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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Alvarez on May 10, 2013, 01:28:31 pm

Title: Injury encounters.
Post by: Alvarez on May 10, 2013, 01:28:31 pm
I'd like to suggest humanoid NPCs in encounters having random HP stats and injuries.
Doctors can heal them, slavers and hunters can use their tactic advantages.
Title: Re: Injury encounters.
Post by: the underground on May 10, 2013, 09:04:26 pm
That's very reasonable...... but consider that combined they nearly always have more hps, aps, and firepower than the pc.
Title: Re: Injury encounters.
Post by: Mike Crosser on May 10, 2013, 09:05:22 pm
Still,a crippled mutie is better then a non crippled mutie.
Title: Re: Injury encounters.
Post by: Tomowolf on May 10, 2013, 09:06:22 pm
PVE encounters are already easy as fuck, and you wan't to make it easier?
Title: Re: Injury encounters.
Post by: Mike Crosser on May 10, 2013, 09:07:14 pm
PVE encounters are already easy as fuck, and you wan't to make it easier?
Not easier,more organic.

Then again they are pretty easy and this might make them too easy.
Title: Re: Injury encounters.
Post by: Tomowolf on May 10, 2013, 09:09:45 pm
Not easier,more organic.

Then again they are pretty easy and this might make them too easy.
Maybe they should drop their weapons and flee?
Title: Re: Injury encounters.
Post by: Alvarez on May 10, 2013, 09:20:20 pm
It's not about difficulty level.
You can encounter a hunting party after a fight, of course they would be scratched up. But not all the time.
Title: Re: Injury encounters.
Post by: the underground on May 10, 2013, 09:36:15 pm
It's not about difficulty level.
You can encounter a hunting party after a fight, of course they would be scratched up. But not all the time.
And maybe sometimes fresh off the fight and ready for more (ie less easy even [dare I say it?!] diffivult)......
Title: Re: Injury encounters.
Post by: Tomowolf on May 10, 2013, 09:41:37 pm
And maybe sometimes fresh off the fight and ready for more (ie less easy even [dare I say it?!] diffivult)......
Player will leave the encounter and search for another, really, think sometimes guys.
I know this maybe a cool idea, but for farmers it would be a just leave -- find crippled patrol, farm --> go to base--> repeat.
That's just easily abusable idea.
Don't even start talking about cooldowns for encounters or I'll laugh off.
Title: Re: Injury encounters.
Post by: Raven Crow on May 10, 2013, 10:05:51 pm
I understand tomowolf's concern about game difficulty but I have to admit that I like the game to be realistic and in that case, it makes sense.
But if the idea was ever coming up some day, I don't think it would be that easy to find crippled patrol or so.
In my opinion, it would just be an appreciable detail that you could notice from time to time in the game but nothing you could abuse of.
Title: Re: Injury encounters.
Post by: Alvarez on May 10, 2013, 11:05:17 pm
Crippled unarmed mutant in company of healthy minigun equipped ones, balance, here you go.
Title: Re: Injury encounters.
Post by: DeputyDope on May 11, 2013, 03:24:41 pm
PVE encounters are already easy as fuck, and you wan't to make it easier?

and making it easier will ruin the game how?
Title: Re: Injury encounters.
Post by: Alvarez on May 11, 2013, 03:52:58 pm
In b4 ded gaem.
Nothing at all, Deputy. It wont ruin anything.
Title: Re: Injury encounters.
Post by: Tomowolf on May 11, 2013, 03:55:27 pm
It won't ruin game, just make it more easier, making the hole between crafting balancing and farming balancing even bigger.
Title: Re: Injury encounters.
Post by: Alvarez on May 11, 2013, 04:39:28 pm
It won't ruin game, just make it more easier, making the hole between crafting balancing and farming balancing even bigger.

First, who in Wasteland might get scratched up more: a lone traveller with a knife or a heavily armed patrol? My guess it will be the first one.

Everyone else can patch each other up, especially when military organisations, like NCR, BoS or even Master's army can have their medics.

Lone injured persons woudn't probably have this luxury but then again, are they worth farming? So forget the issue with balance. This suggestion is of purely humanitary nature of a wasteland doc, so let dem devs read it, maybe it get in the game somehow.
Title: Re: Injury encounters.
Post by: Tomowolf on May 11, 2013, 05:13:27 pm
First, who in Wasteland might get scratched up more: a lone traveller with a knife or a heavily armed patrol? My guess it will be the first one.

Everyone else can patch each other up, especially when military organisations, like NCR, BoS or even Master's army can have their medics.

Lone injured persons woudn't probably have this luxury but then again, are they worth farming? So forget the issue with balance. This suggestion is of purely humanitary nature of a wasteland doc, so let dem devs read it, maybe it get in the game somehow.
I have nothing against those poor injured travellers you may help, maybe even instead of searching wastelanders in bars, you could do it around in encounters.
As for those organisations, you're 100% right, I agree with you, but if they got any injuries (for example when TB start) they wont be able to patch up, and will be easily pwnd by players/other npcs.
Title: Re: Injury encounters.
Post by: Alvarez on May 11, 2013, 05:45:05 pm
I was hinting that only poor wastelanders might have injuried status when you encounter them. Or slaves. Perhaps raiders. Low tier stuff.

Because the well-equipped parties have treated their wounded long ago before you encounter them (backstage) and in game terms, they have no injuried status when you encounter them, (vanilla condition, unscratched, so you can't abuse anything.)
Title: Re: Injury encounters.
Post by: Swinglinered on May 15, 2013, 02:51:27 am
Perhaps crippled patrols would radio for reinforcements?

Non-crippled ones?

Or just make the crippled ones more likely to call for help.
Just have help arrive using the work already done on predators.
Title: Re: Injury encounters.
Post by: BLDYMSS on May 15, 2013, 07:09:40 pm
Such a simple suggestion, a cool one in my opinion, and out come the nay sayers and see balance issues that aren't there. ::)
Anyway +1 from me.

It can also be high tier patrol encounters, injured units just don't carry stuff. done. Its not really abusable, like already stated. It would make it more organic and give medics something to level on. There is a lot of non combat skills that could use more PvE situations where they need to be applied!