After update my game don't wants run :/
Smb know what's happened ?
Characters get 150 seconds of Idling Timer after logging in.
Great, but it doesn't work or your not supposed to see your own idling timer?
While standing on it players can get enforced into encounters
Upgrades
Displays a list of available upgrades - features which can be added to the tent or safe house - and allows you to do the upgrades if you have necessary materials.
I made new safe house, campfire and I don't see any upgrades option. Did I miss something?There wasn't anything fitting for safe houses (as it already have workbench), so they don't have any upgrade for now. We may introduce some of ideas later - most important now is to check if whole tent system is stable.
Well I have to admit I love most of it. However I think you guys might need to rework the predator thing. I foresee many people sitting in RT maps with mercs/slaves/companions just auto leveling them to 24. I mean depending on how rapidly the monster difficulty increases it might be sort of a pain. Love everything else but I thought I'd point out that little exploit.
Characters who are offline don't get enforced into encounters (if they are in a group with other players, the group splits and offline characters remain on the World Map).I hope it doesn't immediately kick the player (as in, still 3 minutes until it kicks the (off) person). I've had to close out of the client for a few seconds, and so have people I've hunted with, due to various reasons. That would make following system/group hunting even more of a pain, if so.
hmm, did i mis something ?FFS, stop spamming your suggestion everywhere, man.
game features (http://fodev.net/forum/index.php/topic,27391.0.html)
There wasn't anything fitting for safe houses (as it already have workbench), so they don't have any upgrade for now. We may introduce some of ideas later - most important now is to check if whole tent system is stable.
Good luck against deathclaws and fire geckos.
This is an awesome update that shows devs do care about the game and working on it. New features and mechanics sound interesting.
I have one doubt though, about "Idling": if I've understood correctly, you get Idler cooldown when you enter a quest area. What about quest locations like the one in Dogs of L.A., where the dogs come running at you as soon as you enter? Just curious, I know it's a rather minor problem.
Nothing you can't bot no matter how strong they eventually appear, I will take a look at this though, maybe there is something I don't see.You cant bot up randomness. Besides, if its not going to be profitable, why to do it in the first place ?
So is the idler timer going to be fixed so you can attack thieves? Since the idler timer lowers your ability to hit other players and it accumulates in safe places, all it takes is for someone else to trigger a Combat zone and now no one can hit anyone.
I said it might be a pain depending on how fast the difficulty increases of the monsters coming in. Also the amount of creatures coming in would make a difference too. Besides even full size DC's aren't too bad, and if you're using BG mercs the FG's won't last long either.
Jov how big combat zones are? And what if 3rd party want to join fight?
Any public location becomes a Combat Zone for 2 minutes when a player inside dies.
Any public location with ongoing Town Control Timer is a Combat Zone (Combat Zone status stays for 2 minutes after the TC Timer ends).
Ah ok, so if I'm in NCR and my timer has counted up while I'm running around, so long as it wasn't a CZ before I entered, and someone else kills someone making the area a CZ I won't get the idler mark? Just trying to figure this thing out. Thanks for the info.
Nice.What about the special encs? what new items can be recived?
I hope it doesn't immediately kick the player (as in, still 3 minutes until it kicks the (off) person). I've had to close out of the client for a few seconds, and so have people I've hunted with, due to various reasons.
Well I have to admit I love most of it. However I think you guys might need to rework the predator thing. I foresee many people sitting in RT maps with mercs/slaves/companions just auto leveling them to 24. I mean depending on how rapidly the monster difficulty increases it might be sort of a pain. Love everything else but I thought I'd point out that little exploit.
I'm sorry but I fail to see how that is an exploit. You kill creatures -> you get exp, whats the difference between standing in enco or searching for encos. Seems legit to me.
Any chances to see some sort of crafting overhaul? For me, it would be perfect if crafting will be a lot more complex...I'd rather wait with that, more important is to make FixBoy crafting-friendly.
<changelog>
(http://clip2net.com/clip/m67104/1360841941-clip-132kb.jpg)
I'd rather wait with that, more important is to make FixBoy crafting-friendly.
It's already great that such an improvement is on the list.Well, i've been experimenting (https://i.imgur.com/s3ihq.jpg) already with FixBoy created by scripts, not client engine. It's been stopped for now, however; knowing that whole GUI will be rewritten, working on old one would be just a waste of time.
