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Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Wipe on July 03, 2012, 10:05:09 pm

Title: Changelog 03/07/2012
Post by: Wipe on July 03, 2012, 10:05:09 pm
FIXES:
- Fixed wall distances for sneak calculations.
- Silent Death does not work with grenades.
- Default fog of war colour is 0 0 0 128 (R,G,B,A).
- Door for house No.2 in NCR Residental area.
- Fixed various exploitable dialog bugs and some typos.
- Event/dynamic respawn points can no longer be picked up.
- Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.
- Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).
- Dialog bugs regarding Junktown entrance in the night.
- Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.

FEATURES:
- New Reno sewers accessible now.
- Dynamite Stick added (ingame, but not craftable yet).

CHANGES (WIP):
- TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.
- Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.
- Using First Aid/Doctor skills on others makes the healer unsneaked.
- Cars trunks have about 50% of previous capacity.

EXTRA NOTES:
- Run the updater to obtain the new files.

IMPORTANT:
- Following the elimination of crashes and rollbacks, we want to run a very heavy debug version of the server for at least few days. This version of the server may introduce significant lags and if they prove to be too big, we will revert to the standard version. However if they are within any acceptable bounds, we will continue with this version as the data gathered this way is very important (not just for 2238 but for the engine development itself).
Title: Re: Changelog 03/07/2012
Post by: Stration on July 03, 2012, 10:06:09 pm
- TC reverted to old system
On behalf of all players, thank you.

It seems that not all hope is lost.
Title: Re: Changelog 03/07/2012
Post by: Nexxos on July 03, 2012, 10:06:19 pm
Dynacords!
Title: Re: Changelog 03/07/2012
Post by: Cyber Jesus on July 03, 2012, 10:12:02 pm
oh well at least we got old TC back
Title: Re: Changelog 03/07/2012
Post by: Uftak on July 03, 2012, 10:14:22 pm
Oh my Christ, no sd nades! **AKHM** Well played.
Title: Re: Changelog 03/07/2012
Post by: Beret on July 03, 2012, 10:16:05 pm
NO SD, OLD TC, VERY THANKS YOU DEVS  :o   :D
Title: Re: Changelog 03/07/2012
Post by: Ganado on July 03, 2012, 10:24:03 pm
Very nice fixes/changes. Hopefully we'll see some boosts in game population. :)
Title: Re: Changelog 03/07/2012
Post by: racoon on July 03, 2012, 10:29:23 pm
oh well at least we got old TC back

man you never did tc.
Title: Re: Changelog 03/07/2012
Post by: McLooter on July 03, 2012, 10:31:53 pm
Good morning, racoon, I would like to say i'm a die-hard veteran of Glow TC, so be quiet!
Title: Re: Changelog 03/07/2012
Post by: LagMaster on July 03, 2012, 10:35:07 pm
thank you devs for this offering, we will be greatfull for the next 3 days
(unfortunay)
Title: Re: Changelog 03/07/2012
Post by: Cyber Jesus on July 03, 2012, 10:37:12 pm
man you never did tc.
lol you want pics or something?
Title: Re: Changelog 03/07/2012
Post by: Iceman on July 03, 2012, 10:38:29 pm
Thank you devs! We wait for it since wipe. LETS THE 2238 LIVE!!!!  :D :D :D
Title: Re: Changelog 03/07/2012
Post by: Elmehdi on July 03, 2012, 10:50:40 pm
Dammit, I was almost free from Fonline addiction. And now.. the craving arises again...   fock you devs!! I hate you so focking much  ;).
Title: Re: Changelog 03/07/2012
Post by: naossano on July 03, 2012, 10:59:15 pm
I really can't wait to see the New Reno sewers... :o
(in fact i'll wait it gets less crowded)

See you soon my dear militians.. :'(
(of course, soon is a very relative concept)

Title: Re: Changelog 03/07/2012
Post by: Lexx on July 03, 2012, 11:08:36 pm
The sewers are still a bit empty. With the next update, we are going to add some random loot containers into it.
Title: Re: Changelog 03/07/2012
Post by: T-888 on July 03, 2012, 11:18:22 pm
I really can't wait to see the New Reno sewers... :o

Man, seriously you can get lost in there.

Good update. :)
Title: Re: Changelog 03/07/2012
Post by: Michaelh139 on July 03, 2012, 11:22:31 pm
Until fast relogging is dealt with I have no interest in the pvp aspect of this game.

I refuse to grind for a dozen alts plus their gear just to have a chance at winning.

Other than that, it looks really really good.
Title: Re: Changelog 03/07/2012
Post by: T-888 on July 03, 2012, 11:33:12 pm
Until fast relogging is dealt with I have no interest in the pvp aspect of this game.

