fodev.net

Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: MRtrader on April 16, 2013, 06:24:21 pm

Title: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: MRtrader on April 16, 2013, 06:24:21 pm
Version 1.2 (screenies/ updates may be added later)
First read http://fo2238.fodev.net/wiki/Advice_for_beginners carefully
The following is a expension of the above article

This was necessary as there is a increase of new guys with the same questions and the old guides are a bit dated.

here are the things that are missing from this beginners article:
here are the steps you must do (the explenation of some steps are below the steps)

1. A.first download the game (jovanka's preset game is best) http://fodev.net/forum/index.php/topic,22146.0.html
    B. Optional: Download alternate "evil interface" and put it in the data folder of your fonline2238 game ( it gives a better interface imo because you can see through the barter screen, so thieves have less chance of stealing from you)

2. DO not forget to turn turnbased on with config in your fononline folder (unless you want to die a lot in the beginning) Normally it's set for either realtime or both. NOTE: if you get into someone else encounter or in a town you still have to fight in realtime

3. make sure you have player names turned on so you can see player names ingame (this is standard set on in jovanka's preset dl game)

4. Now read the link above if you havent already

5. Create a new character (don't worry you can create as many as you want just don't log 2 alts at the same time)
 AND make it a trader character who can wield guns. (note you may also create a "explorer" as BenKain said in a reply to this post have a look at his reply first) Tag: small guns, barter and outdoorsman. dont take traits. set luck to 1, perception 6 and agility to 10 the other stats can be more flexibly done Charisma should be either 3 or higher
WRITE down your character name and password somewhere safe if you forget it's  unliky you'll ever see your character again

6 Write down on a reminder on a piece of paper: "If i exit the grid in town, i will check to the left bar under my name if i am followed (or i get killed and looted when i get to my tent"

7 fire up the game and go to the worldmap  and and check if you spawn near NCR if not (vault city for example) i strongly suggest to create another character

8 Loot the table (see picture below!) in the shed if its there where you spawned (hold on to that tool its worth a lot to a beginner EDIT:because you can make a workbench with it at your tent after you created a campfire, a campfire needs a few wood  ) NEXT: Travel to NCR and run from any encounter till you reach NCR.
(http://s11.postimg.org/3qredckpf/fffff4.png) (http://postimage.org/)

9. Log out above NCR on worldmap and read up on NCR below!

10 log in after that and go visit buster in the tent next to the guns sign ask him for a job ( if he says go away freak or something like that your charisma is too low) complete the job and you should have your first leather jacket.

11. dont wear it yet and look around the entering point where you came if there are players. Try asking them questions and tell them that your new. (you have around 80 % chance this session you get basic free items/advice) Do not follow them on the exit grid yet unless you want to take a big chance. Ok now you can wear the jacket (saying your new in a leather jacket lowers the chance of getting stuff as you already have something)
Optional: shovel some shit till you level it's described i think in the link at the beginning of the post

12. hide any items you have in a good place when no one is around  and write down where you left it.  Expect it to be found in 2 hours on average

13 Get a tent ASAP:
 4 ways: Buy from player (80 to 100 caps each is common), ask from  player do the miniquest and get it your self 
Miniquest: When you reach level 2 (you could shovel shit in the cow pens in NCR USE SHOVEL! till you reach lev 2) if you go on the World map you’ll notice a small green circle with “unknown location” tag near NCR (not to be mistaken with the NCR mines) go there right away and get the quest from the woman inside the tent. Go to the Worldmap again and travel to the farm (another green circle) pick up the BB gun near the door and fight the rats kill them all and pick up anything you can find. UPDATE WORTHY OF NOTE: get the sledghammer you'll need it to mine here is a picture where it is lying somewhat hiddden:
(http://s22.postimg.org/wjs1w4lip/ffff1.png) (http://postimage.org/)

