Other > Suggestions

Economy and currency

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Cocain:

--- Quote from: Solar on September 30, 2010, 01:29:29 pm ---The real world doesn't have unlimited money. The 2238 world has lots of money already, its up to players to get their share of it.

--- End quote ---

yes but theres more money than "players" :P

the point is that they wont share it becouse money, like the founder of this topic said, is used for many other importante things: buying base, mercs, cars, blah blah blah... so if u look at things if theres more ways to spend than to earned it

Cocain:

--- Quote from: Cocain on September 30, 2010, 07:15:56 pm ---yes but theres more money than "players" :P

the point is that they wont share it becouse money, like the founder of this topic said, is used for many other importante things: buying base, mercs, cars, blah blah blah... so if u look at things if theres more ways to spend than to earned it

--- End quote ---

--- Quote from: Andr3aZ on September 30, 2010, 03:05:10 pm ---In Diablo 2 , the normal gold (money) wasnt worth shit unless for some people gambling nonstop at the trader. Trading was done with usefull items or items like Gems or Runes which could enhance items or even "craft" new ones.

I could imagine ammo to become the new currency, like 10 10mmJHP is 5 10mmAP, 10 10mmAP is 5 5mmJHP and so on or something like that.
Don't see any reason for money in this game anyway. After a war money is worth shit and someone with 10 million caps cant do something with it if the other one cant see any use in this money and wants ammo or food instead.

I think the money in Fallout (not Fonline) was just created to enhance your wealth without using up too much carry weight.
As for me i would delete bottle caps from the game. Any caps needes would be made into item-requirements (EW 1 "bring me X electronic parts")

Ah remember this is just thinking and dreaming what could be, i know it would need some requirements to work and some would not like it and what devs say, well i dont give a shit, this is just a little idea i wanted to share.

--- End quote ---

i was thinking about a way to encourage people in investing in a black market with other "item" as a currency, the problem is the weight, ammo could be a the right way to go but the problem is the weigh

Solar:

--- Quote from: Cocain on September 30, 2010, 07:15:56 pm ---yes but theres more money than "players" :P

the point is that they wont share it becouse money, like the founder of this topic said, is used for many other importante things: buying base, mercs, cars, blah blah blah... so if u look at things if theres more ways to spend than to earned it

--- End quote ---

Theres already a few million caps on the game, as I say, the amount is fine (or even too much).

OskaRus:
I do not know but should really be the greatest challenge in getting a profession finding some merchant with caps? It seems more to me that primary requirements are skills and stats. I spend two hours searching every trader in guarded and unguarded towns for caps. And i found only something around 2k caps.

And if there are only few milions of caps ingame i can see the problem. The richest people of gang can usually accumulate few hundreds of thousands of caps.

Ayuta:
u need caps?
speak to this guy
http://fodev.net/forum/index.php?topic=9650.0
belive me he has the caps as many as u want,

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