I refuse to grind for a dozen alts plus their gear just to have a chance at winning.

The cold hard truth, we all grind dozen of alts even before fast relog.
Title: Re: Changelog 03/07/2012
Post by: falloutdude on July 03, 2012, 11:44:16 pm
The cold hard truth, we all grind dozen of alts even before fast relog.
this is the truth mich is just tired of dieing thats all. so he is useing fast relog as a cover up.

also am glad you devs are back and actually doing something but you toke away millita so am mad. please go away again and add max of 10 millita. thanks. people wont stay in towns unless millita. so do what you should have done in the first place and lower millita hp and no high tech millita and lower to max of 10. this way they are still there but they are weak and people wont bitch about them.
to answer the question you are going to ask me. no i will never be happy with updates.  :P
Title: Re: Changelog 03/07/2012
Post by: Michaelh139 on July 03, 2012, 11:51:31 pm
The cold hard truth, we all grind dozen of alts even before fast relog.
The real truth is that yeah, you did that, but there was at least a time before the next wave comes in.

Last era:  dies, waits 3 minutes to relog (unless cheating, which was rarely done so obviously, people mostly used sneaker dual logs or taxi's)
This era:  dies, doesn't wait for shit, relogs and jumps in within 2 seconds, rinse and repeat.  AND EVERYONE DOES IT.

It's not fucking fun if the outcome depends on which side has grinded the most alts and gears.

I never had to grind alts to have fun in pvp last era.  This era...  grind = win.  Fuck that shit.
Title: Re: Changelog 03/07/2012
Post by: manero on July 04, 2012, 12:02:12 am
TIMER IS BUGGED. WE TOOK TOWN, BHH CAME WE KILLED THEM ALL, WE HAD FULL TEAM AND THEY WERE STILL TAKING TOWN!!!!
Title: Re: Changelog 03/07/2012
Post by: jacky. on July 04, 2012, 12:03:22 am
Good update, it could Work well, but i am looking for some changes. Disable 14mm and 223 sd (needler was ok) and change armors death penalty (-75% is way to much). Add EA and BA in game. I am not playing this game for 3.5 months but last update made me think of comming back.
Title: Re: Changelog 03/07/2012
Post by: falloutdude on July 04, 2012, 12:03:31 am
TIMER IS BUGGED. WE TOOK TOWN, BHH CAME WE KILLED THEM ALL, WE HAD FULL TEAM AND THEY WERE STILL TAKING TOWN!!!!
hrmm maybe you missed a couple? maybe they where hideing somewhere.
Title: Re: Changelog 03/07/2012
Post by: Michaelh139 on July 04, 2012, 12:05:54 am
You did it or your mercs did?   8)
Mercs AND slaves mind you.  ;)  It is not like I put all my followers on insta kill mode anyways and just sat and watch.

@Falloutdude At the time as you may know silent death was still useful for grenades and SMGs.  They were almost solely SD fuckers.  So yeah, it does count as kills.
Title: Re: Changelog 03/07/2012
Post by: manero on July 04, 2012, 12:15:39 am
hrmm maybe you missed a couple? maybe they where hideing somewhere.

No, its bugged.
Title: Re: Changelog 03/07/2012
Post by: Sarakin on July 04, 2012, 12:15:53 am
I cant run FOnline.exe after update, just grey screen and then crashes without any crash report. FOnlineGL.exe works though.
Title: Re: Changelog 03/07/2012
Post by: T-888 on July 04, 2012, 12:31:38 am
The real truth is that yeah, you did that, but there was at least a time before the next wave comes in.

I don't remember a single wave previous season, i still had multiple combat characters. To just be flexible whenever needed, sometimes more snipers, sometimes bg.
Title: Re: Changelog 03/07/2012
Post by: Michaelh139 on July 04, 2012, 12:39:51 am
I don't remember a single wave previous season, i still had multiple combat characters. To just be flexible whenever needed, sometimes more snipers, sometimes bg.
  Well, yeah, everyone had at least one of everything if they intended to be any good.  I never disputed that...

What I don't understand is how you "don't remember a single wave previous season".

Am I to understand that every fight you've ever been in, that there was never another attack from the same people soon after?  A counter attack?  I seriously doubt it.

You seem to be missing point anyways I suppose.

