could investigate, perhaps. Maybe THAT is what will give that ONE successful version the edge. Maybe not.
But it won’t matter if the codes are not released.
Title: Re: Release The Codes.
Post by: vedaras on June 10, 2013, 08:44:17 pm
If someone gets the code, and start's the shit again without any big changes, it would be boring.
I would suggest doing new DEV team or other which is interessted in continuing in developing this kind of game in diffirent place (new WM), cities, npcs, and weaponary, with several gameplay features like new TC role, player caravans (selling materials needed for industry/weaponary craftin), introducing food/farming to the game, to make it more interesting, not just pure quake shooter.

ok, i declare myself head of the new developer team, lets do this now.
Title: Re: Release The Codes.
Post by: DeputyDope on June 10, 2013, 10:08:08 pm
introducing food/farming to the game, to make it more interesting, not just pure quake shooter.

best suggestion right here. farming and eating. you win the game designer of the year award. love the comparison with quake. it's like comparing a keyboard with a tomato.

ps: you forgot toilet needs. we NEED a game where you need to take your powered armor in mid-combat to take a shit.

Title: Re: Release The Codes.
Post by: Tomowolf on June 10, 2013, 10:11:25 pm
best suggestion right here. farming and eating. you win the game designer of the year award.

ps: you forgot toilet needs. we NEED a game where you need to take your powered armor in mid-combat to take a shit.
I guess you didn't get it, I didn't mean about eating food or any starvation system, just more materials to trade with npc traders, or to make your buisness prossper ( like creating farms, hiring npcs/players, to gather stuff, paying them as much as you can afford to make profit, hire guards to scare off other players from attacking your stuff.
Yeah, better making a farmville from it with diffirent features, than just 1hex gameplay for 3 years.
Title: Re: Release The Codes.
Post by: DeputyDope on June 10, 2013, 10:20:30 pm
I guess you didn't get it, I didn't mean about eating food or any starvation system, just more materials to trade with npc traders, or to make your buisness prossper ( like creating farms, hiring npcs/players, to gather stuff, paying them as much as you can afford to make profit, hire guards to scare off other players from attacking your stuff.
Yeah, better making a farmville from it with diffirent features, than just 1hex gameplay for 3 years.

of course i didn't get it since your english is crap. or that's exactly what you meant in the first place but you backed up in shame.
Title: Re: Release The Codes.
Post by: Tomowolf on June 10, 2013, 10:29:44 pm
of course i didn't get it since your english is crap. or that's exactly what you meant in the first place but you backed up in shame.
I just didn't explain, and people on this forum when they hear a word like "Food" they think about starvation and dehydration system which is awfull and good only in singplayer hardcore alone rping.
Title: Re: Release The Codes.
Post by: A Traitor on June 10, 2013, 11:06:32 pm
Currently, the poll is running 21 to 2. ;D

¡KEEP IT UP!
Title: Re: Release The Codes.
Post by: davrot on June 11, 2013, 09:11:41 pm
RELEASE THE KRAKEN!
Title: Re: Release The Codes.
Post by: Ganado on June 11, 2013, 09:14:47 pm
I laughed more than I should have  ;D
Title: Re: Release The Codes.
Post by: A Traitor on June 12, 2013, 12:05:19 am
RELEASE THE KRAKEN!
Ya, we can do that, too…

EDIT: Currently 31 (91.2%) for, 3 (8.8%) against. The facebook poll is 4 (8Ø%) for, 1 (2Ø%) against.
If anyone could present perhaps “hypothetical” reasons to oppose the release, even in private through, say, a friend, I’d be interested to hear them. It might be helpful to be presented with potential “issues” now, rather than later, and perhaps fix them before they get ahead of me/us/them/whatever.
Title: Re: Release The Codes.
Post by: codave on June 12, 2013, 09:53:36 am
Ya, we can do that, too…

EDIT: Currently 31 (91.2%) for, 3 (8.8%) against. The facebook poll is 4 (8Ø%) for, 1 (2Ø%) against.
If anyone could present perhaps “hypothetical” reasons to oppose the release, even in private through, say, a friend, I’d be interested to hear them. It might be helpful to be presented with potential “issues” now, rather than later, and perhaps fix them before they get ahead of me/us/them/whatever.

You do understand that a poll doesn't mean shit, right?

Stop begging like a child, it's their work.  We don't have a right to it.

If they release it be thankful.

If they don't, just shut up about it.

 ::)
Title: Re: Release The Codes.
Post by: A Traitor on June 12, 2013, 03:33:21 pm
You do understand that a poll doesn't mean shit, right?

