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SG FastShot build Q's

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JacksSmirkingRevenge:
First I have to clarify. Fast shot does not effect the AP of a weapon on burst but Bonus Rate of Fire does? Also, does both Fast Shot and BRF effect single shot weapons? Instead of having 4 AP for a 14mm it would be 2 AP?

This build is based off of shooting the 14mm pistol. I would also shoot an Assault Rifle if needed. also I chose to do criticals because of how many shots I could get off on a 14mm. this Char wont be a drug user.

ST: 6   
PE: 6
EN: 6
CH: 1
IN: 6
AG: 10
LK: 6

Traits:
Small Frame/Fast Shot

Skills:
SG/Doc/OutDoors

Perks:
3: Stonewall
6: More Crit
9: More Crit/Better Crit
12: Lifegiver/ OR Action Boy If I can get off an extra shot on the 14mm That would be fine.
15: Lifegiver/ OR Action Boy
18: BRF
21: More Crit/BetterCrit


borse:
nice idea. Perhaps do this with EW build? The shooting animations are faster :)
Use plasma pistol - 2 AP per shot just like 14mm.

ST:6
PE: 6
EN: 6
CH: 1
IN: 6
AG: 10
LK: 6


Traits:
Small frame/fast shot

Perks:
3. Stonewall
6. More Critical
9: Better Crit
12: Lifegiver
15: Lifegiver/actionboy
18: BRF
21: More Crit

Okay so I don't know where you can get cookies, but they raise your AP by 1. Perhaps if you used that with 1 actionboy you'd get your 12 ap. Otherwise you're better off just gathering jet while you level and then use during combat. I know you said this was a clean build but at level 21, drugs would make you serious badassness!!!

Edit: On second thought... You'd be fucked against tesla armor. As for criticals, wouldn't you want to take 10 luck? you're sitting at 16% crit chance on torso with 6 luck

HertogJan:
If you're only using pistols, you only need 4 ST (5 for an assault rifle).
With both 4 or 5 ST you can replace small frame (-1 character point) with good natured and put 1 ST point in AG to compensate.
With 4 ST that leaves you with another character point which can be put in IN or PE.

Personally I always prefer to tag FA over doc as you will need FA more than doc.
With 4 ST and no small frame, you can put the extra spare point in IN to raise both doc and FA to at least 100.

Perks:
3. Toughness or Awareness instead of Stonewall
To get 1 extra AP, you need both action boy perks.


Resulting in:

ST: 4
PE: 6
EN: 6
CH: 1
IN: 7
AG: 10
LK: 6

Traits: Good Natured, Fast Shot

Perks
3. Awareness/Toughness
6. More critical
9. Better critical (prefer to take this at level 9 over another more criticals)
12. Lifegiver/Action Boy
15. Lifegiver/More critical/Action Boy (if taken on level 12)
18. BRoF
21. More critical

This results in a build with 10 or 12 AP (depending on perks), critical chance 21.
Skills (roughly:)
SG: 200
FA: 150
doc: 100
outdoors: 100

Note that 12 AP would mean you can fire an entire clip of 14mm in your first turn.
If you take drugs, you can also reload in the same turn.

borse:
^
nice build, but I think that you're going to face some troubles with knock down if you don't have stonewall or high endurance.

Ymeogamaouas:
why do you need both Action Boys for 1 AP?

The descriptoion on the wiki says 1 perk = 1 AP


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Perk
Action Boy 
 
Requirements  Level 12, Agility 5 
Ranks  2 
Each level of Action Boy (insert Girl if you wish) gives you an additional Action Point to spend every combat turn. You can use these generic APs on any task.
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