fodev.net

General => Community Feedback => Topic started by: wladimiiir on June 28, 2013, 03:13:38 pm

Title: Suggestions
Post by: wladimiiir on June 28, 2013, 03:13:38 pm
What about renaming fodev.net at the top side of the page and also everywhere else to something more meaningful, e.g. FOnline Development Center?
Title: Re: Suggestions
Post by: JovankaB on June 28, 2013, 03:19:09 pm
It could be in html title element perhaps, fodev.net - fonline development center
fodev.net, is short and easy to remember, it's the website name.
Title: Re: Suggestions
Post by: fonliner on June 28, 2013, 03:27:31 pm
It could be in html title element perhaps, fodev.net - fonline development center
fodev.net, is short and easy to remember, it's the website name.

Yes, it's nice name and so we have irc channel for it as same name.
Title: Re: Suggestions
Post by: wladimiiir on June 28, 2013, 03:29:47 pm
It could be in html title element perhaps, fodev.net - fonline development center
fodev.net, is short and easy to remember, it's the website name.
OK, but if .net (in name of the forum) is not the domain, then it must have something to do with .NET (https://en.wikipedia.org/wiki/.NET_Framework). :)
If you change the domain name to fodev.com, will also name of the forum be different since then?

Yes, it's nice name and so we have irc channel for it as same name.
Isn't IRC channel called fodev (without the .net)?
Title: Re: Suggestions
Post by: JovankaB on June 28, 2013, 03:40:27 pm
OK, but if .net (in name of the forum) is not the domain, then it must have something to do with .NET (https://en.wikipedia.org/wiki/.NET_Framework). :)

No, .net in the name/domain means network (network of fonline developers). I really see no problem here.
Title: Re: Suggestions
Post by: wladimiiir on June 28, 2013, 03:46:50 pm
No, .net in the name/domain means network (network of fonline developers). I really see no problem here.
Ah, then it is fine and explained for me. Didn't mean to offend you, it just didn't make sense to me and I like to see logic in everything. ;)
Title: Re: The Beginning
Post by: LagMaster on June 28, 2013, 07:22:27 pm
how about you make a board for the engine tools(like mapper and dialog editor) with full instructions on how to download it(separetly) use and change(F.e adding new tiles to the Map editor library or new 2D critters in the game)
Title: Re: The Beginning
Post by: Dark. on June 29, 2013, 01:39:23 pm
how about you make a board for the engine tools(like mapper and dialog editor) with full instructions on how to download it(separetly) use and change(F.e adding new tiles to the Map editor library or new 2D critters in the game)
That would be really nice.
Title: Re: The Beginning
Post by: BLDYMSS on June 29, 2013, 07:20:34 pm
how about you make a board for the engine tools(like mapper and dialog editor) with full instructions on how to download it(separetly) use and change(F.e adding new tiles to the Map editor library or new 2D critters in the game)
+1
Title: Re: Suggestions
Post by: BenKain on June 29, 2013, 09:53:26 pm
A board for story/dialog/written quest elements would be nice too. Or maybe just a prose section.

Maybe leaving some of the artistic boards from 2238 and expanding that a bit. There are a ton of people on here that can be making graphical content, if not for fonline, for the use of the forums or ooh-and-ahhh factor.

 
how about you make a board for the engine tools(like mapper and dialog editor) with full instructions on how to download it(separetly) use and change(F.e adding new tiles to the Map editor library or new 2D critters in the game)


I think this is pretty important as well.
Title: Re: The Beginning
Post by: Gob on June 30, 2013, 02:03:46 am
how about you make a board for the engine tools(like mapper and dialog editor) with full instructions on how to download it(separetly) use and change(F.e adding new tiles to the Map editor library or new 2D critters in the game)

