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Author Topic: Short respwan times on essential npcs  (Read 1298 times)

Cultist

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Short respwan times on essential npcs
« on: September 29, 2010, 06:57:03 pm »

Merchants and quest related npcs should respawn after a couple of minutes to prevent people from just wiping them out to grief other players.
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kraskish

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Re: Short respwan times on essential npcs
« Reply #1 on: September 29, 2010, 08:10:49 pm »

yep... they're unlootable so theres no point for so long respawn...
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Re: Short respwan times on essential npcs
« Reply #2 on: September 30, 2010, 07:18:01 am »

I personally don't think that they should be killable at all, shit let them be left there with -20 hp so some random doc can heal them. I really don't see why some losers waste their time killing Vendors...
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Re: Short respwan times on essential npcs
« Reply #3 on: September 30, 2010, 09:02:09 am »

Hey the wasteland is harsh for PCs it should be hard for NPCs too!

Respawn time should be the same like for a weakened pc.... i.e. after 8 minutes he is back!
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Re: Short respwan times on essential npcs
« Reply #4 on: October 08, 2010, 02:36:35 am »

I think it would be funnier to walk into town and see a -20 hp'ed vendor sleeping in a pool of his own blood... the player would be forced to heal him and help him out in order to trade with him.... Love your wasteland is harsh for Pc's comment man that was genius!
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Owner of FOnline 2258! A true Fallout inspired adventure!
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http://www.fonline2258.com
Re: Short respwan times on essential npcs
« Reply #5 on: October 08, 2010, 04:56:00 am »

Agreed the wasteland is harsh lol.

If  people geting blown away and then looted in a GUARDED town is ok then why not leave traders dead so nobody else can sell shit.

This way osuper raiders like CS and RDA can thump their chests even harder.
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