[b][color=limegreen][url=http://www.fonline-reloaded.net]FOnline: Reloaded[/url][/color][/b]
[url=http://www.fonline-reloaded.net][img]http://www.fonline-reloaded.net/reloaded_logo.png[/img][/url]
I'll place altruists in starting towns (NCR, VC, Hub) so you can level up your chars to 24 lvl quickly.Overlooked this one - that's really cool, if there is also free stuff around I might drop by ;d
Good job! Could make status checker for server?
There you go, checker made with jan0s1k's script:Thanks, added to the top of the first post.
(http://sc.temote.pl/index.php?s=frostbitten.pl&p=2238&pic=http%3A%2F%2Fi.cubeupload.com%2FlwT3be.jpg)
Dont split up community even futher.Lack of alternatives was always worse for FOnline.
Help in developing of other servers.
Caravans need some rework:Yeah, caravans and rewards need some adjustments. Guards will have unlimited ammo also.
- Guards need small boost of HP and better Armor (220hp and Metal mk2)
- Reward need some changes: Hub - Junktown - Hub shouldnt give 1500 caps it could be 500 caps while NCR - New Reno - NCR or New Reno - VC - New Reno should give a bit more lets say 1750 caps
- Guards need a bit more ammo on longest trips.
Gun Runnner team quest need some rework as we alrdy have spoken, same thing with Tanker Quest.
You need to level up to 10 alts to be able to join all activites of the features you got, meaining you'll need barter alt, trader alt, crafter alt, taxi alt, farmer alts (at least two different types) and pvp alts, and guess what - people don't have time even if it's holiday to lvl up those, if they got 2 another server on which alt source is limited.
Fast Relog/Multi Alting - soft lvl cap is one of the ways to ged rid of it.
In FOnline2 you have only one character and people don't relog/multilog in PvP?
you'll need barter alt, trader alt,Did you at least read what you wrote? :P
1. Alts - You need to level up to 10 alts to be able to join all activites of the features you got, meaining you'll need barter alt, trader alt, crafter alt, taxi alt, farmer alts (at least two different types) and pvp alts, and guess what - people don't have time even if it's holiday to lvl up those, if they got 2 another server on which alt source is limited.Again reading skills - it's testing session, exp is free until level 24.
2. Fast relogs - people got enough of it, it's just pure unfair "feature" that should be repaired first, if not, you'll need another wave of alt to lvl up, which players won't do againShow me a server without fast relogs in PvP, bro.
Show me a server without fast relogs in PvP, bro.
Even if there will be extreme limits to that, someone will just use a second computer.. I can already imagine possible butthurt of those who have lost a fight because of it :)
So how it will look like ?If nothing will be changed with barter system/drug system (and advantages they give) alts will happen, and a lot of em will do, the same story as 2238, and I guess noone want to lvl up AGAIN couple of alts to be able to play, and enjoy almost all possible features (pvp,pve,quests,trading,slavery - anything).
If nothing will be changed with barter systemI wasn't sure at first, but now I am. Learn to read, tomowolf, seriously. You're posting total gibberish, "Pepsi > Coca-Cola" posts, lack of logic ("barter alt, trader alt" what the fuck?), how about from now we'll just ignore you? Jesus.
Good luck Kilgore, i really hoped to see Wasteland 2155 progress boosted with already made solutions instead of this, but oh well :-XTo boost progress of Wasteland 2155 with 2238 sources, I need to figure out how these work first :>
I wasn't sure at first, but now I am. Learn to read, tomowolf, seriously. You're posting total gibberish, "Pepsi > Coca-Cola" posts, lack of logic ("barter alt, trader alt" what the fuck?), how about from now we'll just ignore you? Jesus.I didn't mean blueprints in shops or bigger restock, people with 200% barter will happen and clear it with farmed weapons while newbies and madmaxwanabees won't be able to buy shit but just mauser ammo and farmed weapons... restocking each 1,5 hour makes those "barter alts" more viable and giving you bigger economical victory over other gangmen, (if you're participating in gang) or making yourself so rich that you don't even care, and you make another carpet of shit in your base.
When you learn to provide some reasonable feedback, and more importantly, when you learn TO READ, please come back. Cheers
And then I'll make them restock every 30 minutes. Or 15. Or 5. So...what were you saying again?Just more farmed shit in shops instead of caps and stuff that is fresh, that won't change nothing, you should know that farming was uber easy on 2238 (yes, even enclave farming).
