Other > Closed suggestions
Importing the Fallout Restoration Project into fonline
naskiel32:
Locations not implemented in the original game
EPA with some links to another areas,
Primitive Tribe
Abbey,
Village outside Vault City.
Den Residential Area
New locations
Slaver's Camp,
Hubologist Stash
Enclave Vertibird Landing Pad
Ranger Safe Houses
looks good u can add some quests there they are so rare now :'(
founded on wiki http://falloutmods.wikia.com/wiki/Killap's_Fallout_2_Restoration_Project :P
Roachor:
Well if there were reasons to go to those places such as quests or possibly hostile npc's(that give xp) guarding the EPA, with the machine in the basement dispensing some kind of reward like xp or maybe items. Something that would require teamwork to get through.
Nilf-GaaRd:
Awesome!!!!
Wallace:
Huh?
Why i don't see the "Burrows" anywhere?
This place was to be ihabited by a tribe of intelligent racoons. They were subjects to Enclave's experiments but 4 of them (2 males, 2 females) managed to escape and later founded this "village"
Reconite:
--- Quote from: Wallace on January 17, 2010, 10:22:15 am ---Why i don't see the "Burrows" anywhere?
--- End quote ---
Because that would have to be made entirely from scratch, critters and all, as there is no Burrows mod for Fallout 1 (afaik).
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