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FOnline Development => General Discussion => Topic started by: ZirconApoc on May 18, 2014, 01:37:05 pm

Title: Partnership for New FOnline Server
Post by: ZirconApoc on May 18, 2014, 01:37:05 pm
I'm looking for someone dedicated to start a new project with me. I would do the programming and you would do mapping, story-telling and if possible GFX in-game and for forums, advertising etc.  :D

I have played all the Fallout games and I'm a big fan of the series. I've been playing FOnline 2238 but never did I play FOnline TLA. I know HTML, CSS, MySQL, PHP, Ruby, Java, C, C#, C++ (Angelscript) and some other languages. I'm able to communicate fluently in the English language.

My biggest weaknesses would be that I tend to jump between projects if I get bored and I also suck at design. If you want to discuss this matter further with me please do not hesitate to contact me via Skype;

Quote
zircon.hosting

Thanks in advance, Regards
Title: Re: Partnership for New FOnline Server
Post by: JovankaB on May 18, 2014, 03:13:28 pm
Out of curiosity, why not join one of existing projects?
Title: Re: Partnership for New FOnline Server
Post by: raynor009 on May 18, 2014, 03:18:52 pm
I guess that's why you sent me a request. Something about your company name sounds familiar. Maybe we were friends on Skype before? I don't really accept friends invites from randoms anymore, that's why I denied your request.
Title: Re: Partnership for New FOnline Server
Post by: fonliner on May 18, 2014, 08:29:31 pm
Out of curiosity, why not join one of existing projects?

Or create a new scripts or tutorials about scripts for begginers. :D
Title: Re: Partnership for New FOnline Server
Post by: ZirconApoc on May 18, 2014, 08:32:47 pm
Out of curiosity, why not join one of existing projects?

I think I will. I got in touch with one of the projects found.  ;)

I guess that's why you sent me a request. Something about your company name sounds familiar. Maybe we were friends on Skype before? I don't really accept friends invites from randoms anymore, that's why I denied your request.

Yes, you've had me on my Skype. It's okay if you don't want to cooperate with me.  :)

Or create a new scripts or tutorials about scripts for begginers. :D

I'm actually great at teaching so there would be a possiblity for that. There's also a lack of documentation regarding FOnline. Anyways, I'll consider it.  :)
Title: Re: Partnership for New FOnline Server
Post by: Ganado on May 22, 2014, 06:06:37 am
I would do the programming and you would do mapping, story-telling...
Heh, that's the opposite of how it usually is. Not that that's a bad thing, quite the opposite. Good luck with whatever project you contacted.
Title: Re: Partnership for New FOnline Server
Post by: ZirconApoc on August 05, 2014, 04:35:46 am
*** STILL LOOKING FOR SOMEONE TO START A NEW PROJECT WITH ***

I would like to denounce the hypothesis of me joining another project. The reason is simple but human. Even though FOnline AoP surely will be a great success and that a cooperation would be a possibility I have to deny the invitation. I am contacting the authors behind AoP about this.

The reason is that I felt unmotivated to join a project this late in the process and I simply want to explore the SDK on my own. I feel encouraged to spend a lot of time and effort on this and I am excited to find every corner of the SDK. I want to find a partner (preferably good at design and who is familiar with the Fallout franchise) which has no knowledge or interest in the programming part.

I am willing to give it a shot, even though it's a shot in the dark. I know that a brighter option would be to join an already existing project. I also know that by cooperation you develop essential skills and get different inputs. This is why I'm calling the reason human. It might be a stupid choice of me, but I'm only a human being and I am determined to do whatever I can to actually succeed in one way or another.

Success can come in many forms, one of the main reasons why I am doing this project of mine is simply to develop my programming skills. So even if I never release anything I'm still going to develop further skills. With this being said,

I am dedicated and believe in my abilities when it comes to programming. I have been writing code for many years and so far I have not been lost anywhere in the code of FOnline. The "code" is what I refer to as the collection of scripts that the FOnline server uses. I feel comfortable with all the other programs related as well and so far I have knowledge related to;


Things I have done so far include a script where you can collect rocks + wood and create your own fireplace with an appropriate animation + sound linked to it when built, a big compilation of different NPCs with interactive and meaningful dialogs, lots of mapping with interactivity using functions found in modules, a system to light the built fireplaces and of course a few utils and modifications of a few systems like the replication and more.

