Other > Suggestions
Robots!!!
borse:
Good to know that we're back on track :).
I was thinking that a limit would have to be set on NPC followers in general. Having it set to 5 (max) would prevent players from creating robot human armies.
kraskish:
--- Quote from: borse on October 14, 2010, 03:19:26 PM ---Good to know that we're back on track :).
I was thinking that a limit would have to be set on NPC followers in general. Having it set to 5 (max) would prevent players from creating robot human armies.
--- End quote ---
In my thread long ago I suggested that robots shared CH like mercs/slaves and/or have a INT requirement 7 - 1 robot, 8-2 robots, 9/10-3 robots
I also think robots to be bought could be eyebot, robodog and mr handy (all unarmed). Mr handy could have some repair skills! I guess robots could have resistance to normal, dunno 4/40? it would be like a little tank hehe
borse:
--- Quote from: kraskish on October 14, 2010, 04:13:42 PM ---In my thread long ago I suggested that robots shared CH like mercs/slaves and/or have a INT requirement 7 - 1 robot, 8-2 robots, 9/10-3 robots
I also think robots to be bought could be eyebot, robodog and mr handy (all unarmed). Mr handy could have some repair skills! I guess robots could have resistance to normal, dunno 4/40? it would be like a little tank hehe
--- End quote ---
I read your suggestion and I thought it was pretty interesting. Perhaps since robots wouldn't be very useful in combat, you could use them to craft? Programming a robot to be an SG crafter level 3, for example, requires that you too be an SG crafter level 3 as well. The use of robots will probably reduce the complaining about crafting cool downs and will probably industrialize the world of FOnline a bit. Not sure if that is a good thing, but I'm positive that's how things would turn out.
kraskish:
This is an interesting idea. But to be honest, it doesnt seem so probable that robots were crafters... well they could... but I dont know, there are more things way more probable than that, for example
repair robots - Mr Handy, the skill could improve with the level
mining robot (in F2 - Klamath) - Mr Handy I guess, carry weight could improve with level
Eyebot could give bonus to sneak detection and/or show characters behind walls within some field of view (or even all?)! (Yep, even that, this is not too much - you need charisma and high INT for such a build) - unarmed skill/dmg improves every level
Navigation
[0] Message Index
[*] Previous page
Go to full version