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Other => FOnline:2238 Forum => Archives => Tools and Modifications => Topic started by: Jinxed Jack on April 06, 2013, 10:59:06 am

Title: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 06, 2013, 10:59:06 am
New Printed Circuit Boy Interface

Updated version to: 1.4+ Teeny Tank UI

More fixes, new skill screen

Some fixes, transparent screens, minimal map UI, small pickup screen, smaller UI, new icon in skillbox.

Mabe some  people remember my old P.C. B. Interface. Now I want to share with You new 1024x768 version with more features and new inventory.


Anemiq


Screens:


(http://s15.postimg.org/4wmxpnnl7/screen_title.jpg) (http://postimage.org/)



(http://s7.postimg.org/yzk6nqbqj/screen_register.jpg) (http://postimage.org/)




(http://s24.postimg.org/qgwktoihx/screen_2013_04_11_00_38_53.jpg) (http://postimage.org/)
upload foto (http://postimage.org/)





(http://s11.postimg.org/lx9es56g3/screen_2013_04_10_23_21_42.jpg) (http://postimage.org/)






(http://s7.postimg.org/y1u3kq6jv/screen_2013_04_10_23_30_58.jpg) (http://postimage.org/)





(http://s23.postimg.org/7laf583mj/screen_skills.jpg) (http://postimage.org/)



(http://s21.postimg.org/f0jwympg7/screen_2013_04_22_15_12_02.jpg) (http://postimage.org/)




(http://s12.postimg.org/fkwlut819/screen_2013_04_10_23_37_07.jpg) (http://postimage.org/)


(http://s11.postimg.org/xlyacetjn/screen_2013_04_23_02_29_58.jpg) (http://postimage.org/)





Download:
Code: [Select]
http://speedy.sh/sTCSS/GUI-Printed-Circuit-Board-Mark-II-b.rar
Download version 1.3:
Code: [Select]
http://speedy.sh/ME5qA/GUI-Printed-Circuit-Board-Mark-II-b1.3.rar

NEW "TEENY TANK" Version of P.C.Boy Mark II

Screen:


(http://s18.postimg.org/3jxu82dex/screen_2013_04_16_12_16_02.jpg) (http://postimage.org/)


Download:

http://speedy.sh/epPga/TT-P.C.Boy-Mark-II-v1-4.rar
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Mike Crosser on April 06, 2013, 12:11:46 pm
Looks awesome,very falloutish.
Downloading.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Cyber Jesus on April 06, 2013, 12:13:23 pm
looks to me like you changed the place of a few buttons on the default interface.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 06, 2013, 06:28:49 pm
I want to  refresh an old fallout  UI and make it more usefull.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Eternauta on April 06, 2013, 07:02:28 pm
I don't know if you've noticed the numbers for active weapon ammo and condition are not well placed. In those screens they can be seen in their default position, maybe you overlooked that while coding your interface?

Apart from that, this interface looks awesome, I would only recommend adding some transparency to certain parts of it, for example all "screen" areas (such as the textbox and the part where inventory items, numbers for SPECIAL, skills, etc., are shown).

Also, what about buttons? Are only those little red buttons able to be pressed (just like in the default interface) or is the area bigger than that? In case I am not being clear: let's take for example the main menu, in the default interface only those tiny red buttons can be pressed, and if you click the word "Register" or whatever, nothing will happen. In other interfaces, the click-able area is bigger and contains the button as well as the sign next to it (the word Register, or whatever). Making the clickable area bigger makes it a lot more confortable.

Anyway this is a very cool looking and very falloutish interface, if I ask so many questions it's because if it had those characteristics I mentioned, it would probably be my favorite interface :P Congratulations for your work, hope we can see this for other resolutions "soon".
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: OdijSuppi on April 06, 2013, 07:24:04 pm
It looks pretty cool, I like it. :)
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 06, 2013, 08:06:57 pm
Thanks for hints :). I will use it. For this moment I dont know how to fix this bug with numbers, but i will try. Now Im working at world map UI. Trying to make something ligth.

