fodev.net

FOnline Development => General Discussion => Topic started by: Cybermaxrus on September 17, 2015, 10:13:13 pm

Title: B.O.S online
Post by: Cybermaxrus on September 17, 2015, 10:13:13 pm
Hello! I want to make a game that would look and work like Fallout_Tactics: _Brotherhood_of_Steel
- Global map
- location
- NPC
- weapons
- perks
- HUD
- Something more likely forgotten.

The main question - how to use the maps from the original Brotherhood of Steel in Fonline? Can we learn Fonline to understand  map format BOS? Or write a converter cards from one format to another?
Title: Re: B.O.S online
Post by: raynor009 on September 19, 2015, 12:26:21 am
I know there was someone who made a FO modification using graphics from fallout tactics. I don't see why it wouldn't work as long as you import all the necessary graphics. I think this is what you're looking for: http://fodev.net/forum/index.php/topic,29778.0.html

Although you should consider using a newer version of the sdk.
Title: Re: B.O.S online
Post by: Nugent on October 04, 2015, 11:43:14 am
Hello there.

I found this topic by browsing google. It seems that I am currently working on something similar to what you are describing (except not based on FOnline engine at all).

http://www.nma-fallout.com/showthread.php?203258-Fallout-tactics-mod-in-Unity3D
http://www.dailymotion.com/_Nugent_

In short, it is a unity3D based engine that uses tactics assets and the goal is a MMO game with PvE/PvP (like FOnline) but in an open world setting.
open world means no exitgrid/worldmap. You just walk/run/drive in a single massive map that is streamed around you by the server.

It is still nowhere near done but I still work on it.
Title: Re: B.O.S online
Post by: fonliner on October 04, 2015, 12:12:07 pm
Lol it looks really similar to fonline game concept, it would be nice if it come true.
Title: Re: B.O.S online
Post by: Nugent on October 08, 2015, 06:42:06 pm
http://www.dailymotion.com/video/x38ysdc_demo-3_videogames

This is a load test with 100 clients connected to the server and running around.
Title: Re: B.O.S online
Post by: SEGA_RUS on October 08, 2015, 07:03:59 pm
http://www.dailymotion.com/video/x38ysdc_demo-3_videogames

This is a load test with 100 clients connected to the server and running around.
This is a small count of bots.
Make test with 3-4k npc in all locations. Than you will see difference.
Title: Re: B.O.S online
Post by: Nugent on October 08, 2015, 07:20:39 pm
These are not NPCs, they are players, connected to the server and sending move commands by network.
And the test was more to see if the client can display all.
Title: Re: B.O.S online
Post by: SEGA_RUS on October 08, 2015, 07:35:45 pm
These are not NPCs, they are players, connected to the server and sending move commands by network.
And the test was more to see if the client can display all.
You have 100 chinese testers in the cellar? ;D
Title: Re: B.O.S online
Post by: Nugent on October 08, 2015, 07:42:20 pm
You have 100 chinese testers in the cellar? ;D

I do, but they were sleeping so rather than wake them up I wrote a console program that start 100 threads and simulate the login and move commands across network  ;D
Title: Re: B.O.S online
Post by: devis on October 08, 2015, 11:01:32 pm
Bls not unity  :'(. Although it may be the lesser of two evils compared to cvetEngine.
Title: Re: B.O.S online
Post by: kompreSor on October 18, 2015, 03:01:34 pm
any offical web site? i mean Nugent.
Title: Re: B.O.S online
Post by: Nugent on October 18, 2015, 07:25:37 pm
any offical web site? i mean Nugent.

Nop, just the dailymotion for vids and the nma topic for updates.
I don't consider it worthy of a website yet. Maybe when/if alpha stage comes around I'll see to it.
Title: Re: B.O.S online
Post by: fonliner on October 18, 2015, 09:49:55 pm
Make it open source just in case...