Stop begging like a child, it's their work.  We don't have a right to it.

If they release it be thankful.

If they don't, just shut up about it.

 ::)
You know what, you are right. They don't "have" to do anything.
Good day, SIR.
Title: Re: Release The Codes.
Post by: A Traitor on June 12, 2013, 10:53:38 pm
Now at 39 Yes (9Ø.7%) and 4 No (9.3%). :D


EDIT: Corrected formatting.
SECOND EDIT: Updated results and corrected spelling. (Not sure how that got past me.)
Title: Re: Release The Codes.
Post by: A Traitor on June 13, 2013, 11:31:17 pm
I was in Ghost Town trying to raise awareness of this poll, and some guy (forgot his name) said, “Dude, there’s only like 5Ø players” (or something like that, “5Ø players” is and exact quote, though)… This got me to thinking. At this point, there are 39 “Yes” votes (for a 9Ø.7%) to 4 “No” votes (for 9.3% of the total). That, combined, is 43 votes, for approximately 89% of the current population.
Inevitably, I know, the devs CAN AND WILL do what they want, and threats or whatever, at this point, are a waste of time and effort. (¿Seriously, what could we do? ¿Threaten to quit? If I were one of them, I’d laugh my ass off at such a “threat.”) But with these results I think the poll shows clearly a very strong support in the Fonline community to release the codes.
I will reiterate that in all probability, 9Ø% of us will just have a copy to have a copy; In fact, assuming it’s released only as a mostly unusable .txt file (as I would expect), most (if not all) of the vast majority will either not know how or not be interested in converting it to a .exe file. (I know I can’t.)
Of the remaining 1Ø%, only one in ten will actually open their server to anyone other than themselves; These will mostly be select friends. ONE in ONE THOUSAND ‘may’ open their server up to the general public, but of these 9Ø% will fail in months, if not days. (If I do ever come to understand how to open up my server to anyone, I most CERTAINLY will not just let anyone waltᵶ in. If one of my friends extends the invitation, that may be a different story, but generally, no.)
A vision of “Fonline Reborn” might look like:
Multiple players set up single-player servers; Say, hundreds. These can not be accessed by anyone other than the server owner themselves, nor can they leave that server.
Doᵶens of players set up limited-player servers; By means not yet identified, players could transport their characters to friend’s servers, much like travelling between countries now. When in, say, PlayerA’s “country” (server), Golden Geckos can breath fire. When in PlayerB’s country, they can’t breath fire, but don’t have collectable pelts, either. (Perhaps they can only be purchased.) PlayerC’s country is most odd, in that you can play a talking Deathclaw, Gecko/Golden Gecko/Fire Gecko, but can’t have Power Armor. PlayerD’s country Power Armor can be purchased just about everywhere for only a few caps, but you can’t craft anything either (because he couldn’t figure out how to adjust the FixBoy, so he just turned it off). In PlayerE’s country, the Enclave were defeated (so post-fall of 2242 to early 2243), and Navarro is a broken camp of mercenaries (former Enclave troopers), who fight only for money. You can buy (or maybe steal) a Vertibird and APA there. You can also rebuild the tanker to go to sea, but to what purpose is unknown, since C didn’t put anything out there. You go for a pleasure cruise to nothing. PlayerF decided not to make any changes, therefore when you enter her country you’re right where you are now.
And so on… No two countries are the same, if for no other reason than no two players that opened their servers set up at least “a” tent differently, thus being the “center” of their world.
I am not begging, but I am asking, that the code be released. I know that Devs (and probably GM’s and Board Moderator’s) will want to have a copy for themselves, and I really wouldn’t have it any other way. Perhaps one (¿or more?) of them will partition their server to try different mods on different partitions, without danger of interfering with one another (hence, different countries unto themselves).
I acknowledge there ARE some No votes, and with respect, would like to hear those objections. There may be legitimate questions raised by these no votes that should be addressed (4 people could raise a million points easily), but I do wish to avoid unpleasantness at this juncture, so please let us KEEP them respectful, rather than, say, “The game needs to die/so we can all play <redacted> in harmony” or other negativity.
Title: Re: Release The Codes.
Post by: Lexx on June 13, 2013, 11:42:09 pm
I think you are driving a little high here with your ideas. The stuff you posted about is hardly possible without rewriting a lot of the games code. Even then there would be many compatibility issues and especially cheating would be a huge problem.
Title: Re: Release The Codes.
Post by: wladimiiir on June 14, 2013, 12:37:29 am
something, something, release the code, something, multiple singleplayer games, something, something, we need 2238 codes, something.
You don't need 2238 codes to make a great server. 2238 features (not including maps) could be copied in less then a month effort, if someone wanted and would be so crazy to do it. But why?
Your ideas of different "worlds" would not work, because if everyone has different features, that would include different items, different player stats, drug effects and bla, bla, bla (do you think you could bring character with 500 HP from TLA MK2 to 2238 server?). But if it would be somehow possible (through some common character specification), why do you need 2238 codes for it, again?
Title: Re: Release The Codes.
Post by: A Traitor on June 14, 2013, 12:58:40 am
I think you are driving a little high here with your ideas. The stuff you posted about is hardly possible without rewriting a lot of the games code. Even then there would be many compatibility issues and especially cheating would be a huge problem.
I think the word you meant is lofty, and yes yes yes.
It IS possibly lofty, it would be quite a bit of work, and some people will cheat; One would hope most got caught, especially when it is the host who is doing the cheating (yes, Paul, it did see that comment).
You don't need 2238 codes to make a great server. 2238 features (not including maps) could be copied in less then a month effort, if someone wanted and would be so crazy to do it. But why?
¿Do you know how? I don’t. I’m not even really sure that I could get 2238 (or something else) to work as a single-player if I got it as a .exe, let alone as a .txt, which is a much more practicable option for most concerned (yes, even myself).
Your ideas of different "worlds" would not work, because if everyone has different features, that would include different items, different player stats, drug effects and bla, bla, bla (do you think you could bring character with 500 HP from TLA MK2 to 2238 server?).
Hmmmmmmmmmmmm… An interesting point… And one for which I confess I have not a shred of a clue how to answer…
Erm… For shits and giggles, ¿if I had a 5ØØ hp char from “My-Super-Awesome-Badass-2238-Clone.net” (ehem, perhaps where the Super Char and FalChE were legal, not that ANYONE around here has tried that) and took him/her/it to “Your-Wimpy-Ass-2238-Clone.com” (where cheat codes not only weren’t allowed, but the admin actually went around CHECKING for such things by means they were best advised not to advertise or even admit to), would it interfere with the game? I know many years ago, I tried renaming the item file for “spear” to “sub-machinegun” in FO2 and it made the system crash. (It was an easy fix, just swap their file names back, but it was interesting to see it anyways.)
But if it would be somehow possible (through some common character specification), why do you need 2238 codes for it, again?
As a baseline to start from, amongst other things.