 Go back to the tent and get your reward: a tent! Also pick up a rope and such items. Use the tent near NCR by going inside a encounter (click your green circle) and use the tent.  Remember to always check if you have followers when exiting NCR.
Get it yourself :
You’ll need 4 wood 1 fiber and 8 cow (brahim?) hides
Wood: (needs to be turned into 4x sharpend pole, POSSIBLE at a workbench, NCR has one in the center right inside the town)
Hides: Hunt for braminh encounters around NCR on the worldmap and try to trade for hides in NCR (some players may part with them if you have something to trade or they may give free)
1 fiber. (needs to be turned into rope, POSSIBLE at a workbench) You get those by going inside a encounter without enemies preferably and equip your knife and klick on the plant. Get yourself a knife (finish the quest in NCR with the female bartender to get one and some other things, resist the urge to spend the caps she gives you that you need to pay her debt for her)
Ask in forum which grid tiles around NCR have plants sometimes that give fibers ( I may edit this later with pictures of tiles that have plant fibers)
Once you have everything you can simply press F I think to  get the creation screen and create a folded tent item. Use the tent near NCR by going inside a encounter (click your green circle) and use the tent.  Remember to always check if you have followers when exiting NCR.

14 after that simply gain experience, check traders for good items  and idle a bit in NCR (talking to other players and such) and do what you want (perhaps create a alt that is a good fighter? )

15. try to mine some stuff in the reasonably safe mines near NCR you will need a sledgehammer to mine ( search the forum for info on how to effectivly mine HQ ores (not there! try broken hills for HQ but research first on forum) and normal ores (Warning the stickyed mining guide is very very out dated but still a little bit usefull)
EDIT: For levelin i recommend molerats and mantis encounters as soon as you get your hands on a burst gun you can sometimes burst 2 or more at once saving ammo. Use the "fo:2238 encounter finder" (use google to find) to find the location for molerats near NCR

16 there is a lot you can do after that, find out and have fun

Explanation:
Always create a trader alt first! Because you need stuff the most at beginning
if not at least give your character a perception of 6 or you'll miss out on the best perk of the game in my opinion (DRUGS such as sigarettes do not help in this case)
The perk i am talking about is the Awareness perk it gives you info about your enemies health weapons and armor if you hover over them with the mouse. You can get it in NCR there is a bald guy in a bar which gives it for free (only with 6 perception or higher!).
charisma 3 : if lower some of the traders won’t talk to you (and the lower it is the fewer people can follow/ join  you while hunting )
luck 1: since you aren’t a sniper (yet) but a trader you don’t really need high luck. DO expect a “weapon destroyed” event more often due to misfire

About NCR: a quick info injection:
NCR is often busy with players. DO NOT WEAR A WEAPON INSIDE  the center of the city. As soon as you see blue suited cops after going through a gate? They will shoot you dead  5 seconds  or less from their first warning. Beware of thieves( 2 times the steal animation when they are next to you and your probably missing some things) and Bombers  (they have become uncommen most times people just burst you)
There are always thieves, so it pays to be paranoid. I recommend a different  SEE through interface, type in “evil interface” and go to the last page in the topic and select latest version and put the files in data of your fo:2238 game folder.  However your just as likely to get free armor and stuff as soon as you say your new!


So you read all this? Great, I have a shop in the forum which you might want to check out. (shameless self promotion :D )

Still reading? Awesome…
I may even have a Free starter kit ( tent, weapon, armor, ammo, hatchet,  sledgehammer, etc) available. However it may be already given away. If I don’t respond I recommend asking in forum or ingame for aid.
Title: Re: Expanded NOOB GUIDE v1.0: Up to date playing guide for starters / new players
Post by: JovankaB on April 16, 2013, 07:06:59 pm
Great job, sticked.
Title: Re: Expanded NOOB GUIDE v1.0: Up to date playing guide for starters / new players
Post by: BenKain on April 16, 2013, 07:12:30 pm
Absolutely great Mr.Trader, really good guide.
I just have one issue, it is not such a good idea to make a trader first imo, because you need things to sell to make it useful, the explorer, sg character that Etern made is still probably the best character I have seen to get a good feel for the game and start getting some stuff to make your fortune, and even then traders aren't a great way to make money here, slaving beats it by leaps and bounds.

Edit: http://fodev.net/forum/index.php/topic,28493.0.html (http://fodev.net/forum/index.php/topic,28493.0.html) This can be your crafter and give you some kills under your belt.
Title: Re: Expanded NOOB GUIDE v1.0: Up to date playing guide for starters / new players
Post by: Raven Crow on April 16, 2013, 07:16:09 pm
Quote
Miniquest: After a hour or 2 (I think) if you go on the World map you’ll notice a small green circle with “unknown location” tag near NCR (not to be mistaken with the NCR mines) go there right away and get the quest from the woman inside the tent.

