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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Badger on December 27, 2009, 04:33:38 pm

Title: Capped % to hit certain limbs
Post by: Badger on December 27, 2009, 04:33:38 pm
Exactly how it sounds. I hate that everyone is shooting with 95% chance after level 3, so I propose the that 95% chance to hit can only ever apply to hitting the torso. Eyes/Head/Groin/Legs have a lower maximum to-hit chance. I want the chance to hit to reflect just how much damage they are capable of doing.

95% - Unaimed/Torso
85% - Arms/Legs
70% - Groin
50% - Head
40% - Eyes

To be honest, I'd quite like harsher penalties for hitting anything, not just aimed shots. Combat is boring when every shot is guaranteed to hit.

And don't argue the whole 'What if people want to be weak snipers?' angle. FOnline is not Snipers/Tanks. Most experienced characters are tanksnipers. They have beefy HP due to lifegiver, and all the crit perks.
Title: Re: Capped % to hit certain limbs
Post by: Cryofluid on December 27, 2009, 04:59:48 pm
I disagree on that point Badger: In pvp we see far more Big gun than sniper energy => big gun is by far the more powerful build, no need to aim and you kill at quite a big distance!
Title: Re: Capped % to hit certain limbs
Post by: Sarakin on December 27, 2009, 05:06:54 pm
You are forgetting the fact, that aimed shots were nerfed some time ago. Now it takes 2 more APs (7 APs to hit eyes with a laser rifle ?) to hit critical spots and hitting someone in the eyes becomes nearly impossible due to looking direction of the target. Not to mention that you need to be really quick with your mouse in order to hit somebody.
Title: Re: Capped % to hit certain limbs
Post by: jodwig on December 27, 2009, 05:18:33 pm
Yeah, that change to make all eye shots to have max 40% will be really big nerf and everyone will stop playing with snipers and make big gunners and 95% isn't 100%. I lost fight few times because I missed with 95% chance to hit ~~
Title: Re: Capped % to hit certain limbs
Post by: Roachor on December 27, 2009, 09:32:59 pm
I suggest making chance to hit - AC cap at 95%. That way even if someone has a 95% cance to hit, your 20 ac will drop it to 75% regardless of excess skill points. (As it is you can overpower AC with high skill levels.)
Title: Re: Capped % to hit certain limbs
Post by: Badger on December 27, 2009, 09:54:56 pm
I suggest making chance to hit - AC cap at 95%. That way even if someone has a 95% cance to hit, your 20 ac will drop it to 75% regardless of excess skill points. (As it is you can overpower AC with high skill levels.)
That's way better than my idea. Me likey.
Title: Re: Capped % to hit certain limbs
Post by: Delamore on December 28, 2009, 05:29:01 pm
So you want to right up nerf an entire subset of weapons to the point where there will be no point in using them, because you "don't like that people have 95% chance to hit after level 3".
Even that is open for debate, what range? what gun? what build?
My level 17 energy sniper with around 170 energy weapons isn't getting 95% to the eyes at max range, what magical build are you using for this?
Or are you talking about point blank with a mouser, 10 int and skilled?

This suggestion is terrible and made by someone who does not understand PVP
Title: Re: Capped % to hit certain limbs
Post by: Roachor on December 28, 2009, 05:53:12 pm
So you want to right up nerf an entire subset of weapons to the point where there will be no point in using them, because you "don't like that people have 95% chance to hit after level 3".
Even that is open for debate, what range? what gun? what build?
My level 17 energy sniper with around 170 energy weapons isn't getting 95% to the eyes at max range, what magical build are you using for this?
Or are you talking about point blank with a mouser, 10 int and skilled?

This suggestion is terrible and made by someone who does not understand PVP

I can kill most people with a scoped hunting rifle before they can even see me regardless of their armour, kinda unbalanced considering its low cost.
Title: Re: Capped % to hit certain limbs
Post by: Delamore on December 28, 2009, 07:48:57 pm
I can kill most people with a scoped hunting rifle before they can even see me regardless of their armour, kinda unbalanced considering its low cost.
I'm sure you do this in PVP all the time! Considering I've never seen a Roachor or Mutilator in PVP ever and I'm in almost all the fights.
I'm also sure that somehow you manage to kill people with a weapon that can not kill most PVP characters in a single hit with the best of rolls.
Title: Re: Capped % to hit certain limbs
Post by: Roachor on December 29, 2009, 02:59:09 am
I'm sure you do this in PVP all the time! Considering I've never seen a Roachor or Mutilator in PVP ever and I'm in almost all the fights.
I'm also sure that somehow you manage to kill people with a weapon that can not kill most PVP characters in a single hit with the best of rolls.

