Other > News and Announcements

Changelog 01/10/2010

<< < (13/15) > >>

bikkebakke:
cant wait for the WIP to be finished :) gonna start playing again then.

Solar:
I've been buried away on Civ 5 for a couple of days, so allow me to go back a few pages.


--- Quote from: RavenousRat on October 01, 2010, 10:59:11 pm ---Why increasing damage of all weapons, while it would be better to decrease damage of all weapons except melee/unarmed, so fights will be longer, and also instakills.. really sucks, I got instakilled and had instakills on others too often, even more often than before wipe, I thinking about Finesse trait isn't that bad, who cares about damage anyway, it's insta or not insta, so Finesse is just x2 More crit on the 1st level... or atleast remove insta on heads shots, or make AC or wearing armor affect it somehow, so there will be a reason to wear armor, because now it protects only against BGers.

--- End quote ---

Instakills are still exactly as likely as they were before. Its about 3% chance on an eye shot, which isn't too common.

Why was the damage of these increased rather than the damage of everything else decreased? Well, there were far less items than needed boosting compared to the items that would need nerfing ... so it worked this way.

The ultimate aim was to close the gap between the lowest and the highest. We had the nerfs to Fast Shot and the drugs and the corresponding buffing of the mid tier when the wipe was done, now we have the lowest weapons being boosted to compare better to the mid tier. Hopefully it will allow people to use a wider variety of weapons without being completely useless and makes newer players slightly less useless too. It should also be good for the NPCs who were armed with slightly less jazzy weapons recently.

Also, I can't be bothered going back to find the quote, but the difference between the Magneto and the normal Laser is the Magneto has the piercing effect. (So does the switchblade and the sharpened spear by the way) ;)

Throwing Knives aren't quite as good as the Frag in terms of damage in fact, but they can be aimed, so we should have a genuine alternative for throwing classes.


I'm reasonably happy with where most weapons are now, so unless a major issue arises I think we are settled for a while. Now all we need are perks, traits and cost rebalancing for weapons/ammo. Oh yeah, and to actually put the stealth boy on the server at some point :P

p.s. You noticed the Plasma Rifle range nerf right? Surprised noone mentioned it :P

RJ:
@up

Solar... so we should expect something new when it comes to tactics in combat or it all will be based on builds/perks etc as it is now?
Are armors going to be boosted and will each armor have it's own "critical table"? Or I should expect getting killed by BB gun (because it's realistic!!!) if I did not invest in proper perks/build?

Solar:
The intention was to have AC (or something similar) affect the crit roll, but when we had graphic for helmets ... we just haven't had the graphics for helmets yet, so its not been done.

Tomowolf:
Eckhem... - If im sure Melee - Throwning Weapons - got increased damage ? (like some kind of knives?)
If yes - i luv u <3

Off: Don't play so much Civ5 - i played too much - about 7 days - sleep no work no school :S

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version