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Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: JovankaB on February 23, 2013, 11:22:45 am

Title: Changelog 23/02/2013
Post by: JovankaB on February 23, 2013, 11:22:45 am
FIXES:
- Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.
- Bigger exit grid in Ghost Farm and some other small map fixes in the location.
- Fixed description of Living Anatomy and Explorer perks.
- Disabled possible cause of some accidental big lags on the server.

FEATURES:
- Helmets of companions can now be changed/removed via dialog.

EXTRA NOTES:
- Run the updater to obtain the new files.

IMPORTANT:
- Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.
Title: Re: Changelog 23/02/2013
Post by: BenKain on February 23, 2013, 11:24:01 am
Good fixes. Much appreciation given.
Title: Re: Changelog 23/02/2013
Post by: Mtax on February 23, 2013, 11:27:39 am
Yay, no lags!
(Hope its true >.>)
Title: Re: Changelog 23/02/2013
Post by: Sorisso on February 23, 2013, 11:30:45 am
But i still can't enter to game..... crushdump
Title: Re: Changelog 23/02/2013
Post by: Redivivus on February 23, 2013, 11:31:34 am
Did you run updater?
Title: Re: Changelog 23/02/2013
Post by: Sorisso on February 23, 2013, 11:33:40 am
"server responce fail"
Title: Re: Changelog 23/02/2013
Post by: dimon84s on February 23, 2013, 11:34:09 am
yes I am also have crush dump//and upteder is not working//there is noi loading new fies(port 4040 in config)
Title: Re: Changelog 23/02/2013
Post by: dimon84s on February 23, 2013, 11:35:59 am
UPDATER IS NOT WORKING..there is MESSage==>> INITIALIZATION
and nothing more(port4040)
Title: Re: Changelog 23/02/2013
Post by: JovankaB on February 23, 2013, 11:38:47 am
Updater server crashed, try again.
Clear cache before you update.
Title: Re: Changelog 23/02/2013
Post by: dimon84s on February 23, 2013, 11:43:10 am
sorry BUt what is it CASHE?I know only 1 CASHE in BROWSER
Title: Re: Changelog 23/02/2013
Post by: JovankaB on February 23, 2013, 11:45:25 am
sorry BUt what is it CASHE?I know only 1 CASHE in BROWSER

read changelog again
Title: Re: Changelog 23/02/2013
Post by: dimon84s on February 23, 2013, 11:46:54 am
ok thanks sorry im noob
Title: Re: Changelog 23/02/2013
Post by: JovankaB on February 23, 2013, 11:51:59 am
That's OK, the update/cache info should be there from start, but the update came so suddenly I didn't check if it's needed.
Title: Re: Changelog 23/02/2013
Post by: dimon84s on February 23, 2013, 11:52:24 am
SO...I am deletin every thing in data/cashe/..in FOConfig.exe-Net-host 176.9.105.171- port 4040
RUNNING Update.exe...
HAVE a WIDOW with word INITIALIZATION..and nothing more((
Title: Re: Changelog 23/02/2013
Post by: JovankaB on February 23, 2013, 11:53:30 am
If nothing else works, download clean client from here:
http://fodev.net/forum/index.php/topic,22146.0.html
Title: Re: Changelog 23/02/2013
Post by: dimon84s on February 23, 2013, 11:54:15 am
maybe its will be best suppose to downloand new clent?
Title: Re: Changelog 23/02/2013
Post by: Redivivus on February 23, 2013, 11:56:22 am
Or...
 Try to add
Code: [Select]
[Updater]
Source0=stream://fonline2238.net/4040/2/
Source1=http://fonline2238.net/update/
Source2=stream://176.9.105.171/4040/2/
Source3=http://176.9.105.171/update/
RandomSource=1
in FOnline.cfg file and run updater again
Title: Re: Changelog 23/02/2013
Post by: JovankaB on February 23, 2013, 11:57:57 am
maybe its will be best suppose to downloand new clent?

Yes but from the link I gave you. Otherwise it will be configured badly.
Title: Re: Changelog 23/02/2013
Post by: MRtrader on February 23, 2013, 12:02:06 pm
hey you changed the companion helmet thing..
thanks! i like it.
Title: Re: Changelog 23/02/2013
Post by: dimon84s on February 23, 2013, 12:05:53 pm
Redivivus
YOUR solution is RIGHT i have connect to server update..but now i nave message cheking files within 5 minutes
Title: Re: Changelog 23/02/2013
Post by: dimon84s on February 23, 2013, 12:09:47 pm
BUT from UpdaterConsole.exe is working I have downlad files from server
Title: Re: Changelog 23/02/2013
Post by: MRtrader on February 23, 2013, 12:15:19 pm
Jovanka i had to DL the file in the link you posted. The update messed it up somehow.
Title: Re: Changelog 23/02/2013
Post by: Trokanis on February 23, 2013, 01:05:28 pm
Companion helmet changing, EPIC!!!! Now if we can just get it so people can actually GET companions (Travelers) that would ROCK.  But still good stuff guys, way to keep things moving, and to pay attention to things that could make it better.  Total great update.
Title: Re: Changelog 23/02/2013
Post by: Mike Crosser on February 23, 2013, 02:45:30 pm
Companion helmet changing, EPIC!!!! Now if we can just get it so people can actually GET companions (Travelers) that would ROCK.  But still good stuff guys, way to keep things moving, and to pay attention to things that could make it better.  Total great update.
Yes the helmet thing is great and will fix many,many companion issues but there is still the problem with the 3ST bg companions and the 1PE EW ones.
Title: Re: Changelog 23/02/2013
Post by: chosen soldiers on February 23, 2013, 03:41:10 pm
Great update Jov and devs . But when will you make it that hq chem components are easier to farm instead of getting max 1 or 2 from glow?
Title: Re: Changelog 23/02/2013
Post by: Alexandrite on February 23, 2013, 04:03:42 pm
This is a great update, but now I get spammed with crash dump files.
Title: Re: Changelog 23/02/2013
Post by: JovankaB on February 23, 2013, 04:06:17 pm
EXTRA NOTES:
- Run the updater to obtain the new files.

IMPORTANT:
- Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.

If nothing else works, download clean client from here:
http://fodev.net/forum/index.php/topic,22146.0.html
Title: Re: Changelog 23/02/2013
Post by: Eternauta on February 23, 2013, 05:48:37 pm
Thanks devs, keep it up.
Title: Re: Changelog 23/02/2013
Post by: Alvarez on February 23, 2013, 08:46:31 pm
Thanks for the present to the 23 February, devs! (the Homeland Protector Day)
Title: Re: Changelog 23/02/2013
Post by: manero on February 24, 2013, 01:04:10 am
Its very good update. One of my favorites.
Title: Re: Changelog 23/02/2013
Post by: joopndufus on February 24, 2013, 05:13:06 am
Yes the helmet thing is great and will fix many,many companion issues but there is still the problem with the 3ST bg companions and the 1PE EW ones.

How can you tell what your companions stats are?  The ones I have found have no problem using their weapons of choice.
Title: Re: Changelog 23/02/2013
Post by: rikimaru on February 24, 2013, 10:31:54 am
another update and another 50 players online :) good going.  Where is my donat...
Title: Re: Changelog 23/02/2013
Post by: Dark. on February 24, 2013, 12:56:13 pm
Good job.
Title: Re: Changelog 23/02/2013
Post by: Alvarez on February 24, 2013, 04:08:28 pm
Thanks for fixing the tent maps, too.
Title: Re: Changelog 23/02/2013
Post by: DocAN. on February 24, 2013, 09:28:06 pm
another update and another 50 players online :) good going.

2 times more will apear once the feature (http://fodev.net/forum/index.php/topic,27391.0.html) get implemented
Title: Re: Changelog 23/02/2013
Post by: Surf on February 24, 2013, 10:02:26 pm
2 times more will apear once the feature (http://fodev.net/forum/index.php/topic,27391.0.html) get implemented

You don't need to spam your thread throughout the entire forum.
Title: Re: Changelog 23/02/2013
Post by: DocAN. on February 24, 2013, 10:05:27 pm
If You take it as a spam then do Your job and moderate the forum instead of giving off topic advices.
Title: Re: Changelog 23/02/2013
Post by: Alexandrite on February 25, 2013, 04:47:23 pm
You don't need to spam your thread throughout the entire forum.