Well, i've been experimenting (https://i.imgur.com/s3ihq.jpg) already with FixBoy created by scripts, not client engine. It's been stopped for now, however; knowing that whole GUI will be rewritten, working on old one would be just a waste of time.
So full gui overhaul is coming, right?Ye, aim is to merge 2238 and TLA GUIs (they act bit differently), migrate hardcoded screens to scripts, plus adding things from various gui mods and make it being used in SDK. Once it's done at least partially, it may end in changes in huge amount of things - i wouldn't even know where to start, if someone will ask how many features has been scrapped/not implemented how we wanted becouse of hardcoded stuff :P
THX!
One question: Is the new quest "a tent in the wasteland" something like a tutorial thingie for newbs how to make their first tent? And where does one get that quest?
Combat ZonesNot sure if it's intended or if it's a bug, but some public locations don't become a Combat Zone. I got killed in Sierra but was able to fastrelog and keep fighting with another character. There was also no such crossed circle provided before I entered.
- Any public location becomes a Combat Zone for 2 minutes when a player inside dies.
- Any public location with ongoing Town Control Timer is a Combat Zone (Combat Zone status stays for 2 minutes after the TC Timer ends).
experimenting (https://i.imgur.com/s3ihq.jpg)Too many rectangles and squares
Too many rectangles and squares
Too many rectangles and squaresWhole GUI will be build on them once i get rid of background sprites. Better get used to that.
I just relog and fight in reno . No penalty ,no Idling Timer . Your second char must be two sqare far from city when you relog . ;D
Maybe it wasn't a Combat Zone (nobody died there within last 2 minutes).
To Jovanka: My sneaker was killed in Sierra (turrets killed him), character dies -> location should turn into a combat zone, but after like 30 seconds I came with another character I was able to shoot turrets without any penalty. So yes, my sneaker was dead on respawn and my other character was there shooting turrets.
It could be because Sierra isn't visible by default. Then it's a bug, but not a big one.Yea nothing serious, it can be fixed with a next update. I really like the new system, however I don't recommend jumping into unguared towns with idling timer because you can clearly see a town is green (therefore no combat zone is present) but when spawning during this time it can quickly turn into a combat zone and you become an idler. I onehex one guy twice and was really surprised until I realized that I jumped into a combat zone.
Why didn't prepare these kind of changes with maybe something more and a wipe? It's been a long time now.It's not game-breaking change, doesn't affect characters etc etc. If stuff is fair for both pre- and post- update chars, no need to wait gods know how long with it.
no need to wait gods know how long with it.
You can have a massive changelog if we don't make any update for a year.
Instead of impressing people I think it's better to improve the game regularly in smaller steps.
:3
If, for example, some perk requirements are higher, characters made after update will suffer, as they must invest more skill/SPECIAL points to get it. That's wipe-worthy change, not the one which affects all characters in same way.
Fact that characters are minmaxed on slightest change is meaningless.
Well I have to admit I love most of it. However I think you guys might need to rework the predator thing. I foresee many people sitting in RT maps with mercs/slaves/companions just auto leveling them to 24. I mean depending on how rapidly the monster difficulty increases it might be sort of a pain. Love everything else but I thought I'd point out that little exploit.
After 10min You will get DClaws with 666 HP, good luck. Dont forget that location will be opened.
Wait you mean a public map dot appears for that location!? :o
Delete everything from data\cache
Delete FOnline.exe and FOnlineGL.exe
Run Updater
I have followed Jovanka's posted instructions AND tried changing the port to the listed 4040 (see Server Info http://fodev.net/forum/index.php/topic,9.0.html) but my updater does nothing.
Any thoughts?
Old fapping wm Tc is back, but u have to fap carrefully !
+ 15 min waiting for 2min fight ....
I prefered alt 1 hour fights
i hewe kwestion abut this :
- Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.
that means when im not remember my pasword i'm dont login in game eny more?
wher i can heck my old pasword ore howe to hang it ?
I only have left from base on WM. Has started to accept drugs and has got on enc. in 5 seconds. It is idiocy: global pool for all on WM, not for one char Individually.
