Other > Suggestions
TB Combat
kttdestroyer:
--- Quote from: corosive on October 04, 2010, 04:13:18 am ---Well I'm not going to repeat myself...I suggest you RE-RE-Read posts before replying to them. Anyhow, I do not like your ideas about changing the combat system and do not support your point of view at all. On behalf of most players who play this game I can confidently say that the combat system does not need any changes, why? Because we are content and have been having fun with the system for how many years now... It sounds like maybe you just had a bad experience getting pawned by some noob.
If you would like to make your OWN FOnline you are free to do so, simply download the SDK and learn to program it. I'm sure that by then if you could program your own perfect Fallout combat system it might catch on. Until then, try to enjoy playing this game or go find a new game to play.
Hint of advice however, if you plan on making more suggestions try not to show hostility to the people who reply to your ideas, it doesn't make you look very serious, regardless of how well it was presented.
--- End quote ---
I guess you are the representant of the players, well then mr president. Thank you for the wise word of advice ::)
My Suggestion: When you really have something senseful to say (by common standards, which you seem not entire share) then post, when you dont, dont post or you just make a clown of yourself.
smoothjesus:
Maybe give bonus 10 perception for half a second when a player enters someone's encounter, it would spawn them further away from the middle. Not very vanilla fallouty but it would resolve spawning right next to somebody.
I don't see people remaking every encounter map to 4 x the size anytime soon (it's a lot of work and imagine the walk to the exit grid in TB.)
I try to play solely in turnbased due to consistently bad ping, like corosive said: sequence is very, very important.
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