fodev.net

Other => Off-topic discussions => FOnline:2238 Forum => Archives => Other FOnline projects => Topic started by: Hects Hakal on April 29, 2012, 04:54:07 pm

Title: Recruiting developers
Post by: Hects Hakal on April 29, 2012, 04:54:07 pm
Hi i want to make a server of Fonline. i have a picture how it should look like etc but my coding skills are low/none- if someone want to help me post here or send me a PM. 
Title: Re: Recruiting developers
Post by: Gob on April 29, 2012, 05:43:01 pm
What can you do then? You can't expect people to do everything for you.
Title: Re: Recruiting developers
Post by: Michaelh139 on April 29, 2012, 06:25:17 pm
Besides that is a new server really the best thing for the whole of the fonline community?

Disperse the population EVEN more?  Assuming it is successful.
Title: Re: Recruiting developers
Post by: Hects Hakal on April 29, 2012, 08:39:42 pm
I am willing to learn Gob. as for the parting community thing-most people dont play and its because they dont have a good server-i wish to change that
Title: Re: Recruiting developers
Post by: Ras on April 29, 2012, 09:02:31 pm



http://fodev.net/forum/index.php/topic,17245.msg177426.html#msg177426


o_O
Title: Re: Recruiting developers
Post by: cannotspace on April 29, 2012, 09:03:01 pm
If you want to compete with other fonline servers you have to offer something others don't.

And btw being the "i have ideas for stuff and feel like i know how stuff should be made" will make people just not even bother, you need to be good at something like coding modeling w/e
Title: Re: Recruiting developers
Post by: Wipe on April 29, 2012, 09:03:43 pm
i have a picture how it should look like

This tells absolutely nothing about the project, you know... :-\

EDIT: bah, 40s too late
Title: Re: Recruiting developers
Post by: Gob on April 29, 2012, 09:10:13 pm
I don't want to sound like a jerk, but go learn to do something first then come back and put togheter a team. Start with mapping, it's fun and is easy.
Title: Re: Recruiting developers
Post by: T-888 on April 29, 2012, 09:16:36 pm
Disperse the population EVEN more?  Assuming it is successful.

They don't understand that and even if they understand it , they just don't care. I must say , stupidity at it's finest. So whenever i see a new server being advertised here as something big , i just want to vomit in someones face. Though i'm not saying nobody should develop anything new , but be smart about how it's presented.
Title: Re: Recruiting developers
Post by: Y0ssarian on May 01, 2012, 05:45:49 am
If you had perma death option on your server I would support you in almost anyway besides financial possible.

also I know a guy who knows a guy that knows a gal who heard from a little birdie that...
Title: Re: Recruiting developers
Post by: Hects Hakal on May 01, 2012, 03:23:34 pm
I must admit that i should learn first-thank you Gob for the mapping advice. And T888 Jerk as everytime-please feel free not to post in my topics
Title: Re: Recruiting developers
Post by: RavenousRat on May 01, 2012, 03:36:07 pm
If you had perma death option on your server I would support you in almost anyway besides financial possible.
I wanted to remake Fallout1 in FOnline for co-operation mod MMO-like (anyone can join at any time) with perma death :D
Completed game - wipe. Died - character deleted. And some important NPCs will be played by players (admins).
But even if I'll make anything (I think my not-so-high-but-still-skills are enough for this, as I was playing with SDK a lot), there's really huge problem: host.
I'm not going to spend money on host, and no one will.

So, if you want to start server, Hects Hakal, the first thing you must think about is "how you will host it".
Title: Re: Recruiting developers
Post by: Who Killed Bambi on May 01, 2012, 05:35:13 pm
I wanted to remake Fallout1 in FOnline for co-operation mod MMO-like (anyone can join at any time) with perma death :D
Completed game - wipe. Died - character deleted. And some important NPCs will be played by players (admins).
But even if I'll make anything (I think my not-so-high-but-still-skills are enough for this, as I was playing with SDK a lot), there's really huge problem: host.
I'm not going to spend money on host, and no one will.

So, if you want to start server, Hects Hakal, the first thing you must think about is "how you will host it".
by used and abused pc at ebay, install there pirated( :D ) windows server 97 or later and enjoy :D
Title: Re: Recruiting developers
Post by: Y0ssarian on May 08, 2012, 02:49:57 am
I wanted to remake Fallout1 in FOnline for co-operation mod MMO-like (anyone can join at any time) with perma death :D
Completed game - wipe. Died - character deleted. And some important NPCs will be played by players (admins).
But even if I'll make anything (I think my not-so-high-but-still-skills are enough for this, as I was playing with SDK a lot), there's really huge problem: host.
I'm not going to spend money on host, and no one will.

So, if you want to start server, Hects Hakal, the first thing you must think about is "how you will host it".

How would one go about making a co-op experience for Fallout 1 and 2? Like playing over LAN and such. No server admins, just a couple of friends.
Title: Re: Recruiting developers
Post by: Gob on May 08, 2012, 06:35:15 am
I think that's engine related, and would be a bit hard to do.
Title: Re: Recruiting developers
Post by: barter1113 on May 08, 2012, 08:31:02 am
How would one go about making a co-op experience for Fallout 1 and 2? Like playing over LAN and such. No server admins, just a couple of friends.
You can play on LAN with sdk. We have alredy had alk maps, dialog editor so only one problem is writing all quests for sdk.
Title: Re: Recruiting developers
Post by: Gob on May 08, 2012, 03:11:23 pm
You can play on LAN with sdk. We have alredy had alk maps, dialog editor so only one problem is writing all quests for sdk.

Quests are easy with dialog editor, just look how the existing ones are made and then make yours.