First off, I have lot of alts so there's no suprise you haven't seen me. Secondly, eyeshots keep you on the ground and with 65% chance to crit and better crits it's just a matter of putting rounds into the guy till he's dead. Once you get the first shot off it's game over, knock him down and cripple.
Title: Re: Capped % to hit certain limbs
Post by: Badger on December 29, 2009, 05:58:17 am
This suggestion is terrible and made by someone who does not understand PVP

Sorry man, I probably need to have been in all the fights to understand the depth of FOnline's PVP. It's definitely not standing in a town entrance with rocket launchers and laser rifles, trying to crit anyone who enters. It's hardcore PK for hardcore PKers. (http://www.youtube.com/watch?v=FdUo1GVT3OY#t=0m18s)

There's nothing to not understand. PVP is incredibly shallow. You shoot the eyes (if the % is too low, the head) or you knock them over repeatedly with a rocket launcher. Your character will always have lifegiverx2 and better crits. Tactical hardcore combat.
Title: Re: Capped % to hit certain limbs
Post by: Lena on December 29, 2009, 12:16:09 pm
"I can kill most people with a scoped hunting rifle before they can even see me regardless of their armour, kinda unbalanced considering its low cost."

That's a little too hard on the combat. It's not that easy. But yes, you should be able to do it like that, I think it's about Fallout what is appealing to me, makes all guns kind of useful.
Title: Re: Capped % to hit certain limbs
Post by: Delamore on December 29, 2009, 02:10:02 pm
Sorry man, I probably need to have been in all the fights to understand the depth of FOnline's PVP. It's definitely not standing in a town entrance with rocket launchers and laser rifles, trying to crit anyone who enters. It's hardcore PK for hardcore PKers. (http://www.youtube.com/watch?v=FdUo1GVT3OY#t=0m18s)

There's nothing to not understand. PVP is incredibly shallow. You shoot the eyes (if the % is too low, the head) or you knock them over repeatedly with a rocket launcher. Your character will always have lifegiverx2 and better crits. Tactical hardcore combat.
Yeah I know, because my big gunner without better crits fits that mold
My energy sniper with only one life giver does too!
If you understood PVP you would know that small guns are actually under used aside from burst and with good reason: They just don't keep up with big guns and energy guns.
Title: Re: Capped % to hit certain limbs
Post by: Sarakin on December 29, 2009, 03:30:36 pm
Well small guns are underused, but I dont think they are weak or something. They are easier to obtain and sniper rifle is imo very good weapon for her range and affordable ammo. Also u got several pistols which are rarely used these days cause of BRoF bug.
Title: Re: Capped % to hit certain limbs
Post by: Roachor on December 29, 2009, 09:11:24 pm
Anyways we are going way off topic, this isn't about what weapons are best it's about making AC useful and decreasing the amount of times people get shot. There should be some element of chance since a 1/20 chance of missing is pretty negligible. By increasing the dodge chance you prolong fights and make them more interesting since it becomes less about who shot first.
Title: Re: Capped % to hit certain limbs
Post by: jodwig on December 29, 2009, 11:14:11 pm
With that AC thing which decreases max chance to hit would give you 55% chance to hit man with APA or 65% in BoS Armor and that would be more likely on relying on luck than on your skills and bursts with guns would really suck because they will do many less damage and snipers don't have big chance against Minigunners at close combat.
Title: Re: Capped % to hit certain limbs
Post by: Nice_Boat on December 30, 2009, 02:55:28 am
A few simple, general points:
- AC does count when it comes to hitting people at long range; try aiming at a person's eyes with a Laser Rifle at 45hex when he has Metal Armor mk2  onand then try it with Combat Armor mk2. You're going to be surprised. And yes, engagements at those ranges do happen.
- 95% eyeshots are not imbalanced, because they require high perception and exceptionally high weapon skill, forcing the player to sacrifice something to get it to this level.
- PvP is not about who shoots first, because most of the fighting is done in groups. What counts is numbers, surprise effect, communication and tactics. If you're trying to fight alone and are complaining that you die because the other guy surprised you and squeezed off the first shot, you are not adapting. Stop doing it wrong, start hunting in packs. FO PvP is not for "hardcore PKers", it's for people who can make the best out of teamplay.

Now, both of these ideas you mentioned before are terrible because they're going to:
- reduce the ammount of skillpoints one has to spend on weapon skill making every fighter an expert doctor or boosting his SPECIAL to some funny levels due to previously INT-tied points being spent on EN or AGI;
- reduce the importance of player actions (like flanking and using cover) in combat by making the luck decide - the roulette factor with instakill/stun/no-stun eye/head-shot critical hits is high enough, there's no real need to further aggravate the situation;
- make virtually every engagement indecisive; player characters can move really fast, so if a group is threatened from the flank or something like that most of them are going to be able to withdraw in a situation that would get them killed right now. I mean, I see it happening from time to time because of high HP these days - so halving the lethality of combat is going to make it ridiculous.