He isn't spamming.
Title: Re: Changelog 23/02/2013
Post by: Vilgefortz on February 25, 2013, 05:41:30 pm
You don't need to spam your thread throughout the entire forum.
Dat was rather spam.
Title: Re: Changelog 23/02/2013
Post by: vedaras on February 26, 2013, 11:41:47 pm
define what is spam then
Title: Re: Changelog 23/02/2013
Post by: JoeDeer on February 27, 2013, 04:19:52 pm
Game's running just fine for me, very smoothly. Thanks for fixes.
Title: Re: Changelog 23/02/2013
Post by: Rage master on February 28, 2013, 08:20:59 pm
Please, can you change idler time from 130s to 90s? And in bases/tents safe time from 20s to 60s?
Title: Re: Changelog 23/02/2013
Post by: Glumer on February 28, 2013, 09:27:00 pm
Please, can you change idler time from 130s to 90s? And in bases/tents safe time from 20s to 60s?

why?
Title: Re: Changelog 23/02/2013
Post by: Rage master on February 28, 2013, 10:29:56 pm
Because it is to long and we miss few fights because we had idler timer
Title: Re: Changelog 23/02/2013
Post by: JovankaB on February 28, 2013, 10:31:56 pm
Because it is to long and we miss few fights because we had idler timer

Idling timer cap isn't 130s. And it's not too long, login and play the game then it's alright.
Title: Re: Changelog 23/02/2013
Post by: Rage master on February 28, 2013, 10:58:26 pm
I mean when u log in u have 130s. Change it to 90s
Title: Re: Changelog 23/02/2013
Post by: JovankaB on February 28, 2013, 11:05:34 pm
I mean when u log in u have 130s. Change it to 90s

150s not 130s and I think 90s would be too little.
It would be beter to relog than to stay on one char, wait for respawn and restock.
Relogging should be slightly worse than waiting for respawn.
Title: Re: Changelog 23/02/2013
Post by: Rage master on February 28, 2013, 11:13:19 pm
1.5min is enought
Title: Re: Changelog 23/02/2013
Post by: Glumer on March 01, 2013, 09:03:49 am
1.5min is enought

Your argument is invalid
Title: Re: Changelog 23/02/2013
Post by: Rage master on March 01, 2013, 12:11:40 pm
Glumer I don't want to come back to old fr crap but over 2min is to much. 1.5min is enough
Title: Re: Changelog 23/02/2013
Post by: LittleBoy on March 01, 2013, 12:23:40 pm
i dont like say it, but will be better to return the old timer 3/10min. Because this is annoying , i cant go to WC/eat  because when i come i have idler also i come only when action start and have idler ,..  old timer is much better because you have character log in and when fight starts you must only travel to location. Now you can only hiding in town (unsafe when you not siting behind a pc) or wait on WM also unsafe .

OK! one character in game , i agree , but make better solution then idler. Idler is only other future how to not meet a player ingame... :-\

I know nobody will change it because all making next update  ;D
Title: Re: Changelog 23/02/2013
Post by: Eternauta on March 01, 2013, 02:49:47 pm
LittleBoy, during the 3-10min cooldown people could go proxy into the game, that's why Fast Relog was allowed. Yeah it's unsafe to stand on worldmap but come on, it's really easy to craft some folded tents and make a tent next to each town, location, and even on your usual farming spots, too.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 01, 2013, 03:07:35 pm
Let's say prior fight you get phone call or have to leave for few minutes for some reason, each time you have to re-wait Idling timer, it is annoying waste of time that I have to wait on anything upon entering the game. This preposterous system with a lot of holes in it, it's made so that it is annoying to cheat, but still doable and it also is annoying for players who don't want to cheat.
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 01, 2013, 03:09:03 pm
i dont like say it, but will be better to return the old timer 3/10min (...) old timer is much better

No it's not better. The old timer worked only for ultra-honest people, avoiding it was very
easy for anyone with more than 3 brain cells. And now pretty much everyone uses sandboxie,
so you wouldn't even have to look for any new methods to avoid it. If you want to suggest
some alternative, at least suggest something that would prevent cheating not help it.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 01, 2013, 03:12:44 pm
Previous session worked very fine, sure we had proxy mercenary leaders on world map, but they are quite obsolete now. This and previous system is very suitable to be on sneakers, so no difference there and nobody is going to make waves out of lagging free proxies because it practically never happened previous session and there are other reasons for it I have explained multiple times.

I played like almost a year on the 3/10 minute timer, never remember any team using waves, maybe some small cells of players used it just like there is some percent now, because there is I know.

World map can be safe, and there can be no annoying Idling timer upon entering the game making it a similar system to the 3/10 minute timer. That will really not change the game play or suddenly players starting to use some mass waves or something.

If only you'd be more experienced in terms of PvP Jovanka, you'd understand what I'm talking about.

And now pretty much everyone uses sandboxie,
so you wouldn't even have to look for any new methods to avoid it.

How does this change anything? ;D

Everyone used sandboxies a long long time ago.

Upon that what I said, you must make an adjustment, that if you have 2 characters with the same IP in game, the second one that connected doesn't drop Idling timer no matter what until the first IP/character is no longer present and it will be fine. (if connected with already present IP address Idling timer is applied, which is working like now already, just need to make in that case for it to also not drop so players can't camp WM on multilogs without proxies.)
Title: Re: Changelog 23/02/2013
Post by: Alvarez on March 01, 2013, 03:31:43 pm
No it's not better. The old timer worked only for ultra-honest people, avoiding it was very
easy for anyone with more than 3 brain cells. And now pretty much everyone uses sandboxie,
so you wouldn't even have to look for any new methods to avoid it. If you want to suggest
some alternative, at least suggest something that would prevent cheating not help it.

Alt registration via forum profile after some posts to prevent forum alting?
Title: Re: Changelog 23/02/2013
Post by: LittleBoy on March 01, 2013, 03:38:23 pm
it's really easy to craft some folded tents and make a tent next to each town, location, and even on your usual farming spots, too.
;D and idler time growing, no thx!

If you want to suggest
some alternative, at least suggest something that would prevent cheating not help it.
I havent suggestion  :(.  But this one is waste of time like triple say . Also who want cheating , cheating all the time and  idler timer dont stop him . Its only more difficult ... This system is good but when there will be more people in towns . Now you waiting hour to find someone and also have idler its ****.

At first ,solve  crafting and trading system in game . = more people in towns , (unsafe better workbench? ;D ist only funny not solution, bad solution). Basics of the game do not work and you try to solve more complicated system through small updates. :-X

What about make some Roadmap ? .. Devs do this then this and make forum section where people can talk about it. There is plenty of suggestions in this forum but nobody cares. This system is bad , just change this suggestion and update system and then everyone would be happy.
Title: Re: Changelog 23/02/2013
Post by: Glumer on March 01, 2013, 03:58:43 pm
Previous session worked very fine, sure we had proxy mercenary leaders on world map, but they are quite obsolete now. This and previous system is very suitable to be on sneakers, so no difference there and nobody is going to make waves out of lagging free proxies because it practically never happened previous session and there are other reasons for it I have explained multiple times.

I played like almost a year on the 3/10 minute timer, never remember any team using waves, maybe some small cells of players used it just like there is some percent now, because there is I know.

World map can be safe, and there can be no annoying Idling timer upon entering the game making it a similar system to the 3/10 minute timer. That will really not change the game play or suddenly players starting to use some mass waves or something.

If only you'd be more experienced in terms of PvP Jovanka, you'd understand what I'm talking about.

How does this change anything? ;D

Everyone used sandboxies a long long time ago.

Upon that what I said, you must make an adjustment, that if you have 2 characters with the same IP in game, the second one that connected doesn't drop Idling timer no matter what until the first IP/character is no longer present and it will be fine. (if connected with already present IP address Idling timer is applied, which is working like now already, just need to make in that case for it to also not drop so players can't camp WM on multilogs without proxies.)


funny sot talking about dont using proxies. Ehm some of you guys using proxies in battle still.


If you all guys not even tnb use brain you can play with it without troble but i dont want to send you how to it. Try thinking.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 01, 2013, 04:13:11 pm
funny sot talking about dont using proxies. Ehm some of you guys using proxies in battle still.

Sneakers, but do you even realize if a team tried to enter the second time purely basing on free proxies? That would be an utter failure and nobody would try to do that (if half team mysteriously went off upon entering, that wouldn't be a surprise, if half couldn't even connect when needed to enter, wouldn't be a surprise and those who would be present in game, well half most probably would lag like fuck and be useless), we didn't previous session and we wouldn't now for reasons I don't want to explain again.

If you all guys not even tnb use brain you can play with it without troble but i dont want to send you how to it. Try thinking.

You sure don't know what your talking about. Besides if we use proxies already, what will you show us? ;D
Title: Re: Changelog 23/02/2013
Post by: avv on March 01, 2013, 04:59:21 pm
If only you'd be more experienced in terms of PvP Jovanka, you'd understand what I'm talking about.

I don't understand what you're talking about. It just seems you have failed to adapt, for me idling timer is not an issue and it seems many guys from my faction have adapted to it as well. It delays the jump-in time when someone had spotted action somewhere and we have to switch characters but so what? Scouting is too powerful and safe already and sudden spawns still hold too decisive part in pvp. 
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 01, 2013, 05:44:02 pm
For what? Time, not sure about you, but for me time is important and valuable. Only 2 minutes here and there, what's the harm, right? That's like comparable to poker when you throw much blinds away on the table, let someone else take them convincing yourself it is just a little bit without putting your stack in harms way, but in the end of the game you realize you have lost so much in the long run. The same thing with Idling timer and my stand on it. Time adds up as time passes by. See, the stack is my time and the Idling timer is my blind.

I shouldn't have to waste it more than I already do by playing the game and I don't think any such dumb restrictions should be present for me to enjoy the game, because someone fails to realize that it already takes time just to organize for any fight and there's plenty much waiting involved already meaning nothing happens instantly, the argument about being able to jump in "instantly" whenever I want is the biggest bullshit of argument I've heard on the topic.