+99 ? anyone?
Title: Re: Suggestions
Post by: Surf on June 30, 2013, 04:35:24 am
Please put the "Read newest posts" at the top of the board again. :)
Title: Re: Suggestions
Post by: Cyber Jesus on June 30, 2013, 09:52:39 am
Please put the "Read newest posts" at the top of the board again. :)
plus one
Title: Re: Suggestions
Post by: Mike Crosser on June 30, 2013, 01:45:25 pm
Please put the "Read newest posts" at the top of the board again. :)
Dis
Title: Re: Suggestions
Post by: Berko on June 30, 2013, 02:21:27 pm
For people who can't wait the button :p
http://fodev.net/forum/index.php?action=unread (http://fodev.net/forum/index.php?action=unread)
Title: Re: Suggestions
Post by: Lexx on June 30, 2013, 02:25:01 pm
Well, the button exists. But it is at the bottom right now.
Title: Re: Suggestions
Post by: Mike Crosser on July 01, 2013, 10:37:48 am
Well, the button exists. But it is at the bottom right now.
Well can you bring it back to the top?
Title: Re: Suggestions
Post by: Ganado on July 03, 2013, 04:26:58 am
Well can you bring it back to the top?
You can put the old theme on if you want, under Profile -> Account Settings -> Modify Profile -> Look and Layout -> Current Theme. It's the last option on the list, FO:2238. But yeah, I agree having it on the top by default would be better.
Title: Re: Suggestions
Post by: jan0s1k on July 03, 2013, 01:48:46 pm
Ya, at the top it would be better, btw show new replies should link to ?action=unreadreplies, not ?action=unread, and unread posts should not contain ;all
Title: Re: Suggestions
Post by: wladimiiir on July 03, 2013, 01:55:19 pm
You also have buttons for each Board:
(http://s10.postimg.org/d9l84omvd/U78x1.jpg)
Title: Re: Suggestions
Post by: Shangalar on July 18, 2013, 12:45:11 pm
Adding a page where all current server status can be checked at the same time would be nice.

http://fonline-status.ru/en/ is not complete nor objective.

Writing news about other servers than FOnline 2 might be useful too, since it is not the only one being developed atm.
Title: Re: Suggestions
Post by: Lexx on July 18, 2013, 01:00:45 pm
We would require a more active newsposter. So if anyone is interested, drop me a line or two via pm. Of course, good english writing skills are necessary for this job.

About a server status page, something like this was being worked on. Though, I don't know right now what the status is.
Title: Re: Suggestions
Post by: Wipe on July 18, 2013, 06:54:42 pm
About a server status page, something like this was being worked on. Though, I don't know right now what the status is.
Yep, it's here (http://rotators.fodev.net/wipe/status/data/), it just needs a nice idea how to present the data - so far i have only random stuff :s [1 (http://rotators.fodev.net/wipe/status/status.php) 2 (http://rotators.fodev.net/wipe/status/players.php)]
Title: Re: Suggestions
Post by: Kilgore on July 19, 2013, 12:41:21 am
The second one is quite cool imo.

Could you make it available @ http://status.fodev.net ?
Title: Re: Suggestions
Post by: Shangalar on July 19, 2013, 01:15:34 am
Well, just a list of the servers with their current status is sufficient, no need to come up with statistics or graphs... ;) At least, none of those 2 shows the necessary data.
Title: Re: Suggestions
Post by: Dagnir on July 23, 2013, 11:50:58 pm
http://fonline-status.ru/en/ is not complete nor objective.
It's most complete, actually. The whole point of this website is to be a most complete catalog of FOnline servers (even of the crappiest ones). There might be a 3-4 days delay in adding the new servers, though.
Title: Re: Suggestions
Post by: John Porno on July 25, 2013, 05:28:19 pm
The bias in the commentary is quite ridiculous though. I'd also guess that a lot of non-russian players wouldnt even know this status site exists.
Title: Re: Suggestions
Post by: SEGA_RUS on August 19, 2015, 09:10:02 am
Add more decription to CrittableEditor.ini :
#Add full path to critical table FO script
...\Server\scripts\critical_table.fos

#Add full path to combat messages file
...\Server\text\engl\FOCOMBAT.MSG


I dunno how add path to save .html type crit table. If someone knows - please write here.
Title: Re: Suggestions
Post by: NexusVR on November 12, 2016, 10:23:00 pm
I would like to suggest a recovery the forum, through the addition of new articles from the world of FOnline and Fallout. I do not know how much the admins have free time but it would be good if a little bit of sections were buzzing. For the moment, nothing interesting here happens which is sad.