(http://s21.postimg.org/xr0xr605j/screen_2013_04_06_19_51_47.jpg) (http://postimage.org/)

Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Vindict on April 06, 2013, 08:09:52 pm
so this is how arroyo temple entrance looks like in first person  :) very nice interface
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Haraldx on April 07, 2013, 10:00:19 pm
I very much like that you didn't sacrifice art for efficiency.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 09, 2013, 07:49:37 am
How looks transparent inventory.

(http://s16.postimg.org/ja8b0gqk5/screen_2013_04_09_07_40_57.jpg) (http://postimage.org/)
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Eternauta on April 09, 2013, 02:36:45 pm
Yeah that is exactly what I was talking about! :)
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Surf on April 09, 2013, 02:46:53 pm
One of the few custom interfaces that I like, good job!
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: skejwen on April 09, 2013, 10:47:23 pm
At last something that looks good. Imho a jewel compared to other interfaces :)
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Eternauta on April 09, 2013, 11:15:14 pm
Still, if you look closely there are still parts that don't fit, for example here:

(http://s16.postimg.org/ja8b0gqk5/screen_2013_04_09_07_40_57.jpg)

See that "metal logo thingie" which goes beyond the window's borders.

Or here:

(http://s23.postimg.org/7laf583mj/screen_skills.jpg)

The signs with the skill names go beyond the border, too.

I am not sure, but those are maybe the original pics that don't fit your interface and need to be replaced, or something.

Yeah I know what you're thinking. I keep criticizing your work and not doing shit on my own :D I completely understand if you say that, but I swear I just want to help you a little bit with my comments so you can make the coolest looking custom interface I've ever seen.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 10, 2013, 12:53:40 am
Its great that You want to help. If You find some more "bugs", please show me. I will fix it.
At this moment Im making barter and new skill (with icons not words) screen.
Moreover I make fixboy smaller.

(http://s8.postimg.org/wv31drzyt/screen_2013_04_10_00_40_58.jpg) (http://postimage.org/)

Thanks Guys for a comments. Feel free for improvement ideas.


Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 10, 2013, 01:00:35 am
By the way, maybe some of You know ... It is possible to make item filters on inventory screen? Like this:

(http://s22.postimg.org/p89masoep/inwentory1.png) (http://postimage.org/)
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Eternauta on April 10, 2013, 04:10:50 am
The Fix-Boy looks nice. I am not sure what you mean with making it smaller. It would actually be more confortable to have a larger screen because it means a longer list of craftable items per "page" -> less "pages" -> less clicks. By the way, this is especially true for dialogue and barter windows: it's A LOT better if they can hold more words or items pictures at once. But apart from that, the positions and size of the buttons in your Fix-Boy is cool! And it's obviously cool aesthetically speaking, but that has already been said.

I have no idea about adding item filters to the inventory window, but if it was possible it would have most probably been done in one of the other custom interfaces and even in the default one. It would be a sweet feature, though.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 10, 2013, 11:44:06 pm
What do You think... which skill screen will be better?


Old:

(http://s18.postimg.org/iweyyf46x/screen_skills.jpg) (http://postimage.org/)



New:

(http://s18.postimg.org/6hnlkcnax/screen_2013_04_10_23_21_23.jpg) (http://postimage.org/)

Title: Re: Printed Circuit Boy Mark II - Interface
Post by: BenKain on April 10, 2013, 11:44:58 pm
I love the images in the second one!
Also this is the best interface I have seen yet. Awesomeness.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Surf on April 11, 2013, 12:20:15 am
I first thought the symbols on the skill screen dont fit, but they are actually pretty nice, good job! Did you create them? Looks very good.

Also - am I blind or did you accidently write "CHelmet" in the inventory bar?
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 11, 2013, 12:32:29 am
Yes and yes. But that second Yes I will fix (Im graphic designer, not a linguist ;) ). Thanks.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Surf on April 11, 2013, 12:35:37 am
No problem, you're doing a good job! While we're at it - IMO you could rename those slots to simply "Slot 1" and "Slot 2", or "1st Slot" "2nd Slot" etc. Would look better, imo. Else, I woud "round" some of the hard corners of the green circuit graphic elements and add a very small, slight drop shadow to the "floating" elements like char screen, fixboy etc. But that's a matter of taste. Keep on rocking!

Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 11, 2013, 12:54:15 am
Fixed :).
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Eternauta on April 11, 2013, 03:40:26 am
The skilldex icons are nice, you're doing a great job, man.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Ras on April 11, 2013, 02:46:49 pm
By the way, maybe some of You know ... It is possible to make item filters on inventory screen? Like this:

You need to write functions in script server.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: The Good Doctor on April 11, 2013, 08:17:30 pm
Would you be able to make it compatible with 1920x1080?

Looks super lore-friendly by the way, what the original interface should've been.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Ras on April 11, 2013, 08:27:53 pm
maybe if invert Skildex icon FA and DOC? Syringe will be look like a stimpack and the bag as bag doctor?
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 11, 2013, 09:08:46 pm
Quote
I am not sure what you mean with making it smaller.

Im was make it only bit smaller and add little stripes to better see text.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 11, 2013, 09:13:05 pm
Quote
maybe if invert Skildex icon FA and DOC? Syringe will be look like a stimpack and the bag as bag doctor?

This is good idea :). Thanks.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 11, 2013, 09:16:09 pm
Quote
Would you be able to make it compatible with 1920x1080?

When Im make all screens, I will work on other resolutions.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Mike Crosser on April 11, 2013, 10:20:37 pm
Why the triple post?
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Brujah on April 12, 2013, 07:26:50 pm
Not a good interface for PVP but it looks good enough for casual players and RPers.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 12, 2013, 09:21:01 pm
Quote
Not a good interface for PVP but it looks good enough for casual players and RPers.

I was thinking about that the UI may have been too big. I made some graphic of smaller UIs but I dont know which one will be "THIS ONE".

What do You think?

(http://s24.postimg.org/iwcswehtt/UI1.jpg) (http://postimg.org/image/iwcswehtt/)


(http://s10.postimg.org/3owg9hzmd/UI1_5.jpg) (http://postimg.org/image/3owg9hzmd/)


(http://s16.postimg.org/txf4d50kh/UI2.jpg) (http://postimg.org/image/txf4d50kh/)
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Brujah on April 12, 2013, 10:22:44 pm
Nah keep it the way you want to keep, no need to turn it into a PVP interface.



There's some pretty sweet interfaces that don't fit PVP like desert from RAS and people still use them.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 13, 2013, 03:59:59 pm
I like this interface (RAS) too. Yes... this is not a power gaming UI but I tkink that the smaller will be better.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 16, 2013, 01:06:45 pm
New version of P.C.Boy available :
Teeny Tank P.C.Boy

Download and screen You can find under first post.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: The Good Doctor on April 22, 2013, 09:04:10 am
Nah keep it the way you want to keep, no need to turn it into a PVP interface.



There's some pretty sweet interfaces that don't fit PVP like desert from RAS and people still use them.
This.

No need to make it into a pure PVP interface.
It's already significantly less clunky than the vanilla, so it already helps in PvP.
And it's just as lore-friendly as vanilla, if not moreso.

Keep up the good work!
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 22, 2013, 03:25:11 pm
Quote
No need to make it into a pure PVP interface.

Yes You have right but I think that the Teeny Tank UI is smaller and better. About 1920x1080 resolution I will have problem because I have old monitor with 4:3 ratio. I will try to do something with it.


Quote
maybe if invert Skildex icon FA and DOC? Syringe will be look like a stimpack and the bag as bag doctor?

Special for You Ras:

(http://s14.postimg.org/qmf8ff5wh/screen_2013_04_22_15_12_02.jpg) (http://postimage.org/)
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Mike Crosser on April 22, 2013, 06:07:17 pm
Link for screen is dead.
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on April 23, 2013, 12:49:45 am
How now?
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Gob on May 02, 2013, 09:34:39 am
the best interface i've seen. good job!
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: VAULTB0Y on June 03, 2013, 01:15:21 pm
i can only download this with an speedyshare premium account ?
Title: Re: Printed Circuit Boy Mark II - Interface
Post by: Jinxed Jack on June 04, 2013, 06:46:44 am
Now link will be work. :)