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Author Topic: Economy and currency  (Read 5254 times)

VongJin

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Re: Economy and currency
« Reply #15 on: September 29, 2010, 08:45:13 pm »

lol 1.5k an hour is terrible and you'll lose at least 30 times that just doing TC. Luckily for me I play when everyone else sleeps so i have unrestricted access to every merchants cap supply all night but if you play during the day everything gets drained too fast.

The point is not in loosing stuff during TC. The point is what TC provide whole server with unlimited amounts of cheap caps. =)

Cultist

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Re: Economy and currency
« Reply #16 on: September 29, 2010, 09:24:04 pm »

The point is not in loosing stuff during TC. The point is what TC provide whole server with unlimited amounts of cheap caps. =)

More like it provides the biggest gang with a tiny amount of caps compared to what they already have from more profitable endeavors.
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kraskish

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Re: Economy and currency
« Reply #17 on: September 30, 2010, 12:20:27 am »

The point is not in loosing stuff during TC. The point is what TC provide whole server with unlimited amounts of cheap caps. =)

But the ammo you shoot and stuff you lose while controling the town is worth more than the town you control fives back so you actually destroying stuff and turn it to caps just like vendor but worse...
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Cocain

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Re: Economy and currency
« Reply #19 on: September 30, 2010, 02:00:30 am »

i support this idea... theres a really big gap between the number of players and the number of caps available

unlimited amount of caps in npcs is the right thing to do, u may argue, but you would be wrong.. my proof? its easy.. the real world
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Aku Soku Zan

Solar

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Re: Economy and currency
« Reply #20 on: September 30, 2010, 01:29:29 pm »

The real world doesn't have unlimited money. The 2238 world has lots of money already, its up to players to get their share of it.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Economy and currency
« Reply #21 on: September 30, 2010, 01:53:27 pm »

@Solar

That is just not true, as I explained in my opening post.

There are different types of "money", such with inherent value (Goldcoins for example), money which is backed up by real value (gold standard, stuff standard, whatever), and money which has only value, because government tells you it has (forces you to use and accept it). Last type is "fiat money", relatively new type of money and our actual money system in western countries. Fiat money system is failing right now, but that is not the point.

Fiat money is unlimited. You, the devs could insert unlimited ammount of money to every player if you wished to (don´t do it!).
This would lead to "none items available everywhere", as inflation (rising prices, due to lack of goods and/or abundance of money) is not implemented in Fonline (except for mercs etc.).

Real world governments could create "unlimited" money also, though it would loose its worth, as goods are never unlimited.
The US and european governments are doing this right now, so we will see inflation in the coming years. Dollar, Euro, and british Pound will become more or less
worthless! I´ll bet 2000€ this will happen the next 10 years.

So much for fiat money.
If money/caps would be backed up, or made out of gold nuggets (gold caps), then money would be limited by gold nugget production in Fonline.
If money/caps would be backed up by "stuff", then total ammount of money would be limited by ammount of stuff crafted/savenged/whatever.
You could back up caps with weapons also, or every other item.

Someone mentioned already that Fallout tactics had merchants with unlimited money (so they had stuff based currency).
And this concept was just working fine. Less anoying, faster and you didn´t became too rich to easy.


You could create your legal stuff based money in real world.
Start accepting stuff (whatever) by people and don´t pay them money, but give them an I.O.Y.
I.O.Y. a Car-Radio for example. This person with your I.O.Y. could go to the local bakery and might be able to buy some buns for this I.O.Y.
At least if you are well known to the bakerys personell and they trust you.

Same thing with real world money. You can buy your food with Dollar, Pounds, Euros, whatever just because the seller is trusting the value of the money.
He believes/is sure that he can buy tomorrow stuff with "money". But that is not guaranteed by physics laws, but just by state laws.
And every paper based currency always declined to the materiel worth of the money, sooner or later.
As caps are just bottle caps if nobody accepts it, real life money is just a sheet of paper, or a piece of  cheap metal, if it is no longer acceptet.
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Re: Economy and currency
« Reply #22 on: September 30, 2010, 02:04:38 pm »

By the way losing money during TC is not a bad thing... you lose money when you are out leveling too... the reward comes from actually playing the game. MMOs are repetitive but ussually fun (because you interact/kill another person and not a computer AI which makes it inherently more challenging).

As for the economy emulating it into a game is kind of impossible.

And although real life merchants dont have "endless money" they could just as well have because in real life a consumer rarely offers products in return. Your employment pays you money and those money you give to the merchants.

