fodev.net
FOnline Development => General Discussion => Topic started by: Cybermaxrus on September 17, 2015, 10:13:13 pm
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Hello! I want to make a game that would look and work like Fallout_Tactics: _Brotherhood_of_Steel
- Global map
- location
- NPC
- weapons
- perks
- HUD
- Something more likely forgotten.
The main question - how to use the maps from the original Brotherhood of Steel in Fonline? Can we learn Fonline to understand map format BOS? Or write a converter cards from one format to another?
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I know there was someone who made a FO modification using graphics from fallout tactics. I don't see why it wouldn't work as long as you import all the necessary graphics. I think this is what you're looking for: http://fodev.net/forum/index.php/topic,29778.0.html
Although you should consider using a newer version of the sdk.
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Hello there.
I found this topic by browsing google. It seems that I am currently working on something similar to what you are describing (except not based on FOnline engine at all).
http://www.nma-fallout.com/showthread.php?203258-Fallout-tactics-mod-in-Unity3D
http://www.dailymotion.com/_Nugent_
In short, it is a unity3D based engine that uses tactics assets and the goal is a MMO game with PvE/PvP (like FOnline) but in an open world setting.
open world means no exitgrid/worldmap. You just walk/run/drive in a single massive map that is streamed around you by the server.
It is still nowhere near done but I still work on it.
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Lol it looks really similar to fonline game concept, it would be nice if it come true.
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http://www.dailymotion.com/video/x38ysdc_demo-3_videogames
This is a load test with 100 clients connected to the server and running around.
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http://www.dailymotion.com/video/x38ysdc_demo-3_videogames
This is a load test with 100 clients connected to the server and running around.
This is a small count of bots.
Make test with 3-4k npc in all locations. Than you will see difference.
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These are not NPCs, they are players, connected to the server and sending move commands by network.
And the test was more to see if the client can display all.
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These are not NPCs, they are players, connected to the server and sending move commands by network.
And the test was more to see if the client can display all.
You have 100 chinese testers in the cellar? ;D
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You have 100 chinese testers in the cellar? ;D
I do, but they were sleeping so rather than wake them up I wrote a console program that start 100 threads and simulate the login and move commands across network ;D
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Bls not unity :'(. Although it may be the lesser of two evils compared to cvetEngine.
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any offical web site? i mean Nugent.
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any offical web site? i mean Nugent.
Nop, just the dailymotion for vids and the nma topic for updates.
I don't consider it worthy of a website yet. Maybe when/if alpha stage comes around I'll see to it.
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Make it open source just in case...