Other > Suggestions
More machines to craft Micro Fusion Cells
kraskish:
Its unfair when you compare 7.62mm and MFC. You can craft a lot more and in a safer place! loulz
Whisky Bob:
Bah. Farm remnants. If lucky you will get 120-150 MFC's per encounter. Making MFC is pretty pointless at the moment.
Sarakin:
Dont travel by car, make a tent nearby.
Anyway ,Id move The Machine somewhere else and make Mariposa ( and SAD ) a PVE/PVP place similar to Glow now. Lots of robots and competition in order to gain some interesting stuff at the end.
Swinglinered:
Gecko is a good alternative, but there should be an access fee imposed by the Ghouls as well as quests to enable the access in the first place. Fee would be 100 caps per crafting. Enabler quest would be 1000 caps, 6 HQ Ore, 6 Refined Uraniums, and 1000+ Reputation in town. (If Rep goes to more than -200, have to repeat enabler quest.)
With higher faction ranks maybe add Navarro and Lost Hills to the list.
Vault City, V13, V15, BH all have reactors, but they are weak and there is not converter machine, so no.
Also, the "it's not fair" argument has Gamism validity but is preposterous from a simulationist POV.
Making MFC in a post-apocalyptic wasteland? I suppose it would be possible, but actually getting to would be a long shot.
EW should be rare and special, but we have to compromise for playability.
PS: I'm not saying Fonline should be simulationist- Fallout is supposed to be definitely gamey and sorta goofy.
Solar:
The whole crafting locations thing is going to be reworked just as soon as Domination Mode and Faction Scenarios are ready. At that point MFC will be available to craft in a similar way to all the other high tier ammo.
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