fodev.net

FOnline Development => FOnline Projects => Topic started by: Skycast on June 24, 2013, 10:09:26 am

Title: FOnline2 Second Open Session starts at 10.01.2014!
Post by: Skycast on June 24, 2013, 10:09:26 am
https://www.youtube.com/watch?v=dyXd0GfdkJQ

2238 has ended but new hope is growing on the horizont!
We are happy to invite all Players to open beta of new FOnline2 server.
Start is on 6th of July at 12:00AM GMT+1 time.
Download link to the client will be released on 4th of July.
Register on official game forum http://forum.fonline2.com/index.php?topic=332.0 in order to get more information.

(http://fonline2.com/status.php)
Title: Re: FOnline2 - The new begining
Post by: Mike Crosser on June 24, 2013, 10:26:10 am
Looks good actually.
What kind of server will it be?(PvP,RP,carebear,crafting or all combined)

Also lol at Vindicator=0$ any chance for that to be fixed?
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 24, 2013, 10:40:09 am
Quote
Looks good actually.
What kind of server will it be?(PvP,RP,carebear,crafting or all combined)

Server for all parts of the community, PvP, crafters, loners, RP, TB players etc.

Quote
Also lol at Vindicator=0$ any chance for that to be fixed?

Its not a bug, its a feature. Its players shopkeeper. He is putting valuable items he crafted or found or looted - so the last thing he wants is to get from another player 12 broken shotguns and 5 radios in exchange - therefore hireable shopkeepers are accepting only caps as a payment.
Title: Re: FOnline2 - The new begining
Post by: Mike Crosser on June 24, 2013, 10:47:58 am
Server for all parts of the community, PvP, crafters, loners, RP etc.

Its not a bug, its a feature. Its players shopkeeper. He is putting valuable items he crafted or found or looted - so the last thing he wants is to get from another player 12 broken shotguns and 5 radios in exchange - therefore hireable shopkeepers are accepting only caps as a payment.
(http://s3.amazonaws.com/rapgenius/1291131680_two-thumbs-up.jpg)

Borat approves.
Title: Re: FOnline2 - The new begining
Post by: JovankaB on June 24, 2013, 10:52:07 am
I think accepting only caps is a good idea and the whole project looks pretty nice and promising.
The name is a bit confusing "FOnline 2" sounds too big to me, something like the next engine by cvet.
It's not a huge deal, but I think you could have chosen something a little bit more modest :)
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 10:59:22 am
Naaah, Point in the name was to make it Better, like fallout 1 and 2 new features, good chunk of small bonuses etc. This is The second Version of player's dream.  ;)
Title: Re: FOnline2 - The new begining
Post by: Lexx on June 24, 2013, 11:01:19 am
But what if cvet wants to make FOnline 2 now? ;)
Title: Re: FOnline2 - The new begining
Post by: Cyber Jesus on June 24, 2013, 11:03:51 am
I hope you're going to wipe the server because i can see sot already has 9999999 caps, ba,vindicators and other shit, and btw you made 2 typos, the iron ore crafting and the caravan guarding part.
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 11:10:01 am
I hope you're going to wipe the server because i can see sot already has 9999999 caps, ba,vindicators and other shit, and btw you made 2 typos, the iron ore crafting and the caravan guarding part.

It's for testing purposes, Open Beta will come with fully cleared/wiped version of server.

There are few typos, but rendering took more than 4 hour's so we decided leave as it is because we would then postpone announcement of the server.
Title: Re: FOnline2 - The new begining
Post by: Wichura on June 24, 2013, 11:10:47 am
I hope you're going to wipe the server because i can see sot already has 9999999 caps, ba,vindicators and other shit
Wipes are quite frequent (even once per day), as all of these are just closed tests.
Title: Re: FOnline2 - The new begining
Post by: davrot on June 24, 2013, 11:11:17 am
It's for testing purposes, Open Beta will come with fully cleared/wiped version of server.
Daily reminder - two women and a brony is a big no no.
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 11:21:56 am
Daily reminder - two women and a brony is a big no no.

No worries, we think exactly the same ;)
Title: Re: FOnline2 - The new begining
Post by: Skycast on June 24, 2013, 11:28:52 am
But what if cvet wants to make FOnline 2 now? ;)
Server name is the smallest problem in developing  ;D
Title: Re: FOnline2 - The new begining
Post by: Slaver Snipe on June 24, 2013, 11:31:53 am
How long have you guys been working on it and the most important question is, how many brahmin can I have!
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 11:39:18 am
How long have you guys been working on it and the most important question is, how many brahmin can I have!

14 Months, we've wanted to stay in shadows much more time but 2238 situation convinced us to go now.
Title: Re: FOnline2 - The new begining
Post by: Wichura on June 24, 2013, 11:42:37 am
how many brahmin can I have!
From what I remember 3 at the time. They should be free from Xoen's Disease, so they won't disappear (hopefully).

Oops, sorry for the premature ejaculation, I thought it's finished feature, taming brahmins that is. It's not, you cannot roleplay herdsman for now.
Title: Re: FOnline2 - The new begining
Post by: wladimiiir on June 24, 2013, 11:45:20 am
Woohoo, this is so exciting. ;D
Title: Re: FOnline2 - The new begining
Post by: Merle on June 24, 2013, 11:47:20 am
All the modifications look great; every single one of them. Count me in for the beta.

Cheers!
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 11:49:05 am
All the modifications look great; every single one of them. Count me in for the beta.

Cheers!

Thank's but what about Daryl? Will he come too? :)
Title: Re: FOnline2 - The new begining
Post by: Merle on June 24, 2013, 11:59:52 am
Thank's but what about Daryl? Will he come too? :)

Naaaah. My baby brother ain't got the balls to handle the desert. And even if he does, they're probably not attached to him.

On the serious note: about your official forum - I can't receive the registration activation code (repeated the request to resend it three times now), and sure would like to see what else you have done so far with the game. :)
Title: Re: FOnline2 - The new begining
Post by: davrot on June 24, 2013, 12:03:46 pm
On the serious note: about your official forum - I can't receive the registration activation code (repeated the request to resend it three times now), and sure would like to see what else you have done so far with the game. :)

Had the same problem with GMail, had to resort to my bestiality porn e-mail alts.
Title: Re: FOnline2 - The new begining
Post by: DeputyDope on June 24, 2013, 12:12:10 pm
THIS. IS. FUCKING. AWESOME.

good luck with this project!
Title: Re: FOnline2 - The new begining
Post by: Merle on June 24, 2013, 12:12:55 pm
Had the same problem with GMail, had to resort to my bestiality porn e-mail alts.

So it was written, and so it shall be...

       ... to the porn e-mail alt we go!

Thanks @davrot!
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 12:14:50 pm
Skycast is messing with registration right now, hopefully he'll get that fixed fast ;) Just wait.
Title: Re: FOnline2 - The new begining
Post by: 700noob007 on June 24, 2013, 12:25:17 pm
Count me in, I'll be playing FO austrialia Single Player and This :)
Title: Re: FOnline2 - The new begining
Post by: greenthumb on June 24, 2013, 12:26:14 pm
this looks rly promising, yet i have not decided if i ll continue paying fonlines after 2238 died, but i if i ll decide to continute adventures in wastelands, i ll be choosing between FO2, TLAMKII and AoP
Title: Re: FOnline2 - The new begining
Post by: -Max Payne- on June 24, 2013, 01:29:56 pm
I have check the video, it looks like very good.