Our beloved developer responsible for this monstrosity completely doesn't understand what I'm talking about that you can't do anything instantly, I am sure of that, but you might.

I fail to accept it for what it is and for good reasons, I won't lay my hands down and say this is okay, because it isn't.

If I choose to accept it won't make the system any better or worse than it is.
Title: Re: Changelog 23/02/2013
Post by: Glumer on March 01, 2013, 06:23:16 pm
I don't understand what you're talking about. It just seems you have failed to adapt, for me idling timer is not an issue and it seems many guys from my faction have adapted to it as well. It delays the jump-in time when someone had spotted action somewhere and we have to switch characters but so what? Scouting is too powerful and safe already and sudden spawns still hold too decisive part in pvp.

+1
Game is now more normal
Title: Re: Changelog 23/02/2013
Post by: Rage master on March 01, 2013, 06:48:06 pm
Yes but I have base idlling timer. 20s is crap. 60-90s is what I need
Title: Re: Changelog 23/02/2013
Post by: avv on March 01, 2013, 07:06:05 pm
Quote
the argument about being able to jump in "instantly" whenever I want is the biggest bullshit of argument I've heard on the topic.

If a team is online and in standby in their teamspeak, in ideal situation they are pretty much ready in a minute. Idle timer protects people who are inside unsafe locations against this kind of gameplay. Against teams that scout briefly, alert their friends and attack without warning. Effective, but very discouraging to fight against.

You want action without restrictions? Be inside as first team.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 01, 2013, 07:29:51 pm
If a team is online and in standby in their teamspeak, in ideal situation they are pretty much ready in a minute. Idle timer protects people who are inside unsafe locations against this kind of gameplay.

You got to get to the point when their all ready, organizing takes time and sometimes more than usual, especially if you have to wait out individual player timers because they weren't spot on near the PC, but they recently were in game. Do some Town Control, enemy team shows up later and then again you have to wait out Idling timer, but for what? You were just in game, you already wasted time to prepare and organize. What do you think people are some robots that will be all time ready and do everything in a minute? Does time exist for you?

What are you trying to prove here, it is bad that I jump in and play the game like any other game? ;D

How is that unfair to anyone, if you are the first team inside you'll just have to wait less until the fight can start, because we won't have to wait additional unnecessary time. Once players wait out idling timer they can jump instantly on who they want, how does that protect anyone other than just makes them wait extra time to play the game?

Fonline combat is just all about patience and waiting, now more waiting is added, you have to wait for enemy to show up, you have organize what is more time and then you have to wait on them to wait out their Idling timer in order to just get those few minutes of combat. That makes utterly no sense at all.

Do you realize you wait on other player restrictions too?

Your logic is flawed and irrational.

Effective, but very discouraging to fight against.

Being ready and organized is an unfair strategy what needs to be nerfed, so nolifers that don't leave PC for few minutes don't have to wait and everyone else can suck balls cuz "lololtotorolo" you fail to adapt noob!!11! Fairness is in the air and I can't even go make a tea that I will have to wait on that stupid timer again.

Listen to yourself, that is funny. ;D
Title: Re: Changelog 23/02/2013
Post by: avv on March 01, 2013, 11:18:04 pm
Your logic is flawed and irrational.

My point is that if you're in state of readiness while not ingame, it's not any different than being safe on worldmap if you can get information about what is going on inside from other sources. If you were completely shut down from information about what happens ingame, then you could be allowed to log in and spawn anywhere without restrictions. But that's not the case, duh.

And what comes to taking breaks, there's no way your game can know if you're taking a break or using dual log to prepare another wave. But hey, be glad it works this way or else some cheaters might just decimate you with their multilog waves. Compared to that some additional waiting after a short break is nothing.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 01, 2013, 11:51:12 pm
My point is that if you're in state of readiness while not ingame, it's not any different than being safe on worldmap if you can get information about what is going on inside from other sources. If you were completely shut down from information about what happens ingame, then you could be allowed to log in and spawn anywhere without restrictions. But that's not the case, duh.

What would you want me to do? Stare blankly in world map and be "ready" while being somewhere near town and that would count as "in game"? How is that different from not being in the game, but waiting while entertaining yourself differently. That's simple comfort I'm talking about here, because I can multitask that client and watch something in the same time, but it's not really being in game, that is just plain and simply annoying. I just jump in and expect to play like any other game just when I wish to, that is not much to ask and your logic is just fucked up, forgive my language, but it is what it is.

So far you have provided close no arguments for that, you just say that safe world map should be only without vision and the ability to gain any external information, but you don't tell me exactly what is bad about it? Some guys check some preview, someone goes to make a tea, or watch some porno's in meanwhile for what I care and why exactly should I have a problem with that he can come back, check preview once more and decide to do something as soon as he decides to, not when some artificial restriction allows him?

You do realize you are against one's ability to fully play the game upon entering it? I perceive that as impossible to defend. Besides, preview has been a long time good feature, safe world map has been present along with it for ages and I don't remember it being a problem for anything. I had a character left over world map for hours in some cases and so what, who gave a fuck?

And what comes to taking breaks, there's no way your game can know if you're taking a break or using dual log to prepare another wave. But hey, be glad it works this way or else some cheaters might just decimate you with their multilog waves. Compared to that some additional waiting after a short break is nothing.

Simple, I already suggested something. I'll start with basics in case of safe world map.

So, currently Idling timer is applied if the same IP address is already in the game and once you launch multiple clients while being on world map, each separate timer drops. Player could launch multiple windows and the game wouldn't know what he is doing, drain Idling timers and have waves on world map.

That's bad, right? We don't want that.

The thing is you'd have to disallow the drop of Idling timer for all other present same IP connections/clients, so it would be impossible to do that without having all of those clients on fake proxy addresses, which I already explained that it wouldn't be practical to use them that way.
Title: Re: Changelog 23/02/2013
Post by: Glumer on March 02, 2013, 08:52:46 am
Ok i dont read tripletroll shit. Idler system is fair when we have about 16 people noone have probles with preparing to action if you have hire more profesionals.
Title: Re: Changelog 23/02/2013
Post by: DeputyDope on March 02, 2013, 10:50:09 am
good, my mouse-wheel just broke.
Title: Re: Changelog 23/02/2013
Post by: Kilgore on March 02, 2013, 11:23:44 am
my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at all
Title: Re: Changelog 23/02/2013
Post by: DocAN. on March 02, 2013, 11:30:51 am
my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at all
I would like to have this feature too.
Title: Re: Changelog 23/02/2013
Post by: avv on March 02, 2013, 11:38:40 am
You do realize you are against one's ability to fully play the game upon entering it? I perceive that as impossible to defend. Besides, preview has been a long time good feature, safe world map has been present along with it for ages and I don't remember it being a problem for anything. I had a character left over world map for hours in some cases and so what, who gave a fuck?

Pvp needs to be regulated because of cheaters and the way worldmap and grids work.
Besides I doubt when you play you blindly jump in pvp locations without getting a good picture what's going on in there, meaning that good scouting precedes the actual jump in. So you're delayed by that anyway.
Preview and safe worldmap for sure aren't good thing for gameplay. Preview is used as surveilance camera and safe worldmap allows not only cheating with multiple alts but also boring worldmap turtling where nobody wants to go inside first because of backstab or just because being on wm is so comfortable.
Title: Re: Changelog 23/02/2013
Post by: Mike Crosser on March 02, 2013, 01:00:22 pm
my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at all
Isn't there an ignore option on the forum?
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 02, 2013, 01:54:55 pm
Pvp needs to be regulated because of cheaters and the way worldmap and grids work.

I fail to see the relevance of how these features actually regulate and protect anyone other than burden the player.

Those who want to cheat will simply do it, I am only asking for the system to be less annoying for all other who don't.

Besides I doubt when you play you blindly jump in pvp locations without getting a good picture what's going on in there, meaning that good scouting precedes the actual jump in. So you're delayed by that anyway.

Meaning additional Idling timer isn't necessary to scout or do anything, to simply play the game.

Preview and safe worldmap for sure aren't good thing for gameplay. Preview is used as surveilance camera and safe worldmap allows not only cheating with multiple alts but also boring worldmap turtling where nobody wants to go inside first because of backstab or just because being on wm is so comfortable.

Safe world map is not responsible for anything. Your "boring" world map camping is still there, also the hesitation to enter and cheating is still present in the game. Nothing has changed in that regard, besides why players shouldn't be allowed to organize safely somewhere? That somewhere could be world map just as it was for a long time and your "issues" relevant to it simply doesn't exist.

World map is too comfortable, the game has something comfortable in it and it get's nerfed. :)

my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at all
good, my mouse-wheel just broke.
I would like to have this feature too.
Ok i dont read tripletroll shit. Idler system is fair when we have about 16 people noone have probles with preparing to action if you have hire more profesionals.