I don't like making 10 BG, sniper, sneak SD, etc just to be able to fight to win because everyone is fast relogging onto shit-tons of on worldmap characters.  It's not any fun.
Title: Re: Changelog 03/07/2012
Post by: falloutdude on July 04, 2012, 12:55:50 am
mich does not like fast relog because his high hp mercs can be killed with repeated attacks of low tier stuff.
i understand why your mad and yes i also wish that fast relog was just for moveing stuff and repairing and such. should not have 102391 alts in 1 battle. but i like fr for repairing and such so am for it.
Title: Re: Changelog 03/07/2012
Post by: T-888 on July 04, 2012, 01:13:05 am
I don't like making 10 BG, sniper, sneak SD, etc just to be able to fight to win because everyone is fast relogging onto shit-tons of on worldmap characters.  It's not any fun.

Don't need 10, need few. I have a BG, Sniper, gauss build, sneaker, EW gatling and i made them not because i needed them for fast relog, but just for fun. There is limited amount of fast relogs you can use anyway, especially with the old TC, you see when an enemy takes a town you roughly have 12-13 minutes to get there and organize your team if you want to make a fight happen. Dragging 3-4 alts is too slow for 12-13 minutes, if you have like 10~ members in your team. This session with previous TC system, we didn't have some fights because we were trying to drag to much alts. ;D enemy left out of boredom.

I don't like fast relogs either for PvP, but with old TC it should be somewhat fine.

If you have 2 combat characters it should be sufficient now.

What I don't understand is how you "don't remember a single wave previous season".

I was playing with Rogues/SoT in previous session for a good while, i don't remember a single wave. Sure if someone happen to have an extra alt on WM, he waited 3 minutes, but we didn't organize any waves.

unless your talking about mercanaries  ::)
Title: Re: Changelog 03/07/2012
Post by: Mr.Cock on July 04, 2012, 02:19:01 am
I noticed that my car trunk is considerably smaller, is this bug or another fix?
Title: Re: Changelog 03/07/2012
Post by: mojuk on July 04, 2012, 02:22:14 am
I noticed that my car trunk is considerably smaller, is this bug or another fix?

Same thing here. Was there any change regarding car trunk size? Or space that items (ammo maybe) use in it?.

I can't put even single cap inside my hummers trunk. Got only drugs and ammo inside. I can take items out of it, but can't put it back, even ammo or caps that before update didn't use any trunk space.
Same thing with highwayman trunk which is loaded with bg gear, ammo and ss.
I could use those trunks without any problems before update. Other trunks, even from hummer or highwayman but empty or with few items inside work fine.
Title: Re: Changelog 03/07/2012
Post by: Wipe on July 04, 2012, 02:47:18 am
Quote
I noticed that my car trunk is considerably smaller, is this bug or another fix?

Trunks are about half smaller now, compared to pre-update state.
Title: Re: Changelog 03/07/2012
Post by: falloutdude on July 04, 2012, 02:49:35 am
Trunks are about half smaller now, compared to pre-update state.
so 1 person can carry 196 kg of junk but a car cant carry half of that?
seems legit. really i dont understand how this change made sense, hrmmm yea.
Title: Re: Changelog 03/07/2012
Post by: Wipe on July 04, 2012, 02:51:02 am
so 1 person can carry 196 kg of junk but a car cant carry half of that?
seems legit. really i dont understand how this change made sense, hrmmm yea.

Then CW should be tuned too ;p
Title: Re: Changelog 03/07/2012
Post by: falloutdude on July 04, 2012, 02:53:59 am
Then CW should be tuned too ;p
well yes but cw for humans is so high to save us alot of time. hell i think it should be higher like last era.
am just saying it makes no sense that humans can carry more then cars.
i can barely keep a hand gun in a buggy.
Title: Re: Changelog 03/07/2012
Post by: ronillon on July 04, 2012, 03:12:37 am
Trunks are about half smaller now, compared to pre-update state.

Why did you do such a thing? I considered them small even before. You couldnt put resources for trapper camp base in the hummers trunk. And thats supposed to be one of the biggest cars in FO2238.

Anyway, it seems that some items (drugs, ammo) do not have any wight in lockers (footlockers,cars,weapon magazines) i see that more of an issue than higher CW on characters and cars/lockers.

P.S.: Ability to see current load/max load of lockers, preferably in the item transfer window, that would be great.
Title: Re: Changelog 03/07/2012
Post by: HertogJan on July 04, 2012, 07:22:58 am
Trunks are about half smaller now, compared to pre-update state.

A change that only leads to frustration and waste of time IMHO.

Does this also apply to brahmin carts?
Title: Re: Changelog 03/07/2012
Post by: avv on July 04, 2012, 08:22:11 am
The game just took a turn for the better. It can be said for certain. Removing sd from grenades only was a smart decision, leaving throwing knives usable.