Count me too in with my friends!
Title: Re: FOnline2 - The new begining
Post by: BLDYMSS on June 24, 2013, 01:41:23 pm
Looks cool.
Apart from some things that look a lot like stuff TLAmk2 has already done (crafting, market stands) one thing struck me instantly: You actually managed to get an ingame options menu done – kudos to that. :) Also like the faster TB mode and smaller things like the doors, random loot..
The teaser focuses on gameplay related changes/tweaks/improvements only.
My question at this point:
What is the setting of the game? Is there a back story? What about quests? Will players actually have a "greater goal" or is it a more comfortable faction mod where "endgame" is just PvP?
The shown maps gave the impression we can expect a 2238 setting and nothing new there
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 01:43:10 pm
What is the setting of the game? Is there a back story?

http://forum.fonline2.com/index.php?topic=332.msg3267#new
Title: Re: FOnline2 - The new begining
Post by: Mtax on June 24, 2013, 02:35:06 pm
Damn, it looks great.
I'll surely take a look on it.
Title: Re: FOnline2 - The new begining
Post by: Michaelh139 on June 24, 2013, 04:04:06 pm
It looks too good to be true.

Some Q's.

how do you keep your traders getting killed by griefers?  (And do they lose the items if they die?)

Can people destroy the door to your house?

Is the caravan system the same as tla mk2 where griefers can just join caravan and kill you with the caravan guards doing jack shit to stop them?
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 04:11:45 pm
It looks too good to be true.

Some Q's.

how do you keep your traders getting killed by griefers?  (And do they lose the items if they die?)

They are invicible. There is no need for them to be killable, and it would be risky and unstable if they could.

Quote
Can people destroy the door to your house?

Nope, And not every door can be destroyed, the door's without purpose Like normal door to let's say a small house in modoc can be destroyed, but special door with script connected to it cannot.

Quote
Is the caravan system the same as tla mk2 where griefers can just join caravan and kill you with the caravan guards doing jack shit to stop them?

Caravan guards will give you warning at first friendly fire incident, at second/and or kill they will attack you.
Title: Re: FOnline2 - The new begining
Post by: LeMark on June 24, 2013, 04:13:56 pm
Interesting, I watched the video pretty fast, did I miss the part where you speak about Town Control?
Title: Re: FOnline2 - The new begining
Post by: headshot on June 24, 2013, 04:14:49 pm
What about features for Mad Max wannabies like me?


Oh and I think I'll start first: when u fix tc? ;)
Title: Re: FOnline2 - The new begining
Post by: T-888 on June 24, 2013, 04:18:11 pm
Interesting, I watched the video pretty fast, did I miss the part where you speak about Town Control?

Why do you think all the good stuff has to be shown right away? :)
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 04:21:33 pm
Interesting, I watched the video pretty fast, did I miss the part where you speak about Town Control?

It's hard to show Town Control with only 2 people ;) As the feature, no worries. It will be on server.
Title: Re: FOnline2 - The new begining
Post by: KILL N DIE on June 24, 2013, 04:23:03 pm
Wow this is so great! thanks alot,you saved me from that boring TLA mk2...
Keep up the good work and good luck
Title: Re: FOnline2 - The new begining
Post by: LittleBoy on June 24, 2013, 04:53:45 pm
Good job guys . Nice progress , i wish you a lot of players !
Title: Re: FOnline2 - The new begining
Post by: Keksz on June 24, 2013, 04:55:32 pm
Brilliant.It's just simply awesome :D
(But Rascal u still a nigg ;) )
Title: Re: FOnline2 - The new begining
Post by: 700noob007 on June 24, 2013, 05:05:39 pm
Glad, now I know for a fact there will be more players then FO:DE :D
Title: Re: FOnline2 - The new begining
Post by: BLDYMSS on June 24, 2013, 05:14:27 pm

Sooo... do I get that right that you split from canon and skip the Chosen One story? Not that I don't like the idea, just not sure if I understood it.
Also my questions aren't really answered by that..how will the quest situation be? Hopefully more than 2238? Maybe more Pve-Co-op similar to mutie quests or tanker? Will we take side of a major faction, like Enclave to aid in their conquest effords, or like Bro-hood to repel it? Or will we just quarell with other story-insignificant player factions? Is the Endgame PvE related to your Enclave story or is it PvP – being biggest player faction controling towns?

Also:

How will the new player be introduced to the game? Some Tutorial quest? Starting area like TLAs slave camp? Or does the new player have to gather the info from a Wiki?
I know most people who will play it in the first phase of open beta already know the game mechanics and interface anyway, but I think it's important, that FOnline gets more newb-friendly imo.

What is your take on skills and perks system? Will it be with support perks like the late 2238? Or the "classic" variant where all perks are unlockable at every 3/4 levels?

The reason why I bombard you with all these questions is that I somehow feared this exact situation – That someone will do a project with similar goals to the one I want to start, but has already done a lot of stuff and has an existing team and experience, whilst I have yet to present and announce my project and assemble a team of devs. Now I'm at a point where I don't know whether I should be discouraged by your release and give up on my vision of a FOnline 2 engine and game, or maybe try to join your project with my ideas and suggestions. As far as I can see your project is still based on the FOnline engine and game mechanics... I wanted to change a lot more than that and create an actually NEW engine, coming with a new SDK of course as well as major changes to the games skills and perk system and how you gain skills and xp. This is worked on by my partner at the moment while I am working on the setting and basic content of the game we want to make, as well as a new model of a dynamic PvE/PvP quest generation system....

I'm kinda pissed by the circumstances... Really don't know what to do now..
I wish you the best luck with your project, whether it's a concurrence for mine or not. Maybe I can find a place in your team or not. If you are interested in my ideas... well contact me, I guess it's maybe easier to join an existing project than get a new one started from 0. In any case,I will definetely be amongst the beta testers.  :)

Edit: smartass remark: beginning is still spelled with 2 n :P (Thread title)
Title: Re: FOnline2 - The new begining
Post by: Wichura on June 24, 2013, 05:33:06 pm
Sooo... do I get that right that you split from canon and skip the Chosen One story? Not that I don't like the idea, just not sure if I understood it.
I wrote the introduction cool story, however since I'm not native English speaker, it might cause some funny misunderstandings. Sorry about that.

Well, main plot of FO2 is a bit alternative to what we know from Fallout 2. Vault Dweller died in Cathedral after defeating the Master, he/she never reached Mariposa.

How will the new player be introduced to the game? Some Tutorial quest? Starting area like TLAs slave camp? Or does the new player have to gather the info from a Wiki?
I know most people who will play it in the first phase of open beta already know the game mechanics and interface anyway, but I think it's important, that FOnline gets more newb-friendly imo.
Starting location contains a dude you can ask some questions, he's gonna tell you this and that. There's also Junktown as a starting city, with very strict AI guards (so it should be safe from suicide trolls, thieves, bombers and whatnot), some quests to gain few levels on them, secured workbenches and stuff like that. It is fucking hard to start in FOnline universe, we've tried to create a place where it's a bit easier. If this succeed - will see.
Title: Re: FOnline2 - The new begining
Post by: Skycast on June 24, 2013, 05:42:29 pm
Maybe more Pve-Co-op similar to mutie quests or tanker?
There will be many group quests and quests based on player interaction.

Will we take side of a major faction, like Enclave to aid in their conquest effords, or like Bro-hood to repel it? Or will we just quarell with other story-insignificant player factions? Is the Endgame PvE related to your Enclave story or is it PvP – being biggest player faction controling towns?
Players will be able to join one of major factions, create own faction or play as loner.

How will the new player be introduced to the game? Some Tutorial quest? Starting area like TLAs slave camp? Or does the new player have to gather the info from a Wiki?
I know most people who will play it in the first phase of open beta already know the game mechanics and interface anyway, but I think it's important, that FOnline gets more newb-friendly imo.
There will be nothing like noob camp.

What is your take on skills and perks system? Will it be with support perks like the late 2238? Or the "classic" variant where all perks are unlockable at every 3/4 levels?
Both, main perks player will take each 3/4 levels but
some perks player can recieve other way.

