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Changelog 01/10/2010

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Ghosthack:
FIXES:
- Successful lockpick of a car will remove its lock.
- Drugs fixes.
- Typos.
- Building a tent no longer removes any cars on maps (they are moved to the new tent map).
- There's now music on faction base maps.
- Ambient sounds added to a lot of maps where it was missing.
   - Necropolis
   - Glow
   - Hinkley
   - Ghostfarm
- Fixed encounter groups that had unusable weapons equipped.

FEATURES:
- A child near Hub's brahmin pen gives hints for food.
- Some of the encountered Farmers and Homesteaders can be persuaded by factions' leaders to settle in their outpost, and provide their services as gatherers.
- Mick at Maltese Falcon might have some job for an interested wastelander.
- A woman at Junktown's workbench collects certain recyclable items.
- There are items spawning occasionally on a fifth level of the Glow.
- Npcs in towns can accidentally cripple themselves, and require a doctor attention. There's a small reputation boost for both forms of healing.

CHANGES (WIP):
- Brahmin speed decreased (this include followers). Also, most encountered brahmin packs won't act as a group when attacked.
- Timeouts for worldmap encounters removed.
- Mauser damage increased to 8-13
- Desert Eagle damage increased to 12-18
- Magnum Revolver damage increased to 13-19
- Shotgun damage increased to 19-27
- Sawed off Shotgun damage increased to 19-27, shots take 1 less AP
- Laser Pistol damage increased to 20-35
- Magneto Pistol damage increased to 20-35
- Plasma Rifle range decreased back to 24 Hexes
- Knife damage increased to 7-12
- Combat Knife damage increased to 12-19
- Sledgehammer damage increased to 8-16
- Crowbar damage increased to 10-18
- Spear damage increased to 8-12
- Sharpened Spear damage increased to 12-20
- Club damage increased to 8-23
- Switchblade damage increased to 8-15
- Brass Knuckles damage increased to 5-12
- Spiked Knuckles damage increased to 8-20
- Throwing Knife damage increased to 18-40
- Militia disabled in Modoc and Klamath.
- Militia max starts at 8 after taking town, then grows one each hour until 20.
- Caps reward is different for each town (grows for every hour in control like before). Caps reward is resetted when someone else takes town.
   - Modoc: 300 caps/hour
   - Klamath: 450 caps/hour
   - Gecko: 500 caps/hour
   - Den: 750 caps/hour
   - Redding 850 caps/hour
   - Broken Hills: 1000 caps/hour

Nexxos:
Really interesting changelog. Lots of good, new features. I like this.

Ganado:
Nice new features.


--- Quote ---- There are items spawning occasionally on a fifth level of the Glow.
--- End quote ---
It looks like it will make scavenging in the Glow become reality, and it will give Radaway/X a use. Of course, I hope they are worth-while items, not any low-tier stuff. It should be very worth-while to have to go all the way to Glow.

--- Quote ---Some of the encountered Farmers and Homesteaders can be persuaded by factions' leaders to settle in their outpost, and provide their services as gatherers.
--- End quote ---
That sounds promising. I can't wait to try it :)

--- Quote ---- Timeouts for worldmap encounters removed.
--- End quote ---
Yay!

I still don't see the point of boosting all weapon types. Seems like it just makes combat shorter.

Edit: I'm not getting any music on my faction base map.

LagMaster:
nice update,now we can kill San Fran caravans in a row!!!

Surf:

--- Quote ---- There's now music on faction base maps.
- Ambient sounds added to a lot of maps where it was missing.
   - Necropolis
   - Glow
   - Hinkley
   - Ghostfarm
--- End quote ---

Finally something for audio geeks like me. :P

Really good changes. Can't wait to see what our Writers have made for new quests. :)

Can't say I like the weapon buffs (instead of buffing armors a bit) but heh.

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