EDIT: Missed Mike’s comments. My apologies.

SECOND EDIT: At one point last night, the poll was 45 yes 5 no… Now it’s 42 yes 6 no. MOST interesting.

THIRD EDIT: Somebody has been messing with the poll.
It was over 5Ø yes votes this morning, now it’s less than 45 yes votes (I had intended not to keep running a tabulation for that very reason). I have taken a screenshot to discourage further messing. I admit, the poll can only reflect support for this request; In the end, there’s nothing I, we, or whoever CAN do to force the matter, and it never was intended to. So messing with it is really, quit pointless.
Title: Re: Release The Codes.
Post by: Jimmy BoyX on June 15, 2013, 09:08:09 am
Most people want tourne because they know how it works with tla sdk. We can download sdk, run it on localhost and play with friends or alone. It could be strange for others players but it seems to me it is not bad. Public sdk is great idea because everyone can play or build new version, server same as tla mk2.
Title: Re: Release The Codes.
Post by: Cain on June 18, 2013, 08:05:05 am
Can someone grab the code and rewrite it to support Android\iOS ? :D
Title: Re: Release The Codes.
Post by: Mike Crosser on June 18, 2013, 11:37:59 am
Most people want tourne because they know how it works with tla sdk. We can download sdk, run it on localhost and play with friends or alone. It could be strange for others players but it seems to me it is not bad. Public sdk is great idea because everyone can play or build new version, server same as tla mk2.
TLAmk2 had the upper hand since all it had to do was add stuff to the original TLA.
Let's hope that happens with a potential 2238 mk2
Title: Re: Release The Codes.
Post by: BLDYMSS on June 19, 2013, 07:32:15 pm
I strongly support the request.

1. 2238 could be restarted and improved, or
2. certain unique pieces of code that aren't in the TLA SDK could be used for other projects.
Some people said it already but I say it again:
It would be such a waste if the good work of the developers just would be tossed in some dark corner, never to be found again.