I wanted to change a lot more than that and create an actually NEW engine, coming with a new SDK of course as well as major changes to the games skills and perk system and how you gain skills and xp.
Hmm looks like you want create some other game not related to fallout but just with fallout objects

As well as a new model of a dynamic PvE/PvP quest generation system....
Dynamic qest generation one of our main aspect in quest side.
Title: Re: FOnline2 - The new begining
Post by: Urlag on June 24, 2013, 05:57:02 pm
looks all pretty nice, maybe i will give it a try if it works.
Title: Re: FOnline2 - The new begining
Post by: Tomowolf on June 24, 2013, 06:00:16 pm
I'll be comming, misiaczki.
Title: Re: FOnline2 - The new beginning
Post by: wesan on June 24, 2013, 06:03:32 pm
Quote
Sooo... do I get that right that you split from canon and skip the Chosen One story? Not that I don't like the idea, just not sure if I understood it.

Vault Dweller Dies in a battle with master, So mutant's army survived and reinforced Mariposa.
About the game background story  - there is whole FOnline2 bible prepared already.
We are trying to stick to the canon, to the original Fallout atmosphere and taste.
At the same time we prepared our story on one of the possible turn of events in original fallout history.


Quote
Also my questions aren't really answered by that..how will the quest situation be? Hopefully more than 2238? Maybe more Pve-Co-op similar to mutie quests or tanker? Will we take side of a major faction, like Enclave to aid in their conquest effords, or like Bro-hood to repel it? Or will we just quarell with other story-insignificant player factions? Is the Endgame PvE related to your Enclave story or is it PvP – being biggest player faction controling towns?


There will be alot of quest's but we cannot squeeze everything we planned into launch day as said before. A lot more work needed to be done in order to meet our ambitions.


Also:

Quote
How will the new player be introduced to the game? Some Tutorial quest? Starting area like TLAs slave camp? Or does the new player have to gather the info from a Wiki?
I know most people who will play it in the first phase of open beta already know the game mechanics and interface anyway, but I think it's important, that FOnline gets more newb-friendly imo.

You Start in Special Private location, i cannot say more(Spoiler's again), but it's newbie friendly ;)
Its very important to create easy, smooth edge for newcommers.
I prefer RP style of tutorials, the type where player is learning game mechanics by doing quests.

Quote
What is your take on skills and perks system? Will it be with support perks like the late 2238? Or the "classic" variant where all perks are unlockable at every 3/4 levels?

This is heavy topic, So i will just say few things:
- Perks readjusted to more usefull state, so you won't have only 10 usefull perks and the rest is shit.
Soft level cap so after reaching it there will be still a reason to develop your character.

Quote
Maybe I can find a place in your team or not. If you are interested in my ideas... well contact me, I guess it's maybe easier to join an existing project than get a new one started from 0.
In any case,I will definetely be amongst the beta testers.  :)

We won't throw away any dev's, As we said, the door's to dev team is open if you have skill and time to participate in developing. But you should really think about it if you wan't creating own engine. Making new engine and new server sounds like overkill from my experiance. Its better to join forces and make something really good togheter.

Quote
Edit: smartass remark: beginning is still spelled with 2 n :P (Thread title)

Nerves make a lot of spell bug's happen ;P
Title: Re: FOnline2 - The new begining
Post by: Surf on June 24, 2013, 06:15:28 pm
??

The chosen one wasn't even born yet when the Master raised his army.
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 24, 2013, 06:16:48 pm
He ment vault dweller ofcourse :)
Title: Re: FOnline2 - The new begining
Post by: Fettel on June 24, 2013, 06:17:12 pm
I will be there
Title: Re: FOnline2 - The new begining
Post by: wreese2u on June 24, 2013, 06:23:54 pm
*slow clap* Bravo SoT, bravo.

Count me and my friends in, Reeses gang will return!
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 24, 2013, 06:26:27 pm
well its not SoT server but thx anyway :P
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 06:27:24 pm
*slow clap* Bravo SoT, bravo.

Don't call us like that, i have no connection to SoT and still i am in development group. ;)
Title: Re: FOnline2 - The new begining
Post by: k3tamina on June 24, 2013, 06:42:18 pm
Some questions MUST be made.
1a) What are your plans about player-dev interaction, will you be active and keep the people updated on what you're working on, what's your status, and what are your ideas for the future of the game?
1b) Will you play your own game?
2) Will you stay in a permanent beta status?
3) Will you switch graphics to 3D?
4) Will you open the source code (entirely or partially)?
5) Did you write code in angelscript or C# or both?
6) How long have you been working on this project?
7) Who are the members of your team?
8) Will you support multi-logging / fast-relogging / sneak-naders / toilet control and other bullshit like in 2238 in its worst days?
9) Are alts welcome or something you'd want to reduce?
10) What are your policies against cheaters / exploiters?
11) What do you consider a ban proof?


After this big post I give you my congrats and surely hope to see more of this project because it looks very promising
I just don't like the name, FOnline 2... seems like the second version of the FOnline engine
Title: Re: FOnline2 - The new begining
Post by: Dark. on June 24, 2013, 06:53:27 pm
Really impressive. Looks awesome, keep working on it!
Title: Re: FOnline2 - The new begining
Post by: Skycast on June 24, 2013, 06:53:46 pm
Half questions was already answered
For others
1) By gamers for gamers
2) No
3) Not with current 3D status
5) Both
8,9) We have solution, hope it will work as it must
10) Jail/Char Ban/Perma ban
Title: Re: FOnline2 - The new begining
Post by: Wichura on June 24, 2013, 06:55:04 pm
*slow clap* Bravo SoT, bravo.
I've became SoT member without firing a single bullet. Worship my mad PvP skillz.
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 24, 2013, 07:10:28 pm
Most answers to the questions You asked can be found here:

http://forum.fonline2.com/index.php?topic=332.0

But I will answer them anyway:

===============================

Quote
1a) What are your plans about player-dev interaction, will you be active and keep the people updated on what you're working on, what's your status, and what are your ideas for the future of the game?
Yes there will be shown plans about future, some kind of todo list /  future steps and way of development we are heading.
Quote
1b) Will you play your own game?
Well thats the reason why we are making it :D
Quote
2) Will you stay in a permanent beta status?
No, the plan is to reach some final point and start promoting the game widely outside our small FOnline community in order to make it more and more popular. I've already made some contacts and got promised some youtube videos/streams from polish "youtube celebrity" having  nearly 100k subscribers. Such methods for sure will make a differance.
 
Quote
3) Will you switch graphics to 3D?
Personally Im not a fan of it. There are no plans for that now.
Quote
4) Will you open the source code (entirely or partially)?
There will be halfopen model of development. Literally doors to devteam are opened. There will be also published community given predescribed precise tasks etc.
Quote
5) Did you write code in angelscript or C# or both?
Both.
Quote
6) How long have you been working on this project?
Aproximately one year.
Quote
7) Who are the members of your team?
Project leaders:
- Skycast
- Rascal
Core Devteam:
- Wesan
- Mike Wall
- Wichura
and many contributors.
Quote
8) Will you support multi-logging / fast-relogging / sneak-naders / toilet control and other bullshit like in 2238 in its worst days?
Big no to all of these. We have designed anti duallogging features, antifast reloggin featuers - they wont be tested in 1st beta. Other areas need to be checked and tested first and those two would actually make harder to do so at this point. FOr sure dont expect Idler system :) We are preparing something better.
Quote
9) Are alts welcome or something you'd want to reduce?
There are two kinds of alting.
First - bad one - is the bad game designed mechanics which are forcing alting.
Those we are trying to avoid in every design/concept step we take.
Second - good one - is the ability for player to play just different character, so have fun in other way.
We want to achieve big diversity in this area.
Quote
10) What are your policies against cheaters / exploiters?
See paragraph 8.
Quote
11) What do you consider a ban proof?
Well screens can be easily fabricated. Videos are a lot harder to do so.
Its not easy to put a line here. I think common sense will just solve most cases if not we gona need some kind of policy here based on community propositions.
Title: Re: FOnline2 - The new begining
Post by: Lexx on June 24, 2013, 07:35:26 pm
Well thats the reason why we are making it :D

That's why we started with 2238 as well. But after the initial release, we were too busy with fixing lots of stuff and adding content to play it anymore.
Title: Re: FOnline2 - The new begining
Post by: DeputyDope on June 24, 2013, 07:48:32 pm
Why do you think all the good stuff has to be shown right away? :)

why not?
Title: Re: FOnline2 - The new begining
Post by: ISn2 on June 24, 2013, 07:50:42 pm
a glimmer of hope appears :)
Title: Re: FOnline2 - The new begining
Post by: T-888 on June 24, 2013, 07:52:11 pm
why not?