Those pests inside the new reno sewers are a big problem. Theres like 100 of them and they all swarm you. The sewers will be used extensively in pvp and it gets rather irritating when npc start chasing players, blocking them, deteriorating their armor and preventing them from entering a grid because of combat timer. Pve and pvp should happen in differend places. If there's gonna be random stuff down there, let the the unsafe nature of the location balance it. If there's good stuff, there's gonna be other players who hunt each other down increasing the level of risk.

Then CW should be tuned too ;p

But what for? I can assure that cargo hauling stuff isn't the best past time available in the game.
Title: Re: Changelog 03/07/2012
Post by: T-888 on July 04, 2012, 08:49:46 am
I don't get what's the deal with the CW either.
Title: Re: Changelog 03/07/2012
Post by: Lexx on July 04, 2012, 09:28:13 am
Does this also apply to brahmin carts?

No. Brahmin carts have the highest possible carryweight (400 and 500, like before).

The buggy has a shitty trunk. Get a better car. /Edit: Buggy trunk is a bit bigger with next update. /Edit²: And the other cars have a tad bigger trunk as well.
Title: Re: Changelog 03/07/2012
Post by: Grimmi on July 04, 2012, 09:29:58 am
this New reno channels under the city is very big aand PERFECT to PVP ;D
or for Pk-rs
im serious a prefer  ANti pk
but
gms NICE WORK
Title: Re: Changelog 03/07/2012
Post by: Mrockatansky on July 04, 2012, 09:36:12 am
Until fast relogging is dealt with I have no interest in the pvp aspect of this game.


pardon me, but didnt you play already before relog cd was introduced?
I always hated the cd. PvP is better without it, loner PvE playing aswell.

Also good update.
Title: Re: Changelog 03/07/2012
Post by: Mike Crosser on July 04, 2012, 09:41:08 am
TC is fixed?!
Finally PvP TCers  will shut up!
Title: Re: Changelog 03/07/2012
Post by: Lizard on July 04, 2012, 09:57:37 am
/Edit: Buggy trunk is a bit bigger with next update. /Edit²: And the other cars have a tad bigger trunk as well.

*clears throat*
(http://i065.radikal.ru/1203/73/4ff19f8cb7d0.bmp)
You're doing this on purpose, Lexx, aren't you?
Seriously, how difficult could it be to add a graphic and copypaste/alter a few lines of vehicle code?

Well okay, how about this: Please, Lexx, could we have a truck vehicle next update? Bitte?
Title: Re: Changelog 03/07/2012
Post by: JovankaB on July 04, 2012, 09:57:52 am
this New reno channels under the city is very big aand PERFECT to PVP ;D
or for Pk-rs
im serious a prefer  ANti pk
but
gms NICE WORK

There isn't even a pinch of GMs work there. AFAIK map was made by Johnny N and Lexx was adding stuff there.
Title: Re: Changelog 03/07/2012
Post by: Mike Crosser on July 04, 2012, 10:01:17 am
*clears throat*
(http://i065.radikal.ru/1203/73/4ff19f8cb7d0.bmp)
Holy shit thats awesome!
Title: Re: Changelog 03/07/2012
Post by: Lexx on July 04, 2012, 10:17:45 am
*clears throat*
(http://i065.radikal.ru/1203/73/4ff19f8cb7d0.bmp)
You're doing this on purpose, Lexx, aren't you?
Seriously, how difficult could it be to add a graphic and copypaste/alter a few lines of vehicle code?

Well okay, how about this: Please, Lexx, could we have a truck vehicle next update? Bitte?

Well, we have. And more.

So yes, I did it on purpose. With the old trunk space, there was no real reason to get cars with a bigger trunk. Now they all have a higher tradeoff to deal with. More speed, less space or less speed and more space, etc.
Title: Re: Changelog 03/07/2012
Post by: Serbian on July 04, 2012, 10:24:21 am
As always, thanks for the work devs, though i am once again experiencing troubles with the updater (can't connect to upserver at all...) as well as the game itself. I tried connecting to tlaMKII or whatever it's called once, and it seemed to have fucked up my client completely. Even when the server is online, i can not even get to the start menu, and start getting script failures.

Here, have sum Serbia : http://www.youtube.com/watch?v=diq4U-V7JkY
Title: Re: Changelog 03/07/2012
Post by: JovankaB on July 04, 2012, 10:25:37 am
Get client from http://fodev.net/forum/index.php/topic,22146.0.html
And do a clean install. It's already updated.
Title: Re: Changelog 03/07/2012
Post by: Dark Angel on July 04, 2012, 10:35:30 am
Now what we need to took people back, because most of us deleted FOnline..  ::)
Title: Re: Changelog 03/07/2012
Post by: Lizard on July 04, 2012, 11:12:38 am
Well, we have. And more.

