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Other => Off-topic discussions => FOnline:2238 Forum => Archives => Other FOnline projects => Topic started by: Marko69 on December 21, 2012, 08:48:02 am

Title: Goon-Haven maddness
Post by: Marko69 on December 21, 2012, 08:48:02 am
https://www.youtube.com/watch?v=u-a8WQ5e1AE
Title: Re: Goon-Haven maddness
Post by: brad smalls on December 21, 2012, 09:43:11 am
Lol no one told me to enter
Title: Re: Goon-Haven maddness
Post by: manero on December 21, 2012, 01:31:20 pm
It looks like retarded event.
Title: Re: Goon-Haven maddness
Post by: Mike Crosser on December 21, 2012, 02:33:32 pm
It looks like retarded event.
I agree.
Title: Re: Goon-Haven maddness
Post by: brad smalls on December 22, 2012, 05:38:02 am
not an event just normal PVP
Title: Re: Goon-Haven maddness
Post by: chocolate_chip_cookies on December 22, 2012, 07:04:21 am
Nice 666 hp
Title: Re: Goon-Haven maddness
Post by: Marko69 on December 22, 2012, 10:17:00 am
It looks like retarded event.

Looks like retarded post. Creeps like you can't even handle to play on such server.
Keep playing 2238 with poor choice of weapons and imbalanced character builds.
Title: Re: Goon-Haven maddness
Post by: maszrum on December 22, 2012, 11:17:47 am
for me its looks like chaotic npc fight, thoes are really players? ;)
Title: Re: Goon-Haven maddness
Post by: Cyber Jesus on December 22, 2012, 11:20:07 am
Nice PvP you can't even see which team is which.
Title: Re: Goon-Haven maddness
Post by: brad smalls on December 22, 2012, 01:24:01 pm
ammm you can red = shoot green = don't shoot

GH is more about countering other builds such as browing m2 can easily rush and kill naders but are weak vs snipers and Rockets because there is no runing so BGs can't one run up and one hex unless you find away around this
Title: Re: Goon-Haven maddness
Post by: Mike Crosser on December 22, 2012, 01:28:18 pm
red = shoot green = don't shoot
Um what?
Title: Re: Goon-Haven maddness
Post by: Horatio on December 22, 2012, 01:29:55 pm
I like the no running option.
Once you're engaged in combat, you can target properly but also can't escape after you fired your first shot.
Title: Re: Goon-Haven maddness
Post by: JovankaB on December 22, 2012, 01:31:31 pm
No idea if it works like that in GH, but I never liked no-running in combat in TLA.
Title: Re: Goon-Haven maddness
Post by: brad smalls on December 22, 2012, 01:54:51 pm
This is how it works in combat once you are in combat you cannot run and after the 10 seconds combat timer you can run again this adds many things to the game firstly snipers and rocketeers have a range advantage and BGs cannot go for one hex straight up so what generally happens is BGS aim for the one person and one at a time pick off enamies

On the map in the video called Farm you have sniper hybrids up above the fence and all your Alien blasters Browings and gat lasers at spawn for one hex when they enter if your BGs die your snipers and rockets keep enamy down so you can enter on second wave and cause the enamy is in combat you can run up for some nice one hex then set up for enamy second wave.

If you are assulting there is 2 stratagies you can use BG smash with high numbers and quickly kill enamy BGs and then rush rocket and snipers
or you can use sniper/alien blaster sneakers to kill as many enamy as possiable then enter on tank BGs and kill all that is left then set up for enamy second wave.
Title: Re: Goon-Haven maddness
Post by: maszrum on December 22, 2012, 02:40:12 pm
Looks like retarded post. Creeps like you can't even handle to play on such server.
Keep playing 2238 with poor choice of weapons and imbalanced character builds.

for example some of 2238 organiastions could handle to play there and dominate that server very easly.. there is no real opponents there so whats the point of playing there? cool extra weapons its not everything, i like bigger fights wich are kinda sucks there.

we played tla/requiem many times, even with some succes rgarding be outnumbered by other factions. i was really enjoiyed - even without runing mode becose GAME WAS PRETTY BALANCED thx to that. small fights were pretty awesome and skilled! much more interesting then thoes on 2238.

but real teamfights.. 15vs15++ i prefere 2238, even if everything is random here, and project is leading by people who have no idea about pvp and game is not developing in good way wich most of active players are intrested.
Title: Re: Goon-Haven maddness
Post by: brad smalls on December 22, 2012, 03:01:00 pm
sorry if i saw that i miss read what you were saying and i think its wronge to compare to requiem they are totally diffrent and larger battles form better on GH in serria that map farm is like commercial row just rush till enamy is dead
Title: Re: Goon-Haven maddness
Post by: maszrum on December 22, 2012, 03:18:07 pm
i was talking generaly about servers without running, sdk clones. imo gh is the worst - but maybe its only my option.

its all about fun, if someboyd having play there - thats good yo
Title: Re: Goon-Haven maddness
Post by: brad smalls on December 23, 2012, 12:10:13 am
i would say TLA MK2 is the worst then req then GH and best server is 2238

another video

https://www.youtube.com/watch?v=lWfeyCVNkjc
Title: Re: Goon-Haven maddness
Post by: elqoro on December 23, 2012, 09:02:54 am
i was talking generaly about servers without running, sdk clones. imo gh is the worst - but maybe its only my option.

its all about fun, if someboyd having play there - thats good yo

They can set run on combat by chahge false to truenin config file. But on the other hand no running is good too because when you fight you must diebor win, not be a chicken and run away, lol.
Title: Re: Goon-Haven maddness
Post by: m208 on December 23, 2012, 11:34:16 am
Well, this is Requiem pre wipe fight 21/12/2012

https://www.youtube.com/watch?v=_P8iDm7yE08
Title: Re: Goon-Haven maddness
Post by: Cyber Jesus on December 23, 2012, 12:07:31 pm
Well, this is Requiem pre wipe fight 21/12/2012

https://www.youtube.com/watch?v=_P8iDm7yE08
Looks really cool, I would go there if it only wasn't 100% ruskie server
Title: Re: Goon-Haven maddness
Post by: Kilgore on December 23, 2012, 12:30:38 pm
Wow. What a mess..
Title: Re: Goon-Haven maddness
Post by: Shangalar on December 23, 2012, 12:39:32 pm
Don't tell me there is a strategy there. Just some giant clusterfuck. We don't have the same idea about what a huge fight must be I suppose. This looks pretty retarded.
Title: Re: Goon-Haven maddness
Post by: maszrum on December 23, 2012, 12:57:13 pm
there is a strategy - cover grid. something like we have on 2238 lately, but we are doing this in more organised way :p
Title: Re: Goon-Haven maddness
Post by: brad smalls on December 23, 2012, 12:59:38 pm
i am sure its not diffrent to reno don't lie i have seen this on the commercial grid
Title: Re: Goon-Haven maddness
Post by: maszrum on December 23, 2012, 01:02:31 pm
reno is only a childish playground, but yea i can see some similarities to that mess form that requiem video :p
Title: Re: Goon-Haven maddness
Post by: brad smalls on December 23, 2012, 01:06:42 pm
that map farm has one entrance the battles are more structered on serria
Title: Re: Goon-Haven maddness
Post by: avv on December 23, 2012, 04:48:08 pm
What about roleplay?
Title: Re: Goon-Haven maddness
Post by: Kilgore on December 23, 2012, 04:49:53 pm
they/we are roleplaying world war I soldiers and making human wave attacks