Hidden gems are always the best to find. Why reveal all the cards if you can find out whatever drives your curiosity soon enough.
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 07:56:33 pm
why not?

The same reason why a good girl won't go to bed with you at first date. We've been silent trough whole development, when other server's anounced prematurely their servers and they were releasing it in feature cheap state. Don't you think that about all that shitload of server's we really want to show you we're different? You will see the game when it's out. And you should enjoy discovering it by yourself.
Title: Re: FOnline2 - The new begining
Post by: SmallGreg on June 24, 2013, 08:01:28 pm
Yes yes yes !!! I am waiting for start :) :) :)
Title: Re: FOnline2 - The new begining
Post by: BLDYMSS on June 24, 2013, 08:15:03 pm
Hmm looks like you want create some other game not related to fallout but just with fallout objects
I don't exactly understand what you mean by that. It will be completely related to fallout in ways of canon established in the main series, as well as the graphical look and feel of the old series just like FOnline.

Quote
Dynamic qest generation one of our main aspect in quest side.
I'm looking forward to see how that will look in "FOnline 2", I'm sure it's not what I'm thinking of.

You Start in Special Private location, i cannot say more(Spoiler's again), but it's newbie friendly ;)
Its very important to create easy, smooth edge for newcommers.
I prefer RP style of tutorials, the type where player is learning game mechanics by doing quests.
Agree.
Quote
This is heavy topic, So i will just say few things:
- Perks readjusted to more usefull state, so you won't have only 10 usefull perks and the rest is shit.
Soft level cap so after reaching it there will be still a reason to develop your character.
Goes in similar direction I was going. Apply what you say about perks to the skills and you get where I'm going. No more useless, or single-purpose-alt skills please! (Speech, anyone? Gambling? Barter? ::))
Quote
We won't throw away any dev's, As we said, the door's to dev team is open if you have skill and time to participate in developing. But you should really think about it if you wan't creating own engine. Making new engine and new server sounds like overkill from my experiance. Its better to join forces and make something really good togheter.
I like your attitude an I am glad you leave dev team in open state. Also that you will interact with players more.
Anyways after confering with noize, we decided to keep working on our own project, but lay low in terms of PR, just like you did for 14 months, you rascals :) Reasons are obvious:
The same reason why a good girl won't go to bed with you at first date. We've been silent trough whole development, when other server's anounced prematurely their servers and they were releasing it in feature cheap state. Don't you think that about all that shitload of server's we really want to show you we're different? You will see the game when it's out. And you should enjoy discovering it by yourself.
Also we are at the beginning of something new and far from being able to advertise it in a proper fashion that gets potential developers and other contributors interested in working with us :P
You beat us to it ;D I look forward to playing your game, maybe drop a suggestion or two.

As far as I can see it now, it won't make sense for us to join you as devs, because our visions vary in certain ambitions and targeted playerbase I think. For what we have planned, the FOnline engine's environment sadly doesn't fit.
Since we are far from any kind of release state ;D I also don't see any problems in terms of splitting the community or whatever. It will be at least another 2 years before we might reach a state where the game actually exists to be played.
So let's enjoy what you guys serve us, I bet it will beat TLAs ass in any case ;D
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 08:19:54 pm
Thank you for such warm word's :D Let's drink to that!  ;)
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 24, 2013, 08:28:03 pm
If You would like to help us spreading the word about upcoming server launch feel free to set up our FO2 signature banner in Your forum profile:



Quote
(http://img13.imageshack.us/img13/1051/ojw.png) (http://forum.fonline2.com/index.php?topic=332.msg3266#new)
code: http://pastebin.com/EN3EbTvX

or

Quote
(http://img823.imageshack.us/img823/6333/s2.png) (http://forum.fonline2.com)
code: http://pastebin.com/54uNnYSs
Title: Re: FOnline2 - The new begining
Post by: wreese2u on June 24, 2013, 08:28:18 pm
I was also wondering, if you can say this yet, what will the combat system be like?
Early 2238? TLA? Or just old 2238?
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 24, 2013, 08:31:45 pm
There is FOV
There is running in combat
There is old drug system
There are improvements known from lastest wipes/SDK revisions such as hotkeys for example

We are aiming in making best out of it.
Title: Re: FOnline2 - The new begining
Post by: Daryl on June 24, 2013, 08:39:26 pm
great news :D looks promiseing
Title: Re: FOnline2 - The new begining
Post by: Mr.NiceGuy on June 24, 2013, 08:45:39 pm
I have to say it got my curiosity like 2238 did back in 2009.
Title: Re: FOnline2 - The new begining
Post by: Alexandrite on June 24, 2013, 08:49:11 pm
Will Barter, gambling, speech, and traps have a better role in FOnline 2? Imo, I think you should have named FOnline 2 to FOnline: Reloaded. I like this one a lot more than 2238 tbh :)
Title: Re: FOnline2 - The new begining
Post by: Desert Mutt on June 24, 2013, 09:19:31 pm
One question:
Is it rewrite from scratch or is it piggyback on whatever sources available for FOnline engine?

Title: Re: FOnline2 - The new begining
Post by: Kelin on June 24, 2013, 09:21:52 pm
I had the honor to be able to try this game out in its very early stage (thanks Wesan) and even back then I was convinced that this was gonna be The FOnline we were all looking for. Sadly due to lack of free time I probably won't participate in obt1, anyway I wish you developers good luck with the project and hopefully the day will come and I will be enjoying your game.

The least I can do to help this project is adding FO2 banner into my signature  :)
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 09:23:27 pm
One question:
Is it rewrite from scratch or is it piggyback on whatever sources available for FOnline engine?

Done on a clean SDK, cleared from all TLA stuff.

The least I can do to help this project is adding FO2 banner into my signature  :)

Thank's Kelin for you'r support :P
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 24, 2013, 09:26:30 pm
Quote
One question:
Is it rewrite from scratch or is it piggyback on whatever sources available for FOnline engine?

Its running on latest SDK revision where many problems like fullscreen, screen minimising or poor fps are fixed.
Other than that Skycast made many improvements to the engine in order to make it run smooter, less hardware consuming etc.
Most features like for example FOV etc. were rewritten from scratch.
Title: Re: FOnline2 - The new begining
Post by: Wind_Drift on June 24, 2013, 09:43:36 pm
I'll wait until I get home to view the video on a real screen instead of an iPhone.

However, I have to say I'm excited. Count me in for OBT. I'm all for trying to break stuff for science.