So yes, I did it on purpose. With the old trunk space, there was no real reason to get cars with a bigger trunk. Now they all have a higher tradeoff to deal with. More speed, less space or less speed and more space, etc.

Now are you saying:

1. "etc" with intention of making a tripolar tradeoff for choosing caravan with big trunk and slow speed, vehicle with great speed and small trunk AND the truck with good speed, big trunk BUT extreme fuel consumption and high price?
Does it mean, we get the truck in the next update?
Title: Re: Changelog 03/07/2012
Post by: avv on July 04, 2012, 11:18:06 am
If caravan carts are going to get buffed, pay attention how they are refuelled: it's very tedious process.
First you have to fill water bags, one by one. Then you have to put them in the caravan, one by one again.

It should be like this: click on water post -> it refuels all empty water bags right away.
Click on car with waterbags, it refuels it to the max with one click.
Title: Re: Changelog 03/07/2012
Post by: T-888 on July 04, 2012, 11:26:33 am
Brahmins should work on fuel, end of story.
Title: Re: Changelog 03/07/2012
Post by: Horatio on July 04, 2012, 11:56:53 am
I once gave my brahmin some fuel to drink, he made few meters and fell dead. I suppose he ran out of gas.

Other than that, i like the truck, too.
Title: Re: Changelog 03/07/2012
Post by: JovankaB on July 04, 2012, 12:01:25 pm
Brahmins should work on fuel, end of story.

Brahmin carts do. Water is the fuel :)
Title: Re: Changelog 03/07/2012
Post by: jacky. on July 04, 2012, 12:35:38 pm
finally 2238 is being developed. 2 bad it wsnt 6 moths ago.
Lexx and what about BA, EA armors. I made topic about EA and stats should be reworked because it was little better/weaker tan ba. -2/0% to norm but better x/y% vs laser and plasma. there should be topic about it where surf acepted my idea.
Title: Re: Changelog 03/07/2012
Post by: T-888 on July 04, 2012, 01:05:21 pm
Nope.

http://en.wikipedia.org/wiki/Fuel
" Fuel is any material that stores energy that can later be extracted to perform mechanical work in a controlled manner. "

Water itself is not to be considered as fuel, brahmins are not mechanical devices, the brahmin cart itself is not, just a woden box. SEC, MFC is what i meant.
Title: Re: Changelog 03/07/2012
Post by: McLooter on July 04, 2012, 01:08:36 pm
Fuel is also considered as energy, like food, beverages and such.
Title: Re: Changelog 03/07/2012
Post by: Horatio on July 04, 2012, 02:25:08 pm
Brahmins eat sand use water as catalyst to extract energy from silicone using their internal fusion reactors. Brahmins are non-carbone based liveforms anymore. What has the war done?
Title: Re: Changelog 03/07/2012
Post by: Wind_Drift on July 04, 2012, 02:51:14 pm
Brahmins eat sand use water as catalyst to extract energy from silicone using their internal fusion reactors. Brahmins are non-carbone based liveforms anymore. What has the war done?

Apparently not enough.  I still see no Battle Brahmin.

 ???

(Not complaining, just joking)

Thanks for the quick update.
Title: Re: Changelog 03/07/2012
Post by: wladimiiir on July 04, 2012, 02:57:08 pm
Thanks, very good one. Keep up the good work ;D
Title: Re: Changelog 03/07/2012
Post by: McLooter on July 04, 2012, 03:05:10 pm
Brahmins eat sand use water as catalyst to extract energy from silicone using their internal fusion reactors. Brahmins are non-carbone based liveforms anymore. What has the war done?
You do not understand, and probably never will.
Title: Re: Changelog 03/07/2012
Post by: Horatio on July 04, 2012, 03:37:56 pm
Ah come on, give me a chance! ;D What is science in Fallout?

You see, actually brahmins doesnt require anything just because there are no scripts for that and even arent necessary as for the game doesnt need this amount of micromanagement.
I suppose brahmins are eating apples. If i suggest apples as fuel for brahmins, it disrupts the game balance, because apples are everywhere.

So, in order to state that brahmins are selfsustainable, i used Science! to explain it. And there is no much sense arguing about it. You will just never understand my sense of humour and probably never will.
Title: Re: Changelog 03/07/2012
Post by: McLooter on July 04, 2012, 03:43:44 pm
I was stating the English word: fuel. In response of T-888.

