Everybody knows hows the shops you visit like: tons of radios, and other non stackable items and of course no caps. Im so grateful for an economy one needs to camp or travel through many towns just to acquire currency, ironically though to travel fast enough one needs a car now (bought by caps you nor vendor has). The demand for caps raised with implementation of cars but supply remains constant and also, its almost impossible to find caps in southern towns at any time, which means you cant progress in game not risking being killed (caps are demanded like a basic thing but acquisition of it is troublesome). An one more thing... the economy is now, is not really player-based because of farmed weapons in shops....thats why I suggest following:Either make some NPCs drop not weapons but caps or more of it or:1) make a division of vendors in towns:Standard vendor- buys/sells only brand new items (excluding radios) and HAS caps replenishment - requires Ch3 (the oldest item disappears)Pawn shop vendor - buys/sells new and deteriorated items and DOESNT HAVE replenishment - requires Ch1That way economy can be player-based. New items are crafted and crafters are rewarded by new items or caps. At standard vendor people could only pay with new items or caps, that way, we would have some real shop, caps would flow from players more often.2) Profession trainers' fee could be paid in caps or items the NPC demands, for example:Gunsmith lvl1 (1500 caps or:)10mm pistol (0% det) x 2shotgun (0%) x 2100 10mm JHP100 slugsGunsmith lvl 2 (3000 caps or:)desert eagle x2Tommy GunGrease gun500 magnum FMJGunsmith lvl 3 (4500 caps or:)Assault Rifle x2Combat ShotgunFN FAL14mm AP x 500Of course items could vary, so it would be like quest-like. The problem now is that when theres not enough caps you cant progress with the game, youre stuck (in other words, if you play in peak time = youre fucked)3) Faster caps replenishment at vendorsI already wrote about that, but its one of the things that in combine with previous two points would make it even better:4) NPCs buying all the shit for caps:We could have vendors buying useless crap for caps. They would buy things for 5% of the value, so it would be like last resort to get caps. Im not in favor of this solution as it can increase caps superficially (but it would also destroy useless crap spammed at vendors)5) More varied recyclable NPCsI liked the idea in junktown NPC buying spears for 50 caps, just imagine radio seeker NPC!6) ?? Your suggestions!