Other > Suggestions
Robots!!!
kraskish:
--- Quote from: Keldorn on October 13, 2010, 12:32:45 AM ---Again with the robots I don't have a problem with.
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Finally :D
--- Quote from: Keldorn on October 13, 2010, 12:32:45 AM ---Especially as long as they cannot be made but repaired while inside places like SAD or Mariposa or The Glow.
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Thats a nice suggestion. I didnt say anything about crafting. Crafting is silly, Id prefer to buy it from "a person who knows how to get things" =D. So I guess like mercs but would be repaired (HP or maybe deterioration like guns?) at those places...
--- Quote from: Keldorn on October 13, 2010, 12:32:45 AM ---Millions of cars troughout the nation? yes. Inside one state of California? No, especially not working ones.
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Population of California 2010 - 36 mln, 32mln cars. (wiki)
Population of NCR state in 2238 - 700 000 (fallout bible)
A lot of cars, not working ones, but wastelanders are scavengers so eventually they would fix some car. In F2 you had car thieves (Reno), the guys were working on a workshop at the gas station. There was a car shop in Den... A lot of cars in Klamath.
--- Quote from: Keldorn on October 13, 2010, 12:32:45 AM ---The places with the most cars also happened to be the places where nukes fell. Ever heard of EMPs?
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Yep. Still engine wouldnt be entirely affected. There are lots of cables and electronics (vaults, there was even electronics trade in Den (Metzger gang trading electronics for jet? something like that) + Military base)
--- Quote from: Keldorn on October 13, 2010, 12:32:45 AM ---That was in the normal Fallout games. Nuclear weapons generate a strong EMP that would destroy everything electronic within range, cars includied. Especially so since the resource wars forced folks to depend on fusion and energy technology. Something that would require complex electronic parts to regulate.
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Ever heard of a word fallout? I doubt reno was hit with a nuke :-\, on the other hand I believe Glow did. Fallout is radioactive ash, it doesnt break cars down.
--- Quote from: Keldorn on October 13, 2010, 12:32:45 AM ---Cars may be fun and all but its something I personally against. They could have easily implented another type of fast travel like Fallout 1 originally had like travelling with caravans for example. Or if there were to be cars in the game, one shouldn't just randomly find a part and pay some money and get a car. They should be in a faction that is technologically advanced with the know how to repair or modify sophisticated electronics like the BoS. And only for a specific mision not just ownership.
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Other MMOs got portals, mounts all sorts of things. The caravan travelling would be nice but its bugged and still it would be very safe to travel and unreal. Walking speed AFAIK is like IRL so you got the feeling of wastelander. Cars again provide transportation slower than originally in caravans but really fast on fonline level. And it doesnt guarantee any safety, thats the point. You can meet a faction and loose your car. In caravan option youd never loose because NPCs were helping you and its just easy.
--- Quote from: Keldorn on October 13, 2010, 12:32:45 AM ---The nation state existed and clearly as I said I didn't like the idea. Iis it realistic? Possibly. But does it add to the forlorn wasteland feeling where technology is rare, precious and worshipped as a god by some folks? No.
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Dude, 700 000 people dont make it a nation 170 years after the war? (NCR). Im not making anything up. Maybe you dont like it but thats how it is.
Keldorn:
In regards to cars. We are talking about getting parts that are compatible. I don't believe your typical run of the mill scavengers are going to know what cars are nevermind what makes them work and what parts are exactly missing. Even then we are hoping connections and wiring haven't been fried by the emp.
Yes there would be scavengers like BoS and Vault Dwellers that could make cars work. But the thing is vault dwellers such as Vault City and BoS folks arn't exactly keen about sharing lost tech with outsiders. I will concede that maybe the ghouls might have the ability but even then you need morethan just know how. You need equipment and tools like T-Rays.
Everything about Fallout 2:
I am going to try and keep this short and lets get back to the orignal topic here. I didn't like Falout 2 because time had moved onwards too much. Civilization started coming back with places like New Reno, Gecko, NCR etc. People had power again, cars were coming back, energy weapons, powered armor and other things were being abundant. If you go play F2 you willnotice the damned Shi merchants sell PA to just anybody. Nuclear reactors were working. The list goes on. Thats what irritated me.