:D

Also, not that you need it, but I'll offer any help I can give if it speeds up development or helps in any way. If not - Good luck, I can't wait.
Title: Re: FOnline2 - The new begining
Post by: Alexandrite on June 24, 2013, 09:46:46 pm
Wait, so on July 6th, FOnline 2 is open to download and play?
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 24, 2013, 09:50:43 pm
Roadmap:
1st July - information about the game flooding on http://forum.fonline2.com/index.php
4th July - Client download link
6th July 12:00 AM GMT+1 - server launch
Title: Re: FOnline2 - The new begining
Post by: Alexandrite on June 24, 2013, 09:53:05 pm
Roadmap:
1st July - information about the game flooding on http://forum.fonline2.com/index.php
4th July - Client download link
6th July 12:00 AM GMT+1 - server launch

Ah, thank you.
Title: Re: FOnline2 - The new begining
Post by: SmallGreg on June 24, 2013, 09:57:05 pm
When are you going to publish perks table, crating table and other info/docs/wiki?
Title: Re: FOnline2 - The new begining
Post by: S.T.A.L.K.E.R on June 24, 2013, 10:01:17 pm
Count me in! :D
Title: Re: FOnline2 - The new begining
Post by: JacksSmirkingRevenge on June 24, 2013, 10:04:40 pm
Will there be Crossbows?

If yes, this game will be Epic.
Title: Re: FOnline2 - The new begining
Post by: Wind_Drift on June 24, 2013, 10:09:49 pm
Well, iPhone screen be damned, I had to watch the video.

I'm excited...
Title: Re: FOnline2 - The new begining
Post by: Daryl on June 24, 2013, 10:10:41 pm
what is the level cap?

is the crafting system  like 2238 or differnt? do u use bp system or just normal?

will there be cool down timer? :D

isit possible to craft drugs this time?

and also is the pvp system walking like tla or isit similar to fonline 2238 where u can run in combat?

anyways u can count me in to play it it looks very good please answer me questions
Title: Re: FOnline2 - The new begining
Post by: wesan on June 24, 2013, 10:12:33 pm
what is the level cap?

26 but it's not like capped, will be explained in future.

Quote
is the crafting system  like 2238 or differnt? do u use bp system or just normal?

normal system, needing normal workbench. With 4 Professions and 3 Levels in every of it.

Quote
will there be cool down timer? :D

Nope if you mean scavenging/mining

Quote
isit possible to craft drugs this time?

Why not? It is possible.

Quote
and also is the pvp system walking like tla or isit similar to fonline 2238 where u can run in combat?

You can run in combat, that was said before.
Title: Re: FOnline2 - The new begining
Post by: Daryl on June 24, 2013, 10:16:12 pm
right ok, this sounds good then, no broken crafting , no broken drug system , u can run in combat, . and i udnerstand what u mean by u will explain later , its good u do this and u can count me in on playing this game :)
Title: Re: FOnline2 - The new begining
Post by: NoDriLL on June 24, 2013, 10:42:18 pm
Verryyyyyy niceeeeeee ;D
Title: Re: FOnline2 - The new begining
Post by: S.T.A.L.K.E.R on June 24, 2013, 11:00:56 pm
How are the bases/tent system?

can I get my own private base?
Title: Re: FOnline2 - The new begining
Post by: Tomowolf on June 24, 2013, 11:01:50 pm
How are the bases/tent system?

can I get my own private base?
From what I've heard - yes.
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 24, 2013, 11:06:42 pm
Many possibilities:
-You can have Your tent
-Buy a base on wasteland
-Buy a house inside protected city as your personal base
-Rent a room in a hotel
Title: Re: FOnline2 - The new begining
Post by: S.T.A.L.K.E.R on June 24, 2013, 11:14:10 pm
How about quest wise?

Will there be team quest, solo quest? lots of quest? :P

AND COMPANIONS?? RESPAWNABLE MERCS? recruitable travelers?
Title: Re: FOnline2 - The new begining
Post by: 700noob007 on June 24, 2013, 11:17:54 pm
Using your new forum sig :D can't wait for the 6th!
Title: Re: FOnline2 - The new begining
Post by: BLDYMSS on June 24, 2013, 11:20:04 pm
If You would like to help us spreading the word about upcoming server launch feel free to set up our FO2 signature banner in Your forum profile:


code: http://pastebin.com/EN3EbTvX

or
code: http://pastebin.com/54uNnYSs
Hey.. me stoopid :P
How exactly do I get these in my sig..?
Title: Re: FOnline2 - The new begining
Post by: 700noob007 on June 24, 2013, 11:22:01 pm
You go on the pastebin link and copy the text it and put it in your signature.
Title: Re: FOnline2 - The new begining
Post by: BLDYMSS on June 24, 2013, 11:28:56 pm
You go on the pastebin link and copy the text it and put it in your signature.
Thx, done. :)
Registration on the site still fucked up? Still got no confirm email..
Title: Re: FOnline2 - The new begining
Post by: 700noob007 on June 24, 2013, 11:32:10 pm
Thx, done. :)
Registration on the site still fucked up? Still got no confirm email..

Waiting for mine still.
Might not work for GMail?
Title: Re: FOnline2 - The new begining
Post by: Tomowolf on June 24, 2013, 11:37:49 pm
Waiting for mine still.
Might not work for GMail?
Check spam folder.
I got it in spam folder.
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 24, 2013, 11:38:44 pm
well gmail should work now so try again maybe
there were some problems with some domains, most of them should be gone now
check if the mail isint in spam folder :)
Title: Re: FOnline2 - The new begining
Post by: 700noob007 on June 24, 2013, 11:42:18 pm
well gmail should work now so try again maybe
there were some problems with some domains, most of them should be gone now
check if the mail isint in spam folder :)

Ahh, it's in the spam folder thanks!
Title: Re: FOnline2 - The new begining
Post by: Enzotainment on June 24, 2013, 11:49:01 pm
This is looking damn sexy! And there's TB!!!

I've tried creating an account, but haven't received e-mail conformation yet. Is this a common problem, or does it just take some time?

I'm all-in when the time comes :D
Title: Re: FOnline2 - The new begining
Post by: Black_Rainbow on June 24, 2013, 11:52:01 pm
All of you who are having issues check your spam/junk folder, that is where mine came immediately.

Also, this looks promising, can't wait for more information and the chance to test it out.
Title: Re: FOnline2 - The new begining
Post by: BLDYMSS on June 25, 2013, 12:17:48 am
Nothing in spam folder :(
Maybe you have to add my domain @power.ms first. Yeah its a strange domain, I know, but it's legit. I'm no bot---zzzrzrzr---DESTROY--zrzz-DESTROY

edit: well doesn't seem to matter, I can just log in without the email :)
Title: Re: FOnline2 - The new begining
Post by: Blackeyed on June 25, 2013, 12:35:39 am
First of all, THANK U 2238 DEVS. no matter where i go or what i play, 2238 is forever 2238.

now for just 3 questions on FO2:

1. do u guys believe, and will u practice it in game mechanics, that all types of fighter builds must be balanced, despite strengths and weaknesses, or do u think, for the sake of "realism", that melee, unarmed, etc, should have no chance against snipers, BGs, etc?
(i know u r not all SoT or Rogues or whatnot, but using this chance i must say i always appreciated Rogues s use of different tactics even though they usually had the numbers and experience to fight any other faction head-on / "traditional" style; so i m hopeful u give all builds a chance)

2. u already mentioned "less grindfest", but adding to that would u say it ll be possible for a player with less time (currently casual, that is) to enjoy playing just a couple of hours here and there?

