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FOnline Development => 3D Development => Topic started by: NastyKhan on May 06, 2012, 12:13:05 am

Title: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 12:13:05 am
Welcome to my 3D armory, where you can see clothes and armors made by me.
For weapons and items, click HERE (http://fodev.net/forum/index.php/topic,23164.0.html).
Enjoy your stay ;)

Dwarf mechanic (Fallout default character):
http://screenshooter.net/0805776/snlxsek
http://screenshooter.net/0805776/avhdxqc
Extra models: bandanna
Role: Mechanic, worker.

Supermutant miner:
http://screenshooter.net/0805776/tsadasc
http://screenshooter.net/0805776/usqsvrm
http://screenshooter.net/0805776/oeluvup
Extra models: helmet
Role: Broken Hills miner (with helmet). Broken Hills resident, default skin for peaceful mutie (no helmet).

Supermutant russian paratrooper: (special request from Lizard)
http://screenshooter.net/0805776/gugeiwo
http://screenshooter.net/0805776/ldimoit
Extra models: beret
Role: Desert encounter. Maybe Broken Hills resident.

Supermutant grunt (Fallout default character):
http://screenshooter.net/0805776/skpabld
http://screenshooter.net/0805776/tkkmcit
http://images2.wikia.nocookie.net/__cb20070617183914/fallout/images/e/e3/Super_mutant.gif
Extra models: shoulder armor, hair (untextured)
Role: Unity trooper

Supermutant regular (Fallout default character):
http://screenshooter.net/0805776/ecwwgjr
http://screenshooter.net/0805776/xbjhisp
http://screenshooter.net/0805776/npckrua
http://images1.wikia.nocookie.net/__cb20070617183955/fallout/images/1/1f/Super_mutant2.gif
Extra models: left shoulder armor, right shoulder armor, hair (untextured), iron leg
Role: Unity trooper

Supermutant Nightkin:
http://screenshooter.net/0805776/fhiocxq
http://screenshooter.net/0805776/rbbxnmv
http://screenshooter.net/0805776/hogvsjh
http://screenshooter.net/0805776/nycpkwm
Extra models: mask, stealthboy
Role: Unity elite guard

Supermutant mercenary:
http://screenshooter.net/0805776/ewqvamt
http://screenshooter.net/0805776/bbcumoo
http://screenshooter.net/0805776/jihhmap
http://screenshooter.net/0805776/mkplqhi
http://screenshooter.net/0805776/fqbyylj
Extra models: leather jacket, pilot hat, goggles
Role: mutant mercenary, Broken Hills bank guards

Supermutant nobleman:
http://screenshooter.net/0805776/rdqpjwl
http://screenshooter.net/0805776/ikbkkpi
http://screenshooter.net/0805776/fowmsub
Extra models: hat
Role: Broken Hills banker, merchant, brahmin baron






I'll add new things, once i made some.
Feel free to comment.
Also please note, that model I use may be changed in the future. In that case, clothes of mine will not work anymore.

Title: Re: NastyKhan's armory
Post by: LagMaster on May 06, 2012, 01:04:05 am
wow, neat

hei got some ghoul gear?
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 01:21:45 am
Not yet mostly because:
1. No "official 100% sure" ghoul model.
2. No skin.


I could do my own skin, plus work on the current ghoul model however.
Title: Re: NastyKhan's armory
Post by: barter1113 on May 06, 2012, 09:37:52 am
Nice. You should now do metal armor version for mutants.
Title: Re: NastyKhan's armory
Post by: LagMaster on May 06, 2012, 10:03:24 am
Not yet mostly because:
1. No "official 100% sure" ghoul model.
2. No skin.