Farmed shit is turned into caps, if restock is every 5 minutes, there should be no farmed shit at traders, unless you are farming with hypersonic speed. Are you still crying here?I'm not even crying, just saying fact I've learned from 2238, it's not about caps, it's about items that you'll use in future (drugs, weapons, ammo, armors, blueprints, and caps for trading with other players, buying another car/base).
Caps are refreshed and added every time their amount falls below 5000. Again, learn to read.
I'm not even crying, just saying fact I've learned from 2238, it's not about caps, it's about items that you'll use in future (drugs, weapons, ammo, armors, blueprints, and caps for trading with other players, buying another car/base).
I'm not even trying to shit on this, but I'm metioning only those problems which 2238 server faced with, and you're fighting with them in wrong way, that's just my opinion, but meh, I can't read (and write probably too).
While fighting in enc for too long and predators will show up the Caravan Master wont take You with him.That's an easy fix, will be done after server update.
(Increase the time b4 predators will show up)
After quick look in changelog, it looks promising for starters but if something is missing then it's a buff for sg burst weapons, which have always been worse compared to bg. If you look at those items and compare damage per AP and bullets used, you can figure out why they suck. Just saying this because it had always been something I expected to be fixed at least in some server.I know, but I am not able to test everything by myself. I need reasonable and detailed feedback, then I'll be able to make some adjustments and we can see if that works.
Changes:Now I understand these changes, and it's great how you started to think, keep working on that.
- Strong Back moved to Support Perks, with the same requirements as previously (Level 6, Endurance 6). Given by Francis in Broken Hills.
- You are able to exceed your Carry Weight (up to 200% CW), but you will be unable to run.
- Carry Weight increased for all characters by 20kg.
- Super Stimpak hotkey should work again, with cost of 6 Action Points per use.
I believe that should be one alt (looter/mule) less.
Additional changes:
- Big Book of Science, Deans Electronics and Scout Handbook now permanently increase skill values by 6 Skill Points after each use. Max 10 uses,
- Changed cost of Big Book of Science to 2000 caps, Deans Electronics to 1200 caps, Scout Handbook to 1500 caps,
- Capacity of all containers was increased x100.
Plans:
Skills like: Lockpick, Steal, Traps, Science, Repair will have their maximum effect lowered to like 150-170%. Imo it's pointless to require more for these skills.
- You can craft HPFA with lvl 2 proffesion but to craft regular FN FAL You need to read blue print, it should be conversely.Might seem a bit unlogical but it's not. To craft FN FAL HPFA, you need to craft FN FAL first and upgrade it. I see no reason for an additional blueprint here.
24 is just soft lvl cap:Aha i see,sorry my poor english didn't understand it well.
"Soft level cap at 24, you can gain more experience levels without HP/Perk gain (but with Skill point gain). There is no other level cap."
I dont have any problems with sound, check Your settings.Ah yes i had a bad settings,anyway thanks for clue.
Private mines:
- Golden Geckos which are inside the mines shuold be hostile. I was able to digg without any reaction from their side.
(http://s10.postimg.org/myl6l5rdl/screen_2013_07_19_12_39_15.jpg)
Companions:Fixed
- There is missing dialog for Enclave Armor in their dialog:
Private mines:Mobs *should* be fixed
- Golden Geckos which are inside the mines shuold be hostile. I was able to digg without any reaction from their side.
- dont know if its bug or not but You need Super Sledge to HQ minerals:
I wouldnt change that becouse it will force players to clear shops owners from super sledges.
Btw how i can get Nuka and Cigs? Door to skum pitt are locked.Added dialogue options for buying 10 Nukas/Cigarettes at once.
Also if there would be chance to buy them again from there,can be there a opininon to take lake 10 bottles? or 10 cigs,cause that clicking maraton in dialogue is really annoying...
FixedThanks alot man! you are really fast and this project seem to be perfect for me.
Mobs *should* be fixed
Super Sledge requirement was a "feature". Might be reverted in the future if it's a problem.
Added dialogue options for buying 10 Nukas/Cigarettes at once.
Later I'll add these also to few other bartenders.
How about when you are in some encounter and put a lighted flare on ground,everyone in world map will see it and can come to that encounter.Encounter would be visible until someone pick up that flare.I think this is a good idea for PVP TB traps.Also if radio /help too late,this flare can save your ass (when you need your other char or friend) but,it can also atract some enemies...Heh I've done same thing for Flares in Wasteland2155 project years ago. But well, right now I'm focusing on fixing 2238 stuff, so it might be added later. Also, that limit for radio help will get removed.. anyone got an idea why was it introduced in the first place?
EDIT: Doors to Skum Pitt bar are locked... =/
You could try to do some advertising through radio channels on FOnline 2 xDPlease.