3. although afaik cheating has been reduced with implementation of recent features, if it returns, do u have the people, knowledge and time to fight it?

and not a question, but a remark:
100% safe towns, houses, tents, etc, shouldn t exist. there should at least be some kind of mistake u can make that gets u screwed even there. IRL no place is 100% safe either, and at least in FO u can logoff on WM. i always hated tent and baserapers, but i liked the harshness of it being possible. and thieves, suicide SMGers and bombers are the PvPers of guarded towns, they add variety.
maybe u r thinking of one 100% safe and others not so % safe towns - could be cool and introduce variety, i guess, but i still love NCR as just another kind of PVP arena >: )

and TYVM in advance for ur taking the weight of FOnline on ur shoulders. all the best.
Title: Re: FOnline2 - The new begining
Post by: Sarakin on June 25, 2013, 12:41:06 am
There is old drug system
Old drug system is ugly - my opinion. You could think up something new.
Title: Re: FOnline2 - The new begining
Post by: Alvarez on June 25, 2013, 01:22:04 am
What kind of server will you be using for the OBT? And how big will the Worldmap be?
Title: Re: FOnline2 - The new begining
Post by: brad smalls on June 25, 2013, 02:08:24 am
You guys said you would be taking play experiance for this server well this is mine.
Crafting: I found the simple crafting of 2238 10-11 the most fun and access able and you did say you woukd make it accessable
Leveling: I found 2238 again a good balance but i did find the quick leveling on Goon Haven great and easy but i dont think your server is going to be some easy PvP server and for the love of god in heaven dont make leveling like TLA MK2 its too long.
World: if it can be smaller it would be good for 100 players the world is too big maybe just north FO2 world (Reno, Modoc, Klamath, Redding, Den, Aroyyo, Gecko and Vault City) with VC being like the NCR of this server
PvP: well i guess VC (trading town) and Arroyo (noob town) can be a safe towns. Reno should be non-TC PVP town and the rest TC towns
perks and stats: 2238 2010-11 still the best i have seen no crit BGs please they ruin fun
Slaves: I like FO;Australias slave system where you can slave any NPC and have a max party of 10 slaves 9 to move on WM and for balance when slave leader died all the slaves drop dead as well.
So these are my idea's for FO2 to make it mostly more accessable to noobs.
Title: Re: FOnline2 - The new begining
Post by: Rain on June 25, 2013, 03:01:31 am
It is too good to be true.None spoke a single word and now it s ready,without the usual pathetic years of announcement before actually seeing something...?...Wonderful guys,wonderful.My soul belongs to tla atm,but i will take a look.



Will one alting be possible..?
Title: Re: FOnline2 - The new begining
Post by: VAULTB0Y on June 25, 2013, 03:38:58 am
count me in :D

I hope you implemented an bank system where i can deposit money in one town and access it in another :P

Edit: I am still waiting for my registration email. It is an gmx domain....
Title: Re: FOnline2 - The new begining
Post by: A Traitor on June 25, 2013, 04:00:19 am
This looks like a real-time only game. ¿Is this correct?
Title: Re: FOnline2 - The new begining
Post by: VAULTB0Y on June 25, 2013, 04:13:49 am
This looks like a real-time only game. ¿Is this correct?

no, watch the video, they have fast turnbased mode implemented :)
Title: Re: FOnline2 - The new begining
Post by: Ganado on June 25, 2013, 04:15:31 am
Yeah I'm sure Rascal would not stand for TB to be disabled, lets some good strategies get to be brought forth.
Title: Re: FOnline2 - The new begining
Post by: Eternauta on June 25, 2013, 04:20:24 am
This indeed looks interesting... looks pretty similar to TLA MK2 but maybe this might be more attractive combat-wise. Will give it a chance in July when I have time.
Title: Re: FOnline2 - The new begining
Post by: BenKain on June 25, 2013, 04:54:16 am
I can't wait. Looks so awesome.
The new cars and bases especially look fun.
Title: Re: FOnline2 - The new begining
Post by: m208 on June 25, 2013, 08:54:14 am
Looks interesting.
Im think, you should post it on russian http://fonline.ru/forum/ (http://fonline.ru/forum/) also.
Title: Re: FOnline2 - The new begining
Post by: LagMaster on June 25, 2013, 09:30:48 am
the main thing that impressed me is the release date of the OBT1
Title: Re: FOnline2 - The new begining
Post by: Mike Crosser on June 25, 2013, 11:52:58 am
I don't exactly understand what you mean by that. It will be completely related to fallout in ways of canon established in the main series, as well as the graphical look and feel of the old series just like FOnline.

Vault Dweller Dies in a battle with master, So mutant's army survived and reinforced Mariposa.
About the game background story  - there is whole FOnline2 bible prepared already.
We are trying to stick to the canon, to the original Fallout atmosphere and taste.

Kinda contradictory don't you think?
And with VD dead Fallout 2 never happens.

Quite frankly the whole "Mariposa reinforcement" thing could have been done without the Vault Dweller retcon.
Seeing how there were still enough intelegent mutants to do it themselves.
Title: Re: FOnline2 - The new begining
Post by: brad smalls on June 25, 2013, 12:09:41 pm
i agree just to follow the lore i mean why change it because not much happend in between FO1 and 2 just as long as no towns or main chars are killed we will be good
Title: Re: FOnline2 - The new begining
Post by: Mike Crosser on June 25, 2013, 12:10:52 pm
i agree just to follow the lore i mean why change it because not much happend in between FO1 and 2 just as long as no towns or main chars are killed we will be good
Technically Necropolis was buttfucked by mutants.
Maybe turn it into a PvE ground?
Title: Re: FOnline2 - The new begining
Post by: wladimiiir on June 25, 2013, 12:11:27 pm
Kinda contradictory don't you think?
Who are you asking? Because you are comparing two different projects there.
Title: Re: FOnline2 - The new begining
Post by: Mike Crosser on June 25, 2013, 12:13:48 pm
Who are you asking? Because you are comparing two different projects there.
2 projects?
Well now I sure feel retarded.

Mind telling me which is which?
Title: Re: FOnline2 - The new begining
Post by: Wichura on June 25, 2013, 12:17:37 pm
FOnline2 is related to canon, but becomes alternative after Fallout 1. Vault Dweller died before destroying mutants' base, Chosen One had never been born, Fallout 2 and its events won't happen.
Title: Re: FOnline2 - The new begining
Post by: Bego on June 25, 2013, 12:31:43 pm
Looks promising, I think I'm gonna give it a shot. Bluesuits, beware, Section 8 awaits ya :)
Title: Re: FOnline2 - The new begining
Post by: Mike Crosser on June 25, 2013, 12:39:01 pm
FOnline2 is related to canon, but becomes alternative after Fallout 1. Vault Dweller died before destroying mutants' base, Chosen One had never been born, Fallout 2 and its events won't happen.
The old story was perfectly fine but whatever, I guess this will be interesting.
Title: Re: FOnline2 - The new begining
Post by: wladimiiir on June 25, 2013, 12:39:23 pm
2 projects?
Well now I sure feel retarded.

Mind telling me which is which?
Is it contagious, because now I feel retarded. I see it that you compared BLDYMSS's project with FOnline2 story. Or am I wrong?
Title: Re: FOnline2 - The new begining
Post by: Mike Crosser on June 25, 2013, 12:42:53 pm
Is it contagious, because now I feel retarded. I see it that you compared BLDYMSS's project with FOnline2 story. Or am I wrong?
Wait what?
uhhh yeah I think I did....? Maybe?
Title: Re: FOnline2 - The new begining
Post by: Skycast on June 25, 2013, 12:46:05 pm
Technically Necropolis was buttfucked by mutants.
Maybe turn it into a PvE ground?
You knew, no surprise  :-\
Title: Re: FOnline2 - The new begining
Post by: Ox-Skull on June 25, 2013, 02:10:51 pm
Vault dweller dead=

Arroyo cannot exsit.
V13 should be blood spattered.
Human race almost wiped out by massive Super mutant army.