I could do my own skin, plus work on the current ghoul model however.

well, i am sure you will do a great job when the official ghoul is finished


Nice. You should now do metal armor version for mutants.
must agree, also some CA variants, some to work with the default human textures, so when something is up you can just retexture
Title: Re: NastyKhan's armory
Post by: Lexx on May 06, 2012, 10:44:55 am
Very cool stuff.
Title: Re: NastyKhan's armory
Post by: Jotisz on May 06, 2012, 11:52:42 am
Looking cool. Could you make mutant texture with an outfit similar to the one that the Lieutenant had mostly for the legs and arm I will try to model the armor stuff for him. And the leather gear that is on the other type of mutants.
Title: Re: NastyKhan's armory
Post by: Lizard on May 06, 2012, 12:32:56 pm
Now that's one good looking paratrooper! ;D And it's making Russians in California lore-friendly. Thanks, NastyKhan!

As cool as the double eagle looks, it's unfortunately the coat of arms of Russian Empire, thus not what CCCP would want on their VDV troopers.

Title: Re: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 01:12:40 pm
As cool as the double eagle looks, it's unfortunately the coat of arms of Russian Empire, thus not what CCCP would want on their VDV troopers.

I'm aware of this. Still we don't know how the political situation looked like in 2077 and 2238. That's why i joined Russian symbols with Soviet.

Beside i loved the idea of eagle-tattoo in Metro 2033 book ;)
Title: Re: NastyKhan's armory
Post by: Lizard on May 06, 2012, 01:38:46 pm
Beside i loved the idea of eagle-tattoo in Metro 2033 book ;)

Ah, i see! :)
Speaking of Metro 2033, did you read "Towards the light"? There was a character called Dym (Smoke)... Further elaboration would be spoilering.
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 02:37:17 pm
Negative. I read 2033 and 2034 only.

- - -
Super mutant grunt added.
Title: Re: NastyKhan's armory
Post by: Lizard on May 06, 2012, 03:12:52 pm
A book from Metro 2033 universe, in St.Petersburg.
The mutant grunt looks good! :)

I wonder if you can scale up the leather jacket to use for the Harry model.
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 05:13:45 pm
(http://I wonder if you can scale up the leather jacket to use for the Harry model.)
Perhaps. But i'm not going to do that. Every item, weapon and cloth i design are made with certain purpose. Each of them are followed my a need. Each can be somehow explained. And I see no need, no purpose and no explanation for leather jacket for mutants.i
Title: Re: NastyKhan's armory
Post by: Jotisz on May 06, 2012, 05:19:04 pm
Hm default super mutant look (grunt). I like how you made him.
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 06:06:04 pm
supermutant regular added.
Title: Re: NastyKhan's armory
Post by: Lizard on May 06, 2012, 06:13:16 pm
(http://I wonder if you can scale up the leather jacket to use for the Harry model.)
Perhaps. But i'm not going to do that. Every item, weapon and cloth i design are made with certain purpose. Each of them are followed my a need. Each can be somehow explained. And I see no need, no purpose and no explanation for leather jacket for mutants.

Why, you made him already and called him a Regular. Now there's only Lou left...
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 06:29:22 pm
But there is a huge difference between a motorbike leather jacket and some ugly black clothes :) We don't even know if this is leather.

And i don't know is there a point in making Lou. He was a cyborg. Unique. And now he's dead.

But you're right. We need some officers. I'm already working on that.
Title: Re: NastyKhan's armory
Post by: Jotisz on May 06, 2012, 06:40:55 pm
I always though it was made from pieces of leather jackets. You may look at how similar the outfit is to mad max styled leather gear the most easy give away are the legs.
Title: Re: NastyKhan's armory
Post by: Mike Crosser on May 06, 2012, 07:11:30 pm
The regular mutants clothes could use a little bit more detail
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 07:16:47 pm
The regular mutants clothes could use a little bit more detail
Probably, but i'm trying to make it look as close to original as possible.
Title: Re: NastyKhan's armory
Post by: Mike Crosser on May 06, 2012, 07:42:15 pm
I understand what you want to do but I meant to put some dirt on it or some rips
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 08:10:26 pm
Fine. I did some changes. (check the first post). Can't offer more.
Title: Re: NastyKhan's armory
Post by: Lizard on May 06, 2012, 09:22:57 pm
Are you planning to release them or send straight to the chief rigger via PM?
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 09:28:39 pm
I dunno. It takes some time to open every model and export one after another, plus collect all textures, pack, upload, and link ;) So i think i'll wait for a rigger.
Title: Re: NastyKhan's armory
Post by: Mike Crosser on May 06, 2012, 11:23:09 pm
Ok the black clothes mutant looks perfect.
Nice job
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 06, 2012, 11:30:12 pm
Can't wait to see him shredded by machine guns ;)
Title: Re: NastyKhan's armory
Post by: Lizard on May 07, 2012, 09:04:15 pm
Can't wait to see him shredded by machine guns ;)