Also, that limit for radio help will get removed.. anyone got an idea why was it introduced in the first place?I dont know why exactly, but I guess it could be "abused" to act as a mobiel tent/base. As long as someone keeps a char on duallog inside the encounter, he could keep sending distresses to his gang while nobody else would be able to drop into his enca fter this 10minute limit.
Yeah, doesn't sound like a big issue.
- Removed time limit for sending radio distress,
- Removed global limit for buying private mines,
Changes will be in effect after server restart.
Okay,
Glow will be reworked, mobs will get boost and will also give more experience.
Tanker quest will be repeatable, it will have more enemies (also more powerful) and will spawn random loot.
I'm not sure about Mariposa and Sierra Army Depot but they might be changed too.
Ares will be moved to the desert, changed to a vast dungeon (at least 5-10 levels) and it will be the most difficult. Think of Novato on tlamk2.
These changes require a lot of work - probably at least several weeks of mapmaking, scripting etc.
Before I start working on it, I want to make crafting items more interesting - I mean crafting weapons/armors with various random bonuses - also like on tlamk2.
EDIT: Is there anyway that we could use SS without 6 AP penalty? i mean srsly when i'm in tb battle and need to heal myself without using that stupid ss hotkey,i need 6AP like when bursting with BG? Thats kinda harsh...Yup I know it's harsh but SuperStimpak spam was worse. It was simply necessary to deal with it.
EDIT 2: What you think about craftable Lighter?
Cars can be multipetimes lockpicked,i think it doesn't make sense also it can be abusive for EXP.Yeah, that was quite a bug. Fixed. Thanks for reporting.
Yup I know it's harsh but SuperStimpak spam was worse. It was simply necessary to deal with it.Good to know,thanks alot for your great work.
And yep, craftable Lighter will be added to crafting list, maybe with a bit different list of resources. Thanks for suggestion.
Yeah, that was quite a bug. Fixed. Thanks for reporting.
Also, I merged all banks into one. This means that you open one account and use it in all available banks (SF, VC, BH, Redding, NCR, Hub).
However, I don't know if it won't ruin other things somehow, so.... testing needed, again :)
Changes will be in effect after server restart.
That's silly. :P I am roleplaying healer character that is protected by his friends? What is the reason for that, actually?Are you serious? you just cant beat few rats?...
Are you serious? you just cant beat few rats?...If you know what roleplaying means, than you know I am serious and that I really cannot beat even 1 rat. :P
If you know what roleplaying means, than you know I am serious and that I really cannot beat even 1 rat. :PI'm RP always and also you can beat those rats even with 20 sg skill...there is still chance to hit them no matter what
EDIT:
Bug
1. Strange characters in dialog with Marcus (BH). Other dialogs seem fine.
(http://img.ctrlv.in/img/51e988319cc8d.jpg)
BugFixed.
1. Strange characters in dialog with Marcus (BH). Other dialogs seem fine.
Unlimited space in trunks?
- Capacity of all containers was increased x100Hey, read changelog. It was intended.
With the latest changes, the brahmin carts are even more useless.
In 4 years history of FO2238 I've never used brahmin cart and I have no damn idea why should i use it on any other server. Maybe i missed something... but hey, is there anyone who used to use brahmin carts?I was using it in storaging carpets instead on floor, more practical, but taking spawn hex.
Yeah, but right now other things have a higher priority (and yeah, I've heard that somewhere)Good job done on bypasses on burst remove, but what about gatling overall criticals? even with combat armor or metal armor MK II, you can deal up to 300 damage, which instakills enemy.
Some changes:
- Bypassing bursts removed.
- Decreased regeneration time of various gathering facilities.
- Added Smart Cursor for obtaining meat (yep, meat & meat jerky are useful again).
With the latest changes, the brahmin carts are even more useless. The original idea had them as the vehicle with the biggest trunk (exception the truck that was added later... which requires the most fuel instead, though), in the same time it was the slowest vehicle. Now it's slow and you can pack all your stuff into any other vehicle, so why should I chose a brahmin cart?
Btw. Disableing the group leader charisma check for car traveling makes not much sense / is pretty weak, imo. I can't take 8 people with me, because my charisma is not high enough, but as soon as I have a car with 8 slots, it is possible? Why? Did the car changed my charisma?
I would set the maximum amount of allowed car-followers based on the guy in the group who has the highest charisma, not the leader of the group (because "in real" the leader isn't always the driver).
Wall of not so bad idea
Good job done on bypasses on burst remove, but what about gatling overall criticals? even with combat armor or metal armor MK II, you can deal up to 300 damage, which instakills enemy.
