What, you mean this stuff?
343: D3D music playback fixed. Mapper critter playback fixed, digitindexi are now introduced, which can be checked in animation.fos at ANIM1* and ANIM2_*. Flipped bmp images bug is fixed.
344: image loading bug from previous revision fixed
345: OpenGL render optimised, error checks from glGetError removed, after every gl* call
To switch the checks back on, use new global floating bool OpenGLDebug (default "false/0"), in scripts ‘__OpenGLDebug = true/false’, in command line - ‘-OpenGLDebug 1/0’ and in config - ‘OpenGLDebug = true/false/1/0’.
using OpenGLDebug == false (default) error check runs after every rendering cycle. E.g. if problems appear with launch or OpenGL client (FOnline.exe, Mapper.exe), launch them with ‘-OpenGLDebug 1’ command line key (or in config ‘OpenGLDebug = true’) to reveal the place of error.
OpenGL function with ARB_get_program_binary extension fixed.
Linux, OpenGL - allowed works with extension 'EXT_framebuffer_object' when extension 'ARB_framebuffer_object' is absent.
346:Bug fixed from previous revision, connected with crashdown lacks support of extension 'ARB_get_program_binary' for OpenGL render.
347:Fixed incorrect contures for old graphic cards (noise while targeting) for Direct3D render.
348:Linux client must now work properly with antimultialt system.
OpenGL render is now processing the stencils (param stencil) correctly while rendering 3d models.
Texturing 3d models fixed, bug from revision 343
Mapper freezing while moving a big amount of tiles fixed (>1000)
349:ASCompiler for Linux added
Client and mapper crashes in certain places fixed (while processing Tactics and Arcanum animations, callin up scripts in mapper)
Added influence of offsets and directions for items.
You can put in mapper in lines OffsetX/OffsetY/Dir, also in new lines in scripts int16 Item/ItemCl::OffsetX/OffsetY/Dir.
Changing scripts, mind to do Item::Update, so the clients gets the changes.
In 'struct Item' the changes are following: - common field are removed (union) for infos about decay, ammo, locks, cars, holodiscs, radio, which were places in same adress space (e.g.using data removed the other data, like you could upgrade rifles with radio or write holodiscs on armors) Now the data is written in separate fields and wont mix up. Changes look in fonline.h.
const uint8 BrokenFlags;
const uint8 BrokenCount;
const uint16 Deterioration;
const uint16 AmmoPid;
const uint16 AmmoCount;
const uint LockerId;
const uint16 LockerCondition;
const uint16 LockerComplexity;
const uint HolodiskNumber;
const uint16 RadioChannel;
const uint16 RadioFlags;
const uint8 RadioBroadcastSend;
const uint8 RadioBroadcastRecv;
const uint16 Charge;
const int16 OffsetX;
const int16 OffsetY;
const int16 Dir;
const char Reserved[ 2 ];
CarFuel field changed to Charge (as in scripts).
Field CarDeterioration excepted, instead now Deterioration is used.
In scripts Item::WeaponAmmoPid changed to Item::AmmoPid and Item::WeaponAmmoCount to Item::AmmoCount.
BAM images loadup fixed.
350:Client and mapper crashdowns fixed from previous revision
351:Key converting fixed, connected with renewal in revision 349. Some TLA content fixes.
352:Keyboard mechanism (key_down, key_up) in mapper and client scripts fixed. (by Atom)
Global map zoom transferred to scripts. (see. client_main.fos key_down, key_up).
Added global floating bool __MapZooming, which includes map zooming function.
Who would translate all of this and why? Boredom?
Excellent. I was already thinking someone would go after me if i take his favourite translating job.
353: Correction of OpenGL glFramebufferRenderbuffer, error, appearing on some Radeon graphic cards.
Script compilator in EditPlus manual renewed(by Miki)
Added runtime for Linux.
354:Fixed the default font outlines (by Jovanka).
355:Added log output (void Log(...)) at launching script compilator function(by Atom)
Productivity decrease bug fixed, at revision 349
In OpenGL warping of images at fullscreen mode at not matching resolution with screen resolution is fixed.
Process running after closing application bug has been fixed
In OpenGL transparency for roofs has been fixed.
But is really everything relevant?The revisions by Dagnir and Rifleman rotate mainly around TLA content.