I am yet exploring the possibilities of the SDK provided and I look forward to invite someone with a great interest in the Fallout franchise who is willing to aid me in terms of design, as it is one of my weakest points. If I find a person like that I would be even more interested in this project of mine.

Please contact me here using PM or add me on Skype;
Quote
zircon.hosting

Please do not hesitate to ask any questions about my choice or anything else related to this post. I am open for discussion and if you do not match my description I strongly recommend that you contact me anyway with any offer or ideas that you have. I look forward to talk with anyone who is interested in taking a part of this or people who otherwise want to discuss the matter further. Over and out.
Title: Re: Partnership for New FOnline Server
Post by: Wipe on August 05, 2014, 06:07:03 am
The reason is that I felt unmotivated to join a project this late in the process and I simply want to explore the SDK on my own. I feel encouraged to spend a lot of time and effort on this and I am excited to find every corner of the SDK.
That's the spirit! Working on FOnline always have been more fun than actually playing it, so i can perfectly understand reasons behind this. Hope you'll find someone and start your own adventure.
Good luck! :)
Title: Re: Partnership for New FOnline Server
Post by: Shangalar on August 05, 2014, 12:25:55 pm
I kinda disagree with your choice and I think it's counterproductive. I believe you're missing a real opportunity and might regret it later. I'm a bit sad because that'll probably lead you nowhere and at the end you'll probably be one of those many guys that disappear after a couple of days/weeks when bored of toying with stuff here and there, and that's another waste of potential (but after all, it was the case 95% of the time with Fallout mods and people involved so far).

But I respect your decision. After all as you said, that's a human choice. So, I wish you the best of lucks and all the courage in the world with your initiatives and hope to see you around! If you change your mind or got any issues unsolved, our door remains opened for help.

Have fun developing FOnline!
Title: Re: Partnership for New FOnline Server
Post by: ZirconApoc on August 05, 2014, 01:03:10 pm
That's the spirit! Working on FOnline always have been more fun than actually playing it, so i can perfectly understand reasons behind this. Hope you'll find someone and start your own adventure.
Good luck! :)

This is exactly what I mean, thank you so much for your support. :)

I kinda disagree with your choice and I think it's counterproductive. I believe you're missing a real opportunity and might regret it later. I'm a bit sad because that'll probably lead you nowhere and at the end you'll probably be one of those many guys that disappear after a couple of days/weeks when bored of toying with stuff here and there, and that's another waste of potential (but after all, it was the case 95% of the time with Fallout mods and people involved so far).

But I respect your decision. After all as you said, that's a human choice. So, I wish you the best of lucks and all the courage in the world with your initiatives and hope to see you around! If you change your mind or got any issues unsolved, our door remains opened for help.

Have fun developing FOnline!

You're probably right, but I have to agree with Wipe, the greatest part isn't releasing what you've made but the actual journey up to that point. I'm thankful that you leave a door open if I were to need assistance. I'm sure I will have lots of fun and develop new skills from this project of mine. Thank you.  :)
Title: Re: Partnership for New FOnline Server
Post by: fonliner on August 05, 2014, 08:37:16 pm
Hey man, some people have idea to make FOnline coop with Fallout 1 or Fallout 2 or even both storyline. What do you think? :D There dialogs, so only work to do is recreating them.
Title: Re: Partnership for New FOnline Server
Post by: ZirconApoc on August 05, 2014, 09:02:13 pm
Hey man, some people have idea to make FOnline coop with Fallout 1 or Fallout 2 or even both storyline. What do you think? :D There dialogs, so only work to do is recreating them.

I'm more into a MMO actually rather than a CO-OP version of the game. Was this just a general question or an actual offer of cooperation? You would have to do more than just creating dialogs, a CO-OP version would require just as much effort as a completely new MMO.
Title: Re: Partnership for New FOnline Server
Post by: fonliner on August 06, 2014, 11:05:28 am
So, what exactly should be done?

- Dialogs/quests with variables - it can be copy, paste from orginal files but needed create variables
- New game respawn in Arroyo's temple
- Special encounter with Frank Horrigan
- More scripts for quests similar to Den church

What's more?
Title: Re: Partnership for New FOnline Server
Post by: ZirconApoc on August 06, 2014, 01:59:01 pm
So, what exactly should be done?

- Dialogs/quests with variables - it can be copy, paste from orginal files but needed create variables
- New game respawn in Arroyo's temple
- Special encounter with Frank Horrigan
- More scripts for quests similar to Den church

What's more?