Hello, I've downloaded the client but whenever I start it I put the mouse cursor over the fonline window the mouse cursor dissapears so I can't do anything. Tried running in full screen and lot of other things but nothing can fix it...
Help please, I'd love to play this game
Are You using master and critter dat files? If yes try to use FOnline.dat
fallout.dat
master.dat
critter.dat
I meant, you would have to craft 999999 sniper rifles to get better chance of buffed sniper rifle. So each item would have its own "craft counter".Sounds like grind, I don't like it.
No. Random is god. Someone would craft 999999 mausers to improve his/her chance of crafting superb artifacts :PI meant, you would have to craft 999999 sniper rifles to get better chance of buffed sniper rifle. So each item would have its own "craft counter". What about my second question?
I meant, you would have to craft 999999 sniper rifles to get better chance of buffed sniper rifle. So each item would have its own "craft counter". What about my second question?
2. Buffs will be rerolled. That way you'll get a second chance to roll cheaply, I don't think it will be a big problem :P Chance to get "perfect" item is very, very low anyway.
Sounds like grind, I don't like it.
Can you revert to old repair?
- game time/date is now shown on the screen in top right corner (by Janusz2238),Would be good to have an option to turn it on/off.
The following error or errors occurred while posting this message: The message exceeds the maximum allowed length (20000 characters).
- when using Needler Pistol, Doctor skill is used for calculations instead of Small Guns skill,What is the logic behind this? Shooting needs Doctor skill? :-\ Why did you do it to my favorite gun?
- crafting Needler Pistol now requires Doctor(2) profession instead of SG Gunsmith(2),
- AP Needler ammo added to crafting list and traders,
- crafting Needler Pistol ammunition (standard and AP) requires Doctor(2) instead of SG Gunsmith(2),
What is the logic behind this? Shooting needs Doctor skill? :-\ Why did you do it to my favorite gun?
And also it is not listed in changelist, but have you increased AP cost for Needler Pistol or it is a bug?
What is the logic behind this? Shooting needs Doctor skill? :-\ Why did you do it to my favorite gun?
And also it is not listed in changelist, but have you increased AP cost for Needler Pistol or it is a bug?
I guess your char has brof and it doesn't affect the pistol - then it's a bug and will be fixed.This. But 14mm pistol shows 3 AP, correctly. It was introduced with the latest update as I had 3 AP before.
This. But 14mm pistol shows 3 AP, correctly. It was introduced with the latest update as I had 3 AP before.This will be fixed, and also I'm not sure if Fast Shot is still working for that gun, so maybe another fix incoming.
Or make Needler pistol choose highest skill (from SG, DOC) for hit chance. ::)Yeah this is a good idea, so I'll wait for cubik2k to use his magic on combat.fos and do that.
I think doctors have more then 100 doc skill and battle chars have around 100 doc skill as well also there is no lvl cap for skill points so i dont see any problem here.I think the problem here is, that I want to be able to heal myself with my SG skill, so please implement it.
I think the problem here is, that I want to be able to heal myself with my SG skill, so please implement it.The answer is no. Any other awesome ideas or pictures?
Hehe, no, but I hope you got that I was being ironic. ;D
Motion Sensors ang Gaiger Counters: - Cant find any at traders.Fixed x3
Books price: - You forgot to change books price in Adtym Library
Missing hex blocker in Modoc:
Anyway i repeat i am confused where to play now, Tla mk2 , Fonline 2 , or Fonline Reloaded ..What if i told you, that you can play on more than one server ;)
yes thanks but I meant to get old wiki and keep it up to date in relation to new changelogs
yes thanks but I meant to get old wiki and keep it up to date in relation to new changelogsFor now, testers/players can use 2238 wiki. Later we'll set up a copy and modify it, using changelog.
I'm wondering if you considered rolling back to the old FOV system without facing modifiersWell, I'm not a big fan of FOV myself, but somehow it worked on 2238 and people got used to it. If you mean only sneak, then hm, I think the only issues with sneak were:
...
Well, I'm not a big fan of FOV myself, but somehow it worked on 2238 and people got used to it. If you mean only sneak, then hm, I think the only issues with sneak were:People got used to it same as to other features implemented beyond the consent of people. FOV determined by obstacles definitely should remain but facing modifiers not, no matter of sneak but also sight range. One way or another, sneak would be more or less useless if motion sensor will be common item.
- no penalty for sneaking in bluesuit,
- silent death madness.
