Recent Posts

Pages: [1] 2 3 ... 10
1
Questions and Answers / Re: Absolute newbie's topic
« Last post by KingR on April 17, 2021, 12:50:02 pm »
Hi!

1 and 2 : No news tools i think.... I use a very simple tool, Notepad ++, it's perfect for no Dev person x)

3 : Test the mod tools on Fallout 2 game, I think it's similar. But hard way ^^

4 : I don't know, so high level for me x)

5 : No the engine is very simple, your PC can run a big map i think

6 : Don't delete, because the engine need the old stuff (or mod the engine but very difficult way?)

7 : Completely! The graphic engine is very particular, to mod the Fallout 2 colors'system for example it's difficult. The Dev who made new item or graphic elements are very good!



2
Questions and Answers / Armor Class
« Last post by KingR on April 17, 2021, 12:41:34 pm »
Hi guys!

Another question :

In Reloaded 2snd season, the Armor Class work only on running.

I want to change this to the original fonction (Fallout 1 and 2), a static Armor Class, but i don't found in the script.

Is anyone know the solution?

Thanks Guys!
3
Questions and Answers / Re: Create a turn based map?
« Last post by KingR on April 17, 2021, 12:35:40 pm »
I found this :

You can collect all town Locations inside start() function and set turn based mode for every Map inside. Assuming that every town exists only in one copy:
Code: [Select]
array<uint> tbTowns = { LOCATION_Den, LOCATION_Klamath, LOCATION_Whatever };
for( uint t=0, tLen=tbTowns.length(); t<tLen; t++ )
{
    Location@ location = GetLocationByPid( tbTowns[t], 0 );
    if( valid(location) )
    {
        for( uint m=0, mLen=location.GetMapCount(); m<mLen; m++ )
        {
            Map@ map = location.GetMapByIndex(m);
            if( valid(map) )
            {
                map.SetTurnBasedAvailability( true );
            }
        }
    }
}

But I don't know where I can use this code, in main.fos for example?

Thanks for your patience x)
4
Questions and Answers / Re: Create a turn based map?
« Last post by KingR on April 16, 2021, 07:52:48 pm »
Can we add a line in the FonlineServer.cfg to change the default's combat mode?

My .cfg client (FOConfig) was already in TB
5
Questions and Answers / Re: Create a turn based map?
« Last post by KingR on April 16, 2021, 07:36:07 pm »
Thanks Showhand! I know this, I have download the Server version of Reloaded 2 season, and I mod it for fun.

For quest i found this : MODE_DEFAULT_COMBAT

    /**< Get the location, allow turn based mode in it, and disable auto garbage, this way the player can revisit the map. */
    Location@ location = GetLocation(loc);
    if(player.Mode[MODE_DEFAULT_COMBAT] == COMBAT_MODE_TURN_BASED)
        SetTurnBasedAvailability(location);
    location.AutoGarbage = false;

But don't work when I copy this, because that's be modified? (location with coordonate?)

Do you know the script emplacement for definition of combat mode in game by default? (to forced the engine?)

I think it's in the Engine and i don't found.....

Do you know where is the code (script line?) to change the Caravan's combat mode at last?

Thanks for your help!
6
Questions and Answers / Re: Create a turn based map?
« Last post by Slowhand on April 14, 2021, 11:20:42 am »
Hi guys!

Do you know how i can make a turne based map or modify a  real time map? The engine determine this at the creation of the map, and l want to test a self made donjeon in turn based, but i dont find the solution in the scripts or in the mapper

Thanks for your help!

The user can decide they want to play a map rt or tb as long as it's instanced for them only. They can do this in client options, use foconfig.exe or other configs to set. So for a quest location it can be turned based without any change on server side.
7
Questions and Answers / Re: Create a turn based map?
« Last post by KingR on April 13, 2021, 05:35:33 pm »
If is it to diffilcut, another stuff : modify the regen rate of Actions Points, but just for mob   ;D

It's very hard questions i know ^^
8
Questions and Answers / Create a turn based map?
« Last post by KingR on April 13, 2021, 12:48:32 am »
Hi guys!

Do you know how i can make a turne based map or modify a  real time map? The engine determine this at the creation of the map, and l want to test a self made donjeon in turn based, but i dont find the solution in the scripts or in the mapper

Thanks for your help!
9
Share Your Work / Emojis
« Last post by Mopok on April 12, 2021, 03:20:48 pm »







Its just like emojis, pictures on players head. I don't need it anymore. So i think it can stand here. Maybe someone could use this idea for yourself.
There are animated frm Files - more than you can see on pictures.
https://www.mediafire.com/file/6chw2cjso7l2916/emojis.zip/file

Here i put little scripts for that. I just changed some other script on preloaded mod. But it works fine for this emojies

10
Questions and Answers / Absolute newbie's topic
« Last post by Scarletskyi on April 10, 2021, 01:48:43 am »
Good day to everyone.

I recently downloaded tools and server for FOlnline Reloaded s2 and plan to make a new project based on it.

Here is the list of my questions.

1. Is there any newer versions of tools and server? How different are they? Ways to update?
2. What else do I need besides what I've already downloaded?
3. How to create new critters/walls/floor/roof/items/environment/ and put them in right directory so I could use them in mapper?
4. Where to get D3D HD launcher? I don't seem to find any.
5. How badly large maps can hit server performance? Which maps we consider as large?
6. Do I need to delete all scripts and other not used stuff?
7. How radically can I change the fallout? It is all depends on my programming skill?

This is probably not the first topic with such questions, but I sincerely ask you to answer them. Thank you very much.

 


I
Pages: [1] 2 3 ... 10