Blind, weak minded and easily manipulated players you are. Someone can drop shit at your feet and you will eat it with a smile on your face.
Title: Re: Changelog 23/02/2013
Post by: DeputyDope on March 02, 2013, 03:09:10 pm
Blind,
nope

weak minded
nope

and easily manipulated players you are.
nope

Someone can drop shit at your feet and you will eat it with a smile on your face.
nope

to be on-topic, this is a good update. as a matter of fact, last updates are some of the best updates on this server in a long time. idling system is cool, but could use a little more refinement.
Title: Re: Changelog 23/02/2013
Post by: avv on March 02, 2013, 03:16:35 pm
I fail to see the relevance of how these features actually regulate and protect anyone other than burden the player.

You honestly fail to see it?
Unsafe worldmap protects us from proxymercs and second window waves because they can't safely wait on wm. Idle protects us from scout & ape fastrelog combo and relog waves in general.

Quote
Meaning additional Idling timer isn't necessary to scout or do anything, to simply play the game.

It only affects pvp.

Quote
Safe world map is not responsible for anything. Your "boring" world map camping is still there, also the hesitation to enter and cheating is still present in the game. Nothing has changed in that regard, besides why players shouldn't be allowed to organize safely somewhere? That somewhere could be world map just as it was for a long time and your "issues" relevant to it simply doesn't exist.

Safe worldmap is exactly responsible for boring gameplay because it's too good place to be. You can instantly spawn in any of the grids in town without any warning and it's many times the most decisive strategic move generally in pvp. While inside, your movements are slow and easy to scout.
Players can already safely organize in their bases. Safety just comes with a price of delay when entering. It's because when you organize against someone in safety, they can't know what's coming.

Quote
World map is too comfortable, the game has something comfortable in it and it get's nerfed. :)

It wouldn't get nerfed if it didn't pay a role in pvp. In my opinion worldmap could be nerfed even further.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 02, 2013, 04:02:09 pm
You honestly fail to see it?
Unsafe worldmap protects us from proxymercs and second window waves because they can't safely wait on wm. Idle protects us from scout & ape fastrelog combo and relog waves in general.

We didn't need protection against proxy mercenaries previously, because protection against them was achieved through other means making them universally flawed by how they were used in general. Even with no additional protection as such is in place, their usage seized to exist.

Waves cannot be used on proxies, that is just simply not practical. Proof for that is previous session as we didn't have such problem other than viable mercenary leaders used as air-strikes in bulk.

I already explained a simple workaround how to mitigate the threat of waves without having the need of dropping inside encounters constantly, nor having an Idling timer upon entering the game, just only when you have the same address already present in game that will disallow to drop the timer.

It only affects pvp.

That's the only thing I play for and I am not the only one, so it is safe to say that it does limit my whole ability to play the game.

How that justifies it as right, good or even efficient that it is only for PvP? The restrictions are there, but they serve no purpose.

Safe worldmap is exactly responsible for boring gameplay because it's too good place to be. You can instantly spawn in any of the grids in town without any warning and it's many times the most decisive strategic move generally in pvp. While inside, your movements are slow and easy to scout.

Forcing the player to wait out artificial restrictions doesn't fix your issue, it simply makes the player wait to play the game, nothing more. How can you not see that?

I already said it, once you wait out the Idling timer you can do just that, jump on anyone without warning. The element of surprise is there and Idling timer is just an annoyance which delays, but doesn't really solve anything.

Imagine a situation, where you do Town Control and SOT, Hawks come later, what difference makes it that SOT, Hawks will have to wait out the same amount of restricted time if both were previously prepared to enter? That means they both will be able to enter at the same time, but the element of surprise will be just there as they will be able to choose to enter when exactly they want.

If one of the teams didn't prepare prior that, then one team will be able to enter faster than the other with or without the Idling timer.

The purpose of the initial Idling timer is that you will just have to wait more on us and so as we will have to wait on you, because that timer serves no other purpose other than waste our time.

The solution is a fundamental error of logic. Wrap your head around it more tightly, you will understand.

Players can already safely organize in their bases. Safety just comes with a price of delay when entering. It's because when you organize against someone in safety, they can't know what's coming.

Just delays the ability to play for everyone.
Title: Re: Changelog 23/02/2013
Post by: avv on March 02, 2013, 06:28:52 pm
Quote
Forcing the player to wait out artificial restrictions doesn't fix your issue, it simply makes the player wait to play the game, nothing more. How can you not see that?

What I see is that when you're in hurry, idling timer is an issue. But you're in hurry when the enemy is in vulnerable state and it would be good time to jump on them. But in my opinion they deserve their looting time and safety against sudden third party attacks.
Idling timer won't be an issue if you're not in hurry. Teams still make it inside tc like always and you can be the first team inside any time. And if there's no backstab opportunity, the town is likely green even though there are enemies inside. The fact that people scout as bluesuits and create combat zones is another matter related to too cheap scouting and death having no penalty.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 02, 2013, 07:41:43 pm
What I see is that when you're in hurry, idling timer is an issue. But you're in hurry when the enemy is in vulnerable state and it would be good time to jump on them.

You don't know that after the Idling timer they won't be in an vulnerable state and all that what your talking about simply doesn't apply or solve anything and it simply forces players to waste time in order of a plausibility of what might not happen in case of something.

In a hurry! The milestone of all arguments. ;D

But in my opinion they deserve their looting time and safety against sudden third party attacks.

These sudden third party attacks happen even now, we got sand-witched some days ago when opponents entered in a good moment.

There wouldn't be any difference if they shouldn't have to wait for it, the outcome is the same and you fail to realize it.

Idling timer won't be an issue if you're not in hurry.

Teams still make it inside tc like always and you can be the first team inside any time. And if there's no backstab opportunity, the town is likely green even though there are enemies inside. The fact that people scout as bluesuits and create combat zones is another matter related to too cheap scouting and death having no penalty.

There is back-stab no matter of your precious system. Once town control is initiated it is automatically combat zone and you will be inside and you will wait on our Idling timer and I will have to wait on your if we switched places. Third teams will attack once fights starts no matter what in their decided moment upon waiting the timer out, but then why the timer is needed at all can you tell me please if it's meant to prevent it?
Title: Re: Changelog 23/02/2013
Post by: avv on March 02, 2013, 10:46:13 pm
Quote
You don't know that after the Idling timer they won't be in an vulnerable state and all that what your talking about simply doesn't apply or solve anything and it simply forces players to waste time in order of a plausibility of what might not happen in case of something.

Yes the situation might or might not be even more better for sudden spawning after idling timer. But when the situation is favourable, you certainly want to spawn. Timer protects the guys inside from that. And if the situation is even better after timer has ran out, you shouldn't complain.

Besides, players who plan on having pvp don't want single quick action where winner loots and leaves forever but extended fights over hours with same character. Some +2 mins when waiting for the opponent is pitiful fraction compared to all the waiting that pvp involves normally. I don't have anything against that, you can try to reason as much as you can - I understand you don't like to wait those 2 minutes when logging in, so what?

Quote
but then why the timer is needed at all can you tell me please if it's meant to prevent it?

It helps in places where players aren't tied to tc timer.

Quote
There wouldn't be any difference if they shouldn't have to wait for it, the outcome is the same and you fail to realize it.

The outcome is the same if all 3 teams have been around for a while. It's different when another team just notices what's going on and wants to jump in as third.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 03, 2013, 02:38:42 am
Yes the situation might or might not be even more better for sudden spawning after idling timer. But when the situation is favourable, you certainly want to spawn. Timer protects the guys inside from that. And if the situation is even better after timer has ran out, you shouldn't complain.

There's the strategy of avoiding these 3rd team attacks and playing them out the right way so they favor you, being able to predict those situations, adapt to the them and move the "chess pieces" to make the perfect outcome. There is competitive beauty to that. Some do that better than others and that is simply part of the game I don't think should be regulated as it interferes with one's ability to freely play the game.

Besides, players who plan on having pvp don't want single quick action where winner loots and leaves forever but extended fights over hours with same character. Some +2 mins when waiting for the opponent is pitiful fraction compared to all the waiting that pvp involves normally. I don't have anything against that, you can try to reason as much as you can - I understand you don't like to wait those 2 minutes when logging in, so what?

I already explained how those 2 minutes add up with time and it really doesn't matter how long it is if the timer doesn't serve any purpose.

I don't care that you go "boohoo" over getting sand-witched, so what? Why do I have to wait the Idling timer. Logic that works both ways.

It helps in places where players aren't tied to tc timer.

No it doesn't, it is no different. Rarely these area's are not combat zones upon hostiles being inside, so largely you still have to sit and waste more time for nothing.

The outcome is the same if all 3 teams have been around for a while. It's different when another team just notices what's going on and wants to jump in as third.

The outcome always is the same, even if a team is not present, they still will be on world map when they notice it and have the element of surprise despite of the outcome inside a combat zone and be safe. That's something solid here, not a speculation.

When you will understand that it delays not solves the problem. You can't base such a features relevance on plausible speculations, it just doesn't make it right as it only shows how ineffective the system is and how we would be better without the necessity to wait out additional time, because each time when your speculations don't fulfill that is when the timer didn't serve it's purpose leaving it with none at all and it always will fail your speculations. Why?

You can't know and predict how it will turn out if the second team entering wouldn't have to wait this Idling timer out, that could save them time so that third team couldn't react on it if they used that time to attack the enemy instead to wait out Idling timer. It doesn't matter that the third team has to do the same thing, it just gives the third team time to react on it.