-150 Sneak penalty for using Heavy weapons (previously -72)I see completely no point of such penalties, while switching active slot from empty hands to weapon cost no AP nor big amount of time, its like ALT preventing by checking IP. So its 150 BG penalty + 72 facing penalty + 36 CA penalty, while sneak is capped at 300% and penalties are calculated last.
-100 Sneak penalty for using Rifles (previously -36)
-50 Sneak penalty for sneaking in bluesuitAlso pointless while you can wear any deteriorated leather jacket which is common and cheap.
- Leveling up past level x (where "x" is a high number, I'd suggest 50) should give more than just skill points (high-level bonuses might include: bonus hit points, action points, healing rate, damage/rad/poison resistance, a new default skin, etc. - the possibilities are endless).All suggestions are kinda ok but this last one doesn't feel like the right way to go. I mean small bonuses in high levels, why not...
Also im not sure if its good idea to have an Army of NPCs:
...but look at this guy http://www.2i.cz/e9ed2f05d6 it took him 6 days to gain level 100Yeah, and instead of EIGHTEEN level 24 alts (276,000 XP each), he has ONE level 99 character (4,950,000 XP).
What was the problem again?
Imagine the guy with X time had one combat character and the guy with X+Y time had for example 10 characters. But it didn't matter because in the end any battle was 24lvl vs. 24lvl and only advantage the X+Y player had was the choice of character.LOL noob.
you will most likely be donating items and the 50 level ape can simply escape with them after a few rounds,HAHAHAHAHAHA OH WOW.
That one character will be the ultimate owner of all low level players.No. One good crit and you're dead, no matter what level you are.
What 10 chances? It will look like this - you will lose 3 times and then the 50 level APE will disappear with the loot.If I'm the guy with ten level 24 chars, I will be back before you even have a chance to exit the map (ever heard of combat cooldown?), let alone loot any items.
A few minutes later it will be back in hope that you are stupid enough to keep donating items with your weak PvP alts.
PS: I think such was the idea behind DoCAN's "One Alt Crusade", personally I've always found it absurd.
LOL noob.There was this nice feature called idler preventing you from relogging you "noob". If any developer wants to disable this without providing any other working solution then it should be discussed somewhere else, but I was talking about a hypothetical situation without any fastrelogs.
If I have 10 characters, I will have 10 chances to kill your one character because there is this thing called... wait for it... RELOGGING. Your mind = blown.
However there will be some features which will convice players to play at one character.Finally someone who understood what my final suggestion was all about. What "features" are we talking here? Custom skins? Better chance to craft unique items? A higher chance to find special encounters? A special glow at level 99 maybe?
There was this nice feature called idler preventing you from relogging you "noob". If any developer wants to disable this without providing any other working solution then it should be discussed somewhere else, but I was talking about a hypothetical situation without any fastrelogs.Idler is disabled on FO: Reloaded which makes your arguments invalid, but thank you for trying to contribute to the discussion.
Idler is disabled on FO: Reloaded which makes your arguments invalid, but thank you for trying to contribute to the discussion.Not at all, in fact it makes my argument even more dramatic, because one lvl 99 with +hp +ap +dr will kill all fastrelogging lvl 24 alts. Too bad you've never seen any buffed characters vs. normal ones, I have.
Finally someone who understood what my final suggestion was all about. What "features" are we talking here? Custom skins? Better chance to craft unique items? A higher chance to find special encounters? A special glow at level 99 maybe?I don't have problem with any of these. People who keep playing on one char should be rewarded somehow from time to time, no doubt.
Idler is disabled on FO: Reloaded which makes your arguments invalid, but thank you for trying to contribute to the discussion.An argument is valid if its conclusion is logically entailed by its premises and each step in the argument is logical. Which was the case in Kelin's argument, as his premise was a fastrelog-free server.
An argument is valid if its conclusion is logically entailed by its premises and each step in the argument is logical. Which was the case in Kelin's argument, as his premise was a fastrelog-free server.If an argument is not pertinent, it is automatically invalid. Protip: look at the name of this thread.
Not at all, in fact it makes my argument even more dramatic, because one lvl 99 with +hp +ap +dr will kill all fastrelogging lvl 24 alts.Let's look at the lvl99 character from your picture:
If an argument is not pertinent, it is automatically invalid. Protip: look at the name of this thread.I see you ran out of arguments so you refer to pertinence (which is basically like saying sh*t up I'm the one who's right, no matter what) instead of addressing my points.