Can someone grab the code and rewrite it to support Android\iOS ? :D
Playing FOn on a tiny screen that gives eye cancer. No thanks.
Also, for that to work, the whole interface mechanics have to be rewritten to fit for touch screeny usage. It just wouldn't feel right, I think.
Title: Re: Release The Codes.
Post by: Wipe on June 19, 2013, 09:26:19 pm
2238 could be restarted and improved
Please don't.

certain unique pieces of code that aren't in the TLA SDK could be used for other projects.
Ugh (http://www.quickmeme.com/meme/3uwwpv/) ;)

It would be such a waste if the good work of the developers just would be tossed in some dark corner, never to be found again.
So far it includes almost ALL FOnline projects, so i wouldn't use it as an argument. "Almost", as i personally know only two projects which don't follow that path - TLA and MOBA (https://github.com/FOnline/moba). Can't see much interest in improving any of them, but let's not touch that.

Released 2238 would be nothing more than meat for the vultures - as people stated already, it would be either just for mirrors or adding few, specific features to already existing, closed-source servers. In the end, no profit for FOnline, as a general, would be achieved. So please, don't try to make 2238 evil becouse of staying closed (if it would happen), look at the closed and your own project first before saying "wasted code".

:]
Title: Re: Release The Codes.
Post by: A Traitor on June 20, 2013, 01:10:47 am
Please don't.
¿Please don’t what, exactly? ¿”Improve” 2238? Well, one man’s improvement is clearly another man’s horrible bad decision… But ¿who IS to say what is or is not an improvement? I’d say, for a stage 2 beta on a game 1Ø years old that many have forgotten, with no advertising campaign of any sort (I certainly didn’t hear of it, and I’ve still got extensive contact with the Fallout community), that “only” 5Ø players is a success story, not a sign of decline, yet this is the justification for shutting down… (DID YOU KNOW… …¿That not a single original Interplay board member has heard of 2238, except by me, and that I stumbled upon it quite by ACCIDENT when I did a google search for “Fallout Wiki” to look for certain screen art? Since that time, one other registered by quit a day later over the lack of power armor, one is still registered but now playing TLA solely because of the shut down, and I quit over the rampant PKing, lack of power armor, and insane requirements to join any of the traditionally heroic factions, mostly the BoS and Rangers…)
So far it includes almost ALL FOnline projects, so i wouldn't use it as an argument. "Almost", as i personally know only two projects which don't follow that path - TLA and MOBA (https://github.com/FOnline/moba). Can't see much interest in improving any of them, but let's not touch that.
¿And what other projects are there? Sorry, in this I claim ignorance, for the same reason cited above: No advertising of any sort, outside of here. ¿Must I discover them by accident as well? I am aware of Fallout: Mercenaries, but I could not get that to download, and it is certainly not a MPRPG.
Released 2238 would be nothing more than meat for the vultures - as people stated already, it would be either just for mirrors or adding few, specific features to already existing, closed-source servers. In the end, no profit for FOnline, as a general, would be achieved. So please, don't try to make 2238 evil becouse of staying closed (if it would happen), look at the closed and your own project first before saying "wasted code".
You assume much, though some of it correctly I suspect; There will be closed-servers, and some will add “special features” of their own (I, for example, would make any item available, though most items currently closed/unavailable would be made available by bringing the proper resources to a designated NPC merchant who would then craft them for you, for a price; I refer to power armor and certain guns, almost to exclusion)…
But many of these will lead to eventual open-player networks, or at least try to get to that point. I myself would make it a closed-group player server, allowing people in only by invitation (I intended to start with fellow ITOGs and my brothers and sisters, most of whom play because I bullied them into trying it, which is kind of laughable when you think about it), and about a doᵶ en people I’ve met at 2238 (though only of those I can FIND, which is quite a shame, since at least one quit the day after s/he started, Miojin struck me as “a nice kid”).
¿Does any OTHER project have the breadth of vehicles? ¿Sealed areas (I refer to the fact that you can not take weapons into the casinos)? ¿The ability to form factions? ¿Buy/build bases? ¿DO THEY EVEN HAVE TENTS? Since they are closed, by definition, the information is secret…
As to the question of “profit”… It seems quite strange to me to make an issue of this, as I presented FOnline 2238’s staff with an option that would have ensured funding for quite some time (without being a “pay=win” plan), and was told,
Quote
“Any paid options are not possible - it is not just a non-profit venture, it is a game that used IP that does not belong to its creators. So any paid options are a guaranteed step to being sued by Bethesda.”
Setting aside for the moment who does or does not “own” what in the 2238 universe, it was very clearly stated there was no profit option. It wasn’t possible. (It occurred to me at the time that this, taken to the kinds of illogical ends that killed FOOL, meant that 2238’s fund raising ventures were in jeopardy, so I choose not to pursue the matter at the time; Also, the staffer in question was an asshole about it all, and basically told me to fuck off.)