See, you can't base the relevance of the feature on rubber stretching.

Fact is, Idling timer came and the game didn't change in that regard. We have situations with multiple teams and back-stabbing as it should be like that, just now we have to sit on WM and fap 2 minutes for nothing.
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 03, 2013, 06:06:43 am
In fact idling works pretty well IMHO, there is no silly alt wave PvP anymore and you can go to a town for a few minutes without much risk of facing PvP apes who are safely camping logged off (but around on mumble etc), or some single multilog cheater with 5 PvP alts on WM. Nevertheless there is still PvP in towns, I would even say more than before, just more PvP on a smaller scale and the TC battles don't appear as so erratic skirmishes of alt swarms. Proxy users seem to be butthurt (but not butthurt enough), which is a good sign. The improvements I think we should do now is:

- prepare a huge database (a few thousands at least) of proxy IPs and ban them from logging into game.
- idling timer of people who stay in unguarded towns should drop below the value which allows you to enter CZ (right now it would be below 0 but I'm not sure if it's possible, so this threshold and upper idling timer cap could be simply increased by for example 60s) - so if you stay a minute or two in an unguarded location you can always return to a base/tent for a minute (and still return/go to another CZ without any waiting).
- add option to allow idling on WM without risk of enforced encounters at the cost of getting idling timer increase for everyone in the group and no possibility to preview location. Maybe pressing escape on WM could automatically enable this mode.
Title: Re: Changelog 23/02/2013
Post by: naossano on March 03, 2013, 12:06:21 pm
...Rage agains't idling...

How is it possible to prefer 3 minutes of doing nothing but watch login screen, than just being unable to fight in a very limited number of zone, for a very limited amount of time ? And, most important, thinking that it would please 200 other players ? Do you actually play the game (except in TC), or is it just trolling ?
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 03, 2013, 12:57:01 pm
there is no silly alt wave PvP anymore and ... or some single multilog cheater with 5 PvP alts on WM. Nevertheless there is still PvP in towns, I would even say more than before, just more PvP on a smaller scale and the TC battles don't appear as so erratic skirmishes of alt swarms.

Not a single doubt about that, good work I have to say.

you can go to a town for a few minutes without much risk of facing PvP apes who are safely camping logged off (but around on mumble etc)

Not good work.

- That shouldn't be regulated, because it affects one's ability to play upon entering the game itself.
- It doesn't solve anything, delaying doesn't mean they won't get jumped by organized, large groups and in the end it doesn't matter whether they wasted the time on initial Idling timer or not, the outcome is the same.
- Extra time that you have to wait until Idling timer expires gives more time for third teams to react on what is happening in the city, because that time could be used more efficiently to simply be in the game and avoid such situations by doing so. That goes for TC, NR and any public place which is hostile.

Waiting out Idling timer is not playing the game, so I don't have a single Idea why you think it is bad that players who already took their time to prepare by being in the game so that next time they wouldn't have to wait on anything.

You just say that this prevents that or this, but you are unable to tell me why it should be like that.

Here good example, my characters weren't even prepared over BH, but it doesn't matter whether I was, I simply have to wait to play the game.

Can you tell me any other game where you have to wait to play when you are inside it?
Quote
<05:01:43> "Tomowolff": guy in CA in BH
<05:01:49> "Tomowolff": nickname "Dead Apple"
<05:02:05> "Tomowolff": 191 hps, laser rifle
<05:02:27> "Tripleight": it'd be nice
<05:02:34> "Tripleight": nice to jump in and go fuck him up
<05:02:37> "Tripleight": but I don't want to
<05:02:41> "Tomowolff": idling time
<05:02:41> "Tomowolff": xD
<05:02:42> "Tripleight": because I have to wait Idling timer
<05:02:44> "Tripleight": why?
<05:02:51> "Rascal": :D

- prepare a huge database (a few thousands at least) of proxy IPs and ban them from logging into game.

You can't do that, it is not against the rules to use proxies, because there is some percent of players who can't play any differently and connect to the game otherwise. I think there are more usages for it.

- idling timer of people who stay in unguarded towns should drop below the value which allows you to enter CZ (right now it would be below 0 but I'm not sure if it's possible, so this threshold and upper idling timer cap could be simply increased by for example 60s) - so if you stay a minute or two in an unguarded location you can always return to a base/tent for a minute (and still return/go to another CZ without any waiting).

That's good.

This could drop down to 5 minutes or even more, actually much more, so players who actually played and were present in the game for a long time doesn't have to re-wait it and someone can go make a tea and do human things while not wasting more time after that.

- add option to allow idling on WM without risk of enforced encounters at the cost of getting idling timer increase for everyone in the group and no possibility to preview location. Maybe pressing escape on WM could automatically enable this mode.

How about safe world map without some pointless vision restrictions, players have sneakers for that inside cities or expendable bluesuits.
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 03, 2013, 02:36:15 pm
Here good example, my characters weren't even prepared over BH, but it doesn't matter whether I was, I simply have to wait to play the game.

I don't understand, you kind of contradict your point that idling timer doesn't change anything
in surprise attack of offline apes, because you can just login and wait a bit to attack someone.
As we can see thanks to the log, it's not really the case - you don't know if the person will be
still there after those ~3 minutes, so it's not worth the hassle if you are not playing the game.

The thing is, if you PLAY at the same time and risk gear in unsafe locations you could go to
Broken Hills and try to kill him up in matter of seconds. If you DON'T PLAY, just hang around
on your voice channels and chats with your buddies, then you can't so easily kill a player
who PLAYS and takes all the risks of being in the unsafe locations. Seems it works exactly
as intended, so thanks for letting us know.
Title: Re: Changelog 23/02/2013
Post by: avv on March 03, 2013, 02:37:58 pm
Quote
- Extra time that you have to wait until Idling timer expires gives more time for third teams to react on what is happening in the city, because that time could be used more efficiently to simply be in the game and avoid such situations by doing so. That goes for TC, NR and any public place which is hostile.

Works both ways. It can be beneficial or you might miss your chance.

Quote
<05:01:43> "Tomowolff": guy in CA in BH
<05:01:49> "Tomowolff": nickname "Dead Apple"
<05:02:05> "Tomowolff": 191 hps, laser rifle
<05:02:27> "Tripleight": it'd be nice
<05:02:34> "Tripleight": nice to jump in and go fuck him up
<05:02:37> "Tripleight": but I don't want to
<05:02:41> "Tomowolff": idling time
<05:02:41> "Tomowolff": xD
<05:02:42> "Tripleight": because I have to wait Idling timer
<05:02:44> "Tripleight": why?
<05:02:51> "Rascal": :D

But that's exactly it. You didn't scout the place so you wait the idling timer. You already got valuable information about the guy's build which means you could choose the exactly perfect match against him. That's exactly how this game isn't meant to be played in my opinion. 
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 03, 2013, 05:23:17 pm
I don't understand, you kind of contradict your point that idling timer doesn't change anything
in surprise attack of offline apes, because you can just login and wait a bit to attack someone.
As we can see thanks to the log, it's not really the case - you don't know if the person will be
still there after those ~3 minutes, so it's not worth the hassle if you are not playing the game.

The thing is, if you PLAY at the same time and risk gear in unsafe locations you could go to
Broken Hills and try to kill him up in matter of seconds. If you DON'T PLAY, just hang around
on your voice channels and chats with your buddies, then you can't so easily kill a player
who PLAYS and takes all the risks of being in the unsafe locations. Seems it works exactly
as intended, so thanks for letting us know.

Have you been even reading anything I say?

Tell me what is bad that I enter the game and I am fully capable of playing it? Can you answer that question as I've been asking it millions of times, how it makes it any right that I have to waste my time first to be able to play?

I was about to play the game, play the game for the only reason I play it, since there is no other reason for me to be inside the game, but I didn't want to because of Idling timer.

The guy most probably was looking for trouble, it is an unguarded location which is meant to be unsafe, but what's the point if some feature tries to prevent the risk? Meaning if I would be inside a city for those few minutes in order to be able to attack that guy "risking" myself, that means some feature would be protecting me from hostility while inside it and in the end I wouldn't risk anything as I'd be waiting out a meaningless restriction.

That feature is a pointless paradox. This is utter failure of basic logic.

How ignorant can you be?

But that's exactly it. You didn't scout the place so you wait the idling timer. You already got valuable information about the guy's build which means you could choose the exactly perfect match against him. That's exactly how this game isn't meant to be played in my opinion. 

I would still have to get there and organize, it would take me time just to get there if I wasn't ready for it and I wasn't, but on top of it more time is wasted.

Tell me how exactly is that not mean to be played like that, if I want to play, but it restricts me? Showing up faster and risking myself by battling him out?

This feature prevents me from risking myself, playing the game. You still don't get it?
Title: Re: Changelog 23/02/2013
Post by: Eternauta on March 03, 2013, 05:29:52 pm
While the old system sucked because you had to spend time levelling your PvP alts, the new system is awesome because you can type your walls of text complaining in a thread while waiting for your Idler cooldown to go down. (not 100% joke)
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 03, 2013, 05:31:40 pm
You completely don't understand what I'm talking about, this is not about some alt leveling, not even remotely close to that.
Title: Re: Changelog 23/02/2013
Post by: Kilgore on March 03, 2013, 05:34:17 pm
but it's still bad for my mouse-wheel which says:

Quote from: mouse-wheel
omg not this thread again!!!!
Title: Re: Changelog 23/02/2013
Post by: DocAN. on March 03, 2013, 05:36:39 pm
You completely don't understand what I'm talking about, this is not about some alt leveling, not even remotely close to that.