Because of these additional hit points? Dude... I will have AT LEAST 18 chances to instakill him OR serve him a chain of knock-downs combined with bypasses here and there no doubt, blind him, cripple his arms so he won't even have a chance to use his weapon, etc.As said many times, you keep mentioning the old system with fastrelog option without any penalties (bleh), it is not my problem that Kilgore doesn't want to do something about it, if you really think that additional bonuses till lvl 99 will solve FR problem, then you are terribly wrong. In fact, relog matter is totally irrelevant to our original disscussion about high level bonuses.
I see you ran out of arguments so you refer to pertinence (which is basically like saying sh*t up I'm the one who's right, no matter what) instead of addressing my points.I addressed all your points. It's not my fault you're having problems keeping up with me. Well, maybe it is in a way, but Stration does not scale down to anybody's level, sorry.
FR problemFR is NOT a problem. If you think otherwise, you're nothing but a
Anyway I highly doubt that you have played more hours of PvP than meAHAHAHA #BESTJOKE2013
- Old repair system should be brought back.Exactly!
Things might be different if there are more people than just me and him involved in the fight, but at the end of the day his power will be equal to about one and a half lvl24 BG chars AT MOST.and this
FR is NOT a problem.then we have totally different expectations from the game and there is no point to continue the discussion.
- ~suicide should work even if you're in full health.These will be considered. Recipes could use some changes.
- Shouting should be unnerfed (if I shout, it should be heard all over the map, not just within ~50 hexes).
- The medical terminal needs to make its way back to Vault City; guards need to be spawned inside the Vault.
- All trees should be cuttable.
- The annoying persistent level indicator serves no purpose and should be removed.
- Fiber plants should appear more frequently and they should have the "always visible" property.
- Ridiculous drug recipes should be changed back to normal:
Super stimpaks should be 1 empty hypo + 2 x broc + 2 x xander + 2 x bio gel.
Mentats should be 1 chemical component + 8 x fruit.
Jet should be 1 x empty canister + 4 x brahmin shit.
Buffout should be 1 chemical component + 10 x meat jerky.
- Old repair system should be brought back.I've already said it will be reworked. Old system with few adjustments to preserve item sink (and no, you won't need an item of the same type to repair another item).
- Radios sold in stores/dropped in encos should be set to channel 0 by default and have both broadcast and reception turned on; NPCs should not loot radios off corpses.No because it's annoying when you have to turn reception off because of 999 radios spamming yadda-yadda on channel 0.
- Blueprints should be removed from the game; professions should have 3 levels again.No because it's currently okay and if it is not then it will be changed. I mean: 2 profession levels and blueprints in shops.
- Predators entering random encounters need to be removed from the game.No because they are not a problem.
- Lockers should have a chance of spawning in any city ruins map, not just in random encounters with enemies in them, and the limit of one locker per encounter should be removed.Might be reworked later, other things have higher priority (as repair, dungeons etc.). They are not so important now since traders sell blueprints.
- Critical hit tables should be made public.2238 is open source, no idea what you talking about.
- Locks that are crafted should have a chance of being better than average same as armors and weapons (unique locks should be unlockpickable).Only armors and weapons have a chance of "being better". Unlockpickable locks - big no.
- Unique armors and weapons should have a chance of getting the (new) weapon perk "Indestructible" (condition 101/100).Very unlikely. After a while all would use only these.
- Leveling up past level x (where "x" is a high number, I'd suggest 50) should give more than just skill points (high-level bonuses might include: bonus hit points, action points, healing rate, damage/rad/poison resistance, a new default skin, etc. - the possibilities are endless).Bonus hit points, action points and damage resistance? Are you crazy? There is only soft level cap, after a while some people would have 95 damage res, 20-30 action points (or more?) and 300-500 or more Hit points. Kelin explained why it's stupid.
Bonus hit points, action points and damage resistance? Are you crazy?No, I am not crazy. When I say "bonus hit points," I don't mean "the full amount of hit points that you would normally get when leveling up," but rather "0-2 bonus hit points every level past lvl50 or so." When I say "action points" I don't mean "bonus action points every level," but rather "one or two bonus action points at some preset level landmarks (lvl 50 & lvl99 for example). When I say "bonus damage resistance," I don't mean "+5% to all resistances every level," but rather "a +0-1% bonus to a random resistance OR a random DT every level past lvl50 or so." Do I still sound "crazy" or was I simply misunderstood?
I'm not doing anything against fastrelogs/multilogs besides adding and improving one-character features.Great news.
On TLAmk2 they have fastrelog and multilog allowed and guess what? No one gives a fuck..Oh, no, there always is at least one group of extremely vocal crybabies that DO give a fuck. FO: 2238 devs listened to the crybabies, implemented enough anti-FR measures to make the game completely unplayable, and look how well it turned out for them.
