sorry BUt what is it CASHE?I know only 1 CASHE in BROWSER
[Updater]
Source0=stream://fonline2238.net/4040/2/
Source1=http://fonline2238.net/update/
Source2=stream://176.9.105.171/4040/2/
Source3=http://176.9.105.171/update/
RandomSource=1
in FOnline.cfg file and run updater again
maybe its will be best suppose to downloand new clent?
Companion helmet changing, EPIC!!!! Now if we can just get it so people can actually GET companions (Travelers) that would ROCK. But still good stuff guys, way to keep things moving, and to pay attention to things that could make it better. Total great update.Yes the helmet thing is great and will fix many,many companion issues but there is still the problem with the 3ST bg companions and the 1PE EW ones.
EXTRA NOTES:
- Run the updater to obtain the new files.
IMPORTANT:
- Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.
If nothing else works, download clean client from here:
http://fodev.net/forum/index.php/topic,22146.0.html
Yes the helmet thing is great and will fix many,many companion issues but there is still the problem with the 3ST bg companions and the 1PE EW ones.
another update and another 50 players online :) good going.
2 times more will apear once the feature (http://fodev.net/forum/index.php/topic,27391.0.html) get implemented
You don't need to spam your thread throughout the entire forum.
You don't need to spam your thread throughout the entire forum.Dat was rather spam.
Please, can you change idler time from 130s to 90s? And in bases/tents safe time from 20s to 60s?
Because it is to long and we miss few fights because we had idler timer
I mean when u log in u have 130s. Change it to 90s
1.5min is enought
i dont like say it, but will be better to return the old timer 3/10min (...) old timer is much better
And now pretty much everyone uses sandboxie,
so you wouldn't even have to look for any new methods to avoid it.
No it's not better. The old timer worked only for ultra-honest people, avoiding it was very
easy for anyone with more than 3 brain cells. And now pretty much everyone uses sandboxie,
so you wouldn't even have to look for any new methods to avoid it. If you want to suggest
some alternative, at least suggest something that would prevent cheating not help it.
it's really easy to craft some folded tents and make a tent next to each town, location, and even on your usual farming spots, too.;D and idler time growing, no thx!
If you want to suggestI havent suggestion :(. But this one is waste of time like triple say . Also who want cheating , cheating all the time and idler timer dont stop him . Its only more difficult ... This system is good but when there will be more people in towns . Now you waiting hour to find someone and also have idler its ****.
some alternative, at least suggest something that would prevent cheating not help it.
Previous session worked very fine, sure we had proxy mercenary leaders on world map, but they are quite obsolete now. This and previous system is very suitable to be on sneakers, so no difference there and nobody is going to make waves out of lagging free proxies because it practically never happened previous session and there are other reasons for it I have explained multiple times.
I played like almost a year on the 3/10 minute timer, never remember any team using waves, maybe some small cells of players used it just like there is some percent now, because there is I know.
World map can be safe, and there can be no annoying Idling timer upon entering the game making it a similar system to the 3/10 minute timer. That will really not change the game play or suddenly players starting to use some mass waves or something.
If only you'd be more experienced in terms of PvP Jovanka, you'd understand what I'm talking about.
How does this change anything? ;D
Everyone used sandboxies a long long time ago.
Upon that what I said, you must make an adjustment, that if you have 2 characters with the same IP in game, the second one that connected doesn't drop Idling timer no matter what until the first IP/character is no longer present and it will be fine. (if connected with already present IP address Idling timer is applied, which is working like now already, just need to make in that case for it to also not drop so players can't camp WM on multilogs without proxies.)
funny sot talking about dont using proxies. Ehm some of you guys using proxies in battle still.
If you all guys not even tnb use brain you can play with it without troble but i dont want to send you how to it. Try thinking.
If only you'd be more experienced in terms of PvP Jovanka, you'd understand what I'm talking about.
I don't understand what you're talking about. It just seems you have failed to adapt, for me idling timer is not an issue and it seems many guys from my faction have adapted to it as well. It delays the jump-in time when someone had spotted action somewhere and we have to switch characters but so what? Scouting is too powerful and safe already and sudden spawns still hold too decisive part in pvp.
the argument about being able to jump in "instantly" whenever I want is the biggest bullshit of argument I've heard on the topic.
If a team is online and in standby in their teamspeak, in ideal situation they are pretty much ready in a minute. Idle timer protects people who are inside unsafe locations against this kind of gameplay.
Effective, but very discouraging to fight against.
Your logic is flawed and irrational.
My point is that if you're in state of readiness while not ingame, it's not any different than being safe on worldmap if you can get information about what is going on inside from other sources. If you were completely shut down from information about what happens ingame, then you could be allowed to log in and spawn anywhere without restrictions. But that's not the case, duh.