EDIT: Fixed Formatting.
Title: Re: Release The Codes.
Post by: Lexx on June 20, 2013, 05:22:27 am
Lots of things must have changed in the past few years, if nobody on the Interplay board has heard about the game. I'll guess all Fallout fans moved away from Interplay.
Title: Re: Release The Codes.
Post by: A Traitor on June 20, 2013, 06:34:17 am
Lots of things must have changed in the past few years, if nobody on the Interplay board has heard about the game. I'll guess all Fallout fans moved away from Interplay.
???
But… After Interplay’s collapse, most of us did move away, and to date very few have returned… Not that I was looking THERE for anyone…
EDIT: I also run a facebook page for Interplay fans. None of them heard about it.
Here’s a quote:
Quote from: ME
Fonline2238 is shutting down… Hopefully they will make the base code and player tent maps available… Let’s pray they do. At least then maybe some players can rebuild later on.
And here is a reply:
Quote from: A FORMER INTERPLAY BOARD MEMBER
Fonline2238?
A little background: This guy was in Afghanistan until about a week ago…
Quote from: ME
I wasn’t gonna tell you about it ‘till you got back, but it’s Fallout/FO2 played on-line, with some slight changes. The Master is long dead, but the Enclave hasn’t risen yet (Navarro exists, but that’s it).
Quote from: ITOGER
WHAT?! And now its gone???
Ya. Just like that. Around for 4 years, and he was as clueless as the rest…
Title: Re: Release The Codes.
Post by: BLDYMSS on June 20, 2013, 07:22:54 am
Please don't.
I don't want to. But some people do. Even if its just for some local host revival.
Ugh (http://www.quickmeme.com/meme/3uwwpv/) ;)
Yeah, I get it. ;)
Title: Re: Release The Codes.
Post by: Mike Crosser on June 20, 2013, 10:38:29 am
one is still registered but now playing TLA solely because of the shut down, and I quit over the rampant PKing, lack of power armor, and insane requirements to join any of the traditionally heroic factions, mostly the BoS and Rangers
Insane requirements?200 bullets is an insane requirement?

And we've been through this,there is no way for Power Armor to be implemented without powerful factions farming 1000s of them and ruining any balance that is left.

Title: Re: Release The Codes.
Post by: TKs-KaBoom on June 20, 2013, 10:51:43 am
at least to give the "oportunity" to others to continue to contribute to a usefull past time ;)  BTW, to any that ask to make it single player, just play 1 and/or 2 please

Title: Re: Release The Codes.
Post by: A Traitor on June 20, 2013, 03:54:38 pm
And we've been through this,there is no way for Power Armor to be implemented without powerful factions farming 1000s of them and ruining any balance that is left.
I'd never heard about this, but I ask ¿why can't the GM's intercede?
Title: Re: Release The Codes.
Post by: Slaver Snipe on June 21, 2013, 12:51:34 am
Yes, have the GM's intercede, spend all of their time deleting extra power armors, get bitched at for doing it, more rampant claims of favortism on the forum due to them deleting faction A's 900 powerarmors and not deleting faction B's 5.
Title: Re: Release The Codes.
Post by: T-888 on June 21, 2013, 12:58:39 am
¿Please don’t what, exactly?

I want to take a knife and peel my eyes out when reading your post.

Releasing the code of 2238 is a very bad idea, there can be certain positive aspects to it, but they simply will not out-weight the harm it can do. Not worth the risk, sure there is always the possibility of some actual decent people taking parts of the code and doing something worthwhile with it, but that is highly unlikely, not even talking about someone upholding viable projects with this material. I cannot imagine anything worse than bunch of 2238 half empty, slightly modified clone servers that will be upheld by who knows how many 2238 improving wannabe's splitting the community.

The result would be some vomit.