2238 is open source, no idea what you talking about.I'm talking about any changes that have been/will be made to the tables in question. I'd like to know about them, and I'm sure there will be more people interested in this as the server enters its next phase of development. Unless, perhaps, FO: Reloaded is open source as well, and I somehow overlooked this fact?
Its alwyas nice to get feedback about exploits.I have no clue what you are talking about.
Could You upload Your FA bot makro ?
First Aid need reworkI agree. The minimum amount of hit points healed should be set at 2/3*FA, e.g. if your FA skill = 100%, you should never heal less than 67 hit points (unless you roll a critical failure of course), and the likelihood of a critical success should be equal to at the very least LUCK*2.
The minimum amount of hit points healed should be set at 2/3*FA, e.g. if your FA skill = 100%, you should never heal less than 67 hit points (unless you roll a critical failure of course), and the likelihood of a critical success should be equal to at the very least LUCK*2.He probably meant experience gained by FA which has to be somehow limited (nerfed) or it will be botted to hell. I planned it from the very beginning but forgot about it completely.
No, I am not crazy. When I say "bonus hit points," I don't mean "the full amount of hit points that you would normally get when leveling up," but rather "0-2 bonus hit points every level past lvl50 or so." When I say "action points" I don't mean "bonus action points every level," but rather "one or two bonus action points at some preset level landmarks (lvl 50 & lvl99 for example). When I say "bonus damage resistance," I don't mean "+5% to all resistances every level," but rather "a +0-1% bonus to a random resistance OR a random DT every level past lvl50 or so." Do I still sound "crazy" or was I simply misunderstood?Insignificant bonus becomes significant when repeated one thousand times by someone having too much time (or a bot).
I'm talking about any changes that have been/will be made to the tables in question. I'd like to know about them, and I'm sure there will be more people interested in this as the server enters its next phase of development. Unless, perhaps, FO: Reloaded is open source as well, and I somehow overlooked this fact?It was clearly stated that the only change in critical tables was removal of bypass on unaimed shots.
He probably meant experience gained by FA which has to be somehow limited (nerfed) or it will be botted to hell.I don't think there are any botters left in the game (not counting TLA where there are more bots than players), but if you want my advice on how to deal with this vaguely possible issue, I'd suggest disallowing players above level 24 from receiving any XP for healing. This would make any possible FA/Doc bots pretty much useless without hurting legitimate players too much.
but if you want my advice on how to deal with this vaguely possible issue, I'd suggest disallowing players above level 24 from receiving any XP for healing.An easy "fix" but I was thinking about something less harsh.
Some of the NCPs like Vipers, acts strange if you are in move with high AC, they do not attack and run away so player can restore AP without problems. They should follow you and wait till you stop if no one else to attack.I guess it started when Armor class was changed with the last 2238 wipe. Low priority bug, will wait a bit before it's fixed (or AC rework?). Anyway thanks for the report.
- adjusted chance for rare item spawn in TC lockersYou have to adjust also encounter footlockers, occurrence seems to be alright but the content is completely discouraging and predictable - mostly rags few caps and from time to time items like laser or 10mm pistol. Blueprints from footlockers are very rare and low tier.
You have to adjust also encounter footlockers, occurrence seems to be alright but the content is completely discouraging and predictable - mostly rags few caps and from time to time items like laser or 10mm pistol. Blueprints from footlockers are very rare and low tier.
Do You have Tresure Hunter perk ?Yes of course, no point of hunting lockers without it :) Also wondering why there is no traps around, it was a nice feature.
Also wondering why there is no traps around, it was a nice feature.
- unable to use Chemistry Journals bought from librarian, supposed to add 6 SP in Doc?
- unable to use skill-books on tagged skills, have tagged BG (200%) and cant use G&B for untagged SG?
- small DCs not attacking player in private mines
You have to adjust also encounter footlockers, occurrence seems to be alright but the content is completely discouraging and predictable - mostly rags few caps and from time to time items like laser or 10mm pistol. Blueprints from footlockers are very rare and low tier.Footlocker spawn and loot will be reworked.
Also wondering why there is no traps around, it was a nice feature.I didn't remove them, were they removed before 2238 was closed? I'll check it later.
- unable to use Chemistry Journals bought from librarian, supposed to add 6 SP in Doc?Only Repair, Science and Outdoorsman can be boosted now by books as they are only support skills.
- unable to use skill-books on tagged skills, have tagged BG (200%) and cant use G&B for untagged SG?
- small DCs not attacking player in private mines
I didn't remove them, were they removed before 2238 was closed? I'll check it later.Found dozens of lockers and any trap.