And what comes to taking breaks, there's no way your game can know if you're taking a break or using dual log to prepare another wave. But hey, be glad it works this way or else some cheaters might just decimate you with their multilog waves. Compared to that some additional waiting after a short break is nothing.
my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at allI would like to have this feature too.
You do realize you are against one's ability to fully play the game upon entering it? I perceive that as impossible to defend. Besides, preview has been a long time good feature, safe world map has been present along with it for ages and I don't remember it being a problem for anything. I had a character left over world map for hours in some cases and so what, who gave a fuck?
my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at allIsn't there an ignore option on the forum?
Pvp needs to be regulated because of cheaters and the way worldmap and grids work.
Besides I doubt when you play you blindly jump in pvp locations without getting a good picture what's going on in there, meaning that good scouting precedes the actual jump in. So you're delayed by that anyway.
Preview and safe worldmap for sure aren't good thing for gameplay. Preview is used as surveilance camera and safe worldmap allows not only cheating with multiple alts but also boring worldmap turtling where nobody wants to go inside first because of backstab or just because being on wm is so comfortable.
my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at all
good, my mouse-wheel just broke.
I would like to have this feature too.
Ok i dont read tripletroll shit. Idler system is fair when we have about 16 people noone have probles with preparing to action if you have hire more profesionals.
Blind,nope
weak mindednope
and easily manipulated players you are.nope
Someone can drop shit at your feet and you will eat it with a smile on your face.nope
I fail to see the relevance of how these features actually regulate and protect anyone other than burden the player.
Meaning additional Idling timer isn't necessary to scout or do anything, to simply play the game.
Safe world map is not responsible for anything. Your "boring" world map camping is still there, also the hesitation to enter and cheating is still present in the game. Nothing has changed in that regard, besides why players shouldn't be allowed to organize safely somewhere? That somewhere could be world map just as it was for a long time and your "issues" relevant to it simply doesn't exist.
World map is too comfortable, the game has something comfortable in it and it get's nerfed. :)
You honestly fail to see it?
Unsafe worldmap protects us from proxymercs and second window waves because they can't safely wait on wm. Idle protects us from scout & ape fastrelog combo and relog waves in general.
It only affects pvp.
Safe worldmap is exactly responsible for boring gameplay because it's too good place to be. You can instantly spawn in any of the grids in town without any warning and it's many times the most decisive strategic move generally in pvp. While inside, your movements are slow and easy to scout.
Players can already safely organize in their bases. Safety just comes with a price of delay when entering. It's because when you organize against someone in safety, they can't know what's coming.
Forcing the player to wait out artificial restrictions doesn't fix your issue, it simply makes the player wait to play the game, nothing more. How can you not see that?
What I see is that when you're in hurry, idling timer is an issue. But you're in hurry when the enemy is in vulnerable state and it would be good time to jump on them.
But in my opinion they deserve their looting time and safety against sudden third party attacks.
Idling timer won't be an issue if you're not in hurry.
Teams still make it inside tc like always and you can be the first team inside any time. And if there's no backstab opportunity, the town is likely green even though there are enemies inside. The fact that people scout as bluesuits and create combat zones is another matter related to too cheap scouting and death having no penalty.
You don't know that after the Idling timer they won't be in an vulnerable state and all that what your talking about simply doesn't apply or solve anything and it simply forces players to waste time in order of a plausibility of what might not happen in case of something.
but then why the timer is needed at all can you tell me please if it's meant to prevent it?
There wouldn't be any difference if they shouldn't have to wait for it, the outcome is the same and you fail to realize it.
Yes the situation might or might not be even more better for sudden spawning after idling timer. But when the situation is favourable, you certainly want to spawn. Timer protects the guys inside from that. And if the situation is even better after timer has ran out, you shouldn't complain.
Besides, players who plan on having pvp don't want single quick action where winner loots and leaves forever but extended fights over hours with same character. Some +2 mins when waiting for the opponent is pitiful fraction compared to all the waiting that pvp involves normally. I don't have anything against that, you can try to reason as much as you can - I understand you don't like to wait those 2 minutes when logging in, so what?
It helps in places where players aren't tied to tc timer.
The outcome is the same if all 3 teams have been around for a while. It's different when another team just notices what's going on and wants to jump in as third.