Actually you need to be lvl2 to see the location appearing near the town you just left.
It has to be Vault City, The Hub or NCR.
Title: Re: Expanded NOOB GUIDE v1.0: Up to date playing guide for starters / new players
Post by: MRtrader on April 16, 2013, 07:25:32 pm
Actually you need to be lvl2 to see the location appearing near the town you just left.
It has to be Vault City, The Hub or NCR.
hey great i'l add this info to the guide.. Note that i said "i think it is after 2 hours". so yeah thanks. Added
Title: Re: Expanded NOOB GUIDE v1.0: Up to date playing guide for starters / new players
Post by: MRtrader on April 16, 2013, 07:30:34 pm
Absolutely great Mr.Trader, really good guide.
I just have one issue, it is not such a good idea to make a trader first imo, because you need things to sell to make it useful, the explorer, sg character that Etern made is still probably the best character I have seen to get a good feel for the game and start getting some stuff to make your fortune, and even then traders aren't a great way to make money here, slaving beats it by leaps and bounds.

Edit: http://fodev.net/forum/index.php/topic,28493.0.html (http://fodev.net/forum/index.php/topic,28493.0.html) This can be your crafter and give you some kills under your belt.

Ok i've made a note about it next to my recomondation for a trader build about this explorer build. Thanks for the input appreciated! :D
Title: Re: Expanded NOOB GUIDE v1.0: Up to date playing guide for starters / new players
Post by: Raven Crow on April 16, 2013, 08:15:20 pm
Well done Mrtrader.

I would like to add fews more suggestion if you don't mind.

First I wanted to talk about theses very usefull support perk you can get and that are worth the travel to get them such as :

Ranger : Talk to the lady named Tamira just in front of the building in Gordon's Gaz station near New reno to be able to build a safe house ( containing a workbench ) when you create a tent.

Requirement  : Outdoorsman : 100

While you are in NCR, absolutly not to forget to go to 'Dusty's cantina and get the  support perk 'awareness' from the man dressed as a trapper. (definetly a MUST HAVE !!!)

the only requirements are : 6 perception or 100% unarmed Or 100% MELEE WEAPON.

I also wanted to say about two quests very easy that you can make at the begininng of your adventure.

A band  in the wasteland : going in falcon maltese entering by south exit 'market' to the hub. Talk to the gyu in leather armor and regardless of your charisma; he will ask you to reunit few friends to make a band. he will then give you some money and ask you to convince them to come.he will then give you 200 caps. first guy is just outside of the snake pit in junktown and you will have to give him 100 caps for him to accept. (note : with 10 charisma, 10 int and more than 100 % speech he wont ask any money and you will keep everything for you.)
second one is in san francisco, quite a long way but the guy from falcon maltese will give you another 200 caps to convince the guy. you can save that money straight away as whatever the skill you have , the guy will just accept without taking a coin at all. (note : the man is in the tanker, the bar in the boat at san francisco)
for the third one; the falcon mastese guy will give 400 caps, but :

if you have 10 in strengh, he wont give you anything as he will notice you are very strong and will be able to convince the goul by kicking his ass without giving any money.
second possibility : you have one more time 10 charisma and int and maybe a bit of speech. I did it with 70 speech as well. In that case, you will convince him without money and will get another 400 caps for you. ah yeah, this guy is in gecko in the bar "harp"
Conslusion : when you are back you get at least 100 caps + 200 caps + 500 caps reward and 2000 xp

Or if you have 10 charisma and int, you will get 200 caps + 350 (by convincing him you did a great job) + 400 + 750 as reward, 2000 xp 3 stimpacks.

Another very important quest.
Go to boneyard library and talk to hammilton which is just on the left room when you enter the building. tell him that you see something is bothering him and he will ask you to kill one man.
take this quest just to unlock the location fo boneyard train station.
make sure you bought one dean's electronic book in the library of the hub (which cost 300 caps) and go to the boneyard train station. make sure you have 4 in charisma and talk to the man with the grey dress. ask him what he can do for you and accept the quest. then go to the door just behind him, talk to the man behind the desk with purple dress and give him the book.
He will reward you 800 caps and 250 xp.
very nice and easy quest to start.

