- Some helmets/headgear items prevent using edible/inhaled drugs. It includes: Metal Masks (both versions), Power Helmet, Hardened Power Helmet, Advance Power Armor Helmet (both versions). Drugs which can be used while wearing them: Stimpak, Super Stimpak, Psycho, RadAway.
Thanks for update and all, but what is this?
Who had this dumb idea?
- Some helmets/headgear items prevent using edible/inhaled drugs. It includes: Metal Masks (both versions), Power Helmet, Hardened Power Helmet, Advance Power Armor Helmet (both versions). Drugs which can be used while wearing them: Stimpak, Super Stimpak, Psycho, RadAway.Yes because you are too dumb to lift just for second or do like zee captain
- New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).
Thanks for update and all, but what is this?
Who had this dumb idea?
cars i found in files after update. good update, keep up good work :)
- In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.Very nice! Also good job fixing the AI with the doors. Mirrored shades sound useful.
after the update I had a strange situation ::) http://pokazywarka.pl/p5iozj/I see nothing out of the ordinary.
after the update I had a strange situation ::) http://pokazywarka.pl/p5iozj/Read the Extra Notes directions on the first post.
So spectacles are available outside events?
Read the Extra Notes directions on the first post.
So spectacles are available outside events?They are in that special encounter with grave
Yes, they are already in world and still can be found... somewehre :)
Me.What does this bring to the gameplay? Really, its just a an inconvenience for those using those kinds of armor. It's not likely that someone will attack them in the head while they are taking their drugs (once per half an hour).
What does this bring to the gameplay? Really, its just a an inconvenience for those using those kinds of armor. It's not likely that someone will attack them in the head while they are taking their drugs (once per half an hour).
The updater seems to do nothing when I try to update. It just hangs on "initializing...". I don't quite know what updaterconsole.exe file is, but when I run it is says "invalid configuration".
Anybody have any ideas as to how i can go about updating game so I can get back to playing?
[Updater]
Source0=stream://fonline2238.net/4040/2/
Source1=http://fonline2238.net/update/
Source2=stream://176.9.105.171/4040/2/
Source3=http://176.9.105.171/update/
RandomSource=1
Btw. The firetruck is a portable waterpipe. You can fill the truck up with water and drive away- then use it whenever you need. Not *that* useful right now, but might become in future.
- In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.Better late than never.
I assume this also means they automatically end combat and not just their turns.Just tested this, it doesn't.
Can we get a list where to get them? I want to wear mirrored shades
- Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.
- Mirrored Shades: add +1 bonus to Charisma.
- Goggles: protect character from being shot in eyes (eye shots are changed to head shots).
- Ball Gag: affects every sentence said (applies to player characters only, subject to change).
Can we get a list where to get them? I want to wear mirrored shades
- Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet):
u havent read carefull enough its not only with drugs so , its also with SS and Stimpacks so ...
Btw. The firetruck is a portable waterpipe. You can fill the truck up with water and drive away- then use it whenever you need. Not *that* useful right now, but might become in future.
Me.
How u can stick needle in ur ass if u are fully armorred in apa mk2
arm/neck/waistIsn't it hermetically sealed?
Isn't it hermetically sealed?
Not wil SS and Stimpacks:
It includes: Metal Masks (both versions), Power Helmet, Hardened Power Helmet, Advance Power Armor Helmet (both versions). Drugs which can be used while wearing them: Stimpak, Super Stimpak, Psycho, RadAway.
/edit: nice update :) thanks. Really gives you a warm fuzzy feeling.
very strange choose of helmets here PA helmet isnt anything differnet then combathelmet , why cant u take ss with leatherarmor helmet . this is an good example for a stupid idea , thank god for that we have fallout 2 RP im playin it right now and its more fun then fonline , suprise , suprise , suprise ...
so we cant take ss with metalmask and pa stuff helmets ok ...
ok now i get it haha but didnt u drink radaway too ?(http://images4.wikia.nocookie.net/__cb20080511211944/fallout/images/8/8f/Chem_RadAway.png)
ok now i get it haha but didnt u drink radaway too ? at fallout 3 and new vegas u always got this drinking sound from it when u are using it ?