9Ø%

Seriously, wtf?
Title: Re: Release The Codes.
Post by: A Traitor on June 21, 2013, 04:48:08 am
Insane requirements?200 bullets is an insane requirement?
2ØØ AP rounds… That means AWB, meaning… PKer’s.
And we've been through this,there is no way for Power Armor to be implemented without powerful factions farming 1000s of them and ruining any balance that is left.
I missed that discussion, but I could address that… Although, honestly, only one way comes to mind quickly. I’m sure a few ideas have been floated around, if I see some I’ll take note of them and see if any are workable. (Thank you for pointing that out, though…)
Not worth the risk, sure there is always the possibility of some actual decent people taking parts of the code and doing something worthwhile with it, but that is highly unlikely, not even talking about someone upholding viable projects with this material.
¿Risks? Please, say more…
Seriously, wtf?
Pragmatic mathematics. Realistically speaking, 9Ø% would fail to try to begin with, 9Ø% who try wouldn’t intend (or be able to) go public, and 9Ø%  of those who try… Will fail. I intend not to even try… Just a me and “maybe” a few friends…
Title: Re: Release The Codes.
Post by: Mike Crosser on June 21, 2013, 06:58:30 am
2ØØ AP rounds… That means AWB, meaning… PKer’s.I missed that discussion, but I could address that…
Isn't the risk worth the reward?
Besides,there are other ways to get equipment and munition.
Title: Re: Release The Codes.
Post by: A Traitor on June 21, 2013, 07:53:42 am
Bargaining has passed…
An interesting point…
At this point, this poll has served it maximum efficacy. Whatever decisions are to be made, are made. The purpose of the poll, to gauge fan support for a release, has passed. Whatever minds may have been influenced by such support, have, by now, surely been made up. Therefore, I am locking the poll at this point with:
62 Yes (87.3%)
9 No (12.7%)

Which, I must confess, is a bit surprising; I began this poll with an open thought as to what direction it would go- That is to say, I started with a trepidation that it might go the other way.

I know the devs can and will do what they want in the end; Even the minds that are made up to support the motion may step back, on the belief, rightly wrongly or otherwise, that the majority of the other devs will not support the motion. At that, even if all the devs did fully support the motion (I am aware, and was beforehand, that not everyone would; at least ONE would say “No, release nothing not even some ancillary materials”), that nothing ‘may’ come of it (lost in the bureaucracy, as it were, of the shut down).

There is no bad guy in this matter, in the end; The site is being shut down. Stores close all the time, from reasons ranging from lack of business to a supra-abundance of business (admittedly, this reason is fairly rare) to retirement of the owners to simply being sold by the owners to start a new business. I have heard some of the objections (all of the objections offered openly, as well as a few offered privately; I am sure there are more that have not been offered). I have also heard some of the reasons for the shut down; Some are perfectly legitimate (agitation of staff from “ungrateful” players), others reasonable (cash flow, though other options have been presented in this question), some rather questionable (mainly, in terms of playerbase; under the totality of circumstances, I’d say 2238 has generally been a success story in terms of playerbase, and the “decline” thereof is measurable and traceable). Perhaps it was simply, too big to succeed… Too new, too revolutionary, in a sense, it reached further than it’s abilities to produce. Perhaps it was too antiquated, too old fashioned, to succeed. Perhaps, perhaps, perhaps… It matters not one whit. Nor, in the end, can the poll; It was intended to give the developers and other staff a means to measure what support such a release has- In other words, “If we do so, ¿will anyone take a copy?” By now, I submit, you have your answer: And based on my rather questionable mathematics, it is “possible” that, in a years time, one new 2238 public clone, with modifications, might exist; It will probably fail spectacularly (shuttering after one week or so). I would be willing to guestimate that a doᵶen or so “private” clones may exist in 1Ø years time, with over a hundred having come and gone, opening to some excitement of the original players only to be discarded and abandoned when they discover to their horror that they can do no better than the staff here did. (I must confess, mapper is an outright bitch to master… I still can’t get any of them to work for me.)

So, let the chips fall where they may. Developers and staff, you have your answer, at very least; There is a strong support for releasing the codes, and apparently some dangers thereof as well. I predict that, if released, most clones will be private clones, and I do hope that, if the potential compatibility issues are overcome, they will have some degree of interconnectivity (much like, say, Minecraft now works).
Title: Re: Release The Codes.
Post by: Brujah on June 21, 2013, 10:21:04 am
UNLEASH THE TITANS!!!
Title: Re: Release The Codes.
Post by: T-888 on June 21, 2013, 12:16:42 pm
Realistically speaking, 9Ø% would fail to try to begin with, 9Ø% who try wouldn’t intend (or be able to) go public, and 9Ø%  of those who try… Will fail. I intend not to even try… Just a me and “maybe” a few friends…

I am familiar with your type of people, when provided with common sense you start to glitch followed with incapability to write something comprehensible. Ultimately you are incorrect, just about everything and your brain has a hard time accepting that whenever it tries to piece that logic together, that what you wrote is the glitch and if you will try to explain it, you will go to even in deeper nonsense.