You mean, like this? (http://fodev.net/forum/index.php/topic,13929.msg198541.html#msg198541)
Title: Re: NastyKhan's armory
Post by: Jotisz on May 08, 2012, 10:11:20 am
Nice going there NastyKhan I like how you made these muties look.
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 14, 2012, 11:35:38 pm
Reinforcements have arrived.

- Nightkin added
- Face texture fixed (some muties got that face-strap thing removed)
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 17, 2012, 10:28:10 pm
Mutant mercenary added.

(sorry for double posting)
Title: Re: NastyKhan's armory
Post by: Jotisz on May 18, 2012, 04:50:16 pm
I don't think double post matters if previous post was days ago. Especially since there is no way to delete your own post and make a new with the updated infos. And a simple edit won't change the date so people wouldn't see if there is something new just only if they check the thread.
Anyway on the Mutant mercenary, I wouldn't give him helmet and goggles, he looks better without them. On his clothing the "Fuck Vault City" may be not so good on the jacket though it fits since those guys hate mutants however the mercenaries could travel with the player to Vault City with the player. I like the outfit though but it shouldn't be for mercenaries I could more likely imagine them as some not so happy residents of Brokken Hills.
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 18, 2012, 07:40:25 pm
Maybe you're right about the pilot hat actually. I must think that over. The goggles however don't look so bad in my opinion. They somehow resembles shades ;).
I was thinking of some kind of bandanna, cowboy hat or baseball hat but.. those didn't work as well.

About the sign. Well that's the point! :) Those mutants feel so though and bad-ass that they don't give a damn about pissing of the others. In fact they could wear "F*** NCR" jacket, go directly to Shady Sands, look into some cop's eyes, and say "whatya starin' at, punk?" and they will still be ok with that.



How about my nightkin?
Title: Re: NastyKhan's armory
Post by: Luther Blissett on May 18, 2012, 07:46:30 pm
If you leave the "Fuck Vault City" text on a different layer, it (and other designs) can easily be added to different textures. Note that the Van Buren models did have a separate "logo on the back" layer which we've currently not tried to implement. I'm not totally sure how we'd put it in without adding a separate bone on the back of the armour to link them to (so it would work on armours of different sizes). Otherwise these are all looking good. Would be useful to be able to check the models and textures, as I fear some of them have gone over the subsets lines in places.
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 18, 2012, 08:55:43 pm
I fear some of them have gone over the subsets lines in places.

Might be. I'll do some corrections first and finish remaining armor sets (3-4 left). Once done i'll upload everything here for further tests.
Title: Re: NastyKhan's armory
Post by: Luther Blissett on May 18, 2012, 10:25:53 pm
Excellent. I noted when I tested Jotisz's mutant rigged model that the subset materials didn't seem to be there (could be an import/export thing), but they should be fairly easy to set up - this would allow us to easily take the coat off one model, the trousers off another, the skin tone off another etc as with the base human.
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 19, 2012, 12:11:57 pm
First - please note that i'm using a model named "Jotisz's supermutant model with NastyKhan's face fixes"
Second - yes, all items marked on my list as "extra models" are.. well.. extra models. So they can be easy disabled (removed) with one click. The textures however are solid and can't be separated so easy. That would require more work.
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 27, 2012, 02:12:28 pm
Say hello to Supermutant nobleman :) (1st post)
Title: Re: NastyKhan's armory
Post by: NastyKhan on May 28, 2012, 10:11:48 pm
Supermutant grunt updated. (more detailed textures)