In FOnline you kill things, steal things and scavenge things and then try to sell them to a merchant for caps or other things. Hence it would be better for the economy if the merchant ALWAYS has money.
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Andr3aZ

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Re: Economy and currency
« Reply #23 on: September 30, 2010, 03:05:10 pm »

In Diablo 2 , the normal gold (money) wasnt worth shit unless for some people gambling nonstop at the trader. Trading was done with usefull items or items like Gems or Runes which could enhance items or even "craft" new ones.

I could imagine ammo to become the new currency, like 10 10mmJHP is 5 10mmAP, 10 10mmAP is 5 5mmJHP and so on or something like that.
Don't see any reason for money in this game anyway. After a war money is worth shit and someone with 10 million caps cant do something with it if the other one cant see any use in this money and wants ammo or food instead.

I think the money in Fallout (not Fonline) was just created to enhance your wealth without using up too much carry weight.
As for me i would delete bottle caps from the game. Any caps needes would be made into item-requirements (EW 1 "bring me X electronic parts")

Ah remember this is just thinking and dreaming what could be, i know it would need some requirements to work and some would not like it and what devs say, well i dont give a shit, this is just a little idea i wanted to share.
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Solar

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Re: Economy and currency
« Reply #24 on: September 30, 2010, 06:30:04 pm »

Quote
Fiat money is unlimited.


I was TL:DR the rest after this. Money is not unlimited in the real world in practise. A government could produce as much as it liked sure. We could also churn out as many caps as we want, but restrict it in the ways we all already know.

I'm not saying its perfect now, I'm saying the volume coming in is more than sufficient. We could do with much better ways of distributing it, sure.
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Cocain

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Re: Economy and currency
« Reply #25 on: September 30, 2010, 07:15:56 pm »

The real world doesn't have unlimited money. The 2238 world has lots of money already, its up to players to get their share of it.

yes but theres more money than "players" :P

the point is that they wont share it becouse money, like the founder of this topic said, is used for many other importante things: buying base, mercs, cars, blah blah blah... so if u look at things if theres more ways to spend than to earned it
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Aku Soku Zan

Cocain

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Re: Economy and currency
« Reply #26 on: September 30, 2010, 07:31:36 pm »

yes but theres more money than "players" :P

the point is that they wont share it becouse money, like the founder of this topic said, is used for many other importante things: buying base, mercs, cars, blah blah blah... so if u look at things if theres more ways to spend than to earned it
In Diablo 2 , the normal gold (money) wasnt worth shit unless for some people gambling nonstop at the trader. Trading was done with usefull items or items like Gems or Runes which could enhance items or even "craft" new ones.

I could imagine ammo to become the new currency, like 10 10mmJHP is 5 10mmAP, 10 10mmAP is 5 5mmJHP and so on or something like that.
Don't see any reason for money in this game anyway. After a war money is worth shit and someone with 10 million caps cant do something with it if the other one cant see any use in this money and wants ammo or food instead.

I think the money in Fallout (not Fonline) was just created to enhance your wealth without using up too much carry weight.
As for me i would delete bottle caps from the game. Any caps needes would be made into item-requirements (EW 1 "bring me X electronic parts")

Ah remember this is just thinking and dreaming what could be, i know it would need some requirements to work and some would not like it and what devs say, well i dont give a shit, this is just a little idea i wanted to share.

i was thinking about a way to encourage people in investing in a black market with other "item" as a currency, the problem is the weight, ammo could be a the right way to go but the problem is the weigh
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Aku Soku Zan

Solar

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Re: Economy and currency
« Reply #27 on: October 01, 2010, 01:04:39 pm »

yes but theres more money than "players" :P

the point is that they wont share it becouse money, like the founder of this topic said, is used for many other importante things: buying base, mercs, cars, blah blah blah... so if u look at things if theres more ways to spend than to earned it

Theres already a few million caps on the game, as I say, the amount is fine (or even too much).
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Economy and currency
« Reply #28 on: October 01, 2010, 02:46:10 pm »

I do not know but should really be the greatest challenge in getting a profession finding some merchant with caps? It seems more to me that primary requirements are skills and stats. I spend two hours searching every trader in guarded and unguarded towns for caps. And i found only something around 2k caps.

And if there are only few milions of caps ingame i can see the problem. The richest people of gang can usually accumulate few hundreds of thousands of caps.
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Re: Economy and currency
« Reply #29 on: October 01, 2010, 02:56:38 pm »

u need caps?
speak to this guy
http://fodev.net/forum/index.php?topic=9650.0
belive me he has the caps as many as u want,
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