Thanks.
Title: Re: Suggestions
Post by: loord on November 13, 2016, 12:16:49 pm
Problem is that not much going on around FOnline these days except very few working titles so hard to expect buzzing forum.
Title: Re: Suggestions
Post by: Ghosthack on November 13, 2016, 05:14:42 pm
Problem is that not much going on around FOnline these days except very few working titles so hard to expect buzzing forum.

Yeah, exactly, we usually cover all the major events, like server wipes and there's some activity in http://fodev.net/forum/index.php/board,52.0.html from time to time. But overall not much is happening at the moment, in the open at least.
Title: Re: Suggestions
Post by: Lexx on November 14, 2016, 08:09:58 am
And we got nobody who feels the mood to write something. :>
Title: Re: Suggestions
Post by: fonliner on November 17, 2016, 09:20:35 pm
What guys do you think about writing complete FOnline Bible which includes history of development process, servers and so on?

Or maybe something about FOnline docs and tutorials series? From time to time I can see people's topics where they ask for help and generslly "how to make sth". Maybe talk with cvet about FOnline future, change something... What is cvet going to do? Does he still develop engine? Where can I find something more about his plans etc... if he plans sth?
Title: Re: Suggestions
Post by: Skycast on November 18, 2016, 09:47:54 am
You can check here
https://xp-dev.com/sc/76003/HEAD/
what cvet doing.
Title: Re: Suggestions
Post by: loord on November 18, 2016, 11:22:20 am
Is not so hard to check what cvet doing with engine or what some developers doing with their servers. In most cases all changelogs are published, same like characteristics and history of such projects so just you need to dig it on forums and pages to find it, classify and publish.
Such chronicler work can be done by everyone so well, don't hesitate and do it.  ;)

Here and on fonline.ru we have a lot of threads "how to" and tutorials so nah, it is enough of that. Being able to use "search" is first test of ability to modding fallout/fonline.  ;D
Title: Re: Suggestions
Post by: fonliner on November 18, 2016, 02:58:34 pm
Nah, I don't even see something about FOnline before 2009 or 2008. Nobody writes how it was started in 2004 and so. I know it isn't important but I would like to read that kind of dev diary. And what I mean, well actually people from outside community don't know that FOnline is more than one server. Maybe you don't see it but sometimes when I find somewhere infos about FOnline, people think that there is only one Fallout Online etc. - they don't realize about the whole community. So that's why I would like to see more detailed history about our FOnline community.

About tutorials, ihmo most of these tuts are cursory and not detailed but it all depends on people's skills and if they really want to do sth. But generally for people who aren't in community what would you like to give? There aren't any further detailed docs or manuals, everything "is fine as it is". Slowhand's and 2238's short manual tuts are nearly good but ihmo they should be expanded in both directions - advanced and simple detailed ways.

I don't know but as you can see it's good to think about it. Let's see 7 years and we are slowly dying...
Title: Re: Suggestions
Post by: Ghosthack on November 18, 2016, 06:24:28 pm
Nah, I don't even see something about FOnline before 2009 or 2008. Nobody writes how it was started in 2004 and so. I know it isn't important but I would like to read that kind of dev diary. And what I mean, well actually people from outside community don't know that FOnline is more than one server. Maybe you don't see it but sometimes when I find somewhere infos about FOnline, people think that there is only one Fallout Online etc. - they don't realize about the whole community. So that's why I would like to see more detailed history about our FOnline community.

