The title says it all.
Now before you dismiss the idea entirely for being over powered or simply useless let me tell you why it would be a good feature:
1) It also makes sense. If I killed a radscorpion and had something such as a spear I wouldn't think twice before smearing it with poison. Likewise with a floater. The idea of poisoning a weapon isn't outlandish or uncommon and I think it would suit the setting of Fallout perfectly.
2) It would mean that a couple of weapons would become more powerful and chosen because of their ability to be poisoned. Melee weapons in general would be more effective and I for one think that they could be a little more powerful at the moment.
Here is a list of a possible poisonable weapons:
- Combat Knife
- Knife
- Needler Pistol
- Ripper
- Sharpened pole
- Sharpened spear
- Shiv
- Spear
- Switchblade
- Throwing Knife
3) It would also give a better use for antidotes. In the current state FOnline is, you usually just kill yourself if you want to get rid of poison since no one makes antidotes. This would change that meaning that an already implemented feature of FOnline would become even more useful.
4) There could also be different levels of poison. I've heard once or twice from people that floater poison appears to be much more potent than radscorpion poison.
5) Along with all that there are also one or two perks that would become alot more useful (such as snake-eater, giving a bit more resistance against poison). Meaning there would be more options and therefore more variety amonst peoples choices. Some options such as toughness and better criticals sometimes seem to be too effective and therefore common compared to many other perks.
6) When and if it comes to it, I don't think that it would be that hard to code in (given my somewhat limited knowledge of the engine I may be incorrect).
7) The required skill to cococt poison, whether that it is science or outdoorsman would have a useful addition is poisoning is implemented. The required profession would also benefit from it. You could create some poison for yourself, for bartering or for the use of a gang.
More teamwork! Having a doctor around or someone with a good outdoorsman would definately be useful should you came face to face with a rival gang carrying poisoned weapons.
Anyone else think this could work?