You will simply have to change your habits and not use World Map as a magical dimension whereI do not use WM as magic dimension, I speak that to me at all has not sufficed time to eat drugs, is precise also in other city have not had time even to see city from WM. Idea interesting, but everyone of chars should have pair minutes without movement to not be sent on enc. one on all.
you can safely do your things. Use tents/bases or go to a location where you will feel safe enough.
If you don't remember your password then run the game without updating or clearing cache and press CTRL in main menu.
Copy the cache first in a safe place, actually.
A great update, but still an issue.
While i was over BH, previewing, i was forced into an encounter with a few guys farming unity, and i died.
At Reno, i was forced into an encounter with Triple, it was a draw and we both exit. Then i got forced into an encounter with Crazy Shark, he died (Mainly because i had a gatling, and he had avenger+regular CA)
After a bit, Tripleight comes back with around six friends, and kills me. As i said, great potiental, but much player-farming-rage-action.
If you targeted critter that was 2 or more hexes far the spread was like:
x
Flamer: x x x x
x
And if you targeted critter 1 hex close there was no spread:
Flamer: x x x x
So now it's the first case in both scenarios.
Words.
Don't get me wrong wipes are nice, it's a fresh start in things, but other than the amount of players within a week or two the game always boils down to what it is.
Don't build carbon copy exploiter builds like everyone else and no need to redo the character if they fix the abused system. Problem solved.
Saying that because some people get to keep their characters after an update but others don't is a reason for wipe?
This game is always about people having characters built up while others don't, even right after wipe people will speed level a dozen characters in a few days leaving any one else without that kind of time stuck dealing with them. Wipe, no wipe, that won't change.
Don't get me wrong wipes are nice, it's a fresh start in things, but other than the amount of players within a week or two the game always boils down to what it is.
If you die, there must be penalty for that fact that you lost the frigging combat.
Relogging is just circumventing the fact that you died and promoting nolifers at
the cost of more casual PvP players. I see no problem with slowing down pace.
I was v happy i can start from begin like many others So i wont Have to run with shotgun when 90% of wasteland had ba and avengers.Now you have avengers and CAs so do others. What's the problem?
if the game for once would be some sort of quality material from the beginning, not lagging, bugged, full of exploitable features, again it is a completely different experience and players might just not decide to go away after first weeks.That's the problem, I don't remember a wipe without tons of bugs, crashes and so on. If everyone knew the exact wipe date, nobody would bother with crafting, farming and the server would be even more empty.
If everyone knew the exact wipe date, nobody would bother with crafting, farming and the server would be even more empty.
Wipe solves nothing it's like a dream holiday (a buggy one), it doesn't last long you enjoy it and then you go back to everyday reality.
With each wipe the game becomes very unstable, full of bugs and only best hoarders, crafters and farmers can succeed. No thanks, I don't want wipe just to see gangs like VSB or CS active for one month, because when other gangs gain their full power these gangs leave FOnline. Argument about increased server population is only partially true, after two months or so there will be exactly the same population as we are experiencing now (check Server-Boy).... this is real situation about wipe. We dont need wipe , also need test new pvp system . With no stuff we cant ... just make good updates and have a fun
With each wipe the game becomes very unstable, full of bugs
Why didn't prepare these kind of changes with maybe something more and a wipe? It's been a long time now.
Of course, there wouldn't be nothing new, that is why I asked ...QuoteWhy didn't prepare these kind of changes with maybe something more and a wipe? It's been a long time now.
Point made, but from my knowledge Wipe doesn't contain only these changes and doesn't have to, Wipe itself does much more than simply introduce changes, but also positively alters the in-game environment for the players, especially after such a long time without one.Time doesn't matter, if it will be needed to wipe after very short time - it will be done. If only part of world need to be removed (aka "item wipe") - it will be done too.
I still see no reason to not do a wipe, because you are avoiding certain type of changes is not an excuse.Oh my lol... that there are 4 tickets with actions/features that need to wait for wipe. First is changing id of variable for first tent; instead being 100 it will be 150, so all ten tent vars will be in 150-159 range, instead 100 and 151-159. Second is about changing how long critter description will be generated. Third will create dogtags for newly registered character. And the last one will update one script in one map prototype.