Also wondering why there is no traps around, it was a nice feature.
Changelog (31.07.2013)It's a chance to spawn items inside footlocker or chanse to spawn footlocker on encounter?
...
- Doubled the chance for footlocker spawn in an encounter,
...
chanse to spawn footlocker on encounter?This. What's spawned inside will be changed (improved).
ps. my fallout is pirated, does that affect some how?
ps. my fallout is pirated, does that affect some how?Yeah you are an evil person using a pirated copy of the game that costs like five bucks on gog.com and others.
Alrighty then, now it works but everything that has text on it says "ERROR"....Just wait when server will turns ON and press Enter in Main Menu to download chache files.
And yeah I have no soul, that's why I'm not buying this game :|
Just wait when server will turns ON and press Enter in Main Menu to download chache files.Oh yeah, I should learn how to read srsly.
Alrighty then, now it works but everything that has text on it says "ERROR"....
And yeah I have no soul, that's why I'm not buying this game :|
This is because You didnt have cache files dowloaded. When it happend just try to run the game, Your cache files will be updated.Can't run the game nor create character nor anything. Just error after error.
Stay tuned for upcoming informations...
The test session ends today. Thanks for testing, reporting and your suggestions.
Website, forum, wiki and an approximate launch date for 1st session will be announced shortly.
Stay tuned!
- Fiber plants should appear more frequently and they should have the "always visible" property.They were already always visible.
Unarmed and Melee Weapons (like Super Sledge, Mega Power Fist) will get a boost, though.
I sent you a message, davrot, about not being able to use the updater successfully, but I decided to also put my call for help here: The updater cannot connect to the server and I've followed all the directions in the first post of this thread. Do I need the .dat files from Fallout 2, or something? If I could get some step-by-step detailed instructions that would be great!
Edit: I think I should have sent the message to Kilgore, not davrot, lol.
I think implementing AP drainage attacks on the (Mega) Power fist, Super Sledge and the (Super) Cattle Prod would have been better than just slapping raw damage on top of them. A ranged build has no place in close combat and opponents wielding such weapons would discourage 1-hexing.I think it would be too powerful. With heavy handed, mega power fist and in your face! unarmed fighter should be quite powerful vs one-hexing, which could be difficult in such case. Also there is Super Sledge which hits targets at 2 hexes, and it has (as well as MPF) knockback.
I think it would be too powerful. With heavy handed, mega power fist and in your face! unarmed fighter should be quite powerful vs one-hexing, which could be difficult in such case. Also there is Super Sledge which hits targets at 2 hexes, and it has (as well as MPF) knockback.Heavy Handed knockdowns should be removed altogether, useless troll feature (even if it works only with the power fists), and now combined with the latest Mega Power Fist update it's too powerful (stunlocking opponents with absolutely no effort). A simple damage bonus would be enough if this trait is taken.
We'll have to test it in practice, if equipped unarmed/melee is still too weak, then we can think about further changes.
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If im not wrong it will disappear after some time but if players will want it, the timer can be boosted.
I think it is 7 real days right now.
Yeah, tents do not disappear.
After removing bypass bursts,shouldn't be Big guns damage increased? Or how abou working fast shot like it used to be?...Bypass was most problem with Gatlings it was insta kill or near death shoot.
After removing bypass bursts,shouldn't be Big guns damage increased? Or how abou working fast shot like it used to be?...No, but you can craft (or buy from crafters) weapons with -AP cost or increased damage.
But they didn't attack you the first time you came there, right?
That's how it was in 2238. If you attack the gang, they will remember you after you come back.
It's to prevent a bluesuit to just come from respawn a few times and one-hex gang members
one by one, which makes the whole quest kind of ridiculous IMO. If they attacked you the first
time you appeared in the location then either it's a bug or Reloaded feature (bu I doubt it).
Hi there,
I am new here.
I discovered Fonline reloaded a couple days ago, and this game is awesome!
https://youtu.be/vdRzq5jce6U
Ihmo, you shouldn't do that. First of all you ruin someone else works, second you act like kid who is angry for parents because they don't want to buy them new toy. If you already connected to the server, you should talk with Kilgore about it. Hiding and playing on the closed servers is same as break into someone's house and sitting there. Also uploading videos like that is bad too.
It's your fault that you got banned but ihmo this ban is deserved. If you did something like this in my server and act like that, I would not only ban you. You're lucky that you are only banned.
I guess we should let the drama queen have her 5 minutes of internet fame.
Not the first and not the last drama queen that has been banned from reloaded, anyway.
Making video for pure text is disgusting thing to do, just saying~