That's it !
Title: Re: Expanded NOOB GUIDE v1.0: Up to date playing guide for starters / new players
Post by: Mike Crosser on April 16, 2013, 10:25:48 pm
Well done,well done indeed.
Title: Re: Expanded NOOB GUIDE v1.0: Up to date playing guide for starters / new players
Post by: MRtrader on April 16, 2013, 10:26:38 pm
Well done,well done indeed.

thanks :D
Title: Re: Expanded NOOB GUIDE v1.0: Up to date playing guide for starters / new players
Post by: Raven Crow on April 17, 2013, 01:58:11 pm
You were right for the awarness perk MrTrader.
I tried with a cigarette but didn't work.
So no cheat for support perk.
But what is interesting to say is that you don't necessary need 6 PE to get it.
Because 100 % in melee weapon or in unarmed will do as well

Advice to get a lot of money :

When you feel ready, try to fight against gang and yakuza around new reno's town. You could get wakisashi blade which with a 150 barter can be sold 1500 each to the lady in GUNS of the Hub.
If she doesnt have any money available; you can still trade for laser rifle that is worth 3000 caps to sell or trade in san francisco for example.
Also, gang will provide combat shotgun, grease gun and tons of ammo while mobster will refill your stock of tommy gun, hunting rifles and ammos.
Each yakuzas killed is 260 xp so quite interesting.

Of course this has to be done in turn based.
Title: Re: Expanded NOOB GUIDE v1.0: Up to date playing guide for starters / new players
Post by: MRtrader on April 17, 2013, 04:17:46 pm
You were right for the awarness perk MrTrader.
I tried with a cigarette but didn't work.
So no cheat for support perk.
But what is interesting to say is that you don't necessary need 6 PE to get it.
Because 100 % in melee weapon or in unarmed will do as well



WOW intresting never knew that so for a hit to hit alt it would be a option
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: AdolphbinStalin on April 30, 2013, 02:51:10 pm
I would say don't bother with shit shoveling its a waste of time and gives poor exp.

I'd also say don't bother with trader as first char as it is far easier to farm and steal for gear; did I say its far easier to farm & steal...

Better starting build is farmer PvE turn-based BG/EW hybrid using M60 + laser pistol/rifle. You will be able to farm khans, unity and NRC Army. Laser rifles/pistols are a bit hard to get for first char (if you can get one use it), otherwise its easy to level up using big flamer; its dead easy to craft. Level up on molerats first 3-4 levels then move on to mutated molerats. Once you hit level 9 move on to Centaurs vs Aliens vs Floaters until level 24.

Your next character should be a thief to steal gear from BOS and Enclave (I leveled up my thief by punching mutated molerats in eyes as this can kill them in one hit and they give nice exp- level 12 is all you need, that should get you to 210 steal skill (if made right); now you can steal from anything and everyone.

You will be mainly stealing from BOS and Enclave patrols encounters as they have some nice stuff in their inventories; ps. BOS carry super stimpacks which you will steal to support your farmer and future pvp builds. You will be able to steal nuka-cola from San Frisco Citizens (again used to support your farmer and future pvp builds).


Finally a slaver; for caps and jet, completes the 'holy trinity'.

With the the 'holy trinity' you can support yourself, and can start making PvP chars as well.

Finaly, perhaps the best advice for newbies is to join a gang. Game gets so much easier if in a gang.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: xsarq on April 30, 2013, 02:58:28 pm
exclusive AdoplphbinStalin photo for 2238:
(http://www.silverfishlongboarding.com/forum/attachment.php?attachmentid=99017&d=1353121615)

Stealing is nerfed.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: AdolphbinStalin on April 30, 2013, 03:33:45 pm
Indeed just confirmed with my thief- stealing has been nerfed; one can steal but nothing happens (corrected my previews post). That leaves farming and slaving for the time being.
UH-OH! I just remembered why I have been playing other games for past few weeks :P

Ciao  ;)
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Mike Crosser on April 30, 2013, 04:31:54 pm

(http://www.silverfishlongboarding.com/forum/attachment.php?attachmentid=99017&d=1353121615)

