Other > Suggestions
Karma System
Surf:
This is not "Karma" what you are speaking of, it's "Reputation".
Just sayin'.
HertogJan:
I'm not talking about attacking guards, I'm talking about attacking people in guarded towns.
It's abuseable.
You just put the ones with high karma in 1 faction, the rest can pick up the loot and carry it out of town.
kraskish:
I support the first post.
HertogJan, we would need no replenishment of reputation or a much more slower... (they could do it only once...) or guards could kill the ones that pick the loot before them...
kttdestroyer:
--- Quote from: HertogJan on October 01, 2010, 04:33:22 pm ---You just put the ones with high karma in 1 faction, the rest can pick up the loot and carry it out of town.
--- End quote ---
Thats the exacly thing that would not happend. Becouse if one player in a faction attacks then he's fellow faction mates would loose reputation straight away aswell. The situation as it is now, is one that allows just the thing you wrote, becouse if one player shots someone in NCR he will loose reputation but the one who picks up after him would not.
Also, i believe together with this the faction (like i wrote in diffrent post) should be able to have more bases aswell, to avoid this many faction names each faction uses. (as far i am concerned currently it works like tents, you make a new base you have to make new faction otherwise the old one dissapears.)
The main point with this all is to start representing the factions as factions. To make their actions have consequence. This could even be builded on and players could have reputation towards player factions and player factions towards other player factions. And finally NPC factions (like diffrent towns and their inhabbitants) towards the player factions.
HertogJan:
Like I said, put the ones with high rep in 1 faction, put the others in another faction.
High rep faction does the killing, the other faction does the looting.
Loot picking shouldn't influence reputation.
Faction bases should be unlimited per faction.
Simply add a number to it:
faction name - Base #1
faction name - Base #2
etc.
I think Mudguts' suggestion towards faction rep. sounds better.
Still it's avoidable by staying friends with a faction instead of a member. All you need is a faction leader, everyone else can be friend of the faction.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version