Most of time it's used as what T-888 said.
Sometimes it's used as how Jovanka said. (Because the energy water, food and such gives for organisms, works in a similar way as fuel for cars and such! That's why it's used sometimes that way.)
Title: Re: Changelog 03/07/2012
Post by: Who Killed Bambi on July 04, 2012, 04:56:56 pm
new reno severs is great work, thanks mapper(s) dev(s) for that, but:
improve them by hardcore npc's please

for example in arcanum town at night was crime controlled
reno is total cryme at all
add there gangs which gonna kill you for loot or ask for all stuff(+ kidding option - they kill you after got stuff by dialog option)


+ add quests npcs, i mean hardcore high reward quests which allow team work or solo gaming based quest line, maybe some ice blooded melee uber hero npc which was best reno or wasteland fighter can give you some quest

or:
spoiler:

blabla
Title: Re: Changelog 03/07/2012
Post by: Krupniok on July 04, 2012, 05:10:03 pm
Yeah, finally you did a step in the good direction. Make snipers playable and I'm back.
Title: Re: Changelog 03/07/2012
Post by: John Porno on July 04, 2012, 09:54:40 pm
strange, I dont see any people wanting the now-ord tc back.
Title: Re: Changelog 03/07/2012
Post by: Rain on July 04, 2012, 10:15:52 pm
Yeah, finally you did a step in the good direction. Make snipers playable and I'm back.

Snipers playable,relog in 5 min,and i-m back.Thank you for hearing our prayers.
Title: Re: Changelog 03/07/2012
Post by: jacky. on July 04, 2012, 10:19:56 pm
2-3min
Title: Re: Changelog 03/07/2012
Post by: McBorn on July 05, 2012, 10:46:24 am

Snipers playable,relog in 5 min,and i-m back.Thank you for hearing our prayers.

I agree with this, is annoying dying on 4 chars from enemy. Please add the time limit, as previously to 5 mins between relogs, then Iam back too. :)
Title: Re: Changelog 03/07/2012
Post by: Horatio on July 05, 2012, 12:21:26 pm
I want to thank the mapper and the devs for the PvE and ocassional PvP in this cool sever labyrinth.
This is awesome.
Title: Re: Changelog 03/07/2012
Post by: maciek83 on July 05, 2012, 03:03:30 pm
okay ,how the fuck can i get faction.zip and other zips if updater, as always, doesnt work
Title: Re: Changelog 03/07/2012
Post by: JovankaB on July 05, 2012, 03:33:45 pm
okay ,how the fuck can i get faction.zip and other zips if updater, as always, doesnt work

http://fodev.net/forum/index.php/topic,22146.0.html
Title: Re: Changelog 03/07/2012
Post by: maciek83 on July 05, 2012, 03:47:07 pm
oh so i have to install it again from the start? or copying those zips and running updater is enough? becouse smaller files are downloadable thru updater actually.
Title: Re: Changelog 03/07/2012
Post by: JovankaB on July 05, 2012, 04:27:28 pm
oh so i have to install it again from the start? or copying those zips and running updater is enough? becouse smaller files are downloadable thru updater actually.
It 's a full installation. Either do a clean install or unzip to the same folder. I know smaller files are available via updater, but I offer one big package.
Title: Re: Changelog 03/07/2012
Post by: Slaver Snipe on July 05, 2012, 05:29:53 pm
jacky. Fonline was updated 6 months ago that's when the wipe came.
Title: Re: Changelog 03/07/2012
Post by: Wipe on July 05, 2012, 08:56:24 pm
oh so i have to install it again from the start? or copying those zips and running updater is enough? becouse smaller files are downloadable thru updater actually.

No, if you know name of file you want do download. For example, regular updater failed to download file data/abc.dat - get into http://fonline2238.net/update/data/abc.dat

http://fonline2238.net/update is *supposed to* serve as alternative http updater *in future*. It is not ready for that, yes, but files in update/ shoud be always in synch with updater ones. I know at least 5 players and 2 GMs who had problems with updater (veeery slow connection speed thru updater, normal http handling), it is just an aternative.
Title: Re: Changelog 03/07/2012
Post by: Shapter on July 08, 2012, 04:35:16 pm
Thank you all for this new update!
You guys are great!
Title: Re: Changelog 03/07/2012
Post by: Lexx on July 09, 2012, 12:02:15 am
I wonder if we can call the next update the "tavelers update."