Moreover, I really dislike the fact that people who don't have a lot to do with PvP in this game try the hardest to change some random features. If you didn't take the time to understand and master the mechanics, why do you think your modifications are going to work? Somehow, I don't see any well known PvPers (either NA or DA) posting this stuff (or complaining too much about the game being imbalanced for that matter).
Title: Re: Capped % to hit certain limbs
Post by: Roachor on December 30, 2009, 05:38:53 am
I don't PVP in groups, there's no sport in it.
Title: Re: Capped % to hit certain limbs
Post by: Badger on December 31, 2009, 05:30:20 am
Somehow, I don't see any well known PvPers (either NA or DA) posting this stuff (or complaining too much about the game being imbalanced for that matter).
Of course they're not. The biggest gangs in the game are bound to be happy with being able to kill anyone in two hits.

And so what if I don't have about 20 people to back me up? Is PVP not PVP until you have 20 people with you? Does the game experience of everyone who isn't in you or your opposing gang irrelevant?

If eyes and head aren't overpowered, why do you never see people shooting the legs, arms, or groin?

I'd be fine if the damage multipliers were sane. But they're not. Being able to do 171 damage in one single shot is a terrible idea. Instant kills in any game are a bad idea. This is what happens when you take the character development system for a single player game and directly slap it into multiplayer. You have a lot of supermen walking around. The NPCs in Fallout never repeatedly shot you in the eyes because it would have been a much shittier game.

I'm revamping my suggestion.

-Remove instant kills.
-Make all damage multipliers x1 or x2.
-Make armor piercing only available with a 100+ roll on crit table. (Better Crits)
-Make every crit roll cause an injury. Unless the person that gets hit can pass a luck roll with a -2 modifier for each 20 pts on the critical roll.
-AC subtracts from the 95% to hit.
Title: Re: Capped % to hit certain limbs
Post by: Roachor on December 31, 2009, 07:57:17 am
Instant kills have already been removed, I was a bit disappointed I couldn't kill people with rocks anymore.
Title: Re: Capped % to hit certain limbs
Post by: Nice_Boat on December 31, 2009, 03:07:08 pm
Of course they're not. The biggest gangs in the game are bound to be happy with being able to kill anyone in two hits.

And so what if I don't have about 20 people to back me up? Is PVP not PVP until you have 20 people with you? Does the game experience of everyone who isn't in you or your opposing gang irrelevant?

If you're not aiming for town control, having a group of 2 or 3 is enough and makes it a lot more balanced. If you weren't aware of that fact, I question the value of your game experience. I'll say it again - this system (being basically Fallout Tactics without stance adjustments) was created with teamplay in mind and works very well when there's teamplay. Given the nature of combat with firearms, it's natural and immersive. Most of the people playing FO accept this fact and simply adjust their tactics. You, on the other hand, are whining and pushing to adjust the game to suit your tastes, which would ruin it for a lot of people who are having a lot of fun with the way it is right now.

If eyes and head aren't overpowered, why do you never see people shooting the legs, arms, or groin?

You do see armshots against minigunners etc. quite often. Leg shots are there for immobilising instead of killing - since most of the time you're interested in just taking the target out, you don't see them that much. But it's good they're there. And groinshots - well, I've seen quite a lot, mostly as a joke (and that's where they really belong).

I'd be fine if the damage multipliers were sane. But they're not. Being able to do 171 damage in one single shot is a terrible idea. Instant kills in any game are a bad idea. This is what happens when you take the character development system for a single player game and directly slap it into multiplayer. You have a lot of supermen walking around. The NPCs in Fallout never repeatedly shot you in the eyes because it would have been a much shittier game.

I'm revamping my suggestion.

-Remove instant kills.
-Make all damage multipliers x1 or x2.
-Make armor piercing only available with a 100+ roll on crit table. (Better Crits)
-Make every crit roll cause an injury. Unless the person that gets hit can pass a luck roll with a -2 modifier for each 20 pts on the critical roll.
-AC subtracts from the 95% to hit.

Critical hits were already nerfed to the point where big guns are clearly superior in everything except range. And no, there are no "instant kills" in endgame PvP - even if you score a hit that reduces the targets HP to 0, his mate can come up and FA him faster than you could shoot again. Given high HP (above 170) of most high level characters and the fact that about 1 out of 4 hits scores really high you have to attack the target at least 4 times on standard distances to get a kill, and that's assuming nobody is healing it. Of course there are situations that are downright brutal and deadly, like receiving a burst from a minigun up close, but that's the nature of close quarters.
Title: Re: Capped % to hit certain limbs
Post by: MadMax on December 31, 2009, 03:30:36 pm
I dont see this thread as suggestion, I see it as a whine against people who spent a lot of effort and time building a nice sniper character. If you dont like how it works, make one yourself and then come back and complain again.