Other > Closed suggestions
Karma
borse:
Karma system works very simply. Stealing, murdering, bombing, etc... makes you lose karma and defending innocents (not firing the first shot), killing thieves, healing people, etc.. makes you gain karma. Your CH will allow you to gauge another players Karma. High CH players have a good eye for people and can tell if someone is evil or good natured. A person with low CH will have a tougher time. It will basically work like awareness but for Karma. Acuteness of your Karma seeing ability will increase with your CH level. at 1 ch, you have no clue whether someone is bad or good. at 3 ch you get a rough idea, although it is not always accurate (ie. "I don't have a good feeling about this guy" or "he/she seems nice"). At 5 ch you will basically be told if there Karma aligns with you or not (ie. "This is my kind of person!"). at 7 CH and higher you are able to tell what the players karma level is at. I also think that NPC's will be able to notice your CH too, depending on the NPC, and will have different reactions depending on karma level.
Let me know what yall think. Constructive criticism is appreciated.
Slaver Snipe:
I'm for anything that makes CHA better...but murdering and things like that are kind of hard not to do, for example even anti-pk gangs would have bad karma because of TC fights and the like.
Keldorn:
Tc and other events can be excluded from the karma system.
borse:
Very true. Killing negative karma players boosts your karma and vice versa. Killing high karma while being high karma lowers it and vice versa
Ned Logan:
Been
discussed
too
many
times.
In open world PvP game I expect players to deliver the consequences - if someone roleplays the "raiders" then someone to roleplay the "justice". Unfortunately this has been significantly broken in last wipe - removal of shared name colorizing.
I hate that people would rather have some good vs evil & all-seeing-eye-watching-over-us system. It is fun that this universe is relativistic, where your actions mean different things to different groups (if they are seen), not unlike real world... There is no simple good or evil, no "right" and "wrong"...
I hoped the game would stay without this global karma system and with shared name colorizing, more things like the TTTLA criminal records appearing, in community form, where everyone could add their opinion on other player with some evidence (screenshot) and people would create their webs of trust, but...
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