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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Izual on December 21, 2009, 12:34:26 pm

Title: Temporary issues
Post by: Izual on December 21, 2009, 12:34:26 pm
Temporary actions performed by Game Masters (to fix bugs or to improve the game), that affect everybody, will be wrote here.
Title: Re: Temporary issues
Post by: Izual on December 21, 2009, 12:41:00 pm
Sunday (December 20, 2009) and Monday (December 21, 2009) : Guards were added in Vault City and NCR, to make those towns safer. It is only a temporary solution, as old guards will be, later, improved by devs.
Title: Re: Temporary issues
Post by: Wipe on January 11, 2010, 10:11:48 am
Some of guards in New Reno (including Stables) removed due to possible exploit/bug.
Title: Re: Temporary issues
Post by: Izual on January 16, 2010, 01:56:44 pm
Yesterday and today :
Removed Melinda from Vault City's entrance and Whiskey Bob from Klamath's bar.
Title: Re: Temporary issues
Post by: Izual on January 17, 2010, 03:42:55 pm
Some guards added in Hub. It's becoming a hard town to bomb.
Title: Re: Temporary issues
Post by: Izual on January 21, 2010, 06:08:11 pm
Maida Buckner removed (http://fodev.net/forum/index.php?topic=1135) from Klamath.

Whiskey Bob (http://fodev.net/forum/index.php?topic=971.0) added back, since his quest is fixed (http://fodev.net/forum/index.php?topic=1022.0).

Melinda (http://fodev.net/forum/index.php?topic=971.0) added back, since her quest is fixed.
Title: Re: Temporary issues
Post by: Izual on January 27, 2010, 08:34:23 pm
Temporarly added more guards near NCR's workbench. It should be harder to steal there, now.
Title: Re: Temporary issues
Post by: Izual on February 04, 2010, 07:53:14 pm
Waiting for a official fix made by our dear developers, I added some thugs near the  Town Control (http://www.fo2238.fodev.net/wiki/Town_Control) towns' leaders, that are sometimes killed to avoid a town control fight. They are thugs, not guards, so they won't attack you unless you shoot at them or someone in their team (i.e. citizen or town leader) in their range.

Towns where this little change occured :
- Broken Hills ;
- Gecko ;
- Klamath ;
- Redding .
Title: Re: Temporary issues
Post by: Wipe on February 10, 2010, 11:35:30 am
Temporary removed Metzger and some mercs sellers.
Title: Re: Temporary issues
Post by: Izual on February 13, 2010, 06:04:38 pm
Metzger and Merc Sellers are now added back. Their bugs were fixed in the last update.
Title: Re: Temporary issues
Post by: Izual on February 20, 2010, 12:33:59 pm
The guard preventing you from resigning from the Brotherhood of Steel faction in the Lost Hills bunker was removed.

You can resign from the BoS faction in San Francisco or, by then, using the Lost Hill's level 4's computer :

(http://www.fo2238.fodev.net/wiki/images/d/dc/Lhresign.jpg)

http://www.fo2238.fodev.net/wiki/Brotherhood_of_Steel_faction
Title: Re: Temporary issues
Post by: Izual on February 23, 2010, 11:09:41 am
T-Ray was removed from New Reno gas station and will be back as soon as possible.
Title: Re: Temporary issues
Post by: Izual on February 25, 2010, 09:24:18 pm
More guards added in Vault 8.
Title: Re: Temporary issues
Post by: JovankaB on March 28, 2010, 02:54:29 pm
=== WIPE HAPPENED ===


BoS has been blocked because of guard AI issue (guards killing players on sight).
Title: Re: Temporary issues
Post by: Wipe on March 29, 2010, 06:44:05 pm
* Removed Ghoul in Broken Hills bar.
* "The sad wife" quest disabled.
Title: Re: Temporary issues
Post by: Izual on March 31, 2010, 04:57:03 pm
Added four guards in the Hub entrance, in case they have to fight with caravan guards, so that not all the Hub police dies before caravan guards (Waiting for bug fix).
Title: Re: Temporary issues
Post by: Atom on April 03, 2010, 02:06:09 am
Disabled all fov related mechanics (engine's default are used) until further notice.
Title: Re: Temporary issues
Post by: Izual on April 07, 2010, 04:50:13 pm
Added more guards in Junktown until FOV issues are fixed or old guards are improved, or new guards are added.
Title: Re: Temporary issues
Post by: Izual on May 24, 2010, 05:09:35 pm
Entrance of San Francisco's tanker is blocked, waiting for a bug to be fixed.
Title: Re: Temporary issues
Post by: Wipe on June 05, 2010, 02:43:22 am
A Man's Job quest temporary disabled.
Title: Re: Temporary issues
Post by: Atom on June 05, 2010, 05:46:59 am
Disabled all fov related mechanics (engine's default are used) until further notice.
This is the notice, all known bugs that happened upon testing the optimized custom fov are fixed, and it happen to be faster than engine's default mechanics.
Title: Re: Temporary issues
Post by: JovankaB on June 15, 2010, 04:09:36 pm
Maida Buckner in Klamath temporarily removed.
Title: Re: Temporary issues
Post by: Wipe on June 19, 2010, 06:48:47 pm
Temporary removed ghouls in Necropolis.

EDIT: If you want to buy bunker base, contact with GM (PM/IRC).
Title: Re: Temporary issues
Post by: Wipe on September 12, 2010, 11:06:42 pm
Hinkley arena temporary locked.


