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FOnline Development => 3D Development => Topic started by: White tiger on August 05, 2011, 01:30:23 am
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Welcome to the farm White Tiger =)
What do you think about the proportions of this model?
First I painted it in the proportions of a normal cow, and then changed it to achieve similarity with sprites.
The neck is shorter than the Brahmin neck of the cow, but then he will not bow to the ground.
I'm planning to increase the number of tris to 1500. It is 2 times more than the people are.
(http://img683.imageshack.us/img683/3905/brahminpreview.jpg)
http://www.mediafire.com/?wktd72l13u87pcd (http://www.mediafire.com/?wktd72l13u87pcd) - 3ds. obj. max.
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very nice i like it:D
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awesome, but i think you need a bigger uder(with 8 tits)
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Moo! Moo moo moo! I said, moo!
From Brahmin to english:
Fantastic! as LagMaster said, it needs 8 tits. Apart from that, Fantastic!
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(http://img12.imageshack.us/img12/2144/brahminpreview2.jpg)
8 Tits failed :) climbed only 6. This is certainly more raw version, but I managed to UVV maping quite well done. And I figured out how to do texture.
Will it look like option A or B (modifer moth modifer smoth), if it is now put into the game? Is there such a function in the engine or shaders like? Or should we add more tris, sites for the best result?
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Textured is even better! I guess how hard is to be animated...
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Hey, how about 3D brahmin shit? :P
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Dear Brahmin shit lover, it's just a matter of time...
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whats with the tail? has the brahmin been upgraded with a spear kinda weapon? :D
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I guess it's the brahmin equivalent of the "T-pose" for the human models, so the tail can have bones and be animated to swing from side to side... and to stab enemies through the heart.
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That's what I got in the end. Only animation I do not know how.
+ More all bags will paint later, you can put on a Brahmin
(http://img198.imageshack.us/img198/8352/brahminprewiev.jpg)
http://www.mediafire.com/?qlmaksb5k6r1g2a (http://www.mediafire.com/?qlmaksb5k6r1g2a) 3ds. obj. max. + 3 different textures
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Only animation I do not know how.
I suppose, Van Buren cow animation may be used mostly
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I suppose, Van Buren cow animation may be used mostly
Animations for Brahmin were in Van Buren?
Plus, i dont know if Van Buren's animations are combatible with that model. Only God knows...
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there was a cow in VB not brahamin. I think.
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there was a cow in VB not brahamin. I think.
Yep. A rare freak of nature, a mutated one-headed brahmin.
And yes, someone needs to rig this awesome model... ;)
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gonna try make some animations to this brahamin
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I was just about to rig it, but now i can as well let it be. Godspeed, dear sir.
But we might as well cooperate, so feel free to PM me, Handyman.
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Will it look like option A or B (modifer moth modifer smoth), if it is now put into the game? Is there such a function in the engine or shaders like? Or should we add more tris, sites for the best result?
It'll look as B. It is also possible to interpolate normals for each pixel to recieve even better result, as I said I'll post something on it soon enough.
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Godspeed, dear sir. But we might as well cooperate, so feel free to PM me, Handyman.
Well i said i will just try.
I'm Kinda green in this stuff
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from my own experience with 3d in FO2 (but I was making 2d sprites) adding noise or mozaic to textures make it looks more falloutish :) and fit better to background - simply it don't looks like a soap in sand, of course if You want to get similar effect. i've just played in home with this brahmin and noise, try it. (also cutting palette has nice effect)
did I say: great job? no? GREAT JOB ! :)
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That isn't as easy as it would be with regular 2D sprites, as we have to use a shader instead of an edited sprite with your previously mentioned effects (noise, mosaic etc.)
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I know that. I'm just telling about effects on texture for model, it makes surface of model to look more detailed and similar to fallout environment, and I speak about textures only - apart from shaders and rendering. Even when we started with 3d development and before I need to quit from project, I used it with success.
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I was always wondering why the 3d guys don't do this aswell (but then again, I don't have much knowledge about 3d modelling). Could you make a comparison picture of that Brahmin you mentionend? Good to see you back btw. :)
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hi :) I was always there but silently like a ninja ;) (too much job ;) )
fast sketch:
(http://rudo-brody.pl/uploads/2011-09-09_1725.png)
(click to see better)
I dont know how it looks with diffuse in engine, but it should do similar trick. Thing is: fallout palette is lowered, so you can see pixels and every gradient is cutted, if we stay with shiny textures it looks strange in game.
original
(http://rudo-brody.pl/uploads/brahmin_body5_original.jpg)
noise and posterization
(http://rudo-brody.pl/uploads/brahmin_body5.jpg)
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It looks like it has fur... AWESOME!
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It indeed looks much better! As said, the grain could be a bit more visible, but I checked it on some empty desert screenshot and it looks already very good. And the best (for me) is, that I can do all this editing on textures for myself, yay. :P
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yeah a little like a fur :D but You get a point what I mean and this is fast sketch
@Surf another fast sketch:
(http://rudo-brody.pl/uploads/2011-09-09_1754.png)
it really needs to be done well, but IMO FTW
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Very nicely done.
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The furry one is in 3d?
Any bad thing i might have said, wrote or even thought about 3d might be erased now, if they are 3d.
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I'm not sure if that's an in-game shot, or a render/print screen from 3D program, pasted onto a screenshot as an example / sketch. However, even if it is the latter, I think it's proof enough that the technique should work.
I'd tried similar with one of my textures I was testing before, and though it wasn't quite as effective as this example, it pretty much seemed to work.
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You are right, Luther, it isn't in-game, it's just a photoshopped picture. But seriously, the furry one really looks good!
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that 3D brahmin with new texture looks way to good to be 3D, it is like it is...2D
you did magic, by brother
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I'll guess we should try to add that grain effect with shaders and not adding it over the texture itself. Else editing the texture later (if it will be required at some point) will become much harder.
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I'll guess we should try to add that grain effect with shaders and not adding it over the texture itself. Else editing the texture later (if it will be required at some point) will become much harder.
Great idea if possible. Also on textures it have to be done carefully to keep some details on top. If not shader, i suggest to keep two textures for each model in repository, one original and one noised.
(furry one isn't photoshoped, but rendered in 3d software - i still can't find my fo2 cd to check ingame :( )
anyone tested it ingame ?
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Rigged and added a simple animation. Thanks again for the german trapper, WhiteTiger! Keep on doing the good work!
http://hotfile.com/dl/136148521/30996f0/brahmin.blend.html (http://hotfile.com/dl/136148521/30996f0/brahmin.blend.html)
(http://img341.imageshack.us/img341/6877/brahmin.th.jpg) (http://imageshack.us/photo/my-images/341/brahmin.jpg/)
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You might need to add very little detail to the tail and belly of the Brahmin, you know... to make it look a bit more... cowish.... :P
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Our aim is to recreate the original models as much as possible, and not to make creatures look like their real-life prototypes. So far, brahmin looks flawless, and it barely needs any changes.
P.S. Great work on the animation, Lizard.