When dealing with such type of people, ignoring and showing the door is the only sane solution to not damage health by talking with them.
Title: Re: Release The Codes.
Post by: Shangalar on June 21, 2013, 01:36:39 pm
No doubt T-888 is back. Collector message already, thanks a lot.
Title: Re: Release The Codes.
Post by: Spiritwind on June 21, 2013, 05:53:20 pm
I cannot imagine anything worse than bunch of 2238 half empty, slightly modified clone servers that will be upheld by who knows how many 2238 improving wannabe's splitting the community.
Perhaps you need to look into the price of renting decent Dedicated Servers from a host, or the price of buying one and having the bill of having it installed and upkept in a datacenter ;).  You'll quickly find that 90% of any 2238 servers will be hosted from peoples computers, which will fail quickly as nobody really wants that running on their computer in the background all the time, and draining every bit of internet they have.  Then, you'll be left with the 10% that are actually on a good enough  machine to handle 2238 with a decent amount of players and no lag.  5% of those won't last 3 months.  The owners will quickly decide that the cost is much more than its worth, too hard to form a good administration team, and others will lose interest because there will be no significant active development. 

Of the last 5%, there will be active development, a server on a stable machine will be maintained. 

Do you see what I'm saying?  Yes, there will be a forest of 2238 servers for a bit.  However, most of us will not even know the IP; and they will fade away quickly, leaving the ones who have a team of developers who are actually trying to improve the game. 

I really hope the devs decide to release the source; however I will let you guys know that my team of developers and myself have talked; and either way we will be making a fonline server; with active development as described above.  We've already verified that our Dedicated can handle a fonline server without any problems; as it thrived under various stress tests.  I have a community to back it, funding, development, advertisement, and word of mouth.

We hope the devs will release the 2238 source, so we don't have to spend a lot of time just getting in the basics that made 2238 awesome; and can get right at work at making it even better, but that is up for them to decide. 
Title: Re: Release The Codes.
Post by: A Traitor on June 21, 2013, 06:40:33 pm
I am familiar with your type of people, when provided with common sense you start to glitch followed with incapability to write something comprehensible.
I assure you, sir, ¡you have never met anyone like me! lol…
I waited 1Ø years for THIS… Only to see it die so quickly, which is quit unfortunate.
When dealing with such type of people, ignoring and showing the door is the only sane solution to not damage health by talking with them.
By all means, please do. lol…
…Of the last 5%, there will be active development, a server on a stable machine will be maintained.
You are, uh, rather an optimist sir…
However, most of us will not even know the IP; and they will fade away quickly, leaving the ones who have a team of developers who are actually trying to improve the game.
And again so. I suspect that the “lone survivor” will just be a machine, maintained only so far as absolutely necessary and never tinkered with because that owner will (rightly, wrongly, or otherwise) believe they have “perfected” the game, and even then mainly because THEY want to play… They really won’t care who comes, if anyone, but will leave the door open “just in case.” (Kinda like opening a restaurant because you like food, and “miraculously” having a day job that keeps the doors open, even without customers.)
We hope the devs will release the 2238 source, so we don't have to spend a lot of time just getting in the basics that made 2238 awesome; and can get right at work at making it even better, but that is up for them to decide.
A rather mature attitude. ;)
Title: Re: Release The Codes.
Post by: Mike Crosser on June 21, 2013, 07:59:10 pm
RELEASE THE KRAKEN!!!!
Title: Re: Release The Codes.
Post by: A Traitor on June 21, 2013, 08:03:53 pm
UNLEASH THE TITANS!!!
RELEASE THE KRAKEN!!!!
If you can code them, I'm "game."
(¿Get it? ¿Game? ¡OH I KILL ME!)
Title: Re: Release The Codes.
Post by: Spiritwind on June 22, 2013, 09:03:30 pm
And again so. I suspect that the “lone survivor” will just be a machine, maintained only so far as absolutely necessary and never tinkered with because that owner will (rightly, wrongly, or otherwise) believe they have “perfected” the game, and even then mainly because THEY want to play… They really won’t care who comes, if anyone, but will leave the door open “just in case.” (Kinda like opening a restaurant because you like food, and “miraculously” having a day job that keeps the doors open, even without customers.)
No, moreso not having the know-how or the time to start active development. 

Like I said in a PM to you; getting a player base for a server such as this is really quite simple.  A good playerbase could easily be formed just by getting in touch with the top fallout fan pages on facebook; and asking them to make a post announcing the server and how to get in. 

As some have already said, 99% of the fallout fans have no clue this even exists.  I have friends who are very avid f1&2 fans, who still put hours into the games; that have no clue that the fonline engine even exists.  The only way I found it was by reading a gaming blog; and I had searched endlessly for Fallout Online servers, in hopes of finding a Fallout 3 online api. 