Surf:
--- Quote from: kraskish on October 13, 2010, 02:23:38 AM ---Thats a nice suggestion. I didnt say anything about crafting. Crafting is silly, Id prefer to buy it from "a person who knows how to get things" =D. So I guess like mercs but would be repaired (HP or maybe deterioration like guns?) at those places...
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Yay! Let's make it even more easy and immersion breaking! You can never find robots by yourself, but there is a NPC who just sells you them as much as you want because "he knows where to get things"!
--- Quote ---Population of California 2010 - 36 mln, 32mln cars. (wiki)
Population of NCR state in 2238 - 700 000 (fallout bible)
A lot of cars, not working ones, but wastelanders are scavengers so eventually they would fix some car. In F2 you had car thieves (Reno), the guys were working on a workshop at the gas station. There was a car shop in Den... A lot of cars in Klamath.
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A lot of cars in Klamath... A lot of wrecks you mean. It is clearly stated that the particular Highwayman one was the only car being able to repair at all in Klamath. Ofcourse there might be other cars, but you can't compare a real life "non apocalypse" world with an actual apocalypse world (comparing number of people - car numbers). ::)
--- Quote ---Yep. Still engine wouldnt be entirely affected. There are lots of cables and electronics (vaults, there was even electronics trade in Den (Metzger gang trading electronics for jet? something like that) + Military base)
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Yeah, almost 200 years of harsh weather doesn't damage a car and it's metallical components, cogs etc. Ofcourse, there is no sand slowly destroying the inner parts, there is no oxidation at all. ::)
+ A military base is only prown to be scavenged by good armed factions, not some "guy who knows where to get stuff".
Did you ever encounter a faction in Fallout 1/2 offering you "Hey, you know man, I found some robot, man I give it to you, I know where to find the stuff." ?
--- Quote ---Ever heard of a word fallout? I doubt reno was hit with a nuke :-\, on the other hand I believe Glow did. Fallout is radioactive ash, it doesnt break cars down.
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Time breaks cars down. Other things mentionend above breaks cars down. And they sure do break robots down too. Did you ever encounter robots out in the open wasteland in FO1/2? Hm. I did not! And why? Because they could only "survive" in some isolated bases. And who probably raided/was being able to raid these bases? Hm! Huge ass factions! Are players in 2238 supposed to be on the same level when it comes to influence etc. compared to BoS etc? They are not. :)
--- Quote ---Other MMOs got
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FOnline:2238 is FOnline:2238, not some "other MMO.
--- Quote ---Walking speed AFAIK is like IRL so you got the feeling of wastelander.
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Still too fast.
--- Quote ---I am going to try and keep this short and lets get back to the orignal topic here. I didn't like Falout 2 because time had moved onwards too much. Civilization started coming back with places like New Reno, Gecko, NCR etc. People had power again, cars were coming back, energy weapons, powered armor and other things were being abundant. If you go play F2 you willnotice the damned Shi merchants sell PA to just anybody. Nuclear reactors were working. The list goes on. Thats what irritated me.
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Agreed. Much there has been just put in because it is "cool". And the thing with implementing robots is nothing else. Without noticing things getting ridicolous, immersion breaking or with a little look at keeping it to the verisimilitude they've thrown stuff in because "hey man, this's cool!!11".
kraskish:
Im really too tired of this. We should make some punchline subforum or have some troll points.
Ill just say, cars or car wrecks made it possible to drive a car by the chosen one and we are chosen ones to test this beta 8) Chosen one also had robot companions...
I didnt say we should do it because its cool!11 ROFTL LOL I said it still the game content some people disagree the nature of but still was present in the game, and now is in Glow... Geez how those robots work after being hit with a nuke and oxidating and shit for over 200 years? You criticise all story behind I just made up while the implemented one makes even less sense...Heres the reasoning you mentioned. You failed
Scraping the game of its content is not wise
EDIT: I could counter all your arguments surf_solar, but really whats the point of this? *sigh*
theyseemetrollin:
Ok as for the cars all being totally wrecked after 200 years he has a point, but if we were going realistically after 200 years society would be pretty close to where it left off. The radiation would be long gone, nature would have taken over and everywhere would be green and society would have been rebuilt about 150 years ago. Hell there would be new cars.
But fallout isn't realistic. The wasteland exists because of mad max movies being set in australia, not because nukes can turn seattle into a dustbowl.
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