@Andr3aZ
You are right of course with what you´ve said, but obstacles exist to be overcome.
If my suggestion will be considered again, when working on a karma system or whatever, then it was not useless.
But to answer to some of your points:
1. Why not have a pop up window for all players in these encounter?
Maybe like:
PoorBluesuit, infamous robber hotzenplotz tries to robb you blind. Do you surrender?
Maybe if PoorBluesuit has awarenessperk he sees hotzenplotzes HP, Weapon and armor.
3rd Player named Uninvolvedmysteriousstranger gets a pop up:
You stumple apon Hotzenplotz trying to rob PoorBluesuit.
Do you want to: 1. Leave them alone 2. Help Poorbluesuit 3. attack both of them 4. wait what´s happening and pick on the survivor.
I´ll write you a PM. But this suggestion is realy not about me. I´m 1000 points from level 7 and don´t see why I should not be able to achieve Level 15 or whatever. I appreciate your offer though and I sympathise with TheGuardians anyway.
It is just, that I would appreciate the game alot more, if it was more RPG and less 2,5D Shooter, full of teenager nerds out for the "lulz".
Of course there is a clash of interests.
It is not possible to satisfy every Fonline player to full extend. No matter if anything is changed, or just left the way it is.
I would also be happy if you don´t loose some(!) basic(!) tools and ressources. Like flint, primitive tool, knife (1 piece), maybe also hatchet, sledgehammer.
This would speed up the game for new players a lot, as they don´t have to spend 30 minutes just to get a sledgehammer again. And I don´t think the "poor and underprivileged" PKs would start to cry because the cannot loot flint and primitive tools.
To the contrary, the next time a PK runs over a bluesuit, he will have gathered some ore, wood, fibers or whatever and not just regained a quite worthless tool.
Maybe he even crafted some ammo in the meantime.
So it would very soon increase the loot which can be obtained from the average bluesuit.
Robbing concept would realy improve things for those players who are aiming for maximum loot.
It´s better to loot someone with a full inventory after gathering&crafting, than do it before.
I sometimes even can laugh about PK killing me. Just recently I died and got killed soon after that again.
The second time I just had an shovel and 10caps in inventory. The PK needed to kill me in round based combat, needed 2shots from his flamer (also had a critical miss dropping the weapon).
His ammo used was worth more, than what he looted. I told him before he looted me (after killing me). He didn´t believed me first, saying 2 shots is just 50caps. But he was pissed when I said: I wish much fun with my shovel and 10caps.