Other > General Game Discussion

Why the wait time when gathering and crafting?

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avv:

--- Quote from: Ayuta on October 10, 2010, 01:58:52 PM ---lol it help, thx to so called complaining people, i would say people who see mistakes and would like to have 'em fixed
--- End quote ---

Crafting cooldowns are there for a reason they for sure aren't mistakes. Just because they are boring as plain feature doesn't mean they are broken, they are just boring. Otherwise they are working quite well. Even though we're far from player driven economy where we get stuff for each other, cooldowns are good basis for that. It's because if you need something very much you can't produce it faster than cooldowns allow, that's why you'd need to trade with other players. That's the concept at least. If everyone was able to mine ores as much and long they wished, nobody would require each other's help, not even in theory.

So unless you manage to explain in terms of game mechanics why cooldowns are broken or mistake, there's no reason to complain about the way they work and what impact they have on gameflow. If they are boring, introduce a proposal how to make them fun. Removing isn't the solution because it would break the original purpose of cooldowns. 

HertogJan:
Cooldowns are annoying, but nothing more.
Go hunting, trading or whatever in the meantime.
Without cooldowns there would be a huge amount of everything at traders.
Everyone would have everything they want in huge quantities without having to do much for it.
Talk about boring.
When that happens people will start whining about the weight of ores and minerals as it limits their gathering and would act like kind of a cooldown.

I'm not going to say that all cooldowns are fine, some simply aren't.
Repair cooldown should either be removed or be stackable, not like it is now.
Not being able to craft while on repair cooldown should be removed too.
Some cooldowns are simply way to high, like the ones for armor (don't know about others).

borse:

--- Quote from: Surf Solar on October 09, 2010, 05:35:00 PM ---It's there to emulate the time it takes to create item XY. The system is fine, only the cooldown length can be a bit shortened for certain items in my humble opinion. If you just craft craft craft and stand in your base and wait the for the cooldown to go *poof* then it is your problem if you don't fill the time with something other.

--- End quote ---
exactly. No cooldowns = 2000000 BA's for everyone. The game would suck if it was easy. The reason people like to play is because it is hard to get good, and when you get good you get to stand on top of all those noobs and shout "I HAVE THE POWER" and then chug a bottle of 100% pure molten peanut butter. It seems like a simple task but to everyone's surprise, you are ALLERGIC TO PEANUTS! Bam, you survive because you are level 21 and have braved the toughest game evar.

Sarakin:
Hey Wichura, stop high tech trolling or else ! Serious, Although Wichura is not a PvP ape, he knows a lot more than most of the apes (you ?)
The game is getting better and better and having stuff for free is no fun at all, believe me, we tried it elsewhere

OskaRus:
Cooldowns are now pretty pointless anyways. Those who knows how to farm have to craft very little or not at all and are still able to get loads of stuff fast.

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