How to understand The Wall  ??
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 03, 2013, 05:42:23 pm
To understand the wall, one, very simple set of principle.

Initial Idling timer, prevents you from playing the game, it delays your ability to do so and it is meaningless, annoying restriction you have to wait out in order to fully play the game.

They say that you have to play the game and risk yourself, then you wouldn't have to wait on anything, but upon entering the game you have 2 minutes of time you cannot play and risk yourself as it would be suicide. So what is the point of the restriction?
Title: Re: Changelog 23/02/2013
Post by: Kilgore on March 03, 2013, 05:47:08 pm
Initial Idling timer, prevents you from playing the game, it delays your ability to do so and it is meaningless, annoying restriction you have to wait out in order to fully play the game.
But it makes you cry a daily river of tears so it's absolutely fine for me
Title: Re: Changelog 23/02/2013
Post by: avv on March 03, 2013, 06:02:15 pm
I was about to play the game, play the game for the only reason I play it, since there is no other reason for me to be inside the game, but I didn't want to because of Idling timer.

It doesn't restrict you at all if the zone isn't combat zone. But you're talking like every time you want to play, idling timer gets in your way. So if the only style for you to play this game is to enter already existing combat zones, it seems the occasions you want to play are quite rare. This game can't cater perfectly for every style.

Quote
Tell me how exactly is that not mean to be played like that, if I want to play, but it restricts me? Showing up faster and risking myself by battling him out?

You didn't scout him. You didn't personally meet that guy with whatever character you had ingame. That's what matters.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 03, 2013, 06:11:45 pm
It doesn't restrict you at all if the zone isn't combat zone. But you're talking like every time you want to play, idling timer gets in your way. So if the only style for you to play this game is to enter already existing combat zones, it seems the occasions you want to play are quite rare. This game can't cater perfectly for every style.

Yeah, I don't play the game very often, only when something interesting happens inside and that is always connected to hostile environment which will be 95% of the time CZ because of players being hostile in it, but if I'm inside it initiating it, all these meaningless restrictions will apply to players outside and I will still have to wait for them to wait out their Idling timer in order to meet them(the game doesn't consist of robots that are glued to the PC, if from a group one or two has Idling timer, the whole group will wait on them and so as the players inside CZ). I have told this many times now, you just defy logic in it's very essence.

My play-style? I'm sorry but we both play the for the same reasons.

It applies 100% times, I experience the timer differently, either I have to wait or I have to wait more on someone else.

What difference does it makes how often I have to experience it waiting it, if the timer doesn't serve any purpose?

You didn't scout him. You didn't personally meet that guy with whatever character you had ingame. That's what matters.

So, your saying this won't apply after I wait some timer out? I will not be with buddies in chat and in team speak, maybe disallow TS3 while at it or make it against the rules to communicate with players outside the game? ;D
Title: Re: Changelog 23/02/2013
Post by: Keksz on March 03, 2013, 06:13:01 pm
But it makes you cry a daily river of tears so it's absolutely fine for me

Epic  ;D ;D
Title: Re: Changelog 23/02/2013
Post by: avv on March 03, 2013, 06:39:57 pm
Yeah, I don't play the game very often, only when something interesting happens inside and that is always connected to hostile environment which will be 95% of the time CZ because of players being hostile in it, but if I'm inside it initiating it, all these meaningless restrictions will apply to players outside and I will still have to wait for them to wait out their Idling timer in order to meet them

It doesn't apply to the first team who enters against you. Unless they decided to bluesuit scout and die.

Quote
So, your saying this won't apply after I wait some timer out? I will not be with buddies in chat and in team speak, maybe disallow TS3 while at it or make it against the rules to communicate with players outside the game? ;D

If you wait the timer out, it means you spent time in somewhere unsafe instead of just appearing out of nothingness fully prepared and aware against your opponent. Admittedly worldmap is way too safe still.
If all non-game communication methods were shut down, you could be allowed to start the game without idling timer.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 03, 2013, 06:54:56 pm
It doesn't apply to the first team who enters against you.

How so? Look, real situation.

We do TC or camp in Reno and kill players who enter, now opponent team rings a bell in their TS3/IRC/Mumble etc. etc. they jump and and go to the city and then they still have to wait out their Idling timer and we have to wait on them. Being in base, waiting for taxi, taking extra stuff if needed, these kind of things happen in safe locations and once you reach the city I've noticed that you still have full Idling timer.

If you wait the timer out, it means you spent time in somewhere unsafe instead of just appearing out of nothingness fully prepared and aware against your opponent.

Not sure if you don't understand or don't want to understand just so I wouldn't be right in spite of me being the arrogant T-888,

it is an unguarded location which is meant to be unsafe, but what's the point if some feature tries to prevent the risk? Meaning if I would be inside a city for those few minutes in order to be able to attack that guy "risking" myself, that means some feature would be protecting me from hostility while inside it and in the end I wouldn't risk anything as I'd be waiting out a meaningless restriction.

And it can be waited out in some dark corner of WM with a fast buggy and have completely no risk, so it doesn't work at all.


Admittedly worldmap is way too safe still.
If all non-game communication methods were shut down, you could be allowed to start the game without idling timer.

Are you fucking kidding me? ;D

You still haven't told me, NOBODY HAS, why it is bad that someone can't jump in and play the game right now (not your opinion, otherwise Jovanka and you are just putting yours higher than mine), but he has to wait out something and that makes it right, if he doesn't really risk himself, because he is being protected(that's what you think, in practice nobody risks while being in Idling timer) by the same feature why he does it all and that the risk can be avoided in certain places making it even more pointless?

Answer that directly, can you?

There's good reason why nothing like that is on any other game, I can't mention at least one, because you people fail in basic logic, arrogant it might be, but it is what it is and I'm not gonna lay low or be quite when someone needs to say what needs to be said.
Title: Re: Changelog 23/02/2013
Post by: avv on March 03, 2013, 07:22:04 pm
We do TC or camp in Reno and kill players who enter

Those players who enter are the first "team" even if they are alone.

Quote
You still haven't told me, NOBODY HAS, why it is bad that someone can't jump in and play the game right now

Because nobody does it. For example you yourself don't enter the game unless you know what you're going against. I'd like to meet this player whose rights you're defending. This mysterious person who randomly spawns in towns without any idea what might be there.
Title: Re: Changelog 23/02/2013
Post by: Senocular on March 03, 2013, 07:49:58 pm
Hey Jovanka, good luck with banning those proxies. I can rent a 50 ping proxy for 5$ a month and it's not in any database. :)
Title: Re: Changelog 23/02/2013
Post by: avv on March 03, 2013, 07:59:26 pm
Hey Jovanka, good luck with banning those proxies. I can rent a 50 ping proxy for 5$ a month and it's not in any database. :)

When money comes into play there's not much that can be done about it. You can also hire a hitman to cut down the electricity of your opponent.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 03, 2013, 08:11:04 pm
Those players who enter are the first "team" even if they are alone.

But you just deny that they will have to wait for others till they wait their Idling timer in order to meet them, that's it.

What don't you understand about? Where there are players, that will be a combat zone pretty much always.

Just started TC, now have to wait for opponents to gather and wait out till they wait their Idling timer to enter the game!!! Wohoo.

Because nobody does it. For example you yourself don't enter the game unless you know what you're going against. I'd like to meet this player whose rights you're defending. This mysterious person who randomly spawns in towns without any idea what might be there.

Nobody ever will, no matter how well you will deny any external sources of information. So, Idling timer becomes just an annoyance to overcome and it would be better without it.

If someone couldn't know what is happening inside city, that would make it unfair to those who are on world map, because those who are in the city always take the most superior positions to defend, external sources of information only prevents them having absolute advantage with grid camping. There is reason why preview exists at all, you should think about that. Restricting external information will only encourage bluesuit, expendable character scouting, also prevents dual logs, because player doesn't have to use another character to know what's going on.

You still can't answer directly, your talking like everyone should be blind on what is happening in the city, but like in any other game you can, for example, check how many players are playing a certain match without being in game itself, match making systems to know how well the players play so you wouldn't have to utterly fail against them to find it out etc. etc.

That is perfectly normal that players are aware of on going matches without being in game, shouldn't be any different that players know that they have opponents in the game (also how many) and they shouldn't be restricted in any way to play it, that is something universal that applies to any game ...

and you smart asses think your doing some favor by keeping this waste of time? ;D
Title: Re: Changelog 23/02/2013
Post by: Keksz on March 03, 2013, 08:37:57 pm
Damn u guys dont have better things to do than crying bout idler all day?
Title: Re: Changelog 23/02/2013
Post by: Alvarez on March 04, 2013, 04:48:40 am
Maybe PvP on forums is more enjoyable.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 04, 2013, 07:50:39 am
I wouldn't have to if someone wouldn't crap the server with meaningless features that do more bad than good in their delusion on how they improve the game play or make the game better.