Stealing is nerf?
Ermagherd I am TLAmk2 now.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Marko on May 01, 2013, 05:14:24 am
Good job, MRtrader. Sorry i missed this until now. I'd like to add this as a guide to the wiki, if you're okay with me making minor spelling and grammar edits. That okay? Is it in a final state and ready now or do you want to change it in some ways. PM me when ready.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: MRtrader on May 05, 2013, 06:28:35 pm
Good job, MRtrader. Sorry i missed this until now. I'd like to add this as a guide to the wiki, if you're okay with me making minor spelling and grammar edits. That okay? Is it in a final state and ready now or do you want to change it in some ways. PM me when ready.
it's pretty much ready. feel free to use as you wish. At the moment im distracted by other games.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Crovax on May 05, 2013, 09:06:46 pm
I'd like to share a build that focuses more on pvp/farming in turn based. I have been playing builds similar to this for a couple of years now, but I don't encounter them as often as before. So basically it would hopefully help some new players and get some more builds roaming around with the ability to give a good fight. Here's the build I'll try to explain why I make it the way that I do.

Special

ST-6: The weapon we will be utilizing here will be m60, it has plenty of shots with very few reloads needed. Also it has good damage and 7 strength requirement.
PE-9: Okay, I know it sounds a bit much, but in turn based PVP sequence matters. with ciggs you will have maxed sequence before perks.
EN-10: You will need the hit points to survive until your turn at which point you can seek cover and use Super Stims.
CH-1: You won't be needing this, use a radio when you pvp with friends, it prevents you all spawning together and getting sprayed with 7.62 or plasma grenades quickly ending your fun.
IN-3: This is enough for 2 skills basically, in Turns Doctor, and First Aid aren't any help so it's not a huge deal.
AG-10: The build is made to kill stuff in Turn based, and for that you need action points.
LK-1: This one is a bit dangerous due to it's affect on bypasses, but if your a true ninja you won't get hit much.

Perks 

3-Earlier sequence: I'm not sure how many people use this, but the way I see it you have the advantage over those who do not.
6-Bonus move: Allows you to use cover and still use all other AP's for shooting. Just step out one hex, fire twice and step back.
9-Even Tougher: It helps with entering other players encounters. If you can live long enough to make cover the fight is on.
12-Lifegiver: More Hit Points
15-Lifegiver Plus: Even more Hit Points
18-Action Boy: Actionboys are neccesary for getting a second burst on your turn.
21-Action Boy: Same as above
24-Bonus rate of fire: -1 ap for ranged shots, with the action boys you will shoot 2 times per turn.

For skills Take BG and Outdoors and make it how you like as long as you have around 200 BG in the end. Outdoors will be important to keep you from falling into traps, and letting you choose when to enter.

Optional- ciggs for maxed Sequence, Buff/Nuka for armor farming.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Marko on May 05, 2013, 09:27:48 pm
@MRtrader: your guide has been added to the wiki. Thanks! (i did make quite a few edits so please check it here when you can:

http://www.fo2238.fodev.net/wiki/Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader

@Crovax: your suggested build can also be added to the wiki if you're cool with that.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Dozer on May 05, 2013, 09:32:51 pm
I'd like to share a build that focuses more on pvp/farming in turn based. I have been playing builds similar to this for a couple of years now, but I don't encounter them as often as before. So basically it would hopefully help some new players and get some more builds roaming around with the ability to give a good fight. Here's the build I'll try to explain why I make it the way that I do.

Special

ST-6: The weapon we will be utilizing here will be m60, it has plenty of shots with very few reloads needed. Also it has good damage and 7 strength requirement.
PE-9: Okay, I know it sounds a bit much, but in turn based PVP sequence matters. with ciggs you will have maxed sequence before perks.
EN-10: You will need the hit points to survive until your turn at which point you can seek cover and use Super Stims.
CH-1: You won't be needing this, use a radio when you pvp with friends, it prevents you all spawning together and getting sprayed with 7.62 or plasma grenades quickly ending your fun.
IN-3: This is enough for 2 skills basically, in Turns Doctor, and First Aid aren't any help so it's not a huge deal.
AG-10: The build is made to kill stuff in Turn based, and for that you need action points.
LK-1: This one is a bit dangerous due to it's affect on bypasses, but if your a true ninja you won't get hit much.

