so would you like be able too own a store or something or just solely for rp??
The realestate sounds great!
I think you had mentioned hub police, possibly being played by GM's?
Perhaps if they manage to knock a criminal unconscious they could 'arrest' himThis is interesting idea that didn't came to my mind. Arresting is tricky but I will think
If so, what might then make that even better would be to have an organized crime syndicate or a or some sort of underground/black market organization (perhaps in Old town, centered in the building that has the basement level there) where players can also join up having proved themselves.
It could even go so far as deputies getting paid off to look the other way :P
This is very ambitious and bold idea though, the result may bebiga huge fail :P
Edit: I realise this one sounds more like an unrelated stand-alone event, but I think it would be a lot more fun if it happens when there are actual hub citizens as opposed to some random event that takes place on Hub island...
1. about real estates, are the containers locker or everyone can check your stuff?It will be possible to lock any container or door in your property and get a key.
2. if i work for a house owner can i have my own room?It's a contract between you and the house owner, there will be no town rules for this.
3. are animals alowded in the house(cows and dogs)?It's up to the owner. It's private property with very few limits and basically anything that
This is very ambitious and bold idea though, the result may bebiga huge fail :P
First I like the idea it sounds good. Though I think the no ooc at all maybe not the greatest in case new player appears there and has no idea what to do after all its a place where new characters appear after registration.New player can't even get in out of the gate and from what I understand, there are ways to ensure this. So there would still be Junktown around and maybe it is even possible to remove the Hub spawnpoint. I'm sure we can work towards new players getting a somewhat smooth start even without the Hub being available.
A little idea for the underground/criminal sides, the Hub is part of the New California Republic therefore slavery is outlawed there (yeah we can sell slaves at Shady Sands but thats outside the gates) so I think that slaver characters could get some nasty looks from the law keepers and some town folks (players). I have a few ideas toward this. Like making the selling of slaves prohibited in the governed areas of the Hub.
will be there possibility of working for someone? like guard of caravans? standing near shop and keeping the troubles off? i would like this just beacose it brings hell of RP to everyone...imagine an player wich must Drive off Drunkyard who want enter the bank with weapon! cant hit him - since he didnt do so/ cant insult him - since its not well for the bankDepending on how picky you are regarding your employer, I can almost guarantee something at least similar is going to be possible, if I understood the premise correctly. I know of at least one roleplay business that I'm somewhat sure is going to jump right into this and I think ideally players would want player interaction here and would want any little project/idea they bring in on their own to grow and contribute. Though the real estate idea is just a rough draft from what I understand, I would not be surprised if we saw players opening up offices for whatever service they want to offer. Depending on the playerbase we'll have at that time, there may even be demand for people who want to keep an eye on a shop as an employe in order to establish longer opening hours and more of a presence in what hopefully could become a mostly player driven economy.
will be there possibility of working for someone? like guard of caravans?If someone will provide such possibility. I try to design an environment where interesting
I like it. Great topic to improvise minor incidents on, too. I'm not sure how the Hub's stance on those (and NPC followers in general) is, but maybe mutant and ghoul followers could spark similar tension (or probably a bit more than tension in the case of mutants). Could easily see the case of a player fighting (verbally) for the rights of his trusted mutant sidekick in the face of rejection.
Okay then, i think now i need to wait for start and post [in proper topic if possible] char history
I was thinking about the criminal 'underground' aspect of the RPG and thought; what if there is literally an underground?
What if the Hub gets a sewer system, a place beneath the Hub (but still within the confines of the RPG) devoid of law where criminals can start thier own society with its own cold-blooded set of rules?
It could also be a place that the deputized players could try to raid every so often, of course they would be treading behind enemy lines and wouldn't have the hub police for support!
Alternatively if it makes it easier this could simply exist underneath the water works as it makes sense for there to be some sort of drainage system in at least that part of town...
I would be happy to help with the map construction for this if the idea is adopted (or has in fact already been concieved) unless of course more skilled map makers would be prepared to do it.
Will the amount of Houses for "special" characters be Limited? or ecery char will be able to have one?
Also there will be special places to wander off? like unique caves to find someone or something like that?
I hope ben kain comes back, he'd could set up gorgon office somewhere in hub.yeah where is he anyway?
maybe add npc at supply store, which gonna *outfit* male/female 6+ lvl to that *skin*It is impossible because of several reasons, the most important one is in the first post.
points is:Probably the convention will be that bluesuits are any kind of underwear. You will have to
bluesuit is not great
citizens in small town know each other - skin there is solution
if all players gonna use lj/clj/ma - no easy way to identity citizen / raider or worst / visitor
yeah where is he anyway?