...Rage agains't idling...
there is no silly alt wave PvP anymore and ... or some single multilog cheater with 5 PvP alts on WM. Nevertheless there is still PvP in towns, I would even say more than before, just more PvP on a smaller scale and the TC battles don't appear as so erratic skirmishes of alt swarms.
you can go to a town for a few minutes without much risk of facing PvP apes who are safely camping logged off (but around on mumble etc)
<05:01:43> "Tomowolff": guy in CA in BH
<05:01:49> "Tomowolff": nickname "Dead Apple"
<05:02:05> "Tomowolff": 191 hps, laser rifle
<05:02:27> "Tripleight": it'd be nice
<05:02:34> "Tripleight": nice to jump in and go fuck him up
<05:02:37> "Tripleight": but I don't want to
<05:02:41> "Tomowolff": idling time
<05:02:41> "Tomowolff": xD
<05:02:42> "Tripleight": because I have to wait Idling timer
<05:02:44> "Tripleight": why?
<05:02:51> "Rascal": :D
- prepare a huge database (a few thousands at least) of proxy IPs and ban them from logging into game.
- idling timer of people who stay in unguarded towns should drop below the value which allows you to enter CZ (right now it would be below 0 but I'm not sure if it's possible, so this threshold and upper idling timer cap could be simply increased by for example 60s) - so if you stay a minute or two in an unguarded location you can always return to a base/tent for a minute (and still return/go to another CZ without any waiting).
- add option to allow idling on WM without risk of enforced encounters at the cost of getting idling timer increase for everyone in the group and no possibility to preview location. Maybe pressing escape on WM could automatically enable this mode.
Here good example, my characters weren't even prepared over BH, but it doesn't matter whether I was, I simply have to wait to play the game.
- Extra time that you have to wait until Idling timer expires gives more time for third teams to react on what is happening in the city, because that time could be used more efficiently to simply be in the game and avoid such situations by doing so. That goes for TC, NR and any public place which is hostile.
<05:01:43> "Tomowolff": guy in CA in BH
<05:01:49> "Tomowolff": nickname "Dead Apple"
<05:02:05> "Tomowolff": 191 hps, laser rifle
<05:02:27> "Tripleight": it'd be nice
<05:02:34> "Tripleight": nice to jump in and go fuck him up
<05:02:37> "Tripleight": but I don't want to
<05:02:41> "Tomowolff": idling time
<05:02:41> "Tomowolff": xD
<05:02:42> "Tripleight": because I have to wait Idling timer
<05:02:44> "Tripleight": why?
<05:02:51> "Rascal": :D
I don't understand, you kind of contradict your point that idling timer doesn't change anything
in surprise attack of offline apes, because you can just login and wait a bit to attack someone.
As we can see thanks to the log, it's not really the case - you don't know if the person will be
still there after those ~3 minutes, so it's not worth the hassle if you are not playing the game.
The thing is, if you PLAY at the same time and risk gear in unsafe locations you could go to
Broken Hills and try to kill him up in matter of seconds. If you DON'T PLAY, just hang around
on your voice channels and chats with your buddies, then you can't so easily kill a player
who PLAYS and takes all the risks of being in the unsafe locations. Seems it works exactly
as intended, so thanks for letting us know.
But that's exactly it. You didn't scout the place so you wait the idling timer. You already got valuable information about the guy's build which means you could choose the exactly perfect match against him. That's exactly how this game isn't meant to be played in my opinion.
omg not this thread again!!!!
You completely don't understand what I'm talking about, this is not about some alt leveling, not even remotely close to that.
Initial Idling timer, prevents you from playing the game, it delays your ability to do so and it is meaningless, annoying restriction you have to wait out in order to fully play the game.But it makes you cry a daily river of tears so it's absolutely fine for me
I was about to play the game, play the game for the only reason I play it, since there is no other reason for me to be inside the game, but I didn't want to because of Idling timer.
Tell me how exactly is that not mean to be played like that, if I want to play, but it restricts me? Showing up faster and risking myself by battling him out?
It doesn't restrict you at all if the zone isn't combat zone. But you're talking like every time you want to play, idling timer gets in your way. So if the only style for you to play this game is to enter already existing combat zones, it seems the occasions you want to play are quite rare. This game can't cater perfectly for every style.
You didn't scout him. You didn't personally meet that guy with whatever character you had ingame. That's what matters.
But it makes you cry a daily river of tears so it's absolutely fine for me
Yeah, I don't play the game very often, only when something interesting happens inside and that is always connected to hostile environment which will be 95% of the time CZ because of players being hostile in it, but if I'm inside it initiating it, all these meaningless restrictions will apply to players outside and I will still have to wait for them to wait out their Idling timer in order to meet them
So, your saying this won't apply after I wait some timer out? I will not be with buddies in chat and in team speak, maybe disallow TS3 while at it or make it against the rules to communicate with players outside the game? ;D
It doesn't apply to the first team who enters against you.