As for some other improvements we plan to do on the engine (Haven't looked into if these are already in it) is Mysql integration so that we could easily communicate with the outside world.  I know your thinking we plan on getting a webstore for the server just by reading that; but that is not the case.  We would stick closely to how the other communities pay for the server hosting; through donations.  This is mainly because we don't want Bethesda to get upset, as I'm sure the reasoning is for the system here; however we do have servers in other games where donations come in too; so it'll be much easier for us to pay the bill.  The reason we are doing mysql integration is because we want our players to easily be able to access their character information; to perhaps show off on their forum signature, on or off our site.  It also makes things much more easy on our dev & administration team; our cross game system. 

As I posted in the other thread in suggestions; if there are any devs that want to work on Fonline; but havent the money to host a Dedi, your more than welcome to join our team once we get started!  The offer also goes out to all current GMs of 2238; if you guys aren't working on other things, and if the 2238 administration team dosent have future projects planned that having you on our team would cut into what their doing.  Just send me a PM, and I'll let you know more on what were doing. 



 

Title: Re: Release The Codes.
Post by: Lexx on June 22, 2013, 09:16:40 pm
I love how people pull out random % values out of their hats.
Title: Re: Release The Codes.
Post by: Spiritwind on June 22, 2013, 09:31:17 pm
I love how people pull out random % values out of their hats.
Just when their making an example ;).
Title: Re: Release The Codes.
Post by: Kilgore on June 22, 2013, 09:42:45 pm
Spiritwind you are speaking the truth but I'm afraid to inform you that you are wasting your time here.
Title: Re: Release The Codes.
Post by: T-888 on June 23, 2013, 12:37:31 am
I love how people pull out random % values out of their hats.

Those are called over-exaggerations.
Title: Re: Release The Codes.
Post by: A Traitor on June 23, 2013, 02:18:59 am
I love how people pull out random % values out of their hats.
I stand by my numbers with a 5% MOE. Time will tell if I am correct or not, but I suspect that, if anything, I very dangerously low balled it.
Title: Re: Release The Codes.
Post by: BenKain on June 23, 2013, 05:42:32 am
Those are called over-exaggerations.

Actually, over-exaggeration is impossible. That would be like over-overfilling something. Just sayan.
Title: Re: Release The Codes.
Post by: A Traitor on June 23, 2013, 05:50:30 am
At this point, barring dome new insight not to release, I'd say this matter has been discussed fully. It's time to lock it.
Title: Re: Release The Codes.
Post by: Wind_Drift on June 23, 2013, 09:46:44 am
At this point, barring dome new insight not to release, I'd say this matter has been discussed fully. It's time to lock it.

You'll just start another topic, I say keep it going.

Maybe we can contain it all here...
Title: Re: Release The Codes.
Post by: T-888 on June 23, 2013, 12:32:16 pm
Actually, over-exaggeration is impossible. That would be like over-overfilling something. Just sayan.

Why? You can estimate some values and totally over-exaggerate with your judgement on the approximation.

I stand by my numbers with a 5% MOE. Time will tell if I am correct or not, but I suspect that, if anything, I very dangerously low balled it.

https://www.youtube.com/watch?v=wNAaDKZ-SuE
Title: Re: Release The Codes.
Post by: A Traitor on June 23, 2013, 07:17:59 pm
There does not appear to be a "Report" button...
Title: Re: Release The Codes.
Post by: John Porno on June 23, 2013, 10:48:01 pm
As some people already said in this thread, I doubt it's possible to get much use out of 2238's content. What it does have and which makes it an important thing to have, are the more general mechanics. The fact that we can be certain that everything is translated to english properly, the gm tools, the cars and many other "features" can lessen the burden for many other fonline scripters. I personally would only want the 2238 for the script of metzger's slaving quests and maybe a couple admin/gm related tools and commands.

I think the most productive outcome would be to have the 2238 sdk work as a fonline scripting example,a modder's ressource stripped down to the bare essentials. Being closer to the fallout 2 than the available tla or moba sdk's and being 100% translated to proper english, it would probably be a better starting point for new projects than tla sdk.

In fact, it would only be detrimental to the community as a whole and the future of the engine if the released sdk was playable. Since there is neither scripting experience, nor a big devteam needed to turn the current 2238 sdk into a giant hinkley that might manage to attract a couple of players, making sure that only devteams suitable for running a big long-time project in the first place are able to use the 2238 ressources would prevent a sudden inflation of wannabe-2238-clones. After all I doubt that any big enough and serious enough devteam would use the codes simply for the sake of "fixing it", but rather to give their own ideas some room.

That said, stripping down an sdk is easier said than done haha