Other > Suggestions

2 second delay when entering locations

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mentant:
How many times you died before your map even loaded? Do you play TB just to survive the initial map loading time? If yes you'd probably understand what I'm trying to adress without much explaning.

My solution is simple - delay spawning of players (and their companions) when entering new maps for about 2 - 3 seconds. This would allow to take action against hostile players camping the entries without preview. Those 2 seconds wouldn't give unfair advantage to players with faster machines and also wouldn't introduce another "waiting pauses", which are already plentifull in fonline. Players with weaker machines ... well unless we change the whole code into something like this:

map loads:
.
..
...
.... 100% ok
spawn

won't benefit that much. Still those 2 seconds can really help sometimes.

Post your comments.

kraskish:
Sounds ok for me. I once got robbed before map was loaded, lol :D And I got a good rig :/ I think it depends on the internet connection more than what PC you have

avv:

--- Quote from: mentant on October 10, 2010, 03:36:38 pm ---This would allow to take action against hostile players camping the entries without preview.
--- End quote ---

Why can't we just add previews in those places? The preview represents an action where player scouts the area for threaths. Doesn't make any sense that some areas simply cannot be scouted.

Michaelh139:

--- Quote from: avv on October 10, 2010, 03:46:11 pm ---Why can't we just add previews in those places? The preview represents an action where player scouts the area for threaths. Doesn't make any sense that some areas simply cannot be scouted.



--- End quote ---
THE SCOUT PERK :D?~!

avv:

--- Quote from: Michaelh139 on October 10, 2010, 06:01:14 pm ---THE SCOUT PERK :D?~!

--- End quote ---

Lol how does it require a perk to watch some area from distance? Gridcamping is a matter of life and death and ending someone's life just because he didn't have some perk is just retarded.

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