I want the Hub to have some conflicts in the town but it won't be based on any big scale military
similar to what you see on northern towns, at least not on everyday basis. The most obvious
conflict will be police vs underground - anyone can try to break into properties of the citizens
but it won't be as easy because of real possibility of getting jailed. There will be a lot of places
to break in, buildings in hands of GMs will have some items spawned. People in the underground
would also get jobs from "crime boss" - unknown town figure controlled by the GM. The jobs
could be to assassinate someone, steal some object, guard some illegal trade etc. (but victims
would be chars controlled by GM, unless some player wanted to play such role). Of course people
in police would have opposite objectives besides normal duties like protecting citizens.
Protection from NPCs would be removed to absolute minimum. NPC guards will probably be replaced
with armed citizen NPCs and opportunity to get Hub citizenship for lawful people who visit the town
often, run some project in town etc.
The Hub RPG will probably (if devs will agree to put the necessary script on server) take place in
a copy of the town spawned on top of the original one. If you enter the copy you will get automatically
teleported to the original (non-rp) town, unless you opted-in. To opt-in you will have to talk to an NPC
in the non-rp Hub. You will be able to opt-out from the project anytime by talking to similar NPC
in the rp Hub. To opt-in you would need at least level 5.
uhm hope you dont mind me saying; better be carfull that your idea doesn't get out of hand in the dev department...well if you can arrange it im all for. but the devs seem so inactieve recently or maybe thats wrong?
It's not like devs aren't available at all, although for players it may seem a bit like that.great to hear it's not to much work so it got a real good chance of actually gettinf implemented
The script and dialogs for letting people in wouldn't require much of their attention,
I can make it all by myself and I still have plenty of time to test it with SDK and harass
them to put it on 2238 :P Without blocking 1-4 level chars it would be constant trollfest.
Idea with double Hub and opting-in is probably the best, so I hope devs would agree.
But it's not important in the moment, because project is still in relatively early concept.
In the project I would like to put ghouls in town and they would have equal rights. I don'tI think that you could go somewhere with this. some people just won't be happy about the fact that mutants have rights. how about there be political partys that we can join, each with their own values and positions on certain matters, mutant rights being just one topic. I have roleplayed as a gentleman ghoul character before and I found that there were a good many people who would discriminate against me just because of my appearance. maybe we could register as members of these different political partys and all the citizens of the hub could vote on certain things, like super mutants being alowed into town, and shop owners being aloud to discriminate against mutants, maybe whether or not to legalize certain items like some drugs? what we can vote on would be ultimately be decided by the hub's central council (the GMs).
know why there is no ghouls in Hub in 2238. Fallout canon ending says "With your assistance,
Old Harold brings the ghoul population of the Hub into equality with the humans. The two
sides work together, and the Hub prospers.". Considering their longevity they might quite
influential citizens. Maybe that's why they aren't visible :P
I don't like idea of Supermutants wandering around there though.
I wanted to say, while I have quit for the time being, I'll be back in force when (or if) this is implemented.
i suggest to add for that second hub own money value - money like in fo2, which can be obtained in flc for bottle caps or gold nugget
:D :)
its 2245 the drought of F2 has been long gone,I think..
It's always year 2238 in FOnline 2238. Your Pipboy is wrong (all of them, actually :P).-_-
It's always year 2238 in FOnline 2238. Your Pipboy is wrong (all of them, actually :P).Not for now. :b
hmm can you die of age in this game?
Will the players be able to become Police officers?
Can it be a level 20 requirment?
Can I ask why wont you start this project earlier?
So as long as there wont be any GM online (or willing to play RP), Hub will be closed? Or what? It will be non-rp for this time? I don't get it.
Maybe add an ability to purchase shops and in return get some cash or items every scpecific day of the week.
My current plan is that there will be 2 Hub - rp and non-rp although you won't really notice that except brighter town on world map. Please read what I wrote before (2nd paragraph):
http://fodev.net/forum/index.php/topic,24151.msg202656.html#msg202656
Well, still I got some doubts - will this Hub RP be avaible to enter if no GM is online? If yes, and if there really won't be any NPC guards in town it'll be totally ruined in two, three days. At least I see it that way.
I'd rather tell that most of the trolls got few fighting characters lvl 24 with full gear and I guess nothing will stop them
how about a small camp near Hub for slavers, you can get slaver tatoo there, no more need to travel to Den
Sounds interesting. As much as the RP project is related to Hub, is there a possibility we include a bit of stuff from JunkTown? We all know, Hub doesn't have it's own mining site, so somebody can be a caravan driver like thingy and provide minerals and ores to the weapons dealer for example.what about TWACO? by johnny rust