Rotators wasn't involved in FOnline before 2008. We started development in late 2008 / early 2009 after OBT2. I think you'd have to ask cvet to get a complete picture of the years before that, but basically the original project was started in 2004 (maybe?) by Oleg "olegmmm" Mareskin and cvet was one of the contributors. Sometime after that everyone else except cvet stopped working on it, so he "forked it" and started working on it as closed source. Here's the original source code (https://github.com/alexknvl/fonline), it's very different from the current source code, only has DirectX8 rendering and doesn't really work... but some of the base for current engine is there.

About tutorials, ihmo most of these tuts are cursory and not detailed but it all depends on people's skills and if they really want to do sth. But generally for people who aren't in community what would you like to give? There aren't any further detailed docs or manuals, everything "is fine as it is". Slowhand's and 2238's short manuam tuts are nearly good but ihmo they should be expanded in both directions - advanced and simple detailed ways.
Yes, agreed, but it takes a lot of time to write good technical documentation that is understandable by everyone. I think Slowhand has done a very good job, but sadly the way to learn after doing his tutorials is still to just download the source, try to decipher various things on this forum and then experiment. It's very steep, but it's better than a few years ago when a lot had to be translated from russian.

If you or someone else feels like doing some work with guides/tutorials, we will absolutely highlight it on the frontpage  :)

I don't know but as you can see it's good to think about it. Let's see 7 years and we are slowly dying...
Community is just the sum of its parts, stuff doesn't happen of itself as no one is paid to do this and while we were doing 2238 it was almost a full time job for us, with server management + constant development every single day. I'm not complaining as it was tremendous amount of fun and I've learned a lot, just saying as it it. :)
Title: Re: Suggestions
Post by: Balthasar on November 18, 2016, 09:59:02 pm
About tutorials, ihmo most of these tuts are cursory and not detailed but it all depends on people's skills and if they really want to do sth. But generally for people who aren't in community what would you like to give? There aren't any further detailed docs or manuals, everything "is fine as it is". Slowhand's and 2238's short manual tuts are nearly good but ihmo they should be expanded in both directions - advanced and simple detailed ways.

I don't know but as you can see it's good to think about it. Let's see 7 years and we are slowly dying...

Can only agree with Ghosthack here. I mean, can't imagine how Slows tutorials could have been done better to get people started. You need some patience and maybe first start some totally other project in programming but at the time you already know some basics they are really helpful.

I'm pretty sure it was posted before but still... if you search for docs here you go: http://docs.fonline.ru/ (http://docs.fonline.ru/)

Just use google translator for descriptions of what methods do. It's also included within the SDK itself by the way.
Title: Re: Suggestions
Post by: kompreSor on June 10, 2017, 03:58:12 pm
i have suggestion
while almost all fonline servers using Discord istead irc, maybe time for fodev too?
Title: Re: Suggestions
Post by: Lexx on June 12, 2017, 01:11:57 pm
Isn't discord just another chat software? I've already heard some folks are using it for development coordination and stuff, but I somehow can't believe it to be that good for such tasks.
Title: Re: Suggestions
Post by: Slowhand on June 12, 2017, 06:41:54 pm
Isn't discord just another chat software? I've already heard some folks are using it for development coordination and stuff, but I somehow can't believe it to be that good for such tasks.

It is better than IRC in the way that it stores history, so even if you are not connected, you get the info on those servers/chat rooms your are subscribed to. Other than this, it consumes more resources, has the annoyance of all new age programs, like working in background when closing it etc.
Title: Re: Suggestions
Post by: Ghosthack on June 12, 2017, 08:48:19 pm
It is better than IRC in the way that it stores history, so even if you are not connected, you get the info on those servers/chat rooms your are subscribed to.
Yeah, this is a nice.

Other than this, it consumes more resources, has the annoyance of all new age programs, like working in background when closing it etc.
And the protocol is proprietary, while IRC can be used from everywhere, writing a client for any device is easy so there's a lot of choice.