All the quest systems and other systems that are included in Fallout but not in FOnline. Surely putting everything together would require quite some effort. I rather begin a new chapter in the franchise.
Title: Re: Partnership for New FOnline Server
Post by: fonliner on August 07, 2014, 10:39:19 am
Ok I see so what are you going to do? I hope you will not create next 2238/TLA clone but something unique. 8)
Title: Re: Partnership for New FOnline Server
Post by: ZirconApoc on August 07, 2014, 02:59:48 pm
Ok I see so what are you going to do? I hope you will not create next 2238/TLA clone but something unique. 8)

It's not going to be a clone, that's for sure. However, I might keep a few systems (why reinvent the wheel) like the character creation, replication, following system and similar. I'm not going to keep any of the current locations so mappings will be made from scratch. All quests are going to be deleted and new ones will be made. I'm thinking about redoing the faction system. I want the caravans to be more dynamic. There should be more buildings (cities) where people can purchase houses. This server will have a more balanced level system and won't include as much waiting as in the previous FOnline games. It's going to have a lot of roleplay elements. The interface will change once I find a partner. These are not official statements.
Title: Re: Partnership for New FOnline Server
Post by: devis on August 07, 2014, 09:02:51 pm
I hope you don't mind me asking, how old are you? Will this be your first project? If not, what projects have you finished before?

The scope of your ambition seems unrealistic, the commitment you're asking for from a partner or yourself is not trivial.
Title: Re: Partnership for New FOnline Server
Post by: ZirconApoc on August 08, 2014, 03:54:14 pm
I hope you don't mind me asking, how old are you? Will this be your first project? If not, what projects have you finished before?

The scope of your ambition seems unrealistic, the commitment you're asking for from a partner or yourself is not trivial.

Of course not, I am 19 years old. It isn't unrealistic in terms of my knowledge but rather a question about dedication and time. If I spent time exploring the SDK I would be able to do everything I said in the previous posts. I will be studying at the University for 3.5 years starting this fall and so I'm planning to spend that time developing my programming skills as far as I can. If it's going to be FOnline that I'm going to be developing I'm not sure, but I will script on no matter what. I hope that is a good answer for your question.

#EDIT 1 (Forgot to answer two questions):
This is my first project in FOnline but I have been a part of many other projects. What I have succeeded in doing outside FOnline is quite irrelevant... but if you insist to get an answer then I have to say that I have never finished any of my larger projects. It takes years to actually develop a server, no matter what game it is. I have only been writing code for like 5 years and then you need to take that minus the time to learn. With this being said, I believe in my ability to develop a server and run a community.

P.s this "scope" of my ambition is far from unrealistic because I know that the things I have said are possible to do.
Title: Re: Partnership for New FOnline Server
Post by: Lidae on August 09, 2014, 02:14:26 am
I won't try to talk you out of anything, I appreciate that you want to do your own thing. I have to say though, and I'm not trying to discourage you, but your project the way you described it in the previous post does sound extremely ambitious. Making all new maps and all new quests can literally be thousands of hours of work. There are countless projects out there (not just for fonline) that have never been released because of too high ambitions. I used to work on Fan-Made Fallout for example, a total conversion mod for fallout 2. It was going strong for about 7 years and had hundreds of members over the course of those years. I spent more hours on that project than I care to admit, and so did many others, yet we were no where near getting anything playable. It's not a matter of what is doable - almost anything can be done. But actually going all the way is a different thing all together.

Another thing to consider since you're about to start at the uni, is that you won't have 40 hours a week to spend on this. It might seem plausible at first, you might even do it for a while. But to keep that up for years? You'd truly be one of a kind to pull something like that.

And yes, I agree that releasing the game is not everything that matters. But you're lying to yourself if you say that it doesn't matter at all. Being able to finish something is a great feeling, if nothing else but to be able to look back at all that time and effort and say "this is what came out of it, I made this". And the more effort you put into a project, the more you will eventually regret it if it's never done. For me, while working on FMF was a great thing, I still feel a pinch of sadness everytime I think of it, for all those great ideas that never saw the light of day. This is the advice I would have wanted to get back then (incidentally I was exactly your age then). Be realistic and don't go that route if you can avoid it.

It's just a friendly advice, nothing more. But I would seriously consider aiming lower, much lower. Go for something very simple that is playable and works. Then add on that gradually. Once you get started, the sky is the limit, but you don't have to go there all at once.