Just guessing.
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 25, 2013, 02:14:48 pm
There will be FOnline2 Bible presented its rdy and waiting.
Title: Re: FOnline2 - The new begining
Post by: brad smalls on June 25, 2013, 02:51:53 pm
I want a rise to Brad Smalls super badass killer PVP Murder Squad 4th gang from V15
Title: Re: FOnline2 - The new begining
Post by: VAULTB0Y on June 25, 2013, 03:32:25 pm
a few more questions please:

Shared Tents for alts?
Multiple tent/houses locations?
Banking services accessable in every city/town?
Will tents get deleted if you dont login for some time?
Worldmap Fallout 1 + 2?
Will a list of all perks, weapons and requirements for them be released to plan you chars?
Will Charisma be required to trade with npcs?
Will there be mines or is mining only possible in random encs?
Title: Re: FOnline2 - The new begining
Post by: brad smalls on June 25, 2013, 03:41:17 pm
i guess only random encounters i liked the mine system it brought life to redding and broken hills in WWP and BHH days
Title: Re: FOnline2 - The new begining
Post by: wesan on June 25, 2013, 04:17:21 pm
For all More Questions please head to http://forum.fonline2.com/index.php?topic=337.0 You will find many answer's there and you can ask more. We will tell what we want, no more no less.
Title: Re: FOnline2 - The new begining
Post by: wesan on June 25, 2013, 04:22:38 pm
Quote
Shared Tents for alts?

No.

Quote
Multiple tent/houses locations?

If you mean Different maps depending on where you set tent, then yes. If you meant limitation of one tent, you can only have one. But you can have as many bases as you want.

Quote
Banking services accessable in every city/town?

Only in protected town's

Quote
Will tents get deleted if you dont login for some time?

Yes

Quote
Worldmap Fallout 1 + 2?

It's an Remake if you mean game grid, if you mean game location's, they are the ones from fallout 1+2 (Just not pure maps, they were remade)

Quote
Will a list of all perks, weapons and requirements for them be released to plan you chars?

Yes


Quote
Will Charisma be required to trade with npcs?

No.

Quote
Will there be mines or is mining only possible in random encs?

Only in random encounter's and random encounter caves.
Title: Re: FOnline2 - The new begining
Post by: hoot on June 25, 2013, 04:31:16 pm
I have one question how will be crafting system?
Title: Re: FOnline2 - The new begining
Post by: wesan on June 25, 2013, 04:39:36 pm
I have one question how will be crafting system?

I said go to:
http://forum.fonline2.com/index.php?topic=337.0

You will find my answer there.
Title: Re: FOnline2 - The new begining
Post by: VAULTB0Y on June 25, 2013, 05:38:34 pm
I said go to:
http://forum.fonline2.com/index.php?topic=337.0

You will find my answer there.

i would love to, but i am still waiting for my registration email  ???
Title: Re: FOnline2 - The new begining
Post by: Skycast on June 25, 2013, 05:51:19 pm
i would love to, but i am still waiting for my registration email  ???
All registrations was approved so dont need to wait email.
Title: Re: FOnline2 - The new begining
Post by: hoot on June 25, 2013, 05:51:55 pm
Look in spam inbox. I have activate e-mail in this.
Title: Re: FOnline2 - The new begining
Post by: brad smalls on June 25, 2013, 05:52:46 pm
Can you relesse sooner i wanna play it so bad you brought back the feeling to play FOnline
Title: Re: FOnline2 - The new begining
Post by: wesan on June 25, 2013, 05:58:10 pm
Can you relesse sooner i wanna play it so bad you brought back the feeling to play FOnline

Nothing will change Release and Open Beta date. No.
Title: Re: FOnline2 - The new begining
Post by: hejmr on June 25, 2013, 06:28:44 pm
This looks so awesome guys. I like every feature there is. You really have good taste in that.

The best are:
• old drug system (missed this so much)
• mining in random encounter (missed this too)
• in-game switching between RT/TB (it was so annoying to exit the game every time)
• faster NPCs in TB (finally somebody did it, not that I would play TB)
• hexshooting
• sound played on encounter (died so many times because of looking elsewhere while traveling on WM)

Things I'm afraid of:
• SOT GM abuse (not really)
• sloppy English - you guys have some decent English/Russian translator?
I've seen many typos not just two, like "cheery" instead of "cherry" and "shoot" instead of "shot" (this one's there several times, guy who wrote it should read about the difference)

I hope the "automat gazetovyj" and silimar Russian names of objects won't be present at the server lanuch (not that would be a big deal). Anyways, looking forward to this shit, keep it up! (;
Title: Re: FOnline2 - The new begining
Post by: Tomowolf on June 25, 2013, 06:47:37 pm

Things I'm afraid of:
• SOT GM abuse (not really)
Afaik there won't be GMs
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 25, 2013, 07:03:48 pm
well only players from sot who will have access to gm account is me and skycast and as I said its not sot server anyway. It would make just like totally no sense for me to put all that hard work just to ruin it by some shit exploiting, I dont see any logic or pleasure in that.
I personally will play like in old times, in shared base with 1-2 guys. Not as we were playing it as sot team on 2238 - one huge base system for all members. Therefore I will be able to collect valuable data about some balance issues, what needs to be changed/improved bugs etc. etc. Beside that it will be cool just to come back to the roots. Like in old good times :)

About typos - I made the video (wchich took damn huge ammount of work actually, it was 1st I've ever made, didnt suspect how much effort it costs, and there wasnt enough time to correct them - my bad ) - Im not a native speaker but neither im making dialogs for server so dont You worry. There are a lot better people involved in this area than me.
Title: Re: FOnline2 - The new begining
Post by: hejmr on June 25, 2013, 08:40:06 pm
@Rascal
It was a joke with the abuse, that's why I included "not rly lol". Don't worry about the typos, the video is good, I know how much editing it takes to create a 7min spot, the more so this being your first one. I just said it because I was afraid that the game is going to contain dialogues on the same language level. If not, it's cool.
Title: Re: FOnline2 - The new begining
Post by: T-888 on June 25, 2013, 08:52:25 pm
Engrish is not going to be present.
Title: Re: FOnline2 - The new begining
Post by: BLDYMSS on June 25, 2013, 10:26:13 pm
Kinda contradictory don't you think?
And with VD dead Fallout 2 never happens.


Misunderstanding...

I was talking about my own project there.
Title: Re: FOnline2 - The new begining
Post by: lisac2k on June 25, 2013, 11:25:27 pm
Quote from: Skycast
FOnline 2
Just managed to watch the whole video in peace, a helluva job you've done there already. I find the new fast TB and the in game options menu simply lovely. It looks like a solid project worth supporting, so I'll do my patriotic duty and put the banner in my sig.

What I don't like is certainly the confusing name. Nothing personal, but "FOnline" was always supposed to represent the name of the engine itself, rather than a project or game build upon it. The numeration points always to a version, which is why nobody was using any combination of these two thus far. This was a kind of self explanatory consensus even back then when the OBT2 had been finished and the first two new games have arisen from it (namely TLA and the Factions Mod aka 2238).

Daily reminder - two women and a brony is a big no no.
Political incorrectness for the sake of fun may sometimes succeed and actually be funny, with no hard feelings and broken noses along the way. Pushing it for the sake of being a moron is an utter fail.

Title: Re: FOnline2 - The new begining
Post by: Rascal on June 26, 2013, 01:01:40 am
Really nice to hear such words from You licas2k :) thx! :)

About the name and controversy about it.
Good PR is based on a controversy :D , name is catchy, simple and gives exactly the idea about what we are trying to achieve here in short and long term perspective -> new quality, create good enough product to step outside FOnline community and spread the word further. It also blends in, very good with our Fallout2 theme relation to server background story - new alternative turns of events  happening instead of those know from Fallout2, if You will look at logo and menu You will get the referance. Some people from community can also interpret it as: 2238 era has ended, FO2 - the new begining is happening. From my perspective if cvet will ever step out with actual FOnline2 engine and would like to use that name - then its obvious he has every wright to do so. We wont gona be interfering that. Overall as Skycast said, name is actually the least important thing. We werent trying to hurt anyones feelings anyway :)
Title: Re: FOnline2 - The new begining
Post by: brad smalls on June 26, 2013, 03:04:40 am
I dont see a problem with the name as most people call 2238 FOnline:2238 and it is called that in the banner at the top of the fourm
Title: Re: FOnline2 - The new begining
Post by: Lexx on June 26, 2013, 05:57:56 am
If you can't see a difference between "FOnline 2" and "FOnline: 2238" ... Besides, it's not so much about the "FOnline", but the 2 at the end. Thing is, there isn't even a "FOnline 1", only TLA.