Triptroll
Wipe and what about forgotten ba/ea/ncr ca?I also want craftable PA and pulse rifle.
Anyways, Triptroll has certainly found another nice exploit for him and his mates, so that he will mock you all again when wipe will be done and when he'll be our new Vedaras. Look at his insistence, his arguments. He is so excited, a true virgin, he must have found a hen laying golden eggs. Never saw him arguing for anything else than his personal advantage. <3
Time doesn't matter, if it will be needed to wipe after very short time - it will be done. If only part of world need to be removed (aka "item wipe") - it will be done too.
Only argument i see here is "it's been over the year!" - and so what?
We could just add "something more" later and then wipe the server. The only difference
would be that we wouldn't have tested idling timer, tents etc. before the wipe.
Meh wipes are good for many reasons, but they in no way make or break the game play. It takes maybe 2 weeks of the hard core people playing before there are bases full of stuff and people with multiple capped characters.
Shangaylar, why u stupidly come here trolling by giving stupid nick, some guys are discussing here, go troll your phenix away...
Truly bad exploits, well you can ask my team mates, at one point or another I'd try to persuade them to report it and it would be rather sooner than later. You don't know shit about me, if something spoils the game for me, it would be an advantage, personal gain for me to get it fixed? If you truly believe what you said, you'll shut up.
Rambling summed up to 'My opinion should be law, and things should be based on my experience in the game.'
Still wanna beat me IRL?
no challenge in this game. i want wipe. and klein cs didnt quit becasue of others gangs, but we just get bored of this game.
Mind you, I share most of your arguments. It's just your tone which is really annoying : most of the time, you sound like a arrogant prepubescent kid who yells at his parents to get some shit. Stop acting like you're teaching lessons to everyone.
Everyone has a different style of play and no one point of view can be considered more correct or relevant than another.
Just because your faction took a few months to be flush in your opinion doesn't mean that others weren't done in less time. I saw people happily tromping about in combat armors and mercs within the first 2 weeks.
You spend a lot of time (and text) throwing your opinion about and belittling others based on what you want from the game and how you think it should be done with little regard for the effort and the thoughts of the people actually working on the game.
The honeymoon after a wipe is a fleeting thing, yes it's fun and nice but for most people it is just a few weeks of hard work than it's back to status quo. Truthfully if they wiped tomorrow without any added changes other than what came out last change log the honeymoon would go by even faster because everyone knows all the little ins and outs of the current features. The great thing about wipes and the reason why they typically take some time for people to get on their feet is because of New game altering Features, without that a wipe would be like what others have said, just a ~deleteself password, nothing new.
Anyhow these are facts that everyone knows, sorry for the off topic, and the resulting multi-line response I'm sure will be forthcoming.
Will be a real pleasure for me to kick ur 18 years old *godwin* ass, but we are totaly off topic so please come back to the debate who was interesting before u start opening your mounth.
There's plenty of item damage from Town Control box, nobody gives a fuck.It it would be up to me, TC box would be gone 2 years ago. Thing is, that i'm a minority in this case, so as long other rotators want it in current form - it will be, no matter if i like it or not :)
I won't argue about the technical necessity, I can't argue and your automatically right about that.That's why we (try to) not do this, for that simple reason that players don't know about them; and even if we try to explain something, things may change in a matter of hours, and they'll base on deprecated data.
Imagine a player that has everything he needs.Imagine a player who have nothing. Anyway my point is, that this game - sooner, later, "soon" - is going to be long-running no matter how many time it took since server wipe. Both engine, and 2238 codebase, evolved enough to bring more and more changes without need to start from scratch every time.
Yes. Now t-joke go and type another butthurt wall of text.Judging by 'latest post' button, it's more productive to answer T-888 single post than answering few pages of yours. Again, me-only opinion, sue me.
Sure sure...but 99% of us dont even read what t-888 typed. It is to Long and no one care. Anyway i would like to hear more about your new features
Wipe is just fun.
Server population will go 1000+
This Valentin update will spread love into the wasteland.
We will keep the Fast Relog AND satisfy those who were agains't.
Plus the tent system is great. I can't wait to attract predators...
Server population will go 1000+
Is it possible to forget someone's tent location?It's not. If you loose map to your tent somehow, character who find it is able to make it visible for him/her, and any other char which would use the map item.