Good luck with the project. If you need any help, you know where to find me.
Title: Re: Partnership for New FOnline Server
Post by: ZirconApoc on August 09, 2014, 03:48:58 am
I won't try to talk you out of anything, I appreciate that you want to do your own thing. I have to say though, and I'm not trying to discourage you, but your project the way you described it in the previous post does sound extremely ambitious. Making all new maps and all new quests can literally be thousands of hours of work. There are countless projects out there (not just for fonline) that have never been released because of too high ambitions. I used to work on Fan-Made Fallout for example, a total conversion mod for fallout 2. It was going strong for about 7 years and had hundreds of members over the course of those years. I spent more hours on that project than I care to admit, and so did many others, yet we were no where near getting anything playable. It's not a matter of what is doable - almost anything can be done. But actually going all the way is a different thing all together.

Another thing to consider since you're about to start at the uni, is that you won't have 40 hours a week to spend on this. It might seem plausible at first, you might even do it for a while. But to keep that up for years? You'd truly be one of a kind to pull something like that.

And yes, I agree that releasing the game is not everything that matters. But you're lying to yourself if you say that it doesn't matter at all. Being able to finish something is a great feeling, if nothing else but to be able to look back at all that time and effort and say "this is what came out of it, I made this". And the more effort you put into a project, the more you will eventually regret it if it's never done. For me, while working on FMF was a great thing, I still feel a pinch of sadness everytime I think of it, for all those great ideas that never saw the light of day. This is the advice I would have wanted to get back then (incidentally I was exactly your age then). Be realistic and don't go that route if you can avoid it.

It's just a friendly advice, nothing more. But I would seriously consider aiming lower, much lower. Go for something very simple that is playable and works. Then add on that gradually. Once you get started, the sky is the limit, but you don't have to go there all at once.


Good luck with the project. If you need any help, you know where to find me.

I'm very thankful for your input Lidae. You are right that there is a big chance that I won't ever release this project. I've seen projects fail for the reasons you've stated many times not only in FOnline.

Even though I have everything printed inside my head like how the server is going to look like, operate and everything in between that, there is indeed a big difference actually doing it rather than imagine how it should be. I would lie to myself if I were to say that not releasing a project I've been working on is a shame. However, I truly am looking for a way to develop my skills when it comes to programming and that alone is an achievement for me.

You've opened my eyes and I can clearly see now that only a few of the larger projects succeed and that is often by massive cooperation. I know that many projects will be covered in dust after some time due to lack of interest and/or availability of programmers.

However, as I said I'm willing to give it a try. At the moment I'm not working on any other project and I consider myself having enough spare time to attend a project. There is a big chance though that I might switch over to a more documented and mainstream game for my own convenience.

Maybe starting a smaller project on a documented and mainstream game will be a good idea. I can always return to FOnline if I ever wanted to but it's not as easy to actually go back in time if I fail on a large project, as you've stated.

This has made me think a lot. Thank you Lidae for clearing things up for me. I want to show gratitude towards your mature approach and your wise words. I truly hope that AoP will be a great success and that I shall find either a simple but playable idea for FOnline or to start a smaller project in another game.
Title: Re: Partnership for New FOnline Server
Post by: fonliner on August 09, 2014, 11:07:11 am
You can create small singleplayer FOnline mod with 3-5 locations and linear storyline. You do not need to abandon FOnline :P
Title: Re: Partnership for New FOnline Server
Post by: ZirconApoc on August 10, 2014, 04:59:15 am
You can create small singleplayer FOnline mod with 3-5 locations and linear storyline. You do not need to abandon FOnline :P

Are you interested in making one or why are you so active in this chat?
Title: Re: Partnership for New FOnline Server
Post by: fonliner on August 10, 2014, 11:17:02 am
Lol, why active? Because I like forum that's it. I am not interested in making fonline game because I got bored, I only wait for singleplayer games based on fonline engine because there are too many servers and not singleplayer games such as coming Van Buren or abandoned (??) What Remains. Anyway do you know if What Remains is abandoned or not?
Title: Re: Partnership for New FOnline Server
Post by: DocAN. on August 22, 2014, 10:40:55 pm
Wish You good luck but i have bad feelings about this.
Title: Re: Partnership for New FOnline Server
Post by: ZirconApoc on August 29, 2014, 11:41:11 am
Wish You good luck but i have bad feelings about this.

Thank you.