Other > Suggestions

increas DR for low lvls

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Graf:

--- Quote from: kraskish on October 07, 2010, 11:01:52 am ---Sure, but how much DT? Whatever number youd think of they would either be still killable or just too much so that molerats would cause 0 dmg....I think DR is a good solution here. Exploding would remove the noob protection, somehow  :-\

--- End quote ---
And then you can go and create another lvl 1 suicide bomber. No way. It should be like 10-20 points of DT to Normal to let it survive while killing а molerats/mantis/brahmins.

kraskish:

--- Quote from: Graf on October 07, 2010, 11:07:38 am ---And then you can go and create another lvl 1 suicide bomber. No way. It should be like 10-20 points of DT to Normal to let it survive while killing а molerats/mantis/brahmins.

--- End quote ---

Still wouldnt surivive 10mm smg burst not mentioning any higher burst

Graf:

--- Quote from: kraskish on October 07, 2010, 11:29:34 am ---Still wouldnt surivive 10mm smg burst not mentioning any higher burst

--- End quote ---
It shouldn't let him surive a 10mm or any other burst. What it should do, is to let a noob to kill a ten brahmins and a few more other critters, to get some experience and some hides. Nothing more and nothing less.
Btw, if it wouldn't be a critical hit, than he will survive it, since its damage is 8 - 15.

LagMaster:

--- Quote from: Graf on October 07, 2010, 10:56:20 am ---I'd say, if there ever will be such thing as "noobz protection" (let's call it real name), then it should be available till he reaches MAXIMUM of level 5 or even less.
And one more thing: it shouldn't be a DR (Damage Resistance), i suggest it to be a DT (Damage Threshold) instead. It would protect low-lvl chars from molerats and other shit, but wont let to abuse the feature as suicide bombers and so on.  

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well the normal, laser and plasma rezistance shoud be increased, but the explosion shoud stay low

kraskish:

--- Quote from: LagMaster on October 07, 2010, 02:38:05 pm ---well the normal, laser and plasma rezistance shoud be increased, but the explosion shoud stay low

--- End quote ---

And TC would be available from lvl 5 and when they were in the city when TC started theyd be thrown out. Sounds nice, I think raising resistances would be better, because it would reduce dmg equally, not like when you have 10, youd kill molerats, geckos, raiders with bare fists because theyd deal 0 dmg

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