I don't know why Fallout 3 developers thought the solution bag and catheter is some kind of soda with drinking straw.
Same why they called morphine Med-X - virtual needles don't sell very well in countries with strict anti-drug policies, like Australia.
What a strange idea ! I think there are lots of most important things to do than that (like fix TC)What is wrong with TC now ?
What is wrong with TC now ?
Ugh I hate Australia. Strictest gaming laws so everyone makes their games to that standard so they can ship anywhere without having to make multiple versions. You'd think the descendants of criminals wouldn't be so uptight.
I am just shiting with u. I also think this feature has no sense. I would prefer to get adv chem comp and lootable ba/ea/ncr That this feature. Givecus new ba/ea from quests...
So since you're all so caught up on the drug thing I thought I would ask about one of the more useful parts of the update. Anyone got any real information on the new vehicles?
- Some helmets/headgear items prevent using edible/inhaled drugs. It includes: Metal Masks (both versions), Power Helmet, Hardened Power Helmet, Advance Power Armor Helmet (both versions). Drugs which can be used while wearing them: Stimpak, Super Stimpak, Psycho, RadAway.
- Some helmets/headgear items prevent using edible/inhaled drugs. It includes: Metal Masks (both versions), Power Helmet, Hardened Power Helmet, Advance Power Armor Helmet (both versions). Drugs which can be used while wearing them: Stimpak, Super Stimpak, Psycho, RadAway.This was completely not needed and any "realism" excuse in a game where people run around shooting their plasma rifles and miniguns is kinda funny.
- Some helmets/headgear items prevent using edible/inhaled drugs. It includes: Metal Masks (both versions), Power Helmet, Hardened Power Helmet, Advance Power Armor Helmet (both versions). Drugs which can be used while wearing them: Stimpak, Super Stimpak, Psycho, RadAway.Let me fix that for you:
- In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.
- New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).
I think if you want to role play take off your metal mask to eat food, smoke cigarettes and inhale drugs there is no problem with that but do not think it should be applied to everybody. Not everybody seeks roleplaying and realism in this game. There is a PvP community who really don't see the need to remove helmet when most of the time drugs are taken on world map before entering a town. Just an uncessary step. But I guess PvPers don't need all the love ;d we got our ac and heavy hand nerfs finally so I guess this is a roleplayer update.With this realism, I guess they need to take off Power Armor to inject a stimpack ;)
Its not a huge deal and not anything to get mad over but that is my honest opinion about it.
Edit; infact, Enclave uses Stimpacks, right? Or I atleast belive I looted some in Fallout 2. I belive they would be smart enough to invent some small hole in their suit to inject stimpacks.
Me.
Reverted.Thanks. It's good that devs listen to players and their oppinions.
Thanks. It's good that devs listen to players and their oppinions.
Reverted.
(http://i45.tinypic.com/rc6mnt.png)My God ! :o
Yeah now if we can just get a answer about whether or not the new 'special' encounters for the vehicles is stuck to an area like all the others, or truly random and can pop up similar to footlockers only more maps?
My eyebots are scanning the Wasteland for this particular area, since when it's revealed, it will be crowded with car farmers, just like with Gauss Pistols.
None of the special encounters is fixed anymore since a few patches. They also aren't one time only now. In the same time, we changed chance for finding them and some other stuff if I remember correct, so they become more special encounters and less generic farmery encounters.So good to hear that.
I don't think we should give away details about mechanics of treasure locations.
Sheessh can't you just relax and hope to stumble upon it some day without circling on tiles with specialized build??Same.
I don't think we should give away details about mechanics of treasure locations.
Sheessh can't you just relax and hope to stumble upon it some day without circling on tiles with specialized build??
I don't think we should give away details about mechanics of treasure locations.
Is the location you can find the vehicles on different every time, like, e.g. fire department, National Guard bunker, police station, biker bar? Or is it just every time the same parking lot/city street?
Why is Ball Gag crossed out?