Should be working again. ~Surf
Title: Re: Temporary issues
Post by: Surf on October 06, 2010, 01:52:49 am
Iguana Dealer in Hub temporarily removed.
Title: Re: Temporary issues
Post by: Atom on November 19, 2010, 10:46:41 pm
Server has been put in a deep debug mode, this may cause lags in the next few days.
Town control has been reset, controlling factions lost control over the towns.
Title: Re: Temporary issues
Post by: Surf on November 29, 2010, 07:32:10 am
Town Greeter in Broken Hills has been temporarily removed.
Title: Re: Temporary issues
Post by: Wipe on February 07, 2011, 08:52:11 pm
Removed merc seller in Broken Hills. Most likely he will not come back in this session.
Title: Re: Temporary issues
Post by: Surf on February 13, 2011, 03:54:14 am
The polish subforum got disabled for some time due to excessive use of forumtrolling, flaming and other nonsense. Having a seperate language subforum is a privilege and can be taken away if the rules don't get followed. Other changes apply to the french subforum, which got disabled by request, aswell as the russian subforum which now redirects to the russian section of 2238 on FOnline.ru .
Title: Re: Temporary issues
Post by: Wipe on August 12, 2011, 09:35:07 pm
First of all: it is NOT an update.

- many faction name added (Generic Name X), where X is 1-700+
- gathering timeout /4
- crafting timeout /2
- faster base worldmap speed
- pathfinder gives more speed bonus
- chance for rats/radscorps/shit-encounters drastically lowered
- ammo crafting gives +50% bullets
- talk timer *2
- barter timer +15s

Remember, this changes are temporary and will not be a part of next update (which is connected to server wipe, as we all know). Proper values will - most likely - revert to original ones (with some notable exceptions such as wm speed), but this small edit will give you a change to check, how 2238 will look like, if most discussed parts of mechanics are made little "softer".

As you can see, this are small changes that - we hope :) - won't make game unplayable until server reset (what will happen if we start so-called "pre-wipe madness", as requested by lot of players). Maybe something good can come out of that, maybe not. We'll see. Meanwhile - have fun.
Title: Re: Temporary issues
Post by: Nexxos on August 20, 2011, 12:09:45 am
Joining the Brotherhood of Steel has been made impossible for now. Hopefully the joining feature will work again as soon as possible.

For those who didn't know about the buggy joining, NCR BoS recruiter assigned you into a wrong faction, and certainly not the BoS. Den and San Fran ones didn't even do anything. Access to all bunkers is also permitted now, people who have logged out inside the bunkers and cannot get out should contact a Game Master as fast as possible.
Title: Re: Temporary issues
Post by: Wipe on January 11, 2012, 12:25:12 pm
Hotfixed Advanced Workbenches, it wasn't possible to use them. Currently wrong animation is played when player use it - proper fix will come in update.
Title: Re: Temporary issues
Post by: Atom on February 08, 2012, 09:48:32 pm
The server runs with some debug tools attached to monitor the scripts' performance. This is the cause of the recent lags and is not going to last for long.
Title: Re: Temporary issues
Post by: JovankaB on August 21, 2012, 10:31:47 am
All town were regenerated to fix issue with brahmin escaping pens which appeared after last update.
Which means wipe of stashed stuff and hotel rooms.


Never mind, this change will be rollbacked.
Title: Re: Temporary issues
Post by: Wipe on October 13, 2012, 03:34:22 pm
Server maintenance, today (13.10) at 18:00
Title: Re: Temporary issues
Post by: Mayck on November 13, 2012, 05:54:28 pm
Junktown unarmed arena has been disabled.
Title: Re: Temporary issues
Post by: Mayck on November 19, 2012, 02:36:44 pm
The update caused bug in client GUI which causes elevator interface to stop working after first use. This bug will hopefully be fixed sooner than "soon".
Until the bug is gone it can be fixed by restarting FOnline client.
Title: Re: Temporary issues
Post by: JovankaB on November 21, 2012, 12:41:56 pm
Elevators interface is fixed (patch was applied outside of update cycle).
Title: Re: Temporary issues
Post by: Wipe on December 05, 2012, 11:27:26 am
(Partial) server maintenance, possible lags until 18:00.
Title: Re: Temporary issues
Post by: Wipe on December 25, 2012, 03:55:48 pm
Server maintenance, 27.12.2012 28.12.2012
Title: Re: Temporary issues
Post by: JovankaB on June 07, 2013, 11:40:21 am
There are some small ad-hoc changes on the server in the last days.

1. In NCR bazaar there is a special NPC who gives free XP, so you can level up new chars easily in last days.

2. South of NCR there is new "Ghost Town" location with facility spawning high quality items. This is unfinished place that was supposed to be somewhere else and for different purpose. It was turned into PvP HQ item spawner so you can fight over something and not farm stuff.

3. Next to NCR there is new "Seven Famillies" village. This is a map for unfinished PvE quest, I turn it into a random PvP place for last days next to NCR. In one of the buildings there is outfitter, items given by it will disappear if you leave the village though, but you can use it to defend the village. Beside I'm quite fond of the map, so I wanted to show it. I think it's a nice small map for PvP camping and fighting and even to hang around. I added preview with alternative entrance on the back of the village, so maybe it will be better to camp inside the village rather than right next to entrance.

4. Mayck enabled caravans feature. Caravans should appear in towns from time to time. It's untested and unfinished and prizes are small, but in general the feature should work, so you might check it out.