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FOnline Development => 3D Development => Topic started by: bikkebakke on February 16, 2011, 10:23:35 pm

Title: New to modeling?
Post by: bikkebakke on February 16, 2011, 10:23:35 pm
Started this thread so we don't clog other areas with question regarding modeling.

So first off, if you are completely new to 3d modeling I suggest you first find a program in which you want to work in, 3ds max, blender, maya etc.etc.

Once you have a program that you might like, just go to youtube and start watching tutorials... This is the single most effective way to learn 3d modeling, you might don't want to sit through 40 tutorial videos but trust me, it will be much easier to watch them than to try and figure out all by yourself, of course, there are still many things you will not know after watching them, but the tutorial is mainly just for getting to know the interface and how the program works.  (you might not need to watch though that many but I usually sat and watched at the same time as I was doing stuff in 3ds max)

After that all you can do is start working on models, I think the best thing to do is good models, not many, try to make them as good looking and as possible instead of just making a million bad ones.

So ask questions here about help in the 3d modeling area, so we can keep the other threads clear ;)
Title: Re: New to modeling?
Post by: Cryptopsy on February 16, 2011, 10:31:06 pm
Okay, I have 3ds max up and running also, i imported the male hero.obj. but for some reason, i cant get a frontsie view of him. i only see him laying down, and overhead view. anyone familiar with 3ds max, can you shed some light?

(http://i1186.photobucket.com/albums/z367/keepinitwolf/ss3dsmax.gif)

ALSO: I would really like to know what program is being used to make such models as Ztormi's...

(http://img26.imageshack.us/img26/4318/lafixl.jpg)

As they are some of the best I have seen. Also, where to get the body models? Thanks in advance! :)
Title: Re: New to modeling?
Post by: bikkebakke on February 16, 2011, 11:05:22 pm
i can just bump this up here:

Quote
look at some 3ds max tutorials (http://www.youtube.com/watch?v=KwRkkGzA98k) to learn the interface and how to create things, it takes some time.

What you have to do is just rotate the character, first select the character so he is... selected... then select the rotate icon (looks like a arrow going in a circle), then rotate in the X-axel (at the bottom there should be a few boxes - X:[number] Y:[number] Z:[number], just drag the arrows next to the X:[] box, to -90 I think, this should make him stand up. But I think you should look at some tutorials first.


well, you have the base body model (but untextured, i think its the same :/) and these are the programs that supports .obj files:
3ds Max
Blender
Cinema 4D
Maya
Poser
SharpConstruct
ZBrush

I know SharpConstruct uses .obj as a base saveformat (i think at least) so it might be from there.
Title: Re: New to modeling?
Post by: Ztormi on February 16, 2011, 11:25:40 pm
3ds max is great and I love it.
You will need a lot of patience, practise and time.
Title: Re: New to modeling?
Post by: Luther Blissett on February 17, 2011, 12:14:16 am
Wings3D will happily import obj and 3ds as well. It can't animate models, but it's probably as quick, easy and intuitive as you can get for basic modelling (especially when compared with Blender). It'd be my recommendation for a beginner, as though it lacks depth in some places, it's legally free, and so straightforward that you can probably make something pretty good within your first hour of trying to use it.
Title: Re: New to modeling?
Post by: LagMaster on February 17, 2011, 01:13:02 pm
i learn to work in 3D with UDK, here is a link, but it is moastly for level making
link http://www.udk.com/
Title: Re: New to modeling?
Post by: Haraldx on February 17, 2011, 01:29:26 pm
UDK is mostly high-poly count only, as it's a next gen engine.

Wings3D is fine, take a look at some tutorials, even speed modeling videos (mostly you will find out how to correctly use the tools you are given). No animations can be done tho. Texturing, applying all kind of shaders, lights and maybe other stuff however is possible. It's one of the easiest stuff you will find these days as mostly everything is done by just pressing the left and right click on the model. Can import few file types, however can export more. Absolutely free too.
Title: Re: New to modeling?
Post by: LagMaster on February 17, 2011, 01:32:18 pm
UDK is mostly high-poly count only, as it's a next gen engine.
i know that, but is good for new 3D devs
Title: Re: New to modeling?
Post by: Addict on February 17, 2011, 08:39:56 pm
Cinema 4D is very great to make video intro's in HD but also very great to make game modells.
Title: Re: New to modeling?
Post by: Alvarez on February 21, 2011, 11:43:58 am
I suggest to make a sticky topic with starting materials, like basic human meshes, tool references and some more basic tutorials.
Title: Re: New to modeling?
Post by: DanteAligheri on March 16, 2011, 06:13:47 am
Hey out of all of the programs mentioned, which one is the most lightweight while still being a good one to start off with?
Title: Re: New to modeling?
Post by: SmartCheetah on March 16, 2011, 03:04:18 pm
Wings 3d / Blender.
Wings 3d is easy and very lightweight, while it's hard to make something really amazing. Blender is good for making amazing things while it's way harder to get used to it. There are plenty of tutorials around the net (youtube/modelling sites) for these two.
Cheers.
Title: Re: New to modeling?
Post by: Hustler on March 30, 2011, 10:15:08 am
UDK is mostly high-poly count only, as it's a next gen engine.