It's not. If you loose map to your tent somehow, character who find it is able to make it visible for him/her, and any other char which would use the map item.No, no, I found a map, read it and now I would not like to see that tent. Could you add an option to forget/hide tents made by another chars?
No, no, I found a map, read it and now I would not like to see that tent.Not implemented, blame random dev (and it TOTALLY shouldn't be me!)
I'm talking about upcoming tent madness 'cause you can share as many maps as you want.What madness? It's by design :P
As far as the enforced encounters for sitting on world map, that's used because being on WM decreases idle timer right? Instead of that is it possible to make it so when you're sitting on the WM not moving your idle timer increases, it serves the same purpose of preventing people just map camping, but allows people to not have to log out when stopped on the WM. I don't know the logistics behind what you did to create the enforced encounters but perhaps something in that could be used to modify the idle timer instead. I only ask because being able to stop on the WM and step afk is less troublesome to keep teams together while someone goes afk.
previewing reno commercial and getting pushed into a forced random encounter at the same time.Stuck between the worlds...
Either you are not perfectly safe from any danger or your Idling Timer has to increase.
This can't change, because the whole system wouldn't work otherwise (it would be
very easily circumvented with multilogs idling in safe places).
The only solution I see is increasing Idling Timer for everyone in the group if at least
one person is [off] and the group doesn't move. Then the whole group could be safe
from enforced encounters until everyone logs in or the group starts moving again.
Edit: but it would allow safe camping preview with a character offline. So just carry a radio.
In my idea I said if people are NOT moving on WM their idle timer should Increase.
Dumb question but.
If I build a new tent using the new method will my old tent which I made using the old system disappear?
Wait a second, does this mean I can't enter a town in sneak mode while its a "combat zone" even If I'm not in "Idler" mode ?
WTF is this SHIT
And one more. After disconnect for 1 second I receive Idling for 3 minutes. PvP at evening almost impossible for me now. Full shit
Is it disabled during TC then ? Me and some friends couldn't enter redding in sneak mode while TNB was capturing
2.5 minutes not 3.I do not speak about a bug, I speak about the astable Internet. Now it's on time TC I should pray on the provider :-\ Maybe It would be better, if iddling it would be after full logout ..
It happens if IP for the character changed or there is another character with the same IP in the game.
It's not a bug, although it wasn't described very well in changelog.
I do not speak about a bug, I speak about the astable Internet. Now it's on time TC I should pray on the provider :-\ Maybe It would be better, if iddling it would be after full logout ..
I will say it again, because maybe you misunderstood. If there is ONLY ONE character in game with YOUR IPah.. ok.Now i understand. thx Now I shall be off my taxi.
and the IP of the character didn't change, you will not get the 2.5 minute Idling Timer if you logoff for a second.
Stay on one character when you do PvP and you shouldn't have any problem because of "unstable Internet".
Wait a second, does this mean I can't enter a town in sneak mode while its a "combat zone" even If I'm not in "Idler" mode ?
WTF is this SHIT
If there was TC timer then the location was Combat Zone.
If your sneak was disabled on entrance then either you had the Idling Timer (you would see
the location as orange circle then) or it's a bug, if the location was green.
Another possibility is that you didn't have sneak on WM and haven't noticed it.
EDIT: it seems like sometimes sneak is disabled on login or entrance into CZ when it shouldn't - should be fixed on next update.
Is anyone else having a hard time trying to store a Folded Tent inside a vehicle's trunk?Not working, checked with Doc Magister JovankaB.
Wait a second, does this mean I can't enter a town in sneak mode while its a "combat zone" even If I'm not in "Idler" mode ?Thanks god...Fuckin coward sneakers cant play :DD Damn u must do a normal char :D
WTF is this SHIT
I was travelling by car on WM ...
The renaming of tents doesnt show in WM description.GUI limitations, will add it soon.
I renamed a house/tent to Mining Camp, but it still displays Safe House,
(http://img42.imageshack.us/img42/1275/poorbastard.png) (http://imageshack.us/photo/my-images/42/poorbastard.png/)What a badass! Actually mine one was Highawayman, but at least that bug was just solved.
suddenly we got a new car!
Mad fun feature.
People are already abusing the tent maps and littering NCR with them...