Perks 

3-Earlier sequence: I'm not sure how many people use this, but the way I see it you have the advantage over those who do not.
6-Bonus move: Allows you to use cover and still use all other AP's for shooting. Just step out one hex, fire twice and step back.
9-Even Tougher: It helps with entering other players encounters. If you can live long enough to make cover the fight is on.
12-Lifegiver: More Hit Points
15-Lifegiver Plus: Even more Hit Points
18-Action Boy: Actionboys are neccesary for getting a second burst on your turn.
21-Action Boy: Same as above
24-Bonus rate of fire: -1 ap for ranged shots, with the action boys you will shoot 2 times per turn.

For skills Take BG and Outdoors and make it how you like as long as you have around 200 BG in the end. Outdoors will be important to keep you from falling into traps, and letting you choose when to enter.

Optional- ciggs for maxed Sequence, Buff/Nuka for armor farming.

I have never saw that crappy character. You shouldn't take earlier sequence in my opinion, there are other much more useful perks.
-Especially when you can take bonus move for turn based in 3 lvl.
-Also you can take bonus rate of fire on 18lvl, so getting exp will be easier.
-Int in 3 is too damn low to play with fun :)
-Taking lifegiver 2 times, instead of 3 is wasting of perks, because third lifegiver gives the most HP.
-This build gives you 2 bursts from big gun per turn, but there is no bonus ranged damage perk, which is "must have" for bursters.
-You need also good crafter and miner or thief to find ammo for bg burster.
-If you tell me that he will not use bursts, but flamer - he should have pyromaniac.
-If he use bazooka - he can't shoot twice (he can only when have 2 bazookas, but there is no sense in it).

Please don't share this crappy build. It's better to go 100% for TB defence/hp, or 100% for TB damage build. This is weak kind of hybrid (you can also make even better hybrid for turn based combat than that).
The last one: when there is ~30 people on server, who will make turn based trap? If you will be lucky enough to enter some turn-based trap you will be killed before your turn starts.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Crovax on May 05, 2013, 09:47:43 pm
It's actually not a hybrid at all and It's been proven worthy inbattle for sure. Anyways it's not supposed to be some uber build just a nice build for some people starting out in TB pvp if they are interested in that. Also BRD is not at all needed with m60. It's up to you as a player to take the build and run with it make it suit your playstyle. About the perk order you can definatley take those perks in whatever order you choose and the way i listed them isn't the best i wasn't really trying to say you Had to take them at those levels just list what I took.

I'd also like to note that this char is not meant to be a starting char but maybe a 2nd char after your crafter/slaver/barter guy or whatever.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Mr.NiceGuy on May 05, 2013, 10:08:29 pm
I have never saw that crappy character. You shouldn't take earlier sequence in my opinion, there are other much more useful perks.
-Int in 3 is too damn low to play with fun :)
-This build gives you 2 bursts from big gun per turn, but there is no bonus ranged damage perk, which is "must have" for bursters.

You went full rertard here son

- higher sequence is okay can save your life sometimes.

-3 int is okay, I don't see a reason why did you put that as a negative side

- tb m60 doesn't need brds
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Dozer on May 05, 2013, 10:31:46 pm
How much players on server are now having more seq than this? I bet it's only Crovax. 10 agi+ cigs will almost always make you seq more than other players. That perk is not necessary. That's hard to play, shitty build. You said that 1/3 of my points are bad, so about 66% things I was right :) Learn from me kiddo  ;)
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Marko on May 05, 2013, 10:42:07 pm
10 agi+ cigs will almost always make you seq more than other players.

Are you saying that Agility effects Sequence?
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Mr.NiceGuy on May 05, 2013, 10:52:03 pm
10 agi+ cigs will almost always make you seq more than other players.

I think you meant 10pe ;)

I never said I'm okay with other points, didn't bother to read them.

I pointed those which are in "full retard mode" area.

About learning part, I think I learned enough in 3 and a half years of playing this game
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: greenthumb on May 05, 2013, 10:58:27 pm
(http://i39.tinypic.com/35hpb3p.jpg)

Without drugs on top, with jet,nuka,cigs on bottom. Build is able to farm all type encounters  except enclave. For traveling its necessary a car, also few tents in farming zones.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: AdolphbinStalin on May 06, 2013, 12:15:28 pm
(http://i197.photobucket.com/albums/aa122/m8myday/M60F_zps6a751bb6.png) (http://s197.photobucket.com/user/m8myday/media/M60F_zps6a751bb6.png.html)

I use a little simpler build than Greenthumbs (might be easier for newbs doing first build), but it can also farm all encounters solo xept enclave

Equipment: M60, CAMKII; nuka-cola; super stimpacks.
With nuka it gets x2 burst per/turn (10 Agility+ x2AB)
Cigs are optional to raise PE to 7. (no other drugs needed).

