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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Alvarez on May 20, 2010, 05:05:18 pm

Title: [PvP dynamics] Motivation for challenge.
Post by: Alvarez on May 20, 2010, 05:05:18 pm
As you noticed, every HQ miner is a prey animal, and it's hard to gather up HQ, since the mines are mostly dominated by strong gangs.
It's pretty frustrating to mine for ammo - however, you can get guns for high amount of low-tier craft, but nobody in sane mind would sell high-tier-ammo.

But i heard someone saying "come mining armed!". Yeah, as a walking loot.
Of course, there's always raids on mines by challengers.

However, in a time a challenging PvP fraction gather up the necessary materials, a currently dominating fraction would mine a tenfold amount of mats, enough to fight off and strike back, without thinking on material losses. They gather power like a snowball.

Support the strong, bring down the weak.
That's the current slogan of gameplay in FOnline.

There must be more challenge to the King of the Broken Hill.

Thereby, i suggest adding a second, more expensive type of private mine.
This one should carry a quickly depleting amount of HQ materials, just enough to provide materials to equip a few raids.
Then, it would be possible to craft enough equipment to state the operation start "tomorrow", instead of "(maybe) in two weeks, when we have enough mats".
It's a question of gang member motivation.
Title: Re: [PvP dynamics] Motivation for challenge.
Post by: GroeneAppel on May 20, 2010, 06:05:01 pm
Minds are being reworked, so who knows what will change.
Title: Re: [PvP dynamics] Motivation for challenge.
Post by: Drakonis on May 20, 2010, 09:44:58 pm
propably nothing. i guess they gonna just add a turboplasma at some point(i hope)
Title: Re: [PvP dynamics] Motivation for challenge.
Post by: Solar on May 21, 2010, 11:56:45 am
HQ materials will always only be available in the unguarded areas.
Title: Re: [PvP dynamics] Motivation for challenge.
Post by: Surf on May 21, 2010, 12:30:47 pm
HQ materials will always only be available in the unguarded areas.


Really? (http://fodev.net/forum/index.php?topic=4776.0) ;)
Title: Re: [PvP dynamics] Motivation for challenge.
Post by: Floodnik on May 21, 2010, 02:04:43 pm
Really? (http://fodev.net/forum/index.php?topic=4776.0) ;)
Is the encounter with a BH caravan guarded? ;)
Title: Re: [PvP dynamics] Motivation for challenge.
Post by: Alvarez on May 21, 2010, 02:22:43 pm
Is the encounter with a BH caravan guarded? ;)

Only if you consider caravan guard a serious threat.
But i'd really like to know from devs, was this feature with piece of ore at caravans really implemented? That would be totally sweet.

It wouldn't disbalance the PvP at BH at all and players would get a 'safe' alternative by spending time and caps, if they don't want to take the risk of being killed.
Title: Re: [PvP dynamics] Motivation for challenge.
Post by: Solar on May 21, 2010, 02:27:04 pm
Caravans are currently random, it was just chance an ore turned up.