Other > Tools and Modifications

The SCOPE-Snipers friend

<< < (25/28) > >>

Kirkor:

--- Quote from: Crazy on November 19, 2010, 12:40:51 pm ---I call this lag. Not the scope fault.

--- End quote ---
Oh, ok. It happened after installing scope, so I thought its the mods fault. Ok, nvm. Good program anyway :)

Drakonis:

--- Quote from: Kirkor on November 16, 2010, 11:59:13 pm ---That looks just awesome.
Can you make similar art for eyeshooter? You know, with big eyes picture in the middle and with other, smaller, body parts at sides?

--- End quote ---

When I have some more time... I'm kinda overhelmed right now.

Bester:
I made a custom 1280*1024 scope since I only need eyes, two arms and two legs. I thought I'd share in case somebody else finds it useful.
You can download the scope image, the variables and the .psd with layers (in case you want to tweak it) here.
Real size screenshot here.

RavenousRat:

--- Quote from: Crazy on November 19, 2010, 12:40:51 pm ---I call this lag. Not the scope fault.

--- End quote ---
Nope.

Test #1:
Used art for for 1024x768 +map fix:

--- Code: ---#
# Changes for 1024x768
#
;===============Aim
AimMainPic=SCOPEMR.png
AimMain=0 0 1024 768
;AimCancelPicDn=nonexisting.png
;AimCancel=402 340 432 357
AimPicX=3000
AimPicY=3000
AimHeadText=0 0 0 0
AimLArmText=0 0 0 0
AimRArmText=0 727 511 768
AimRLegText=513 727 800 768
AimEyesText=0 0 1024 700
AimLLegText=0 0 0 0
AimTorsoText=0 0 0 0
AimGroinText=0 0 0 0
AimHeadProc=0 0 0 0
AimLArmProc=0 0 0 0
AimRArmProc=5 739 35 768
AimTorsoProc=0 0 0 0
AimRLegProc=518 739 548 768
AimLLegProc=0 0 0 0
AimEyesProc=5 12 35 37
AimGroinProc=0 0 0 0
GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.msk
--- End code ---

On world map it shows that you move faster than should.. and it's annoying sometimes.

Test #2:
Used art for 1024x768 without map fix:

--- Code: ---#
# Changes for 1024x768
#
;===============Aim
AimMainPic=SCOPEMR.png
AimMain=0 0 1024 768
;AimCancelPicDn=nonexisting.png
;AimCancel=402 340 432 357
AimPicX=3000
AimPicY=3000
AimHeadText=0 0 0 0
AimLArmText=0 0 0 0
AimRArmText=0 727 511 768
AimRLegText=513 727 800 768
AimEyesText=0 0 1024 700
AimLLegText=0 0 0 0
AimTorsoText=0 0 0 0
AimGroinText=0 0 0 0
AimHeadProc=0 0 0 0
AimLArmProc=0 0 0 0
AimRArmProc=5 739 35 768
AimTorsoProc=0 0 0 0
AimRLegProc=518 739 548 768
AimLLegProc=0 0 0 0
AimEyesProc=5 12 35 37
AimGroinProc=0 0 0 0
--- End code ---

I had black map (probably because I don't have TLA map), but I had no more that bug with too-fast-moving-cross-on-map.

Test #3:
I removed this art and played with default.
Again, as in Test#2 I had no problems on world map.

So, the problem is there:

--- Code: ---GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.ms
--- End code ---

*Outoodrsman 32%
**It counts my speed on WM regardless on what kind of surface I walk, it means, that this bug is unseen (because there's no bug) when you're walking on plain desert, but if you start move on mountains, your red cross on WM still move with the same speed, so you need to click everytime to refresh it to see where you're really now.


Edit: If this bug is too annoying for you, then you have to use TLA map. Or else just.. ignore it.
Btw you can do really nice pictures on WM with red dots with this bug, it's interesting!

Phallus Erectus:
How exactly do I create the faction1024x768.ini?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version