The trick with this type of farmer is Super Stimpacks + Quick Recovery; together means you can stimpack after Knockdown to live another day.
Luck helps alot against bypasses (basically luck is good on farmers so never neglect it- the more the merrier).
Outdoorsman of 178 ensures you don't get forced encounters (very useful when farming BOS). Basically you want to avoid BOS and BOS initiative encounters (those will get you killed), and do BOS vs encounters.

With current thief nerf it will be a little harder to support these types of builds with super stims (this is the key to survival when soloing), for newbies who haven't yet had a chance to hoard the stuff.

For those who don't mind the grind (basically folks with psych problems), can make x2 of these builds and use program called 'sandboxie' (just google it), to dual log and use 'distress' via radio to get x2 guys into encounters to farm with or get into a gang or farm with friends.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: greenthumb on May 06, 2013, 12:45:05 pm
its not bad build, he will be tough enough to solo even BOS, but as any other build it has flaws.
-Low carry weight will demote all joy from solo farming since you ll have to dual log to carry out your loot.
-Since i assume we are talking about TB builds, this build will have disabled ablity to 1-hex-double-burst in most cases, which will be very inefficient especialy for BOS and NCRA(Bonus Move is that perk which makes you realy agile in TB)
-Farming with drug build but without Chem reliant will decrease enjoyment aswell, even if its just nuka and cigs.

Also this build got some Pro, but i considered it as not important (thats also reason why i neglected it for my build)
-High outdoorsman will(might) help you, but it will be not singificant boost, here you spent 4 additional special points, but you can substitute High outdoorsman with a tent and a car. (Especialy for farming BOS and NCRA)
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Crovax on May 06, 2013, 07:37:02 pm
I wouldn't recomend new players make a build that relies so heavily on drugs or has no outdoors, notice the build i posted doesn't need drugs and it could definatley kill both of those previously posted builds and farm as good as them without the drugs.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: greenthumb on May 06, 2013, 11:36:43 pm
I wouldn't recomend new players make a build that relies so heavily on drugs or has no outdoors, notice the build i posted doesn't need drugs and it could definatley kill both of those previously posted builds and farm as good as them without the drugs.
I would recommend to play with as good build as it is possible, drugs are not real problem(jet,nuka,cigs-cheapest drugs). You will see its worth to play with realy good build after you spend few hours on farming.

@YourBuild: Your build is maybe able to kill even some PVE builds with drugs(i dont think so), but farmer should not  be designed as PVP fighter(what your build realy isnt). Also your build will most likely die from first knockout during NCRA farming, what will become pretty annoying if you expect positive result from farming activites.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: Crovax on May 06, 2013, 11:48:28 pm
I'm not into wasting luck and my build has been the same since day 1 of this age. so if people want a battle tested build from a pvp tb player with around 3 years exp they can use mine and tweak it for there own use. If not that's fine I didn't come here to argue about it only to offer a bit of advice. My build is just a PVP build with the ability to farm not a farming build.

You posted a straight up farming build so I don't think the 2 builds are even comparable. I do know that if someone uses your build to pvp they won't make it past the first trap because of thier outdoors, and then they will die horribly before even getting a turn because of thier sequence.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: AdolphbinStalin on May 07, 2013, 10:51:38 am
I think there are many viable farming builds.
Just one with the usual perks, M60, CAMKII & at least 4 luck, quick recovery and super stimpacks works easiest i think.
You can basically live indefinitely by just using stimpacks without worrying too much about bypass (resulting from low luck) and being knockdown for 2 rounds (without quick recovery), and worst of all being knockdown for 2 rounds while suffering bypasses can mean you don't get a chance to use super stims and you die loosing your gear. :(

Some extra advice for new players; and I wish someone told me earlier when i first started playing. You don't need 'bonus ranged damage' line of perks for M60 (this frees up perk slots which is nice). M60 is also easily craftable. And a big gunner is easy to level up with big flamer (easily craftable), on molerats/mutated molerats and once hitting level 9 (or there abouts), Centaurs vs Aliens vs Floater encounters.