Well, if we start "weighting" then I suppose your right, it is more enjoyable since there is nothing much to do in the game itself.

I always been suspicious about the population, sometimes I think it is actually an illusion just to keep the few existing players in game. I can count approximately the players who do some action in cities, players who idle in them, but when I do the math there's always some huge hole it in and it makes me wonder where is the rest of them and why I never see them no matter where I go or what I do and if their really there what could they possibly be doing all the time for all this time in the session?

Maybe that's why there's nothing to do? ;D
Title: Re: Changelog 23/02/2013
Post by: DeputyDope on March 04, 2013, 11:03:01 am
translation of T-888's posts: "i am mad because i can't use 20 characters to pvp and now i cry on the forum".

no need to thank me. your mouse-wheels are now saved from the evil tyranny of thy wall of text.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 04, 2013, 03:18:38 pm
That's very nice that you don't understand what the discussion was about and that your shallow about it.

So be it.

Oh by the way, please you can call me Triple.
Title: Re: Changelog 23/02/2013
Post by: Glumer on March 04, 2013, 04:38:57 pm
You completely don't understand what I'm talking about, this is not about some alt leveling, not even remotely close to that.

finaly simple sentence, not novel like always.
Title: Re: Changelog 23/02/2013
Post by: manero on March 04, 2013, 09:50:21 pm
Just tried to play... after short rage break. Maybe I was wrong, maybe idler is quite cool. Here what's happened less than hour ago.

Log in and go Reno, Hawks there, idling timer... 150 seconds of walking around town.... End of idling but none inside - fuck, enter base... fffFUUUUUCCCCKKKk - 150 seconds of idling!!! Again WM, walking around town... Hawks inside! 60 seconds till idler end, guys wait for me! They didn't... Fight over, fuck. I will check what's going on in Hinkley. Relog... Nothing... okey let's try New Reno again. Relog... THE FUUUUUUCK idler again. Log out.

What's the point? I tried to play on 1 alt and it wasn't possible.
Title: Re: Changelog 23/02/2013
Post by: Eternauta on March 04, 2013, 10:29:56 pm
Manero logged into the game, this is obviously a good step.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 04, 2013, 11:22:30 pm
What's the point?

LOL, noob you don't have your 10 PvP alts and you come make wall of cry on the forum, the game is fine and you just fail to adapt, so learn to play and stop whining!!1!

obviously i'm not serious.
Title: Re: Changelog 23/02/2013
Post by: Keksz on March 04, 2013, 11:34:11 pm
Dah just manero crying...Nothing to see here :D
Honestly guys...If this game is so fckin shit and u hate it,why the hell are playing with it??There is millions of other games on internet.Or just simply feels good to cry round here? :D Maybe I gonna try it too....u doin so often I start to think it's better feeling than ur gurlfriends lips round ur Willy..(ofc if u know how is it feels like )
Title: Re: Changelog 23/02/2013
Post by: Senocular on March 04, 2013, 11:36:40 pm
translation of T-888's posts: "i am mad because i can't use 20 characters to pvp and now i cry on the forum".

no need to thank me. your mouse-wheels are now saved from the evil tyranny of thy wall of text.
Thanks, I think you should do it more often. :)
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 04, 2013, 11:50:18 pm
Here is my testimony: I find the game much more enjoyable now, with this idler thing.

Title: Re: Changelog 23/02/2013
Post by: manero on March 04, 2013, 11:56:02 pm
Honestly guys...If this game is so fckin shit and u hate it,why the hell are playing with it??

Well.. i dont play it. Why i hate it? Because i used to like this game and can't accept how it works now.

Here is my testimony: I find the game much more enjoyable now, with this idler thing.

I think you take it too personally. It's not proffesional. Miserable player, miserable gm, miserable developer  ;)
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 05, 2013, 12:13:14 am
I ... more enjoyable now, with this idler thing.

That's the problem, you, not the players.
Title: Re: Changelog 23/02/2013
Post by: Knife_cz on March 05, 2013, 02:06:42 am
I really wonder how does this idle thingie works, because today I was in NCR, shit hoveling, talking with some people and trading.
Suddenly that Idle mark appeared, even althought I was active.

Then I disconnected.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 05, 2013, 02:26:00 am
I really wonder how does this idle thingie works.

Reliable source from afar lands told me "bugged shit", now go make a ticket.
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 05, 2013, 05:38:29 am
I really wonder how does this idle thingie works, because today I was in NCR, shit hoveling, talking with some people and trading.
Suddenly that Idle mark appeared, even althought I was active.

Then I disconnected.

Thats horrible. ;_;
You must have log out for a second when it was CZ and you had another alt in game (or it's a bug).
But it doesn't stop you from shit shoveling and chatting, so I don't think it's a big deal.
Title: Re: Changelog 23/02/2013
Post by: S.T.A.L.K.E.R on March 05, 2013, 06:16:35 am
more guns!!!
Title: Re: Changelog 23/02/2013
Post by: kompreSor on March 05, 2013, 08:21:49 am
more guns!!!
why? enought guns
Title: Re: Changelog 23/02/2013
Post by: Alvarez on March 05, 2013, 08:22:33 am
More new animations!
Title: Re: Changelog 23/02/2013
Post by: Mrockatansky on March 05, 2013, 11:28:19 am
Log in ..  fuck, enter base...  Again WM,  check  Hinkley. Relog... Nothing... okey Relog... Log out.

What's the point?

You honestly fail to see it?
Title: Re: Changelog 23/02/2013
Post by: Glumer on March 05, 2013, 04:17:36 pm
Just tried to play... after short rage break. Maybe I was wrong, maybe idler is quite cool. Here what's happened less than hour ago.

Log in and go Reno, Hawks there, idling timer... 150 seconds of walking around town.... End of idling but none inside - fuck, enter base... fffFUUUUUCCCCKKKk - 150 seconds of idling!!! Again WM, walking around town... Hawks inside! 60 seconds till idler end, guys wait for me! They didn't... Fight over, fuck. I will check what's going on in Hinkley. Relog... Nothing... okey let's try New Reno again. Relog... THE FUUUUUUCK idler again. Log out.

What's the point? I tried to play on 1 alt and it wasn't possible.

Jesus Christ only noobs like shever dont know how iddle work try to ask your team. Dont make there noob from you.
Title: Re: Changelog 23/02/2013
Post by: Knife_cz on March 05, 2013, 05:33:27 pm
So once again, what does the Idle sign does/prevents you to do? I could shit hovel, I could trade, I could chat, I could from NCR to the world map. What does it do?
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 05, 2013, 05:43:55 pm
Fight.
Title: Re: Changelog 23/02/2013
Post by: Glumer on March 05, 2013, 05:53:22 pm
So once again, what does the Idle sign does/prevents you to do? I could shit hovel, I could trade, I could chat, I could from NCR to the world map. What does it do?

Its prevent fastrelog for character spawning in pvp. This game is rpg you play it like character not like party. So if you died somewhere its weird if you spawn there as another one. Its absolutely against logic. So now is game in this more logic and real. Now is every pvp about skill, not about milions of characters on worldmap. Know how new system works is simple. If you arent noob like Manero you can wait on worldmap after log in. If its action in reno it isnt action for one minute, if you have car it isnt problem to quickly move over city for tc. Everything is simple.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 05, 2013, 06:11:27 pm
Its prevent fastrelog for character spawning in pvp.

Do you realize that the initial timer, the timer once you enter the first time in the game isn't responsible for the protection of waves?
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 05, 2013, 06:14:32 pm
It protects from people relogging on proxy and entering CZ from a safe place, or from
people actually playing on proxy with non-pvp characters or scouts and relogging on
non-proxy when shit hits the fan. Also some people have access to more than one IP
from their place or they can change their IP quickly because they have a dynamic IP.

Some people arguing against initial idling timer are known to use proxies in PvP, so
you can be sure they would exploit it as much as they can (some still do, but with
poor results).
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 05, 2013, 06:30:47 pm
Currently it delays the ability to do so, but one can cheat either way. Once you wait out the Idling timer you can keep your character offline and not let it log off completely, meaning that cheaters just have to prepare prior for those few minutes of combat.

What do we get from that? Everyone who is not inclined to cheat is also forced to wait out this restriction and why should they, if in the end those who want to cheat will be able to do so?

(some still do, but with poor results).

You haven't played previous session, the results are the same, but you done one good thing making mercenaries ineffective so they can't be used as air-strikes either way of proxies or not.
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 05, 2013, 06:38:36 pm
You can cheat if you keep relogging in the same location, but it's nothing compared to ability
of having extra PvP alts prepared on the world map. I think if we considered it a serious problem
in PvP, we would be working on something to solve it. Not a priority now, because it doesn't
give much advantage and I think it's quite annoying for cheaters so hardly anyone tries it.
Title: Re: Changelog 23/02/2013
Post by: greenthumb on March 05, 2013, 06:47:28 pm
Situation: iam sitting in front of 2 computers on 2 different IPs, Iam using computer A to check situation over WM, on computer B iam loging in every 2 minutes, to keep 0 iddle timer and keep away from forced encounters, eventualy iam using makro on computer B, to be able give all my attention to computer A.

