Other > Gang Issues
Proposal for often PvP among major gangs
Lordus:
--- Quote from: Saumax on October 01, 2010, 02:05:35 pm ---because they simply win the fights and loot enemy, no risk no fun, really Lordus, rethink about that suggestion because its well... giving others free stuff, economy is balanced, at begining they had too craft a lot time pvp gear and then they just won, enemy gear is reward for battle, won against CS and switch coin in your favor, then you can except somebody writing the same thing what you wrote just now
--- End quote ---
I think that this is primary game and game should primary entertain. If TC mechanism (extra res) is set like now and GM will not change this, i have to repeat, that most of us are crafting single one amorer before TC fight, that we will loose this day and it is the end.
I have only few semesters of economy, but:
In fonline, there is main economic unit time (caps are only helping unit) . Tme you spend in game * quality = richness.
Time:
* you can multiplie it by dual log, fast relog
Quality = spectrum of occasions:
* gathering res
* farming stuff
* trading
* PK (parasiting on players work)
* TC income
=> As you see, we are not using DL/FR, no multiplier. We are not parasiting on players work, no huge res. income from this kind of action (in contrast to PK gangs). Mighty militia cant help us protect city agaisnt ChS retaking, we cant achieve this resources =>
less res, less fights, less fun.
--- Quote from: Ayuta on October 01, 2010, 02:20:45 pm ---and we are not RDA anymore, Red Dot left Choosen Soldiers and is creating his own faction again, every time when u say RDA u are talking about his faction, not CS
--- End quote ---
Sorry, since there is not Colorizing, i am only memoring names of our teamates and alli, it is hard to recognize one enemy from each other. (Hope devs will notice that Colorizing downgrade was, ehm, not good idea).
Saumax:
--- Quote ---go somewhere else with ur useless advices
--- End quote ---
i do not give a fuck if it is about cs/rda/vsb/rogues/cajuns or any other gang, if you provoking rage then simply get out coz we have normal discussion here
Lordus:
i heard that if you continuosly holding city for some time, caps income is multiplying. So you can get 20 000 caps per hour (info from Rogues/Redding).
=> this means almost 500k caps per one day and one city
Doctor Sepp:
Let me give you a piece od advice, Lordus. About getting stuff. If you think, that we got so rich by player killing - you're wrong.
In the beginning we just gathered all together and went mining. Cooldown after cooldown, just to get a metal armor, some ammo and a gun. To sum up - mine.
And if you're going to do lame tactics, you will lose on TC. Just pick an experienced leader and do your thing.
Sir Hubert:
--- Quote from: Lordus on October 01, 2010, 04:03:32 pm ---i heard that if you continuosly holding city for some time, caps income is multiplying. So you can get 20 000 caps per hour (info from Rogues/Redding).
=> this means almost 500k caps per one day and one city
--- End quote ---
Its lies !
We hold klamath 10 or 11 days and was there 9k per hour 20k per hour Roques had never seen the eyes.
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