Wooot? :o
Title: 3D Development Programmes
Post by: tapo18 on May 06, 2011, 01:37:00 am
Hi Im interested in help community with 3D developement but I want to know the software I need to use with this...
Thanks
Title: Re: 3D Development Programmes
Post by: Mr_Gazo on May 06, 2011, 02:51:28 am
3dsmax
Title: Re: 3D Development Programmes
Post by: Gray on May 06, 2011, 08:52:49 am
Hi Im interested in help community with 3D developement but I want to know the software I need to use with this...
Thanks
You may use any soft you want, but the models should be of .MAX, .3DS or .OBJ formats.
Title: Re: 3D Development Programmes
Post by: LagMaster on May 06, 2011, 05:02:17 pm
wings 3D,maya, 3DsMAX...

what you can find, but please export the models in .obj
Title: Re: 3D Development Programmes
Post by: Haraldx on May 06, 2011, 05:47:36 pm
I'm pretty sure this has been answered about 6 times now... Yes, I'm trying to count it :P
This topic might be useful to you: http://fodev.net/forum/index.php?topic=13902.0
Title: Re: 3D Development Programmes
Post by: Jotisz on May 06, 2011, 08:35:22 pm
Fbx should be good too. Graf checked it the blender fbx exporter works good with 3d max (it was with a simple animation).
would be bad if not cause I wanna animate the ghoul I made
Title: Re: New to modeling?
Post by: jonny rust on July 22, 2011, 08:10:47 pm
I'd like to help but I'm not sure where to download existing .obj models, I looked in the repository but only found .X files.

thanks!
Title: Re: New to modeling?
Post by: Haraldx on July 22, 2011, 09:18:19 pm
Repository is made so it can be used already in-game, as the engine uses .x format models etc. You can ask Graf for models in .obj or other formats.
Title: Re: New to modeling?
Post by: jonny rust on July 22, 2011, 09:58:19 pm
Repository is made so it can be used already in-game, as the engine uses .x format models etc. You can ask Graf for models in .obj or other formats.

thanks, i'll PM him
Title: Re: New to modeling?
Post by: EvilKhan_BG on August 02, 2011, 07:03:23 am
LOL I just made my first 3d model and it barely looked like a human at all lol

Anyways I have 2 questions
1. Can I use Blender ?
2. I made a gun looking model, it looks, not that bad for a first try I guess, Its based on the 10mm, If I want to suggest to be added in the game, I post in the suggestions ? (Ofcourse when the 3d ERAH *blindning light* comes)
Title: Re: New to modeling?
Post by: Graf on August 02, 2011, 09:30:06 am
Yes, you can use any software you want to, just make sure to export your model into the one of wide-used file formats, like .3ds or .obj. Also, if you're using Blender, textures are normally lost after exporting, so try to "bake" the texture to the model before exporting (ctrl+alt+b by default). I'm not sure if this would help, though.

Regarding the new model of the gun - most likely it wouldn't be added right after 3d implementing, as we already have all necessary weapon models. Still, if you want to see your model in-game - make a new item from the miscellaneous items tracker (address can be seen in my signature).
Title: Re: New to modeling?
Post by: EvilKhan_BG on August 02, 2011, 01:28:31 pm
I just finished my first 3d model and when I looked at it then looked at the other people's work I realised mine is just awfull  :o  ;D
Title: Re: New to modeling?
Post by: Graf on August 02, 2011, 01:41:48 pm
Nobody was a professional from the beginning. My own first model has 12 tris in total, but later I've moved to the more complicated models (though I'm far away from our professionals). So keep trying and you'll be able to make a cool models ;)
Title: Re: New to modeling?
Post by: Luther Blissett on August 02, 2011, 06:33:34 pm
Same as Graf - though additionally, trying to make a humanoid or gun for your first model is going to be very difficult. I don't think I could make a good human model now, to be honest, never mind when I first started. I wouldn't get too disheartened.

Humans are so... inny-outy-bendy and curvy. I'd be inclined to start with things which are as close as possible to being boxes or cylinders... so... a low-polygon spaceship is just a box with three triangles stuck on it... and a truck is an L-shaped box, with another box on it, with a bunch of cylinders underneath it etc.

To pick some easy ones from the tracker, look at :
(http://www.fo2238.fodev.net/wiki/images/e/ef/Envelope.jpg)
Envelope : Put that texture on a very thin rectangular box
(http://www.fo2238.fodev.net/wiki/images/3/38/Map0001.png)
Leaflet : Make a flat rectangular box, make 3 or 4 lines through it, and bend them up and down alternately, then stick a texture on it
(http://www.fo2238.fodev.net/wiki/images/6/68/14mmap.gif)
14mm AP : That's mostly just a box. A few bits stick in and out, but it's mostly a box. Stick a texture on it.
(http://www.fo2238.fodev.net/wiki/images/6/61/FO2_Ramirez_Box%2C_Closed.gif)
Metal case : A box with a texture on it.

Anyway, those kind of things would probably be far more suitable for first modelling attempts, and are obviously easy to do when compared to making a human. In low-poly models like this, the texturing is probably more important than the modelling - so make sure to brush up on your photoshop skills as well. With some of these models, you can 'bake' the sprite over the model, then fill in the missing bits afterwards.
Title: Re: New to modeling?
Post by: jonny rust on September 12, 2011, 03:25:01 pm
Does anyone else here use Blender? I'm having some problems exporting to .obj (which drops vert coords) and .3ds (which drops UV coords), would appreciate any help, thanks!
Title: Re: New to modeling?
Post by: Luther Blissett on September 12, 2011, 05:36:39 pm
I know Jotisz has been doing so for ages. I have Blender, but don't use it often - so I could probably find out eventually by trying things myself, but obviously if someone knows already, that'd be much quicker.
Title: Re: New to modeling?
Post by: jonny rust on September 12, 2011, 06:20:26 pm
I know Jotisz has been doing so for ages. I have Blender, but don't use it often - so I could probably find out eventually by trying things myself, but obviously if someone knows already, that'd be much quicker.

thanks, ill PM Jotisz