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Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Lexx on December 22, 2009, 11:40:06 pm

Title: Server Update and new IP address
Post by: Lexx on December 22, 2009, 11:40:06 pm
Together with the new forum, we are moving with the game server too. Our new server IP is 94.23.237.127, port as usual 2238. We are still moving the database right now and this can still take up some time. So please be patient.

Changelog:
FIXES:
- Fixed rotgut still cooldown
- Brahmins no longer give meat
- Prices when buying dogs are shown correctly
- Delivering meat to Iguana Pete in Hub in the Meat Delivery Quest now has higher reward
- Delivering Mordinos case to Metzger fixed
- Reporting back to Little Jesus Mordino after delivering case to Metzger fixed
- Item dismantling fixed to give better results (basing on item value, and randomly choosing from predefined sets of items). Skill check as previously (science check - working the same as repair check for repairing, with tools giving bonuses).
- Modoc entrances fixed.
- Bozar and Improved Flamethrower proto properties (calibers)
- Fixed item type for Lock
- Shovels are no longer considered weapons by guards.

CHANGES (WIP):
- Shortened gathering timeouts by 50%
- Final craft stage applies 'Crafting' timeout instead of skills timeout
- More guards in NCR (the other entrance, outer area in general, workbench)
- NCR workbench moved a bit
- Players with no faction are allowed to get in Junktown all the time, players in faction or gang during the day only
- After "death" hospital location is again being chosen randomly, instead of finding closest one.
- Additional entry points in NCR and Boneyard
- If player has been killed within guard sight range, his items are taken by them (removed). This is to help avoiding alt-exploting.

VANILLA INHERITED CHANGES:
- Apparent fix for the turn-based combat mode (requires testing)

IMPORTANT:
- Run updater to optain new client and *.dat files.
Title: Re: Server Update and new IP address
Post by: Latin Thug on December 23, 2009, 01:21:11 am
sorry but i think updater isnt working...

i am the only one with this problem?
Title: Re: Server Update and new IP address
Post by: Lexx on December 23, 2009, 01:21:51 am
Check the ip in the updater. It should work then, except the dat files, which are not in the updater right now, as I could see. Will be fixed tomorrow.
Title: Re: Server Update and new IP address
Post by: AmneziaHaze on December 23, 2009, 02:32:37 pm
"executing start script failure" <--- what is that ?
i have big problems with client, i try many things and server still dont work.
Title: Re: Server Update and new IP address
Post by: Izual on December 23, 2009, 03:23:04 pm
"Executing start script failure" is a normal bug, I think everyone has it. It's not this message that prevents you from playing.
Title: Re: Server Update and new IP address
Post by: Bartosz on December 23, 2009, 05:33:54 pm
"Executing start script failure" is a normal bug, I think everyone has it. It's not this message that prevents you from playing.

This may occur when your cache does not contain proper script (and it happens on ip changes, cause cache is bound to ip/port). But once you are able to login, cache gets updated. If you're not able to login (you want to register), remove all cache files (leave default) - the default one allows you to register new char.
Title: Re: Server Update and new IP address
Post by: poweredtoastman on December 24, 2009, 02:36:13 am
i am gonna ask a dumb question.will this be english since my updater is dling a manual on russian.so thats why i ask.please dont yell at me and stuff
Title: Re: Server Update and new IP address
Post by: Cpt.Rookie on December 27, 2009, 10:55:40 am
Scroll up. To the top of this page. Search for text "Game Manual". There is hidden a clickable picture with link to english manual.
(in case you're blind or someting, it is http://www.fallout-files.de/sonstiges/fonline/FOnline2238.pdf)
Title: Re: Server Update and new IP address
Post by: HawK-EyE on December 27, 2009, 01:46:49 pm
Glad to see that your server is back and running. French people always need to be a little shaked off when it comes to technicals issues. I'm still impressed that they did it on Sunday though ;)
Title: Re: Server Update and new IP address
Post by: Pupok on December 27, 2009, 06:59:11 pm
- Final craft stage applies 'Crafting' timeout instead of skills timeout

from what depend craftting cooldown time? different weapons has the different cooldownt time? or it depends from char lvl, repair levl, science lvl,...
37min is for 10mm SMG ( char lvl4 , prof. small guns 1 , 57% science, 90% repair )
what will decrease that crafting cooldown time? next char lvl? both science and repair raise? or small guns prof. lvl2,...

thx for answer
Title: Re: Server Update and new IP address
Post by: Red Bear on December 27, 2009, 07:52:47 pm
Craft timeout = base price / (3000 * (1+(0.1*profession level required))
Title: Re: Server Update and new IP address
Post by: Josefista on December 27, 2009, 09:28:48 pm
Craft timeout = base price / (3000 * (1+(0.1*profession level required))

so it cant be decreased by characters skills if I understand it correctly, right? Only base type can change it?
Title: Re: Server Update and new IP address
Post by: baaelSiljan on December 27, 2009, 09:56:07 pm
he?

laser rifle - 8000 caps

energy expert lvl 1

my_craft_timeout = 6h

craft_timeout = base_price/(3000 * (1+(0.1 * profession level required))) = 8000/(3000 * 1.1) = 8000/3300 = 2,424242424242424

2,424242424242424 != my_craft_timeout

so?
Title: Re: Server Update and new IP address
Post by: Red Bear on December 27, 2009, 11:15:00 pm
It might be formula is bugged or Scypior gave us wrong numbers.

Try this one Craft timeout = base price / (1200 (or 1212) * (1+(0.1*profession level required)) with other items.

Also I have another theory for this formula.
So the final result is not "hours", it is "seconds". So your final result is 2,4242 means that you have to wait 24242 seconds. And according to my theory, the "profession level" equals 2,5.
And the formula will be Craft timeout = 8000 / (3000 * (1+(0.1*2,5)) = 21333 seconds = 5,925 hours.