(http://img6.imagebanana.com/img/sl1wgmam/bargeocean.png)
Title: Re: Changelog 03/07/2012
Post by: Ganado on July 09, 2012, 12:04:18 am
Cool PvP map! :)

Anyway, you're actually planning some sort of feature to travel in the sea?
Title: Re: Changelog 03/07/2012
Post by: T-888 on July 09, 2012, 12:14:45 am
Nah, it's most probably just a new map for TC, hitting the water and kicking ass like there's nothing to it. :P

Nice indeed.
Title: Re: Changelog 03/07/2012
Post by: Pandaeb on July 09, 2012, 12:17:05 am
Nice? What's nice in 16 hexes, one tent and junktown-guard lookalike surrounded by water? Is that best map ever you call it nice? Or wtf? Stop making that randomness updates, start doing something with tc. Its fakin bugged. And Reno fights can get boring in no time.
Title: Re: Changelog 03/07/2012
Post by: Lexx on July 09, 2012, 12:18:03 am
Heh, I wondered when the first will start random whining.
Title: Re: Changelog 03/07/2012
Post by: Pandaeb on July 09, 2012, 12:24:18 am
Oh well, and you played bingo with ya fellas when is it gonna start? Good time spending, really. But you know what? TC is still faking bugged!
Title: Re: Changelog 03/07/2012
Post by: Tomowolf on July 09, 2012, 12:34:25 am
Will be this so called "junk boat" craftable? It would be nice (work like a tent).
BTW still waiting for Huey in FOnline :>
Title: Re: Changelog 03/07/2012
Post by: Wipe on July 09, 2012, 12:58:24 am
Anyway, you're actually planning some sort of feature to travel in the sea?

It's a car, technically, so yes.
Title: Re: Changelog 03/07/2012
Post by: jan0s1k on July 09, 2012, 03:01:50 am
I wonder if we can call the next update the "tavelers update."

(http://img6.imagebanana.com/img/sl1wgmam/bargeocean.png)
Yeey, does it mean, that I'll be able to build a raft and travel to abandoned island to feel like Robinson Crusoe? (http://bzupages.net/images/smilies2/th_orgasm.gif)
Me want. :)
Title: Re: Changelog 03/07/2012
Post by: Eternauta on July 09, 2012, 03:03:16 am
Craft a boat, sail away from ape wars. Would be the best session ever.
Title: Re: Changelog 03/07/2012
Post by: Rascal on July 09, 2012, 03:15:53 am
yee indeed 15 minutes of happiness and after that... "ehhh damn its boring - there is nothing to do here"
Title: Re: Changelog 03/07/2012
Post by: Frenchy on July 09, 2012, 04:33:32 am
Craft a boat, sail away from ape wars. Would be the best session ever.

Throw grenades or Rocket others boats, is epic.

@Lexx : There's something missing on your map
(http://cdn.sportsvibe.netdna-cdn.com/wp-content/uploads/2011/04/cast-Away-Wilson-Volleyball-220x141.jpg)

Title: Re: Changelog 03/07/2012
Post by: Surf on July 09, 2012, 06:50:58 am
I wonder if we can call the next update the "tavelers update."

(http://img6.imagebanana.com/img/sl1wgmam/bargeocean.png)

Before Dishonest Abe opens a bug thread after the update, it should read "An" not "A" on the start of the "you see" message.
Title: Re: Changelog 03/07/2012
Post by: S.T.A.L.K.E.R on July 09, 2012, 07:01:58 am
Maybe add enclave oil rig since you can travel by water now I think
Title: Re: Changelog 03/07/2012
Post by: Surf on July 09, 2012, 07:05:17 am
Good luck trying to travel the open sea without crashing and drowning with that thing
Title: Re: Changelog 03/07/2012
Post by: S.T.A.L.K.E.R on July 09, 2012, 07:12:11 am
maybe special encounters in water? like you encounter a lost island, it has like cannibals in it that guard a treasure

or you encounter a lost crashed airplane that has like guns/ammos and all that
Title: Re: Changelog 03/07/2012
Post by: Lexx on July 09, 2012, 09:36:06 am
Before Dishonest Abe opens a bug thread after the update, it should read "An" not "A" on the start of the "you see" message.

Text is changed since a while anyway.
Title: Re: Changelog 03/07/2012
Post by: manero on July 09, 2012, 10:33:57 am
Nice Boat.
Title: Re: Changelog 03/07/2012
Post by: Horatio on July 09, 2012, 11:03:24 am
Hey!
A lonesome raft or island in the middle of the sea would be a good place to banned characters.
Well, this is a NICE BOAT, which i found in game files. Could you tell me where it is from?

(https://i.imgur.com/qRTYe.png)
Title: Re: Changelog 03/07/2012
Post by: Surf on July 09, 2012, 11:42:12 am
Continuum from NMA made it.
Title: Re: Changelog 03/07/2012
Post by: falloutdude on July 09, 2012, 01:03:54 pm

lexx should redo this screenshot and write am on a boat bitchz.
Title: Re: Changelog 03/07/2012
Post by: barter1113 on July 09, 2012, 01:24:24 pm
Hey!
A lonesome raft or island in the middle of the sea would be a good place to banned characters.
Well, this is a NICE BOAT, which i found in game files. Could you tell me where it is from?