I also think in this game it is better to make builds that specialise in one task i.e. either a pure pvp ape (with drugs) or a pure farmer. Making a pvp'er that can farm means he will be weaker at both tasks not making things impossible but definitely making things harder. In this scenario I'd rather make two builds 1. Farmer & 2. PvP ape (with drugs). But i guess this is personal choice- to each his own.



its not bad build, he will be tough enough to solo even BOS, but as any other build it has flaws.
-Low carry weight will demote all joy from solo farming since you ll have to dual log to carry out your loot.
-Since i assume we are talking about TB builds, this build will have disabled ablity to 1-hex-double-burst in most cases, which will be very inefficient especialy for BOS and NCRA(Bonus Move is that perk which makes you realy agile in TB)
-Farming with drug build but without Chem reliant will decrease enjoyment aswell, even if its just nuka and cigs.

Also this build got some Pro, but i considered it as not important (thats also reason why i neglected it for my build)
-High outdoorsman will(might) help you, but it will be not singificant boost, here you spent 4 additional special points, but you can substitute High outdoorsman with a tent and a car. (Especialy for farming BOS and NCRA)
True low carry weight mean i always dual log another char to carry of rest of the loot (but to me in doesn't diminish the fun). I have two windows open and the second char also has M60 so that in rare instance if my primary farmer dies he can get gear back :P

Now that I think about it, if i had to redo i would take 'Bonus Move' instead of adrenaline Rush. The extra x2 AP mean i could get chance move while still being able to double burst from 1hex. I think 'bonus move' more practical than 'adrenaline rush' when it comes to farming. I would change this definitely if I was to remake.

The high OD means you can take some extra support perks. Also noobs will not have access to cars. And as I said you wont be forced into Bos vs Bos initiative encounters. Later you can still use cars, and you can use tents. It just means you won be loosing you gear every time you get forced into such encounter.

I don't use cig's as i find not needed for farming. The Nuka's are easy to steal from SF citizens so not a big deal having no chem reliant for just one drug. I usually carry x2 nukas at a time and one Nuka-Cola still lasts a while. That is enough, and I just re-equip in tent which is always close by farming areas.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: MRtrader on May 08, 2013, 06:36:57 am
it's a crazy idea but how about a ingame recommend class selection option. or if that's to hard a wiki recomended builds.
just click one and new players can get a decent build. Because now new players have to play game, found out hard way their build is wrong, ask on forum, wait, read reply, and start over. That's a lot of steps and each additional step can make new players leave.

examples:
farmer
burster pve
burster pvp
sniper
docter
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: MrSarcastic on May 08, 2013, 07:52:02 pm
@MRtrader
Well... not really. There are two things against the idea I came up with:

1. Encouraging people to use templates would prevent people from experimenting with various builds. And experiments, even failed ones (especially them I guess) improve our overall knowledge of game mechanics.
2. Whats wrong with asking on Forum? Or discussing builds while idling in NCR? It improves in-game relation. For many of us noobish build questions asked under "Game Help" section were the first posts we wrote.

And after all - there are no perfect builds. Each type of character can be created differently. You can have a BG char with 285 or 195 hp, take all lifegivers or anti crit perks, go for dual burst or maximum BRD and so on. I know that what I wrote is obvious but my point is - which of this build should be a default BG? Who decides? Universal one sucks anyway.
Title: Re: Expanded NOOB GUIDE v1.2: Up to date playing guide for starters / new players
Post by: MRtrader on May 09, 2013, 07:22:48 am
@MRtrader
Well... not really. There are two things against the idea I came up with:

1. Encouraging people to use templates would prevent people from experimenting with various builds. And experiments, even failed ones (especially them I guess) improve our overall knowledge of game mechanics.
2. Whats wrong with asking on Forum? Or discussing builds while idling in NCR? It improves in-game relation. For many of us noobish build questions asked under "Game Help" section were the first posts we wrote.

And after all - there are no perfect builds. Each type of character can be created differently. You can have a BG char with 285 or 195 hp, take all lifegivers or anti crit perks, go for dual burst or maximum BRD and so on. I know that what I wrote is obvious but my point is - which of this build should be a default BG? Who decides? Universal one sucks anyway.

hmm you have solid points..