Other > Suggestions

Awareness upgrade

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Izual:
Against, let's not make awareness too overpowered (however, if AP info would be available to everyone, then it would make, as Lordus said, players skill > build).

And yeah, let's remove awareness and kill everyone because we'll be afraid of dying against a (level 1, but we didn't know) bluesuit. :/

TheRiot!:
i think, more info about weapon without awarness can add high skill, if you ahve 200 sg you see difference shotgun - sniper rifle, right?

Badger:

--- Quote from: Izual on October 07, 2010, 02:29:02 pm ---And yeah, let's remove awareness and kill everyone because we'll be afraid of dying against a (level 1, but we didn't know) bluesuit. :/

--- End quote ---

I think it works the opposite way. FOnline players are gutless. They don't like fights if they're not definitely going to win, and they're definitely not going to risk their current gear on an opportunistic fight out in the wastes if their opponent could have 200hp against his 100hp.

If you're not the kind of guy who guns people down in cold blood, not being able to see other people's HP isn't suddenly going to make you into a bloodthirsty maniac.

If you're weak, you already know that you can't hold your own in a fight. And so if you see someone else in an unguarded town/encounter/whatever, you'll run away from them anyway. Nothing changes for them.

If you are this kind of opportunistic killer, things are just more of a gamble for you. You don't know if the other guy is a threat or not, and that's what creates more interesting situations. Rather than seeing a guy has half the health you do, shooting him and leeching his remains.

What happens at the moment is that you can see your opponent's HP, and immediately know whether you can take him down or not. If you have a lot more HP and a better gun, you shoot him. If you don't, you run away.

There's a reason most games don't let you see your opponent's HP.

Cultist:
Awareness is fine as is, its a trade off of making your char better at combat/survival vs tactical information.

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