(https://i.imgur.com/qRTYe.png)

This is from NMA and this is in TLA SDK first.  ::)
Title: Re: Changelog 03/07/2012
Post by: Mike Crosser on July 09, 2012, 01:29:41 pm
(https://i.imgur.com/qRTYe.png)
hey nice boat!
Title: Re: Changelog 03/07/2012
Post by: manero on July 09, 2012, 03:44:53 pm
I saw it in fallout mega mod.
Title: Re: Changelog 03/07/2012
Post by: Mike Crosser on July 09, 2012, 03:56:34 pm
I saw it in Fallout 2 restoration project.
Title: Re: Changelog 03/07/2012
Post by: greenthumb on July 09, 2012, 04:38:18 pm
boat is good idea, i want fight BIG armored fish. Thanks Devs.
Title: Re: Changelog 03/07/2012
Post by: T-888 on July 09, 2012, 08:08:01 pm
1) Punchers should not be able to knock people down 100% of the time. 50% maybe.
1) This will be changed and will be a maximum of 50% for Str 10 guys (if they don't use the unarmed weapons)

I would love to see this change in the next update if it's possible, i'm wondering what are the odds of that happening? :)

Anyway, in building the next bit of the spreadsheet, to test bursts and their criticals, I learnt that I had applied the critical damage modifier in error (its applied before DT, not after). So slight amendments to the single shot damages:
- Adjusted critical hit tables.

Heh, i dig up something interesting concerning critical bursts. Though i'm not sure if that's the change, quite important. He is hinting to a change of damage to single shot damages, maybe the same problem exists for burst and maybe it isn't fixed, maybe he forgot, hard to tell from what he wrote, very ambiguous. That would explain the high critical damage on bursts or maybe i'm talking in the wrong direction.

What if the damage multipliers weren't touched for torso shots, as far as i know they have a different critical table and this is cousing the imbalance to them. Whenever critical tables are changed it's so confusing to tell what exactly, that's why my idea is based on pure speculation and theory. I'm just saying it's worth to check.

For some reason I was sure I changed it on the perk reworking to ignoring the 30DR after any critical, not just bypasses. This must be one of the things I didn't get to do because the little boy arrived and interrupted me.
Before the Wipe:
3 MC, 10 Luck, Better Criticals, Targetting Eyes

After Wipe:
2 MC, 10 Luck, Better Criticals, RBtE, Targetting Eyes, Finesse

No change about fineese appeared on these two updates, absence of this change causes balance issues for snipers at the moment.

CA helmet was 10% crit chance modifier, 10% crit power modfier before changes of 2 latest updates. Solar doubled all helmet critical chance modifier to make helmets more useful, buffing RBtE to ignore 50% instead of 25% crit chance modifier at the same moment enhancing the viability of the perk. Fineese was meant to balance out these changes for snipers, because even with the buffed RBtE it results as nerf, the critical chance modifier being the same with the perk for helmets before these changes, forcing players to just sacrifice another perk they didn't have to before for the same critical chance.

Unless of course Fineese get's changed, then it actually converts to a slight buff.

Actually, traders aren't fixed yet :(

Crafting is way too fast because the timeout is infinite instead of cumulative for 1 or 2 hours.

But let's not get too focussed on availability, we all know this isn't right at the moment.

Crafting cooldown should be fixed, literally like fixed, fixed, not infinitive. :)

Bug, nothing on the drugs should have changed.

Using jet doesn't decrease normal DR by -15% unless it's a bonus achieved only from psycho/toughness/beer.


Ehh, next time i will use the bug section. ;D totally forgot such a thing exists.
Title: Re: Changelog 03/07/2012
Post by: Keksz on July 10, 2012, 03:07:02 pm
Nice Boat.

WTF???there is no "shit,crap,junk"Just simply nice???:O
Title: Re: Changelog 03/07/2012
Post by: Vilgefortz on July 10, 2012, 04:15:00 pm
It was simply impossible to make bad update - nothing to fuck up more ;)
Title: Re: Changelog 03/07/2012
Post by: Lexx on July 10, 2012, 05:15:17 pm
Don't worry, another bad update will come for sure.
Title: Re: Changelog 03/07/2012
Post by: Vilgefortz on July 10, 2012, 05:39:21 pm
Damnit i was hoping that game will get better and better like it goes now. Seems devs are trolling us. I hope that Bad Update will come SOON.
Title: Re: Changelog 03/07/2012
Post by: Wipe on July 10, 2012, 09:05:20 pm
Seems devs are trolling us.

We wouldn't dare.