Can i bypass current Iddling system this way?


EDIT: Does iddling timer decrease while (off)?
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 05, 2013, 06:48:38 pm
You can cheat if you keep relogging in the same location

Once in 3 minutes, and ... wait how is cheating different ...

of having extra PvP alts prepared on the world map.

than having the ability to do that?

Not a priority now, because it doesn't give much advantage and I think it's quite annoying for cheaters so hardly anyone tries it.

How would you know that?

Do you play in a faction that does regular PvP and is somewhat recognized for it's "dirty" ways of playing? :)

If anything Idling timer should be 60 seconds if you still stubbornly want to keep it, less than that actually, depends on spawn locations in re-spawn base, distance from spawn to city, because that is the time I be ready to enter the town. I have to use a dual log and taxi, but hey that's not disallowed.

Can i bypass current Iddling system this way?

Yep.
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 05, 2013, 06:55:03 pm
EDIT: Does iddling timer decrease while (off)?

Nope, idling timer increases as soon as you log off. When you are online, you can get enforced
into hostile encounters on the WM. It's not practical in real combat situation when enemy can
appear any second.


Once in 3 minutes, and ... wait how is cheating different ...

I explained difference like 100 times already. You are in town and you can easily die when
caught while offline. If you are comparing it with having extra PvP alts waiting safely on the
world map I think you are in some kind of delusional state caused by idling shock.
Title: Re: Changelog 23/02/2013
Post by: greenthumb on March 05, 2013, 07:00:37 pm
i meant computer B is on WM, loging in/off every 2 minutes, but it would actualy increase the timer right?
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 05, 2013, 07:00:53 pm
i meant computer B is on WM, loging in/off every 2 minutes, but it would actualy increase the timer right?

yes
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 05, 2013, 07:16:11 pm
I explained difference like 100 time already.
You are in town and you can easily die when caught while offline.

This is hopeless, fine check some PvP fights, I'll show you.

Just because something is annoying doesn't mean it prevents cheating, shit that is hard for you to understand.
Title: Re: Changelog 23/02/2013
Post by: BenKain on March 05, 2013, 07:29:36 pm
Participated in PvP the other day for the first time this season. No waving alts, just the same characters re-gearing and entering. I count that as a big win. Even if it hasn't completely rectified the problem, it is a huge step in the right direction. I mean seriously, are you so impatient you can wait a minute or two to start your pew-pew?   
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 05, 2013, 07:29:53 pm
This is hopeless, fine check some PvP fights, I'll show you.

Just because something is annoying doesn't mean it prevents cheating, shit that is hard for you to understand.

From my observation it prevents it pretty well. If some lameass keeps relogging between 2 alts in Redding with
a random outcome, not a huge deal. We might take care of it some day, or not... in the larger scheme of things
it doesn't really matter much in my opinion. I can see more than you in TC, all I really can't is hearing your cries
in teamspeak, so no need to invite me anywhere.
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 05, 2013, 07:56:17 pm
You don't play the game, your "observations". ;D
Title: Re: Changelog 23/02/2013
Post by: DocAN. on March 05, 2013, 08:13:10 pm
all I really can't is hearing your cries in teamspeak

But we can see his walls of tears on forum
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 05, 2013, 08:39:58 pm
Now she wanted to ban my multilog on wm, but I doubt she will still understand that cheating will go either way of what I was even talking about.

Now that I call simply a wall. ;D
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 05, 2013, 08:48:45 pm
You looked more stressed in the New Reno when I warned you. I'm glad it didn't last long :)
The next time there won't be any warnings, BTW :)
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 05, 2013, 08:57:03 pm
I was just waiting for opponents to appear.

Even if there is a next time, you can't prevent players from cheating, you can't be here all the time and few banned characters has never stopped anyone.

I will be on proxy next time. :-*

By the way that what I was doing, was done for some weeks by other players from my faction. ;D
Title: Re: Changelog 23/02/2013
Post by: davrot on March 05, 2013, 09:12:42 pm
I propose that we all donate money to T-888 so he can get a decent proxy and stop his squealing.
Title: Re: Changelog 23/02/2013
Post by: Keksz on March 05, 2013, 11:26:01 pm
Jovanka please just don't do it....Think about the consequences: Even more crying on forum with even more shitload of text walls :D
Title: Re: Changelog 23/02/2013
Post by: Vilgefortz on March 06, 2013, 06:39:27 am
I was just waiting for opponents to appear.

Even if there is a next time, you can't prevent players from cheating, you can't be here all the time and few banned characters has never stopped anyone.

I will be on proxy next time. :-*

By the way that what I was doing, was done for some weeks by other players from my faction. ;D

Haha proxy neo-kid cry cry, its all you can do, boy.
Title: Re: Changelog 23/02/2013
Post by: naossano on March 06, 2013, 09:35:41 pm
At least, he's not afraid to do the same shit over and over.

No wonder he had more alt than everyone...
Title: Re: Changelog 23/02/2013
Post by: T-888 on March 07, 2013, 12:50:33 am
That's only a matter of time until someone will let guard down on this world map camping, it might be days, weeks, still failure is inevitable.

Then we will see who will whine and cry on the forum.

I wished for improvements to make the current system more relaxed for the sake of comfort, but sadly most of the players here simply don't get the idea that you can't compromise the current system any more than it already is.

That's lame and it's made difficult by design, so you can't cheat around the fact that someone
killed you by having extra PvP apes left on WM. ... doesn't require much GM attention.

Neither does she. Your right, truly lame design.

No wonder he had more alt than everyone...

I never did level a single alt out of necessity because of having them too less.

Recently leveled a different variation of Gatling build out of interest and just to beat my personal speed record of level capping a build just for fun.

Was 1 hour 22 minutes, now level capped it in 1 hour and 6 minutes, but next time I'll do it in 56~ minutes give or take a minute. We all have fun different ways, if Jov would ban some of characters, uh, lots of motivations to try more, but that will have to wait until i get banned. :)
Title: Re: Changelog 23/02/2013
Post by: Rage master on March 07, 2013, 04:09:03 am
Jovanka please just don't do it....Think about the consequences: Even more crying on forum with even more shitload of text walls :D
And u asked for it :)
Title: Re: Changelog 23/02/2013
Post by: Mrockatansky on March 07, 2013, 02:30:43 pm
Do what I want, or else I will do what I want.

Mousewheel optimized.
Title: Re: Changelog 23/02/2013
Post by: Alvarez on March 07, 2013, 11:06:12 pm
Devs, thanks for the plastic bottles. They're a nice touch i think.
Title: Re: Changelog 23/02/2013
Post by: ToxiCAVE on March 08, 2013, 02:27:47 am
But can u make beer craftable ?
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 08, 2013, 08:21:40 am
But can u make beer craftable ?

It is craftable... http://fo2238.fodev.net/wiki/Brewerage_Device

Although right now it's not worth crafting, because beer is very cheap and you can buy it easily.
But there might be some changes some day done to make crafting it less pointless.
Title: Re: Changelog 23/02/2013
Post by: manero on March 08, 2013, 09:38:07 am
But there might be some changes some day done to make crafting it less pointless.

Hah I can imagine update based on this feature...
Title: Re: Changelog 23/02/2013
Post by: naossano on March 08, 2013, 09:45:05 am
I hope it wont become overpowered.
Title: Re: Changelog 23/02/2013
Post by: j4cky on March 11, 2013, 04:47:17 pm
when we can get new update?
Title: Re: Changelog 23/02/2013
Post by: JovankaB on March 11, 2013, 05:57:36 pm
"soon"
Title: Re: Changelog 23/02/2013
Post by: Wipe on March 11, 2013, 06:29:47 pm
"when it's done"
Title: Re: Changelog 23/02/2013
Post by: DeputyDope on March 11, 2013, 10:45:13 pm
when we can get new update?

the question is not "when can we get a new update?", it's "how many forum accounts do you have?"
Title: Re: Changelog 23/02/2013
Post by: chosen soldiers on March 15, 2013, 10:14:43 pm
and how old deputy dope really is? :P i guess 14 by his girl voice, when he was in chosen soldiers his voice was very young
Title: Re: Changelog 23/02/2013
Post by: Mike Crosser on March 15, 2013, 10:56:06 pm
and how old deputy dope really is? :P i guess 14 by his girl voice, when he was in chosen soldiers his voice was very young
Hmm chosen soldiers defending jacky?
I smell alts.
Title: Re: Changelog 23/02/2013
Post by: DeputyDope on March 16, 2013, 03:46:21 pm
and how old deputy dope really is? :P i guess 14 by his girl voice, when he was in chosen soldiers his voice was very young

almost 21.
Title: Re: Changelog 23/02/2013
Post by: Mike Crosser on March 16, 2013, 07:48:56 pm
and how old deputy dope really is? :P i guess 14 by his girl voice, when he was in chosen soldiers his voice was very young
It's about the quality of the mic.
I bought one for 5 bucks at a store that sells printers and cellphone stickers and it makes me sound like darth vader,my friend bought one at a convinience store for 10 bucks and he sounds like he is 5.