Recent Posts

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21
Share Your Work / FOnline2 Programs - Higlighter & Interface Editor
« Last post by Ermac on November 21, 2021, 04:54:37 am »
Yo, I'm bringing you two of my utility software for FOnline(s).
Despite they are designed primarily for FOnline2 S3 they can be tuned to work with any FOnline(s).

I will start with Highlighter. It's more versatile and customizable with recent feature for making custom colors with item group alongside with predefined item groups.
It's mod creator. And modification is to create outlines/fill interiors/put labels for any .png, .fofrm or .frm file. Go manually directory per directory or go set recurse and let the app do work for you. Comes with Dictionary.txt & fo2_higlighter.ini, for your item groups & for your settings. So forget about Photoshop/GIMP heavy tasks.

Repository: https://github.com/ErmacMKIII/FO2_HIGHLIGHTHER

Youtube guide video: https://youtu.be/AC1V81kgRR4

The other app is unofficial Interface Editor. Lesser versatile but more adaptive, per se. Made primarily for FOnline2 interface editing. Not an image editor. Images cannot be resized or modified in this program, that's job of external programs like Photoshop/GIMP/Paint.NET. Can be adapted for FOnline-Reloaded if default.ini is renamed to faction.ini (Global Map issues come from updated source code of FOnline Classic Engine). It is player's (in this terms, it's the app user) job to extract file(s) from Dat archives, zip archives and prepare them. Then it's their job to test the interface in the game to make sure it feels okey.
Apps job is to help user with hard interface ini understanding and to link images (.FRM, .FOFRM & PNG(S)) into single module which player builds. Each section is built as module and rendered in OpenGL. Player can modify values for feature key/value pairs or move components around. Comes with the fo2_intrfaceditor.ini where settings are stored. So build your interfaces now!

Note* There's m208 Interface Editor written on .NET/C# platform. Don't forget to try that one out too.

Repository: https://github.com/ErmacMKIII/FO2_INTRFACE_EDITOR

Youtube guide video: https://youtu.be/jjfgIIN9LrM

Thanks for using my apps.
Share your thoughts and (or) critiques.
I am open-minded person.

Regards.
22
Share Your Work / Re: FOnline client configurator .NET C# project
« Last post by Yaroslav on November 07, 2021, 02:26:32 am »
Hi. I couldn't leave such terrible code on github... so I had to rewrite it. Now this is a normal (at the moment) configurator. Description updated.
23
FOnline Projects / Re: parameters.dll
« Last post by KingR on September 20, 2021, 01:00:55 pm »
Thanks very much, i will try to do that !
24
General Discussion / Re: Players and fonline future
« Last post by Wichura on September 18, 2021, 08:22:10 pm »
And perhaps one day, "someone will make a niche server for hardcore madmax wannabes, with tier 2 as top one, and places to visit and scavenge instead of fighting in swarms, with that thrilling feeling and survival as main goal; not roleplaying a miner from Pennsylvania." ; )
I'm a lumberjack and I'm okay,
I sleep all night and I work all day.

Well, yeah, we've been through that before.
I'm afraid it's not possible for people like us to become a FOnline virgin again. Maybe if such Mad Max Wannabe Friendly Server will move to Nevada, New Mexico or elsewhere with said tier 2 as top one, maybe if it's all about survival and none about turboplasmas, then there's a slight chance for refreshing experience among good ol' universe. But for a slight chance and a bunch of weirdos nobody will bother to make a dedicated server. Reloaded is as close to casuals, rookies and Mad Max Wannabes as possible at the moment.

P.S. Hope you're healthy & doing well (in Gdynia, iirc). All the best to you and we'll see each other in the wasteland... one day.
I'm okay mate, thanks. Moved out from Gdynia elsewhere though. See you some sunny dusty day.
25
FOnline Projects / Re: parameters.dll
« Last post by remake on September 18, 2021, 10:19:46 am »
1. Get and install Microsoft Visual Studio C++ 2010 and make sure that you have Microsoft.NET Framework 4.0
2. Run extensions.sln on it.
3. Make your own changes in parameters.
4. Build it as Release (not as Debug).

Make sure that platform toolset is set to v100.

I had some other issue with it, once - after Windows 7 reinstall - Incremental Linking (LNK1123), where something went wrong with Microsoft.NET Framework 4.0 while updating directly from Windows Update. If you'll receive the same:

1. Go to C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\
2. Find cvtres.exe
3. Rename it to something else, f.ex cvtres1.exe
4. Try build now.

Hope these tips will help. In any other problem add some more detailed description.
Cheers!
26
FOnline Projects / parameters.dll
« Last post by KingR on September 16, 2021, 07:13:49 pm »
Hi guys!

I would like to be able to modify the file "parameters.dll" in "scripts", because i want mod this formula :

"getParam_Ac"

I have the FOnline Reloaded season 2 files, and i try to decompile with WitchLord.exe, or compile "parameter.ccp" but it's very hard, and files are missing.

Do you know of a more recent program for this?

Thanks!

27
FOnline Projects / Re: Van Buren
« Last post by Merle on September 13, 2021, 11:06:42 pm »
:)

Any updates?

https://www.nma-fallout.com/threads/fallout-yesterday.219083/page-13


I know this is you, but did you officially ditch the Fonline engine and just make a single player game?

It says on their FB page (https://www.facebook.com/f3vanburen) dating from June 2nd 2021:

And to finally answer THE question... why we renamed the game?

Here's a handy list of all the reasons:

Fallout: Yesterday brings the game closer to one of its core plot themes.
The name is a nod towards classic Fallout games of yesterday. Not to mention it uses Fallout 2 engine.


It's playable but still a work in progress, apparently. I downloaded it yesterday; looking forward to testing it next weekend.
28
General Discussion / Re: Players and fonline future
« Last post by Merle on September 13, 2021, 07:54:35 pm »

I can't see a single reason for this situation to change, FOnline idea expired and dropped down into a niche for just a few sentimental adults with bills to pay and children to look after. Nothing is given forever.


Wichura dropping truth bombs :)

I still hold 2238 in my fondest memories. FO2 after that (hopefully a new season will start in the next 10 years).

And perhaps one day, "someone will make a niche server for hardcore madmax wannabes, with tier 2 as top one, and places to visit and scavenge instead of fighting in swarms, with that thrilling feeling and survival as main goal; not roleplaying a miner from Pennsylvania." ; )

P.S. Hope you're healthy & doing well (in Gdynia, iirc). All the best to you and we'll see each other in the wasteland... one day.
29
Questions and Answers / Re: WTB Fonline2238 SDK (2011 version)
« Last post by Merle on September 13, 2021, 09:10:24 am »
Ye, I wrote this post before I managed to find the one that you had sent me.

Forgot to update the thread so people know it's been resolved.

Thank you for the reminder.

Cheers!
30
Questions and Answers / Re: WTB Fonline2238 SDK (2011 version)
« Last post by Luther Blissett on September 13, 2021, 12:55:03 am »
If it's the same file you PM'd me about (the FOnline_v2_200111.zip), I've updated the link from this post: https://fodev.net/forum/index.php/topic,26833.msg231673.html#msg231673

It's now reuploaded here:
Google Drive Upload 12/09/2021

I thought it worth posting in case anyone else is looking for it. I think the Google Drive link should stay up for a long time.

Hope everyone is well!
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