But in fact, I don't really care right now. It doesn't influence my life in any kind of way, so whatever.
Title: Re: FOnline2 - The new begining
Post by: Mr Feltzer on June 26, 2013, 08:11:09 am
I Approve of this Server. Good work :D
Title: Re: FOnline2 - The new begining
Post by: hejmr on June 26, 2013, 01:06:37 pm
As braddy smalls said, FOnline:2238 is casually called 2238.
This FOnline2 actually stands for FOnline: 2202, shortened to FOnline '02 and simpliefied to FOnline2.

(not really)
Title: Re: FOnline2 - The new begining
Post by: Wipe on June 26, 2013, 05:20:04 pm
About the name
You could at least use it properly!1one

I'm most likely only person in this universe who bothers, but if name has to stay, it should be FOnline - not Fonline, like it's in your forum title :'(

</firstworldproblems>
Title: Re: FOnline2 - The new begining
Post by: Rascal on June 26, 2013, 05:47:27 pm
Damn, You must be 10 PE character! thx will be fixed :)
Title: Re: FOnline2 - The new begining
Post by: brad smalls on June 26, 2013, 05:54:37 pm
As i asked in your fourm BG crit builds will they be possiable if yes i wont play your server
Title: Re: FOnline2 - The new begining
Post by: FrankenStone on June 26, 2013, 06:00:57 pm
if pa and such things ingame then critbursters become useless
Title: Re: FOnline2 - The new begining
Post by: Cyber Jesus on June 26, 2013, 06:02:29 pm
As i asked in your fourm BG crit builds will they be possiable if yes i wont play your server
I agree, bg crits should be removed if you want balance in your server.

if pa and such things ingame then critbursters become useless
They probably dont.
Title: Re: FOnline2 - The new begining
Post by: 700noob007 on June 26, 2013, 06:03:20 pm
if pa and such things ingame then critbursters become useless

The fact that you don't stand a chance in a crit without a PA is ridiculous in itself so no please no BG crit.
Title: Re: FOnline2 - The new begining
Post by: brad smalls on June 26, 2013, 06:08:18 pm
crit vidicator OH GOD NO
Title: Re: FOnline2 - The new begining
Post by: Nexxos on June 26, 2013, 06:26:55 pm
And to nitpick even more, it's not "begining", it's "beginning"
Title: Re: FOnline2 - The new begining
Post by: Dick McGee on June 28, 2013, 11:29:25 pm
Looks great. I'll be jumping into the beta on the 6th.
Title: Re: FOnline2 - The new begining
Post by: Senrain on July 01, 2013, 12:21:52 pm
I can hardly wait to play! Good luck everyone!
Title: Re: FOnline2 - The new begining
Post by: Haraldx on July 01, 2013, 12:48:23 pm
Surprisingly enough, looks interesting. Might join some day.
Title: Re: FOnline2 - The new begining
Post by: Rascal on July 28, 2013, 06:38:39 pm
some recent action :D

https://www.youtube.com/watch?v=NS99A3y5RnQ
Title: Re: FOnline2 - The new begining
Post by: Rascal on August 04, 2013, 02:38:44 pm
quick action caught in Warehouse dungeon :>

https://www.youtube.com/watch?v=Wf5NCyqfui0
Title: Re: FOnline2 - The new begining
Post by: Rascal on August 08, 2013, 10:10:32 am
some Town Control in Broken Hills :>

https://www.youtube.com/watch?v=zCuRys5eg-g
Title: Re: FOnline2 - The new begining
Post by: kaincallavis on August 10, 2013, 02:06:27 am
not sure where to post this:
Minerals, Ores, Farming, crafting, being self sufficient was all available in other versions of fallout online.
Kevlar needs to be bought and cannot be craft from minerals/ores/metal parts/etc?

What's the point of crafting or having a crafter of your own?
I'm all for a money sink and I'm all for getting players to travel away from the starting location.
But there should be some way to become self sufficient as a crafter I think.

Den has things that are bought there, Modoc has gecko pelts, you could even make the minerals or something required for kevlar up north or in a zone like Modoc but make crafting self sufficient.
Title: Re: FOnline2 - The new begining
Post by: Ganado on August 10, 2013, 02:23:06 am
not sure where to post this:
Well, this is okay, but if you're looking for a timely answer that other players might see (not just the users that might look at this thread), the FOnline2 forum General Discussion  (http://forum.fonline2.com/index.php?board=1.0)board would be the best place.
Title: Re: FOnline2 - The new begining
Post by: kompreSor on November 04, 2013, 11:46:18 am
today wipe in this server:
http://forum.fonline2.com/index.php?topic=2611.0
Title: Re: FOnline2 - The new begining
Post by: Lexx on November 04, 2013, 08:50:14 pm
Quote
Added Box lifting repeatable quest to all protected towns.
Added brahmin shit shoveling to Hub, Junktown and Vault city.
Added waterpipe to towns

Heh, will my name be in the credits now? :p
Title: Re: FOnline2 - The new begining
Post by: Skycast on November 04, 2013, 10:24:48 pm
Heh, will my name be in the credits now? :p
Why not. ;)
Title: Re: FOnline2 - The new begining
Post by: umaksharmoota on December 18, 2013, 10:02:57 pm
I would just like to say that Fonline2, in my opinion, is by far the best and most promising of all fallout online mmorpg projects. Looking forward to new session January 2014! More info at http://forum.fonline2.com (http://forum.fonline2.com)
Title: Re: FOnline2 - The new begining
Post by: Rascal on January 02, 2014, 07:14:24 pm
We are happy to invite you to second open beta session of FOnline2 server.

Start is at 10.01.2014.


https://www.youtube.com/watch?v=oL3plaRlMms

Enjoy many interesting features such as:

- Exciting main quest storyline
- Dungeons
- Player driven shops
- Player driven city
- Buyable city houses
- 3 full language versions: English, Russian and Polish
- Randomly generated global events system
- Advanced crafting system
- Well balanced character creation system

And many, many others!

If you didn't hear about FOnline2 before, be sure to check out also our previous teaser promoting first game session.

https://www.youtube.com/watch?v=dyXd0GfdkJQ

Register on official game forum http://forum.fonline2.com/index.php?topic=332.0 in order to get more information.
Download link to the client will be released at 08.01.2014 here: http://forum.fonline2.com/index.php?topic=477.0
Stay tuned !!!
Title: Re: FOnline2 Second Open Session starts at 10.01.2014!
Post by: Rascal on October 04, 2014, 10:44:41 am
We are happy to invite you to third open session of FOnline 2 server.

Start is at 25.10.2014.


https://www.youtube.com/watch?v=Ke9mit5i5hA

Be sure to:

 (http://www.fonline2.com/wp-content/uploads/2014/08/FON_face3.png) (https://www.facebook.com/Fonline2)

 (http://www.fonline2.com/wp-content/uploads/2014/08/FON_tube.png) (http://www.youtube.com/user/FOnline2/videos)

 (http://www.fonline2.com/wp-content/uploads/2014/08/FON_twitt.png)  (https://twitter.com/fonline2)


If you didn't hear about FOnline 2 before, be sure to check out also our previous teasers promoting first and second game session.

https://www.youtube.com/watch?v=oL3plaRlMms
https://www.youtube.com/watch?v=dyXd0GfdkJQ

Check our website http://www.FOnline2.com and register on game forum http://forum.fonline2.com/index.php?topic=332.0 in order to get more information.
Download link to the client will be released at 25.10.2014 here: http://fonline2.com/en/game/download-fonline-2/
Stay tuned !!!