If you wait the timer out, it means you spent time in somewhere unsafe instead of just appearing out of nothingness fully prepared and aware against your opponent.
it is an unguarded location which is meant to be unsafe, but what's the point if some feature tries to prevent the risk? Meaning if I would be inside a city for those few minutes in order to be able to attack that guy "risking" myself, that means some feature would be protecting me from hostility while inside it and in the end I wouldn't risk anything as I'd be waiting out a meaningless restriction.
Admittedly worldmap is way too safe still.
If all non-game communication methods were shut down, you could be allowed to start the game without idling timer.
We do TC or camp in Reno and kill players who enter
You still haven't told me, NOBODY HAS, why it is bad that someone can't jump in and play the game right now
Hey Jovanka, good luck with banning those proxies. I can rent a 50 ping proxy for 5$ a month and it's not in any database. :)
Those players who enter are the first "team" even if they are alone.
Because nobody does it. For example you yourself don't enter the game unless you know what you're going against. I'd like to meet this player whose rights you're defending. This mysterious person who randomly spawns in towns without any idea what might be there.
You completely don't understand what I'm talking about, this is not about some alt leveling, not even remotely close to that.
What's the point?
translation of T-888's posts: "i am mad because i can't use 20 characters to pvp and now i cry on the forum".Thanks, I think you should do it more often. :)
no need to thank me. your mouse-wheels are now saved from the evil tyranny of thy wall of text.
Honestly guys...If this game is so fckin shit and u hate it,why the hell are playing with it??
Here is my testimony: I find the game much more enjoyable now, with this idler thing.
I ... more enjoyable now, with this idler thing.
I really wonder how does this idle thingie works.
I really wonder how does this idle thingie works, because today I was in NCR, shit hoveling, talking with some people and trading.
Suddenly that Idle mark appeared, even althought I was active.
Then I disconnected.
more guns!!!why? enought guns
Log in .. fuck, enter base... Again WM, check Hinkley. Relog... Nothing... okey Relog... Log out.
What's the point?
Just tried to play... after short rage break. Maybe I was wrong, maybe idler is quite cool. Here what's happened less than hour ago.
Log in and go Reno, Hawks there, idling timer... 150 seconds of walking around town.... End of idling but none inside - fuck, enter base... fffFUUUUUCCCCKKKk - 150 seconds of idling!!! Again WM, walking around town... Hawks inside! 60 seconds till idler end, guys wait for me! They didn't... Fight over, fuck. I will check what's going on in Hinkley. Relog... Nothing... okey let's try New Reno again. Relog... THE FUUUUUUCK idler again. Log out.
What's the point? I tried to play on 1 alt and it wasn't possible.
So once again, what does the Idle sign does/prevents you to do? I could shit hovel, I could trade, I could chat, I could from NCR to the world map. What does it do?
Its prevent fastrelog for character spawning in pvp.
(some still do, but with poor results).
You can cheat if you keep relogging in the same location
of having extra PvP alts prepared on the world map.
Not a priority now, because it doesn't give much advantage and I think it's quite annoying for cheaters so hardly anyone tries it.
Can i bypass current Iddling system this way?
EDIT: Does iddling timer decrease while (off)?
Once in 3 minutes, and ... wait how is cheating different ...
i meant computer B is on WM, loging in/off every 2 minutes, but it would actualy increase the timer right?
I explained difference like 100 time already.
You are in town and you can easily die when caught while offline.
This is hopeless, fine check some PvP fights, I'll show you.
Just because something is annoying doesn't mean it prevents cheating, shit that is hard for you to understand.
all I really can't is hearing your cries in teamspeak
I was just waiting for opponents to appear.
Even if there is a next time, you can't prevent players from cheating, you can't be here all the time and few banned characters has never stopped anyone.
I will be on proxy next time. :-*
By the way that what I was doing, was done for some weeks by other players from my faction. ;D
That's lame and it's made difficult by design, so you can't cheat around the fact that someone
killed you by having extra PvP apes left on WM. ... doesn't require much GM attention.
No wonder he had more alt than everyone...
Jovanka please just don't do it....Think about the consequences: Even more crying on forum with even more shitload of text walls :DAnd u asked for it :)
Do what I want, or else I will do what I want.
But can u make beer craftable ?
But there might be some changes some day done to make crafting it less pointless.
when we can get new update?
and how old deputy dope really is? :P i guess 14 by his girl voice, when he was in chosen soldiers his voice was very youngHmm chosen soldiers defending jacky?
and how old deputy dope really is? :P i guess 14 by his girl voice, when he was in chosen soldiers his voice was very young
and how old deputy dope really is? :P i guess 14 by his girl voice, when he was in chosen soldiers his voice was very youngIt's about the quality of the mic.